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better install the microsoft visual C++ redistributable (or at least i think its called like that). Its much safer than downloading single DLLs and it will help you in many more ways. If you arent able to find it, search through these comments because Ive given the same advice on this page once.
Thank you very much.
Is there any way to remove the annyoing overbright effect?
Just a suggestion here: I think it would be better to leave the old factions as they originally were (including the generals). I personally dont like how they were remade and some of the new good-looking systems dont even make sense. It also costs a lot of time and effort, which could be used for ECA and the Reds. The artilery system should be reverted back to original, too (no "deploy" thing).
PS: Dont take me wrong, I do like the mod in all other aspects. Keep up the good work.
Yup, fixed. It was caused by a bad Rest In Peace.
Tried the repair function already. Also, Im not going to format my PC because of 1 mod. Oh and now i noticed that normal zero hour doesnt work either and it happened to me a few times in the past. I guess I know how to fix it now.
Sry about the spam but there are too many comments that are making mine illegible.
Message: How come the game doesnt launch? When I press the launch button, it loads for a while, and then it just crashes without any errors or anything. I have installed it correctly. I have the zero hour patch, ROTR patch simply everything.
How come the game doesnt launch? When I press the launch button, it loads ofr a while, and then it just crashes without any errors or anything. I have installed it correctly.
Sorry for spamming this whole section, but I have a suggestion. It would be nice to have shooting ranges available in ammu-nations. They dont have to be in every ammu, but at least on some places. One of them could be located in Vice City Downtown opposite the stairwell. The shooting range is already there so it could be modified to suit the SA system. This one would be cool as it would fit the environment more than the SA shooting range, but if its not possible, its totally OK to put a normal teleport marker leading to the SA shooting range in other ammu nations.
As he and I described on the second page, this happens when you eat too much and vomit. After that the markers disappear (which is normal in SA) but they never come back. New game works but I would rather have some solution that wouldnt mean losing all progress.
"After collecting the package in the 2nd phone mission, nothing happens, what can I do?
Start the mission again and collect the package while driving the boat." - This can be fixed by entering the boat and driving to the location where the package was. No need to restart mission. At least this worked for me. (I got out of boat to collect money, got back, and no progress, so I drove where the money was and the mission continued)
Great! It works now. I even had to wait for the plane like 30 seconds :D. It also helped in the part with chasing the boat, I didnt have to make any special maneuvres like I had to do before. Thanks. By the way, could you have a look at traffic? The NPC driven cars act weirdly (they turn like 90 degrees at their max speed on crossroads). FPS limiter helps a little, but they are still simply too fast in these situations. Also, when you hit a NPC car, it automatically goes rage and drives like a maniac (now Im not speaking about agresive drivers ramming into you). And last thing about traffic I noticed is that when you do for example vigilante missions and shoot someone in the head while still driving, he dies but the cars drives on its own and even turns/brakes like if there was a driver insides. I dunno if this isnt more of a GTA San Andreas bug, though. Anyway, thanks again for the help and keep up the good work.
Just to make sure, is the second phone mission bugged or I am supposed to mysteriously teleport myself onto the plane? Its just impossible. Also if theres something else you need to do to reach the plane in time, it should be included in mission directives.
Damn, 5 minutes is not enough. I found out that the bug has been solved after restarting the game.
And another bug. I dont know what caused it, but doors leading out of interiors dont open, while they do open upon entering an interior.
Otherwise this mod is awesome.
Lol, I just wanted to report it. Im currently on a hotdog-ice cream-noodle diet. It takes some time to get some fat, but its bearable. BTW If you need to get some fat, go to chinatown in Liberty City (first island), there are tons of stalls where you can eat. I hope it helps you.
Alright, I managed to fix it. All I needed was Microsoft Visual C++ 2010 Redistributable Package (http://www.microsoft.com/en-us/download/details.aspx?id=5555), which got rid of all the error mesages and the crashing during credits.
Just to have you properly informed, I get these 2 erors before launching the game, but it still works. Then in the intro credits (on the bridge) the game crashes for no apparent reason.
Would be nice if it actually worked. Whats that val.asi and MSVR.dll all about?
Gai and Onikage, please check your PMs.
Too bad it wont be in mod. It looks epic. I hope at least the new space makes it in the mod.
make sure you have totally clean GTA SA. Also make sure you start a new game, not load it. And of course, make sure everything works fine in the SAMI (right installation/mod location folders and such)
The ice cream truck could be a good infiltration unit. Tell me, who would destroy an ice cream truck coming their way in the middle of desert? Also the truck could be equipped with mini nuke or something.
Found a few bugs/unbcomfortable situations which should be fixed in the next version.
1. theres no food vendor so you cant fill your fat gauge = you keep losing muscles
2. if you do lose muscles, theres no way to get them back, also you cant train any other body stats (no gym)
3.parachute doesnt work (not surprising considering the zombie animations being used for meelee atacks)
4. when you equip parachute, you hit with fists with the same strength as the zombies (2 hit kill)
5. when you equip parachute, you can use the zombie animations
I recommend either fixing the parachute so it works how it should, or removing it from the game completely. If you ask how I got it, it was because I left shamal in the air.
Hope it helps
Well audio isnt the problem. Its the limit adjuster, im sure of it. I tried to get a new limit adjister library (d3d9.dll) but the crashes were all the same. The thing I dont understand is, that it crashes every time i fly over Big Ear base, or if i blow up my hydra in requiem mision. If i blow up my hydra on the same place but not in mission, i just die and it doesnt crash....weird.
By the way, has anyone found a way to fix these annoying crashes?
GTA:SA Crashed, Debug Info Follows:
Version: US 1.0
Last File Loaded: AUDIO\STREAMS\MR
Last Library Loaded: user32.dll
Exception At Address: 0x0156A2A7
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)
Oh, Ive found out that the sami instalation doesnt add the models/textures properly. Some are completely missing, and some are badly placed (like FAM1, FAM2 etc) These FAMs are not replaced but they are 2x in GTA3.img which results in no effect. I think it causes trouble because its named in upper case letters and the ones in original gta3 are in lower case. Altough, i have no explanation for the rest which doesnt get added at all (mp5, m4, minigun, teargas). I also found out that andre.dff is 5x in the gta3.img. Hope this helps you in future versios or in repack of this version.
Just make sure that the next version is bugless in the first place. New features are cool but they are useless if you cant enjoy them (like in 1.5). What im trying to say is, that you dont have to spend so much time making ton of new content, but ensure that what is already in the game works on 100%. Id really like to be able to actually play the missions without crashing or play it for longer time without making the game/save corrupt.
Ah I figured it out. I was pressing space button instead of B. Now it seems to be working well.