I am currently working the tank game a multiplayer two stick shooter

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notbadgun
notbadgun Jul 15 2013, 3:40pm says:

The game crashes too often!
Please add like "tell me what's wrong" exception handler in your game:
1. xnadevelopment.com/tutorials/tellmewhatswrong/tellmewhatswrong.shtml
2. goo.gl/IVDQo

+2 votes     reply to comment
ttgdev Creator
ttgdev Jul 15 2013, 6:35pm replied:

Hi there, sorry to hear your having issues with the game! do the crashes seem to be caused by something specific or occur only when playing a certain mode?
Thank you for the link by the way this looks like a good idea.

+1 vote   reply to comment
Arethrid
Arethrid May 2 2013, 6:18pm says:

Hi there! First of all I must say that I really liked what you did with the tank game.
I am a programmer aswell and making some games in my spare time from work.
I just wanted to ask you a technical question about how you manage path finding for homing missles. The game looks to have a tiled base structure so I am guessing that the missles use a A* pathfinding algorithm for long distances. But when I watched the gameplay videos I noticed that missles seem to move very precisely and accurately in all directions. Can you please give me an idea of which method you are following, if that's ok with you ofcourse. Thanks in advance.

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ttgdev Creator
ttgdev May 5 2013, 10:12am replied:

Hi there! sorry for the late reply, I don’t think I get any indication when someone comments on this page. Yeah you’re right the game is tile based but it only uses A* for the AI driving the tanks about. the missiles actually have a much simpler method where they just alter their velocity to move towards a specific target.
The homing missiles target the nearest enemy tank which is
1.within a certain radius
2.within line of sight of the missile
A formula along the lines of my_velocity += vector2.normalise(targets_position- my_position)*const is then used to alter their velocity in order to move towards the target. Note that this isn't really doing any kind of pathfinding the missiles don’t move about obstacles in order to reach their targets. If you remove point 2 above the missiles would simply fly into walls when trying to home in on tanks on the other side.

+2 votes   reply to comment
Arethrid
Arethrid May 5 2013, 5:06pm replied:

Thank you very much for the explanation, I really appreciate it. I will reply to your PM aswell incase you don't see my reply here.

+3 votes     reply to comment
narottam
narottam Apr 29 2012, 5:35pm says:

Hey, gonna ask just a few questions about The Tank Game: What benefits I will get from preordering? Will it come to Steam? What playerbase does it have right now? Will you support the game after release? I mean, new maps, modes, etc. Anyway, game looks great. Fell in love with those smooth graphics and easy but challenging gameplay. Keep it going!

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ttgdev Creator
ttgdev Apr 29 2012, 6:55pm replied:

Hey thanks!
To answer your questions.

If you preorder you get the full alpha version with all the content currently in the game (40+ maps total, 30 missions, 20 sp arenas, 30 co-op arenas, level editor, lan / online play etc). You will also get all the updates to the alpha (which hopefully I will be able to release fairly regularly) and of course the full game when it is finally released.

I would love the game to be accepted on steam and I will definitely try to get it onto there. However in the end Valve are the ones who decide what games they do or do not put on there. All I can really do is try to make a good game

The game has only been out here on Desura for a few days so the player base is currently extremely extremely small I'm afraid. I really hope it grows to where there are always a few people to play online with as I think multiplayer is the game's strongest point. It is not there yet however.
I hope to add in many more maps, missions, some new modes and better features even before the full game is released. That said I will also do my best to keep supporting the game after release.

Thank you for trying the game, I'm glad you like it.


+2 votes   reply to comment
ttgdev Creator
ttgdev Apr 29 2012, 12:30pm replied:

Hi there thanks for the feedback! Yes unfortunately all the play testing that went into the tank game was just among a small group of friends. Since we have been playing the game for over a year now we don't really have an idea of how difficult the game is for a new player any more (as you and others have stated the game is probably far too difficult starting out) . I will try to pm you a link to a build where I have lowered the difficulty in a minute if you want to try that out.
About using non Xbox controllers the game is made using XNA which doesn't include support for them natively but there is still definitely a possibility of having them supported. What non xbox controller did you want to try and use? Also yes I definitely want to make co-op playable via lan/online in a future update.
Thanks again

+1 vote   reply to comment
Gameboon
Gameboon Apr 29 2012, 6:12pm replied:

I tried using a thrustmaster dual trigger 3-in-1, wich is suited for both PC and Playstation, it has a different cable-output for each. I am comfortable with the difficulty as-is to start out, but for people with less..skill to begin with, it is in fact quite hard. I don't think she needs the link though. I tried using the controller because co-op on lan was not supported. I'm glad to hear lan co-op might be supported in a future update :-).

+1 vote     reply to comment
ttgdev Creator
ttgdev Apr 29 2012, 7:34pm replied:

Ah okay, I don't want the game to be far to easy I would rather it be challenging than boring, but there is quite a bit to figure out stating. I don't have much time to work on the game during the week but I will try and get co-op over network. You should be able host a lan game and play on the same team vs some bots as a cheap co-op substitute.

+1 vote   reply to comment
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