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I've found this stuff stuff around:
Hopefully it will be helpful for you.
Just let me know if there is any other problematic stuff that needs to be fixed in comments section of bugfix.
Installation of Bugfix or The Mod Itself?
The Bugfix install instructions are in description of the download and the instructions of RJ-Rotwk are in installation.txt file which is located in RJ-Rotwk download aka RJ_RotWK_1_06.rar
If you have still some issues with installation feel free to leave another comment,
I can try to help you.
Unfortunely there's a hardcoded limit for 8 factions. So 9th and 10th faction can't use "Create A Hero'. I don't know myself much details about this. Thought the hardcoded limit is located within game.dat. That's where debug message "Token 'FactionName' is not a valid member of the index list" is located.
I'il try disassembling game.dat. If everything goes well it might be possible with Signature Scanning and some basic C++ interface to alter the limit i hope.
For now i can provide thought small workaround to use heroes:
1. Choose MotE or Rohan Faction
2. Open Heroes Tab
3. Let's say i want Bilbo Hero so i'il search him on list and click him (He's still grayed out on list thought)
4. Then i'il press the first letter of hero name on the keyboard, which in this case is B
And about the unplayability of MotE. I assume you meant crashes happening when playing as them. I've put up fix for that issue in 1.063 version.
Update: Nah, game.dat is stripped out of pdb symbols. All functions are just sub_ + integers and eventual strings. We are out of luck
Thanks, i probably won't make 1.07 version thought i might include in my bugfixes some new features aswell.
IMPORTANT NOTE: Sometimes Bugfix might not appear on list of downloads it is caused by Authorization Process which happens when new version of file is uploaded.
If there are any other major problems or minor yet problematic issues in RJ-RotWK Modification then please leave a comment about them. (Ideas, Suggestions or New Features are welcome aswell).
I can try somewhat fix n' update the stuff.
If that won't work you can try copying original witch king shortcut if you had it on desktop. Then in properties add at the end of first directory: -mod "C:\rota_demo1"
On my PC it would look like this: "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\rota_demo1"
Also: Sorry for very late reply,
Late as heck reply but i'il leave it for further advices
To update bfme 2 and witch king you just type in google
witch king patch 2.01
bfme 2 latest patch official
And it should bring you some results
Make sure you got latest version of witch king and bfme 2
If you don't have install patch and update them.
If it still doesnt works make sure you don't have any mods that can conflict with game.
Trees of power will be added to Amon Sul by standard if player plays as arnor. by standard if they were possible to be builded it would be quite too overpowered. They cannot be added for other factions since Trees unlock only Special Powers locked for player by standard :)
Put Folder rota_demo1 into Disc "D:\"
Right click on Rise Of The Arnor.lnk (Shortcut)
You should have two lines looking like that that can be modified
"C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lotrbfme2ep1.exe" -mod "C:\rota_demo1"
"C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king"
Change first line into
"D:\Games\The Lord Of The Rings\The Battle For Middle Earth II The Rise Of The Witch-King\Game
\lotrbfme2ep1.exe" -mod "D:\rota_demo1"
And secound to
"D:\Games\The Lord Of The Rings\The Battle For Middle Earth II The Rise Of The Witch-King\Game"
MATSUDA what are you thinking your doing!
This is sooo freakin epic all those maps. Can't wait for the next one. I hope you will release it soon :)
I will think about it when i get more time. Currently I dont have alot of free time and i can't add new things to ROTA. Probatly in 2 - 3 weeks i will resume progress on mod
Looks not bad. But needs bit less lighting. IT should be darker :)
Looks scary & Pretty awesome :)
Mod looks very good. I'm waiting for release :)
Lol make sure you play slender source with tf_force_holiday 2
I send you PM with instructions how to fix problem
Somebody nice you evil creature :3
I'm going to add left heroes in ver 2.0
What the hell is that thing?
Fixed bug and uploaded fixed version of modification. Redownload it and launch :)
Man i think you should use some entities called light in hammer editor :)
Modification is great. I think you should move it on half-life 2 source code and make portal gun from scratch that would allow you for more possiblities :
- New NPCS
- New Weapons
- New Entities
Oh god oh man. Nightmare of every single combine soldier in the universe
dream of combine soldiers crusher