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MCPimpão it's the same command - in Half-Life/dod/liblist.gam is sandbot.dll the gamedll to use?
Augisxd type bot_create in the console (this and other details are in the manual in sandpit/manual/manual.html).
I only intend on supporting the Steam version of Half-Life at this point.
Xenthio it is closed source but I've been open-sourcing the basic functionality of Sandpit's features through Github.com (the next version is based off this repository).
Xenthio thanks for the support (things did go quiet there for a few years).
I'm currently working on updating Sandpit to work on Linux - I'll see how that goes and ideally get a Mac version from there but that's not a short-term thing.
Thanks - glad you like it!
@ImKotion I don't understand.
@ImKotion can you delete everything in Steam\dumps, launch Sandpit again and tell me if you get a .dmp file in that directory.
ImKotion when you load it or when you load a level? Do you get an error message?
sirpootistheking I haven't tried it, but it mostly should be. Note that the Blue Shift maps are a different format and will need to be converted to be playable in Sandpit though.
I don't understand. You can spawn monster_zombie entities with it.
I'm not sure that there are any.
I no longer have the .rmf of sp_sandpit (or if I do it's on some old hard drive somewhere). What master server? It should just use Steam. I'll probably leave sv_lan as 0 by default because that's what I use for testing.
I'll look into the jump waypoint as a longer term thing - it would be for all games definitely.
Yeah this is something I definitely want to do. Hopefully in the next major version but that's a little way off yet.
Yeah I'm planning to add sniper support at least for Day of Defeat bots once I've got them playing as sniper. Haven't given much thought to a jump waypoint yet.
Do you mean the ability to change whether a monster is friendly or an enemy?
tyabus2005 it doesn't work in multiplayer by default - it's something I've been meaning to look at sooner or later.
KleinMarquez that's not right - I think v2.4 was the last version that worked with WON. Nokiaman uploaded some of those older versions and I guess he just assumed that they still worked with the WON version.
tyabus2005 does it not work just in multiplayer or in general?
It's too much effort to support WON and the WON version has fewer engine features so I won't be supporting it.
Keep an eye on Steam sales - Half-Life has been 80%-90% off three times in the last year: Steamdb.info
tyabus2005 what about trigger_changelevel on Half-Life maps? Is there a problem with it?
Unfortunately the 512 precache limit is hard-coded and can't be worked around.
Thanks - glad you enjoy it.
Saw your post at Forums.bots-united.com - I'll reply there.
lifeisverystrangeind at the moment I have only included regular CTF support and only waypoints for op4ctf_hairball (I haven't looked at how op4ctf_park works).
Currently it's mostly stock HPB Bot but eventually I'll look at improving the AI.
No worries - looks like someone started creating a bot for The Trenches (http://forums.bots-united.com/showthread.php?t=3531) - not sure if it was ever released though.
FR4NCOCM I'm not planning to - Half-Life, Half-Life Opposing Force, Counter-Strike, Day of Defeat, Team Fortress Classic, Gunman Chronicles, Natural Selection, They Hunger and The Ship are the games/mods I'm planning to support. Sandbot is open source though so it's possible for others to add.
@__LucaS__ Sandpit requires the Steam version of Half-Life to work properly. Assets from other games won't show up unless you own the game.
The Opposing Force shotgun grunt isn't separately spawnable.
Thanks again Nokiaman!