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tschumann
tschumann @ Sandbot

What do you need exactly? There are cvars to control both the bot count and skill level.

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tschumann
tschumann @ Sandpit

Worked for me anyway - which version are you using and which model specifically.

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tschumann
tschumann @ Sandpit

I just tried on the scientist and keypad 8 and 9 both changed the head and body.

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tschumann
tschumann @ Sandpit

I just tried on the scientist and keypad 8 and 9 both changed the head and body.

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tschumann
tschumann @ Sandpit

redspacetank bind "q" "+menu"

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tschumann
tschumann @ Sandpit

Which model are you using it on?

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tschumann
tschumann @ Sandpit

You could copy the maps across but that's probably it (copy the .bsp files into sandpit/maps and .wad files into sandpit/).

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tschumann
tschumann @ gssmt v0.0.2

CORP303 Thanks! Still plenty of features to come yet.

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tschumann
tschumann @ Sandpit

It should still be there. Isn't it?

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

Zombinelol the menu doesn't show Opposing Force monsters yet but if you mount the content you can still spawn them with the console. Adding the monsters to the spawn menu might not happen for the next release but it's definitely on the to do list.

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tschumann
tschumann @ Sandbot

LennyV looks like it's not installed properly - the half-life directory in the .zip needs to be pasted into steamapps/common/ (say you want to overwrite).

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tschumann
tschumann @ Sandbot

LennyV which folder? Are there any other errors in the console? That setup should work. What version of Natural Selection and Sandbot are you using?

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tschumann
tschumann @ Sandpit

What is the exact error message? Can you post a screenshot?

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tschumann
tschumann @ Sandbot

LennyV sounds like it's not installed properly - in steamapps/common/half-life/ns/dlls there should be a sandbot.dll and steamapps/common/half-life/ns/liblist.gam should have a line that says gamedll "dlls\sandbot.dll"

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

Yes you can - it's now one of the options in the spawn menu.
The grenade launcher grunt is now also an option too.

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tschumann
tschumann @ Sandpit

What is the exact error message and when does it happen?

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

Nokiaman yeah it's taken a while! I'm sure I started trying to do it like six years ago, and even with the updated SDK four years I only got around to making it work at the start of the year. But now it's so much easier to hit the precache limit...

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

The engine has probably reached its precache limit - what map are you loading and which games are you mounting?

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

The spawn menu is bound to Q by default.

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

lolznoboz what game, what maps and what error message do you see?

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

Thanks!

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tschumann
tschumann @ Sandpit v3.6 (.ZIP)

Ogdred thanks - hope you enjoy it.

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tschumann
tschumann @ Sandpit

UberMitrix26 what is the exact error you see?

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tschumann
tschumann @ Sandpit

I tried spawning it in the latest release (v3.6) and it spawned okay - does it work for you?

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tschumann
tschumann @ Sandpit

TheKerberos yeah it's probably to do with the VGUI menu - possibly the Android version of Xash doesn't support it.

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tschumann
tschumann @ Sandpit

You can modify the key bindings - they should all be exposed through the Options menu and they're all in config.cfg too.

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tschumann
tschumann @ Sandpit

Have you copied all the Opposing Force content across?

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tschumann
tschumann @ Sandpit

I'm not planning on making it work with Xash - I don't think Xash fully implements all of GoldSource's APIs anyway.
I think F1 opens the help menu and tells you the default bey bindings at least.
Yeah there have been some quiet periods over the last few years but still going. Thanks for your support.

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tschumann
tschumann @ Sandpit

What error do you get?

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tschumann
tschumann @ Sandbot

Mr_FREEZE! the underlying framework supports it but I've made a lot of changes and I haven't tested it, but I plan to add Team Fortress Classic support.

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