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felipe1455 I think that should be possible but I don't have the time to do that (trying to work on too many things at once: Teamsandpit.com) but all you need to do is precache all the monster entities and use the text menu message that comes with Half-Life by default (though mods might be free to remove it if they want - not sure). twhl.info is a good place to get modding help.
felipe1455 I do plan to add more entities from other games but I'm currently trying to improve content mounting at the moment which is why progress on that is slow.
That's not the right way of doing it - there are instructions in the manual but I'm trying to simplify this in the next version.
There are instructions in the manual but you want to copy some of the contents gearbox/ folder. Hopefully the process will be simpler in the next release.
There are instructions in the manual but I'm hoping to simplify this in the next release.
Do you get any error message?
Do what? Sorry - not sure what this is in response to.
It's already in the next release.
Do you have the Opposing Force content extracted to your sandpit/ directory?
shardthefox200 how are you using Sandbot? It's meant to be multiplayer only.
What do you mean? Do you think bots should prefer those weapons?
Thanks - no plans to support other mods right now but I'm trying to make it easier for anyone that wants to.
Rainbowdash98 eventually I'll add better support for Opposing Force CTF yes. At the moment the framework I'm using has some support for it but I haven't tried it myself.
Which ones? Not all of them are supported.
I need to enable that in the code but it's not a small amount of work.
Definitely something that I want to do though.
Not sure - still have a couple of things to get working.
Hopefully the first half of this year, but no promises.
Rainbowdash98 I intend to make the bots smarter eventually - at the moment I'm focusing on just getting the bots to properly play all the games/mods that I want (though I am making small improvements here and there).
Rainbowdash98 sorry - that's controlled by the game logic and I'm not sure that's possible to change it from a plugin.
Zeno Clash Multiplayer alpha 1.1 has been released: Moddb.com
The changes are all pretty small but it means you can now install the mod directly to your sourcemods directory.
Sandbot v0.3.1 has been released! Download from Moddb.com and Filebase.bots-united.com
The main feature is that in most games/mods bots will now automatically join the game.
I tried but it didn't work for odd reasons: Github.com
I understand how MetaMod is meant to work but it didn't work in unexpected ways.
Yeah not sure what's up with the movement speed. I'll add more map support once it's working better (but Avalanche it pretty good).
Yeah, it's too bad SturmBot isn't open source - it was quite good. Anyway, it's a work in progress but it is playable.
Not possible yet but it's a feature I'm part-way through implementing.
Thanks - glad you like it.
More npcs will be added eventually.
Sandbot v0.3.0.1 has been released: Moddb.com
It fixes Sandbot not working with Natural Selection out of the box (the liblist.gam entry hadn't been updated).
And, fix released: Moddb.com
Thanks again for the report.
I'll take a look at the sv_airmove thing later.
Whoops, looks like you've found a bug. Sorry about that, and thank you. I'll try and get a patch out this weekend.
I assume this is for Natural Selection? You should see sandbot.dll in steamapps/half-life/ns/dlls and if you open steamapps/half-life/ns/liblist.gam change the line gamedll "dlls\ns.dll" to gamedll "dlls\sandbot.dll"
With regards to sv_airmove, yeah, I can silence that I think - looks like Unknown Worlds left some code in there even though the cvar doesn't exist anymore.