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It's too much effort to support WON and the WON version has fewer engine features so I won't be supporting it.
Keep an eye on Steam sales - Half-Life has been 80%-90% off three times in the last year: Steamdb.info
tyabus2005 what about trigger_changelevel on Half-Life maps? Is there a problem with it?
Unfortunately the 512 precache limit is hard-coded and can't be worked around.
Thanks - glad you enjoy it.
Saw your post at Forums.bots-united.com - I'll reply there.
lifeisverystrangeind at the moment I have only included regular CTF support and only waypoints for op4ctf_hairball (I haven't looked at how op4ctf_park works).
Currently it's mostly stock HPB Bot but eventually I'll look at improving the AI.
No worries - looks like someone started creating a bot for The Trenches (http://forums.bots-united.com/showthread.php?t=3531) - not sure if it was ever released though.
FR4NCOCM I'm not planning to - Half-Life, Half-Life Opposing Force, Counter-Strike, Day of Defeat, Team Fortress Classic, Gunman Chronicles, Natural Selection, They Hunger and The Ship are the games/mods I'm planning to support. Sandbot is open source though so it's possible for others to add.
@__LucaS__ Sandpit requires the Steam version of Half-Life to work properly. Assets from other games won't show up unless you own the game.
The Opposing Force shotgun grunt isn't separately spawnable.
Thanks again Nokiaman!
I plan to later but at the moment I'm slowly getting it work on the newest SDK so that I can get Linux support.
personmcname Nokiaman normally does the .exe (I assume he has a script or something - I've never built a .exe for any of my modding releases).
You can't modify anything in the valve folder to make it work - you'll need to get the source (see Github.com) and compile it with your changes.
There's a global precache function in world.cpp or weapons.cpp (I don't remember specifically) that precaches all the weapons already - you can make it precache other things too.
KleinMarquez yeah give spawns the entity inside you rather than in front of you - the yellow glowing is a debug feature to show you that entities are stuck in each other.
KleinMarquez yeah the entities need to be precached before you can spawn them (engine limitation).
USSR_ArcticWarfare monsters spawned from the spawn menu should die normally but things from the model menu will fade out like you mentioned.
KleinMarquez I only intend to support the Steam version so there won't be a WON/WON2 version.
KleinMarquez the content mounting API is only supported in the Steam version of Half-Life and I don't use the WON version of Half-Life so I'd be unable to maintain it.
shardthefox200 someone has pointed out this is a known issue with Half-Life plugins in general and there is a solution (though it appears to be Windows only...). See Forums.bots-united.com
KleinMarquez as long as you're using the most recent Steam version of Half-Life, the most recent version of Sandpit and Opposing Force is installed it should mount fine. At the moment none of the menus make it obvious that Opposing Force is mounted but you should be able to load an Opposing Force map.
panzer2004 I thought I was building with Windows XP support in Visual Studio 2017 but it turns out I'm not.
Could you please try the .dll files at Expirebox.com copied over the latest version of Sandpit and tell me if it works for you? Thanks.
Are you using the Steam version of Half-Life? It works fine for me anyway.
Yeah I can't support pirated versions.
Oh yeah you're right. Missed it as I wanted to get the release out quickly.
In future versions I'll be looking at making the bots smarter.
shardthefox200 the map was c0a0e but you're right - not sure what the problem is though - I'll have to keep investigating.
felipe1455 I'll eventually be adding more monsters to the spawn menu but only for official games (too much to add support for all the other mods out there). Sandpit is still very much a work in progress anyway - thanks for the interest.
Alright I'll take a look.
You need to pass a file as the first parameter but I guess you figured that out.
shardthefox200 what's the map's name? Is it c1a0?