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tschumann
tschumann @ Sandpit

What do you mean? You can create a server and by default only people on your local network should be able to join so it should effectively be single player.

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tschumann
tschumann @ Sandpit

The sandpit folder should be in steamapps/common/Half-Life/

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tschumann
tschumann @ Sandpit

With some of the earlier versions you can but it stopped working and I don't test with the WON version.

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tschumann
tschumann @ Sandpit

I haven't implemented all the Gunman Chronicles monsters - check in the manual for what Sandpit does support.

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tschumann
tschumann @ Sandbot

Type addbot in the console.

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tschumann
tschumann @ Sandbot

Sandbot v0.3 has been released: Moddb.com
The main feature is basic Day of Defeat support - the bots don't play all classes but they can win a round on dod_avalanche.

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tschumann
tschumann @ Sandbot

Sure, see Github.com
The readme in the download also says the the same thing.

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tschumann
tschumann @ Sandbot

I don't have any plans for that at this point (the mods I want to support are plenty of work already) but Sandbot is open source.

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tschumann
tschumann @ Sandbot

Thanks!

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tschumann
tschumann @ Sandpit

Copy the maps, models and sprites directories and all .wad files into your sandpit directory.
It's not ideal but I'm trying to make it easier in the next version.

Good karma+1 vote
tschumann
tschumann @ Sandpit

Do you get any errors in the console?

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tschumann
tschumann @ Sandbot

Type addbot in the console.

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tschumann
tschumann @ Sandpit

Copy the maps/, models/ and sprites/ directories and *.wad files from Brutal Half-Life into your steamapps/common/half-life/sandpit directory.
Hopefully this will be easier in the next version.

Good karma+1 vote
tschumann
tschumann @ Sandbot

Of course! Currently they use some of the different pistol modes but I'm still working out how to best make use of the different weapon modes for the other weapons.

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tschumann
tschumann @ Sandbot

I'm planning on adding support for it, but Sandbot is open source so anyone is free to.

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tschumann
tschumann @ Sandbot

I don't have any plans to do this at the moment - adding support for everything else is challenging enough.
Sandbot is open source though so anyone else is free to do it.

Good karma+1 vote
tschumann
tschumann @ Gunman Chronicles

Do you get any errors in the console?

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tschumann
tschumann @ Sandpit

That's not really a viable solution - I don't want to release possibly broken code every time I do a release.

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tschumann
tschumann @ Sandpit

Press q to spawn things basically.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

Sorry, I understand what you said but I don't know enough Spanish to give a detailed answer - there is currently no support for Opposing Force or Counter-Strike weapons in Sandpit. No es possible.

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tschumann
tschumann @ Sandpit v3.5 (.ZIP)

Yeah I've got a few things half implemented, one of which I really want to get working before the next release.

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tschumann
tschumann @ Sandbot

Thanks - I'm slowly improving the bots (not all of the changes are obvious right now but in the long run I'm hoping it will make improvements easier).

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tschumann
tschumann @ Sandbot

It will only work with the Steam version of Half-Life/Opposing Force (or that's the only version I have tested with anyway).

Good karma+1 vote
tschumann
tschumann @ Sandbot v0.2.1

No, I'm planning on adding support for a few other things but the only third party mods I intend to add support for are Natural Selection, They Hunger and The Ship.
It is an open source project though and I'm trying to make the code easier to work with so that it is easier to add support for other mods.

Good karma+3 votes
tschumann
tschumann @ Sandbot

Yes just extract the .zip to your steamapps/common/half-Life directory - it might prompt you to overwrite some stuff.

Good karma+1 vote
tschumann
tschumann @ Sandpit

Yeah technically you're right but it's not easy (and it looks like I need a Mac to get Xcode anyway: Github.com).
In any case, I don't own a Mac so I wouldn't be able to test what I'd compiled and it wouldn't be great shipping a possibly working .dylib

Good karma+1 vote
tschumann
tschumann @ Sandpit

What's the entity name? Possibly the AI hasn't been implemented yet.

Good karma+2 votes
tschumann
tschumann @ Sandpit

You need to copy the contents of steamapps/common/half-life/gearbox into steamapps/common/half-life/sandpit (not all things though - just the maps/, models/, sounds/ and sprites/ directories and and .wad files).
But get the Steam version of both Half-Life and Opposing Force.

Good karma+1 vote
tschumann
tschumann @ Sandpit

I think I need a Mac to the do that so I probably won't be doing it any time soon (I don't have a Mac). I'm working on moving to the updated Half-Life SDK so I'm hoping to have Linux support sooner rather than later.

Good karma+1 vote
tschumann
tschumann @ Sandpit

You need the original Half-Life to play mods, but you can use Opposing Force content with Sandpit.

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