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tschumann
tschumann @ Sandbot

MCPimp√£o it's the same command - in Half-Life/dod/liblist.gam is sandbot.dll the gamedll to use?

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tschumann
tschumann @ Sandpit

Augisxd type bot_create in the console (this and other details are in the manual in sandpit/manual/manual.html).

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tschumann
tschumann @ Sandpit

I only intend on supporting the Steam version of Half-Life at this point.

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tschumann
tschumann @ Sandpit

Xenthio it is closed source but I've been open-sourcing the basic functionality of Sandpit's features through Github.com (the next version is based off this repository).

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tschumann
tschumann @ Sandpit

Xenthio thanks for the support (things did go quiet there for a few years).
I'm currently working on updating Sandpit to work on Linux - I'll see how that goes and ideally get a Mac version from there but that's not a short-term thing.

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tschumann
tschumann @ Sandpit v3.7.1 (ZIP)

Thanks - glad you like it!

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

What message?

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

@ImKotion I don't understand.

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

@ImKotion can you delete everything in Steam\dumps, launch Sandpit again and tell me if you get a .dmp file in that directory.

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

ImKotion when you load it or when you load a level? Do you get an error message?

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tschumann
tschumann @ Sandpit

sirpootistheking I haven't tried it, but it mostly should be. Note that the Blue Shift maps are a different format and will need to be converted to be playable in Sandpit though.

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tschumann
tschumann @ Sandpit v3.7.1 (ZIP)

I don't understand. You can spawn monster_zombie entities with it.

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

I'm not sure that there are any.

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

I no longer have the .rmf of sp_sandpit (or if I do it's on some old hard drive somewhere). What master server? It should just use Steam. I'll probably leave sv_lan as 0 by default because that's what I use for testing.

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tschumann
tschumann @ Sandbot

I'll look into the jump waypoint as a longer term thing - it would be for all games definitely.

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tschumann
tschumann @ Sandpit

Yeah this is something I definitely want to do. Hopefully in the next major version but that's a little way off yet.

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tschumann
tschumann @ Sandbot

Yeah I'm planning to add sniper support at least for Day of Defeat bots once I've got them playing as sniper. Haven't given much thought to a jump waypoint yet.

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tschumann
tschumann @ Sandpit

Do you mean the ability to change whether a monster is friendly or an enemy?

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

tyabus2005 it doesn't work in multiplayer by default - it's something I've been meaning to look at sooner or later.

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tschumann
tschumann @ Sandpit

KleinMarquez that's not right - I think v2.4 was the last version that worked with WON. Nokiaman uploaded some of those older versions and I guess he just assumed that they still worked with the WON version.

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

tyabus2005 does it not work just in multiplayer or in general?

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tschumann
tschumann @ Sandpit

It's too much effort to support WON and the WON version has fewer engine features so I won't be supporting it.
Keep an eye on Steam sales - Half-Life has been 80%-90% off three times in the last year: Steamdb.info

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tschumann
tschumann @ SandPit 3.7.1 (EXE)

tyabus2005 what about trigger_changelevel on Half-Life maps? Is there a problem with it?
Unfortunately the 512 precache limit is hard-coded and can't be worked around.
Thanks - glad you enjoy it.

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tschumann
tschumann @ Sandbot v0.4.1

Saw your post at Forums.bots-united.com - I'll reply there.

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tschumann
tschumann @ Sandbot v0.4.1

lifeisverystrangeind at the moment I have only included regular CTF support and only waypoints for op4ctf_hairball (I haven't looked at how op4ctf_park works).
Currently it's mostly stock HPB Bot but eventually I'll look at improving the AI.

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tschumann
tschumann @ Sandbot

No worries - looks like someone started creating a bot for The Trenches (http://forums.bots-united.com/showthread.php?t=3531) - not sure if it was ever released though.

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tschumann
tschumann @ Sandbot

FR4NCOCM I'm not planning to - Half-Life, Half-Life Opposing Force, Counter-Strike, Day of Defeat, Team Fortress Classic, Gunman Chronicles, Natural Selection, They Hunger and The Ship are the games/mods I'm planning to support. Sandbot is open source though so it's possible for others to add.

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tschumann
tschumann @ Sandpit

@__LucaS__ Sandpit requires the Steam version of Half-Life to work properly. Assets from other games won't show up unless you own the game.

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tschumann
tschumann @ Sandpit v3.7.1 (ZIP)

The Opposing Force shotgun grunt isn't separately spawnable.

Reply Good karma+2 votes
tschumann
tschumann @ Sandpit v3.7.1 (ZIP)

Thanks again Nokiaman!

Reply Good karma+1 vote
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