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What features of GO-MOD do you want?
I wasn't planning to open source Sandpit any time soon but I'm starting to base it off Github.com
Get Visual Studio and download Github.com
twhl.info is a site where you can ask for help.
Yeah I've had a look and I think it's something I'll look at much later - I tried adding support today and unexpected things happened.
Hard to believe it's been more than 7 years!
Nice - where did you it?
Yeah the waypointing is kind of broken - I got rid of it because the maps in Gunman Chronicles and They Hunger are pretty simple but I tried to shoe-horn it back in and it has some problems.
I'm porting my changes back to a clean HPB bot codebase so when that's done it should be better.
Probably should have documented that...
I've never played with MetaMod but I'll get around to looking at it at some point.
Glad you think so.
Thanks - what do you mean by custom weapons?
Do you get an error messages?
I think it doesn't work so well in Xash3D because Xash3D only implements a subset of the GoldSource engine's features. I'm not sure what all the differences are but as time goes I'll probably making use of features that Xash3D doesn't support so I don't really plan on making it work in Xash3D (not in its current state anyway).
No, I'm still working on it - I've made some changes that I haven't found time to test yet.
Sorry - I understood a lot of what you were saying but I don't know spanish well enough to write it.
I'm not sure if the beta models are convertible but I'll consider this. As for improved models, I intend to stick with the defaults, but there's nothing to stop you from using better ones.
Not sure - it's built using the default SDK code so maybe it doesn't work in the SDK.
At the moment that's all it does.
There's a checkbox in the options menu somewhere I think.
You'd need to extract v_mp5.mdl, w_mp5.mdl and p_md5.mdl into sandpit/models.
No worries - hope you enjoy it.
I'm not willing to include content from other games as I don't think that's allowed. It is possible to include it yourself for now, but I'm intending to make mounting easier in future versions.
I can't make any promises - my intention for the last few years has been to redo some features properly (and the recent release of the updated code with Linux support has made this even more of a priority for me). My progress in getting a useful codebase on which to base Sandpit is at Github.com
Once I've got the proper codebase in a usable state then I'll start reimplementing Sandpit on it, and then get into adding some exciting new features. Or at least that's the plan.
Keypad 8 or 9, and you need to make sure your crosshair is pointing directly at an entity.
What model are you trying to change the skin of?
Don't forget that this is the old version! The new version is at Moddb.com
Sandpit v3.5 has been released! It's not a huge release but hopefully the new posing stuff will be useful.
Download it at Moddb.com or Moddb.com and don't forget to join the Steam group: Steamcommunity.com
Thanks - I didn't have any time to work on it before Christmas so this'll have to do.
Unfortunately not. The engine doesn't support it, but I wish it did.
Sorry - I don't understand. I haven't added support for any Deleted Scenes npcs or Counter-Strike weapons yet.
What model does it say is missing? What are you copying from where?