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tschumann
tschumann @ Sandpit v3.5 (.EXE)

Not possible yet but it's a feature I'm part-way through implementing.

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tschumann
tschumann @ Sandpit v3.5 (.ZIP)

Thanks - glad you like it.
More npcs will be added eventually.

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tschumann
tschumann @ Sandbot

Sandbot v0.3.0.1 has been released: Moddb.com
It fixes Sandbot not working with Natural Selection out of the box (the liblist.gam entry hadn't been updated).

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tschumann
tschumann @ Sandbot v0.3

And, fix released: Moddb.com
Thanks again for the report.
I'll take a look at the sv_airmove thing later.

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tschumann
tschumann @ Sandbot v0.3

Whoops, looks like you've found a bug. Sorry about that, and thank you. I'll try and get a patch out this weekend.
I assume this is for Natural Selection? You should see sandbot.dll in steamapps/half-life/ns/dlls and if you open steamapps/half-life/ns/liblist.gam change the line gamedll "dlls\ns.dll" to gamedll "dlls\sandbot.dll"
With regards to sv_airmove, yeah, I can silence that I think - looks like Unknown Worlds left some code in there even though the cvar doesn't exist anymore.

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tschumann
tschumann @ Zeno Clash Multiplayer

Sure can - an SDK was released (http://forums.aceteam.cl/index.php?showtopic=830) but I used the regular Source SDK to create the actual plugin.

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tschumann
tschumann @ Zeno Clash

There's one now: Moddb.com

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tschumann
tschumann @ Sandbot

Never used Xash but as long at it implements the same interfaces as Half-Life it should work - you just need to add the .dll file to the right directory and replace liblist.gam (but that's all in the install instructions).

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tschumann
tschumann @ Sandbot

Is that the WON version of Half-Life? That's not supported if it is.

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tschumann
tschumann @ Sandbot

What do you mean? Sandbot has only been tested with the latest versions of the games and mods it supports.

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tschumann
tschumann @ They Hunger

Because it's only a mod.

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tschumann
tschumann @ Sandpit

I don't think so - Sandpit doesn't have MetaMod support and I'm not sure that Brutal Half-Life does either.
Not sure when the next release is - I haven't had a heap of time to figure some stuff out.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

Set mp_equip to 0.

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tschumann
tschumann @ Sandpit

What do you mean? You can create a server and by default only people on your local network should be able to join so it should effectively be single player.

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tschumann
tschumann @ Sandpit

The sandpit folder should be in steamapps/common/Half-Life/

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tschumann
tschumann @ Sandpit

With some of the earlier versions you can but it stopped working and I don't test with the WON version.

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tschumann
tschumann @ Sandpit

I haven't implemented all the Gunman Chronicles monsters - check in the manual for what Sandpit does support.

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tschumann
tschumann @ Sandbot

Type addbot in the console.

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tschumann
tschumann @ Sandbot

Sandbot v0.3 has been released: Moddb.com
The main feature is basic Day of Defeat support - the bots don't play all classes but they can win a round on dod_avalanche.

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tschumann
tschumann @ Sandbot

Sure, see Github.com
The readme in the download also says the the same thing.

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tschumann
tschumann @ Sandbot

I don't have any plans for that at this point (the mods I want to support are plenty of work already) but Sandbot is open source.

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tschumann
tschumann @ Sandbot

Thanks!

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tschumann
tschumann @ Sandpit

Copy the maps, models and sprites directories and all .wad files into your sandpit directory.
It's not ideal but I'm trying to make it easier in the next version.

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tschumann
tschumann @ Sandpit

Do you get any errors in the console?

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tschumann
tschumann @ Sandbot

Type addbot in the console.

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tschumann
tschumann @ Sandpit

Copy the maps/, models/ and sprites/ directories and *.wad files from Brutal Half-Life into your steamapps/common/half-life/sandpit directory.
Hopefully this will be easier in the next version.

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tschumann
tschumann @ Sandbot

Of course! Currently they use some of the different pistol modes but I'm still working out how to best make use of the different weapon modes for the other weapons.

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tschumann
tschumann @ Sandbot

I'm planning on adding support for it, but Sandbot is open source so anyone is free to.

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tschumann
tschumann @ Sandbot

I don't have any plans to do this at the moment - adding support for everything else is challenging enough.
Sandbot is open source though so anyone else is free to do it.

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tschumann
tschumann @ Gunman Chronicles

Do you get any errors in the console?

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