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What do you mean? You can create a server and by default only people on your local network should be able to join so it should effectively be single player.
The sandpit folder should be in steamapps/common/Half-Life/
With some of the earlier versions you can but it stopped working and I don't test with the WON version.
I haven't implemented all the Gunman Chronicles monsters - check in the manual for what Sandpit does support.
Type addbot in the console.
Sandbot v0.3 has been released: Moddb.com
The main feature is basic Day of Defeat support - the bots don't play all classes but they can win a round on dod_avalanche.
Sure, see Github.com
The readme in the download also says the the same thing.
I don't have any plans for that at this point (the mods I want to support are plenty of work already) but Sandbot is open source.
Copy the maps, models and sprites directories and all .wad files into your sandpit directory.
It's not ideal but I'm trying to make it easier in the next version.
Do you get any errors in the console?
Copy the maps/, models/ and sprites/ directories and *.wad files from Brutal Half-Life into your steamapps/common/half-life/sandpit directory.
Hopefully this will be easier in the next version.
Of course! Currently they use some of the different pistol modes but I'm still working out how to best make use of the different weapon modes for the other weapons.
I'm planning on adding support for it, but Sandbot is open source so anyone is free to.
I don't have any plans to do this at the moment - adding support for everything else is challenging enough.
Sandbot is open source though so anyone else is free to do it.
That's not really a viable solution - I don't want to release possibly broken code every time I do a release.
Press q to spawn things basically.
Sorry, I understand what you said but I don't know enough Spanish to give a detailed answer - there is currently no support for Opposing Force or Counter-Strike weapons in Sandpit. No es possible.
Yeah I've got a few things half implemented, one of which I really want to get working before the next release.
Thanks - I'm slowly improving the bots (not all of the changes are obvious right now but in the long run I'm hoping it will make improvements easier).
It will only work with the Steam version of Half-Life/Opposing Force (or that's the only version I have tested with anyway).
No, I'm planning on adding support for a few other things but the only third party mods I intend to add support for are Natural Selection, They Hunger and The Ship.
It is an open source project though and I'm trying to make the code easier to work with so that it is easier to add support for other mods.
Yes just extract the .zip to your steamapps/common/half-Life directory - it might prompt you to overwrite some stuff.
Yeah technically you're right but it's not easy (and it looks like I need a Mac to get Xcode anyway: Github.com).
In any case, I don't own a Mac so I wouldn't be able to test what I'd compiled and it wouldn't be great shipping a possibly working .dylib
What's the entity name? Possibly the AI hasn't been implemented yet.
You need to copy the contents of steamapps/common/half-life/gearbox into steamapps/common/half-life/sandpit (not all things though - just the maps/, models/, sounds/ and sprites/ directories and and .wad files).
But get the Steam version of both Half-Life and Opposing Force.
I think I need a Mac to the do that so I probably won't be doing it any time soon (I don't have a Mac). I'm working on moving to the updated Half-Life SDK so I'm hoping to have Linux support sooner rather than later.
You need the original Half-Life to play mods, but you can use Opposing Force content with Sandpit.