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tschumann
tschumann @ Sandpit

felipe1455 I think that should be possible but I don't have the time to do that (trying to work on too many things at once: Teamsandpit.com) but all you need to do is precache all the monster entities and use the text menu message that comes with Half-Life by default (though mods might be free to remove it if they want - not sure). twhl.info is a good place to get modding help.

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tschumann
tschumann @ Sandpit

felipe1455 I do plan to add more entities from other games but I'm currently trying to improve content mounting at the moment which is why progress on that is slow.

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tschumann
tschumann @ Sandpit

That's not the right way of doing it - there are instructions in the manual but I'm trying to simplify this in the next version.

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tschumann
tschumann @ Sandpit

There are instructions in the manual but you want to copy some of the contents gearbox/ folder. Hopefully the process will be simpler in the next release.

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tschumann
tschumann @ Sandpit

There are instructions in the manual but I'm hoping to simplify this in the next release.

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tschumann
tschumann @ Sandpit

Do you get any error message?

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tschumann
tschumann @ Sandpit

Do what? Sorry - not sure what this is in response to.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

It's already in the next release.

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tschumann
tschumann @ Sandpit

Do you have the Opposing Force content extracted to your sandpit/ directory?

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tschumann
tschumann @ Sandbot v0.3.1

shardthefox200 how are you using Sandbot? It's meant to be multiplayer only.

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tschumann
tschumann @ Sandbot

What do you mean? Do you think bots should prefer those weapons?

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tschumann
tschumann @ Sandbot

Thanks - no plans to support other mods right now but I'm trying to make it easier for anyone that wants to.

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tschumann
tschumann @ Sandpit v3.3 (.EXE)

Thanks.

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tschumann
tschumann @ Sandpit v3.3 (.EXE)

Thanks.

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tschumann
tschumann @ Sandbot

Rainbowdash98 eventually I'll add better support for Opposing Force CTF yes. At the moment the framework I'm using has some support for it but I haven't tried it myself.

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tschumann
tschumann @ Sandpit v3.4 (.EXE)

Which ones? Not all of them are supported.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

I need to enable that in the code but it's not a small amount of work.
Definitely something that I want to do though.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

Not sure - still have a couple of things to get working.
Hopefully the first half of this year, but no promises.

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tschumann
tschumann @ Sandbot

Rainbowdash98 I intend to make the bots smarter eventually - at the moment I'm focusing on just getting the bots to properly play all the games/mods that I want (though I am making small improvements here and there).

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tschumann
tschumann @ Sandbot

Rainbowdash98 sorry - that's controlled by the game logic and I'm not sure that's possible to change it from a plugin.

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tschumann
tschumann @ Zeno Clash Multiplayer

Zeno Clash Multiplayer alpha 1.1 has been released: Moddb.com
The changes are all pretty small but it means you can now install the mod directly to your sourcemods directory.

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tschumann
tschumann @ Sandbot

Sandbot v0.3.1 has been released! Download from Moddb.com and Filebase.bots-united.com
The main feature is that in most games/mods bots will now automatically join the game.

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tschumann
tschumann @ Sandbot v0.3.0.1

I tried but it didn't work for odd reasons: Github.com
I understand how MetaMod is meant to work but it didn't work in unexpected ways.

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tschumann
tschumann @ Sandbot v0.3.0.1

Yeah not sure what's up with the movement speed. I'll add more map support once it's working better (but Avalanche it pretty good).

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tschumann
tschumann @ Sandbot v0.3.0.1

Yeah, it's too bad SturmBot isn't open source - it was quite good. Anyway, it's a work in progress but it is playable.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

Not possible yet but it's a feature I'm part-way through implementing.

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tschumann
tschumann @ Sandpit v3.5 (.ZIP)

Thanks - glad you like it.
More npcs will be added eventually.

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tschumann
tschumann @ Sandbot

Sandbot v0.3.0.1 has been released: Moddb.com
It fixes Sandbot not working with Natural Selection out of the box (the liblist.gam entry hadn't been updated).

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tschumann
tschumann @ Sandbot v0.3

And, fix released: Moddb.com
Thanks again for the report.
I'll take a look at the sv_airmove thing later.

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tschumann
tschumann @ Sandbot v0.3

Whoops, looks like you've found a bug. Sorry about that, and thank you. I'll try and get a patch out this weekend.
I assume this is for Natural Selection? You should see sandbot.dll in steamapps/half-life/ns/dlls and if you open steamapps/half-life/ns/liblist.gam change the line gamedll "dlls\ns.dll" to gamedll "dlls\sandbot.dll"
With regards to sv_airmove, yeah, I can silence that I think - looks like Unknown Worlds left some code in there even though the cvar doesn't exist anymore.

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