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What do you need exactly? There are cvars to control both the bot count and skill level.
Worked for me anyway - which version are you using and which model specifically.
I just tried on the scientist and keypad 8 and 9 both changed the head and body.
redspacetank bind "q" "+menu"
Which model are you using it on?
You could copy the maps across but that's probably it (copy the .bsp files into sandpit/maps and .wad files into sandpit/).
CORP303 Thanks! Still plenty of features to come yet.
It should still be there. Isn't it?
Zombinelol the menu doesn't show Opposing Force monsters yet but if you mount the content you can still spawn them with the console. Adding the monsters to the spawn menu might not happen for the next release but it's definitely on the to do list.
LennyV looks like it's not installed properly - the half-life directory in the .zip needs to be pasted into steamapps/common/ (say you want to overwrite).
LennyV which folder? Are there any other errors in the console? That setup should work. What version of Natural Selection and Sandbot are you using?
What is the exact error message? Can you post a screenshot?
LennyV sounds like it's not installed properly - in steamapps/common/half-life/ns/dlls there should be a sandbot.dll and steamapps/common/half-life/ns/liblist.gam should have a line that says gamedll "dlls\sandbot.dll"
Yes you can - it's now one of the options in the spawn menu.
The grenade launcher grunt is now also an option too.
What is the exact error message and when does it happen?
Nokiaman yeah it's taken a while! I'm sure I started trying to do it like six years ago, and even with the updated SDK four years I only got around to making it work at the start of the year. But now it's so much easier to hit the precache limit...
The engine has probably reached its precache limit - what map are you loading and which games are you mounting?
The spawn menu is bound to Q by default.
lolznoboz what game, what maps and what error message do you see?
Ogdred thanks - hope you enjoy it.
UberMitrix26 what is the exact error you see?
I tried spawning it in the latest release (v3.6) and it spawned okay - does it work for you?
TheKerberos yeah it's probably to do with the VGUI menu - possibly the Android version of Xash doesn't support it.
You can modify the key bindings - they should all be exposed through the Options menu and they're all in config.cfg too.
Have you copied all the Opposing Force content across?
I'm not planning on making it work with Xash - I don't think Xash fully implements all of GoldSource's APIs anyway.
I think F1 opens the help menu and tells you the default bey bindings at least.
Yeah there have been some quiet periods over the last few years but still going. Thanks for your support.
What error do you get?
Mr_FREEZE! the underlying framework supports it but I've made a lot of changes and I haven't tested it, but I plan to add Team Fortress Classic support.