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tschumann
tschumann @ Sandpit

Hm, you're right, I don't think it is possible. I'll try and add support for this in the next version (or possibly the version after that). Thanks for pointing this out.

Good karma+1 vote
tschumann
tschumann @ Sandbot v0.2

Thanks - yes you're right there are better bots out there but I do intend to improve support for all games and mods I'm supporting (I want to add commander bots for Natural Selection for example). Also, it's a bit of a learning experience for me.
As for using code from other bots, I have nothing against it but I'm not sure how hard it would be - the template I'm working from didn't even have waypointing code so I had to modify and copy in the waypointing code from a different version of HPB Bot (it wasn't simply copy and paste).
I'm not forgetting about the Gunman Chronicles or They Hunger though - I want to have the Gunman Chronicles bots at least use one weapon variant in the next release.

Good karma+1 vote
tschumann
tschumann @ Sandpit

I'm not sure what this feature is - how does it work?

Good karma+1 vote
tschumann
tschumann @ Sandpit

Possibly using the skin/body swapper to make them have the shotgun body (keypad 8 or 9 by default). Not sure as I didn't try it but I think that should work.

Good karma+2 votes
tschumann
tschumann @ Sandbot

I think there's a way to add bots to dedicated servers by adding entries to bot.cfg or something like that - haven't really investigated that yet.
I did play with MetaMod too and things just broke in weird ways.

Good karma+1 vote
tschumann
tschumann @ Sandbot

Sandbot v0.2 is now available: Moddb.com
It adds support for Half-Life, Half-Life Opposing Force (deathmatch) (both with Linux support) and Natural Selection (combat) (playable but still a work in progress).

Good karma+1 vote
tschumann
tschumann @ Sandpit

The project on GitHub is a generic framework to make Half-Life mods with. I compile it using Visual Studio 2008 and gcc but other compilers should work too.

Good karma+1 vote
tschumann
tschumann @ Sandbot

There's now a forum at Forums.bots-united.com

Good karma+1 vote
tschumann
tschumann @ Sandbot v0.1

If you try it let me know how it is. There's still room for improvement (especially the Gunman Chronicles part of it - the bots don't use any of the extra features of the weapons yet) but it's usable.

Good karma+1 vote
tschumann
tschumann @ Sandpit

What features of GO-MOD do you want?
I wasn't planning to open source Sandpit any time soon but I'm starting to base it off Github.com

Good karma+1 vote
tschumann
tschumann @ Sandpit v3.5 (.ZIP)

Get Visual Studio and download Github.com
twhl.info is a site where you can ask for help.

Good karma+1 vote
tschumann
tschumann @ Sandbot

Yeah I've had a look and I think it's something I'll look at much later - I tried adding support today and unexpected things happened.

Good karma+1 vote
tschumann
tschumann @ Sandpit

Hard to believe it's been more than 7 years!

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tschumann
tschumann @ They Hunger - Chapter 1

Nice - where did you it?

Good karma+1 vote
tschumann
tschumann @ Sandbot

Yeah the waypointing is kind of broken - I got rid of it because the maps in Gunman Chronicles and They Hunger are pretty simple but I tried to shoe-horn it back in and it has some problems.
I'm porting my changes back to a clean HPB bot codebase so when that's done it should be better.

Good karma+1 vote
tschumann
tschumann @ Sandbot

addbot
Probably should have documented that...

Good karma+1 vote
tschumann
tschumann @ Sandbot

I've never played with MetaMod but I'll get around to looking at it at some point.

Good karma+1 vote
tschumann
tschumann @ Sandpit

Glad you think so.

Good karma+2 votes
tschumann
tschumann @ Sandpit

Eventually, yes.

Good karma+5 votes
tschumann
tschumann @ Sandpit

Thanks - what do you mean by custom weapons?

Good karma+1 vote
tschumann
tschumann @ Sandpit

Do you get an error messages?

Good karma+1 vote
tschumann
tschumann @ Sandpit

I think it doesn't work so well in Xash3D because Xash3D only implements a subset of the GoldSource engine's features. I'm not sure what all the differences are but as time goes I'll probably making use of features that Xash3D doesn't support so I don't really plan on making it work in Xash3D (not in its current state anyway).

Good karma+1 vote
tschumann
tschumann @ Sandpit

No, I'm still working on it - I've made some changes that I haven't found time to test yet.

Good karma+1 vote
tschumann
tschumann @ Sandpit v3.5 (.EXE)

Sorry - I understood a lot of what you were saying but I don't know spanish well enough to write it.
I'm not sure if the beta models are convertible but I'll consider this. As for improved models, I intend to stick with the defaults, but there's nothing to stop you from using better ones.

Good karma+1 vote
tschumann
tschumann @ Sandpit v3.5 (.EXE)

Not sure - it's built using the default SDK code so maybe it doesn't work in the SDK.

Good karma+1 vote
tschumann
tschumann @ Sandpit

At the moment that's all it does.

Good karma+2 votes
tschumann
tschumann @ Sandpit v3.5 (.EXE)

There's a checkbox in the options menu somewhere I think.

Good karma+1 vote
tschumann
tschumann @ Sandpit v3.5 (.EXE)

You'd need to extract v_mp5.mdl, w_mp5.mdl and p_md5.mdl into sandpit/models.

Good karma+1 vote
tschumann
tschumann @ Sandpit v3.5 (.ZIP)

No worries - hope you enjoy it.

Good karma+1 vote
tschumann
tschumann @ Sandpit

I'm not willing to include content from other games as I don't think that's allowed. It is possible to include it yourself for now, but I'm intending to make mounting easier in future versions.

Good karma+2 votes
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