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tschumann
tschumann @ Sandpit

Copy the maps, models and sprites directories and all .wad files into your sandpit directory.
It's not ideal but I'm trying to make it easier in the next version.

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tschumann
tschumann @ Sandpit

Do you get any errors in the console?

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tschumann
tschumann @ Sandbot

Type addbot in the console.

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tschumann
tschumann @ Sandpit

Copy the maps/, models/ and sprites/ directories and *.wad files from Brutal Half-Life into your steamapps/common/half-life/sandpit directory.
Hopefully this will be easier in the next version.

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tschumann
tschumann @ Sandbot

Of course! Currently they use some of the different pistol modes but I'm still working out how to best make use of the different weapon modes for the other weapons.

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tschumann
tschumann @ Sandbot

I'm planning on adding support for it, but Sandbot is open source so anyone is free to.

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tschumann
tschumann @ Sandbot

I don't have any plans to do this at the moment - adding support for everything else is challenging enough.
Sandbot is open source though so anyone else is free to do it.

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tschumann
tschumann @ Gunman Chronicles

Do you get any errors in the console?

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tschumann
tschumann @ Sandpit

That's not really a viable solution - I don't want to release possibly broken code every time I do a release.

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tschumann
tschumann @ Sandpit

Press q to spawn things basically.

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tschumann
tschumann @ Sandpit v3.5 (.EXE)

Sorry, I understand what you said but I don't know enough Spanish to give a detailed answer - there is currently no support for Opposing Force or Counter-Strike weapons in Sandpit. No es possible.

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tschumann
tschumann @ Sandpit v3.5 (.ZIP)

Yeah I've got a few things half implemented, one of which I really want to get working before the next release.

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tschumann
tschumann @ Sandbot

Thanks - I'm slowly improving the bots (not all of the changes are obvious right now but in the long run I'm hoping it will make improvements easier).

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tschumann
tschumann @ Sandbot

It will only work with the Steam version of Half-Life/Opposing Force (or that's the only version I have tested with anyway).

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tschumann
tschumann @ Sandbot v0.2.1

No, I'm planning on adding support for a few other things but the only third party mods I intend to add support for are Natural Selection, They Hunger and The Ship.
It is an open source project though and I'm trying to make the code easier to work with so that it is easier to add support for other mods.

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tschumann
tschumann @ Sandbot

Yes just extract the .zip to your steamapps/common/half-Life directory - it might prompt you to overwrite some stuff.

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tschumann
tschumann @ Sandpit

Yeah technically you're right but it's not easy (and it looks like I need a Mac to get Xcode anyway: Github.com).
In any case, I don't own a Mac so I wouldn't be able to test what I'd compiled and it wouldn't be great shipping a possibly working .dylib

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tschumann
tschumann @ Sandpit

What's the entity name? Possibly the AI hasn't been implemented yet.

Good karma+2 votes
tschumann
tschumann @ Sandpit

You need to copy the contents of steamapps/common/half-life/gearbox into steamapps/common/half-life/sandpit (not all things though - just the maps/, models/, sounds/ and sprites/ directories and and .wad files).
But get the Steam version of both Half-Life and Opposing Force.

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tschumann
tschumann @ Sandpit

I think I need a Mac to the do that so I probably won't be doing it any time soon (I don't have a Mac). I'm working on moving to the updated Half-Life SDK so I'm hoping to have Linux support sooner rather than later.

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tschumann
tschumann @ Sandpit

You need the original Half-Life to play mods, but you can use Opposing Force content with Sandpit.

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tschumann
tschumann @ Sandpit

You pass a monster name as the argument e.g. monster_create monster_scientist

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tschumann
tschumann @ Sandpit

Hm, you're right, I don't think it is possible. I'll try and add support for this in the next version (or possibly the version after that). Thanks for pointing this out.

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tschumann
tschumann @ Sandbot v0.2

Thanks - yes you're right there are better bots out there but I do intend to improve support for all games and mods I'm supporting (I want to add commander bots for Natural Selection for example). Also, it's a bit of a learning experience for me.
As for using code from other bots, I have nothing against it but I'm not sure how hard it would be - the template I'm working from didn't even have waypointing code so I had to modify and copy in the waypointing code from a different version of HPB Bot (it wasn't simply copy and paste).
I'm not forgetting about the Gunman Chronicles or They Hunger though - I want to have the Gunman Chronicles bots at least use one weapon variant in the next release.

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tschumann
tschumann @ Sandpit

I'm not sure what this feature is - how does it work?

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tschumann
tschumann @ Sandpit

Possibly using the skin/body swapper to make them have the shotgun body (keypad 8 or 9 by default). Not sure as I didn't try it but I think that should work.

Good karma+2 votes
tschumann
tschumann @ Sandbot

I think there's a way to add bots to dedicated servers by adding entries to bot.cfg or something like that - haven't really investigated that yet.
I did play with MetaMod too and things just broke in weird ways.

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tschumann
tschumann @ Sandbot

Sandbot v0.2 is now available: Moddb.com
It adds support for Half-Life, Half-Life Opposing Force (deathmatch) (both with Linux support) and Natural Selection (combat) (playable but still a work in progress).

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tschumann
tschumann @ Sandpit

The project on GitHub is a generic framework to make Half-Life mods with. I compile it using Visual Studio 2008 and gcc but other compilers should work too.

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tschumann
tschumann @ Sandbot

There's now a forum at Forums.bots-united.com

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