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No, please use the Steam version of Half-Life.
PikaCommando bot_skill 5 doesn't work but I've fixed this in the next version. bot_skill currently only affects accuracy of shooting but it should be instantaneous. Are you using MetaMod?
Rainbowdash98 I'm not sure what you mean - the game won't let you spawn bots in singleplayer (singleplayer always has maxplayers set to 1) but this version fixes singleplayer level transitions being broken when Sandbot is installed.
Lateralus10k yeah there are a few cvars you can play with but bot_skill is the main one.
Rainbowdash98 bots that have been kicked still occupy a slot in the engine's list of players - in this version I fixed bots thinking these unused slots were actual players (if you kicked a bot you would sometimes see bots standing in empty space attacking the location where the bot was kicked).
Lateralus10k what bot skill level are you using?
tyabus2005 not dead yet - here's some progress from a few weeks ago: Twitter.com
I've been working on a few of my other projects but plan on getting back to Sandpit soon.
Haven't really done anything towards it but it's sort of there (HPB Bot has some support - I've never tested it though).
What platform are you running on and which version of Half-Life are you using?
Are there any errors in the console?
bedrockperson are you running the Mac version of Half-Life? Currently only the Windows version of Half-Life is supported.
No not yet - still working on multiple different other things etc.
Yeah I should probably find the time to give it a go.
The problem was that Sandbot doesn't work with the WON version of Half-Life.
Ridiculous-Ties I never played Go-Mod so I don't know what its feature set is so I'm not trying to copy it. I think what I'm doing is different though.
Hey thanks - I don't need any help right now (don't need models or maps really) but thanks for the offer.
MagnussonTR which game and what error do you get? What version of Sandbot and what version of the game/mod too.
MagnussonTR yes why?
greethehatty for some reason maps don't seem to load in the Create Server menu but you can go to them in the console (this is something I can't fix without engine access). You can only spawn extra monsters through the console (but I'm playing on exposing them in the spawn menu). I've only added support for a few Opposing Force weapons too.
MCPimpão I haven't done anything towards Team Fortress Classic bots at this point other than keep the functionality that comes with HPB Bot by default.
I'm not sure when I will but I do very much want to support it.
twitch72 names and models are all hard-coded (should be possible to customise them eventually but the bot spawning code is all a bit of a mess). The bot_count cvar controls how many bots are spawned though it doesn't automatically kick (it will in the next version though).
Thanks! Long term I want to add auto-waypointing (it's a pain doing it manually).
Ridiculous-Ties current progress: Twitter.com
ZDoomguy yeah only the Steam version of Half-Life is supported (Sandpit uses engine features not available in the WON version of Half-Life). I think v2.3 or v2.4 were the last that worked with WON.
Ridiculous-Ties I don't know but Sandpit isn't the only thing I'm working on.
Ridiculous-Ties I intend to keep on working on Sandpit - it's still not done yet.
Ridiculous-Ties I don't know what you mean. I've never played Go-Mod.
Ridiculous-Ties absolutely not - I haven't had much time to work on it lately but I got a bit done last night.
Hopefully I'll have some screenshots to show off soon.
Ridiculous-Ties yeah that's the plan I just haven't thought that far ahead.
Could you set developer to 2 then load one of the problematic maps and then paste the console output?
Wolfofdoom3 yeah this is something I'll look into - currently all the mounting stuff is hard-coded but I'll see what I can do to make it more open.