I'm a long time mod player, from France. I've played hundred GoldSrc/Source map's and mod's. I've also done some french translations : Cry of Fear, Half-Life (Update mod), Underhell (abandoned. Too much work for one man... if someone else is interested, he's welcome to contact me). I'm usually friendly in my reviews because mod's are free and need hard work from usually amateurs. However, I'm a diehard opponent towards paying mods. Donation is a better system for this kind of thing. I'll usually be harsh towards such mods if they're too much "vanilla".

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DarkShift
DarkShift @ Black Mesa

Still no official release date for Xen?

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DarkShift
DarkShift @ Deleted scenes

Also this is disappointing as hell. You even had a well designed final boss battle and all. I wish someone could help you to finish your project.

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DarkShift
DarkShift @ Half-Rats: Parasomnia

And Happy Halloween from France! Glad to see it finally released.... with so necessary subtitles :D

Reply Good karma+3 votes
DarkShift
DarkShift @ Entropy : Zero

This one is an interesting fella, which I can basically summarize in a few words : PROSPEKT for free.
(but better than Prospekt, in fact).

with the old "one man army" development flaws we see here and there (the Gate 1/2, Focalpoint, ...), where beta testing seems unrealized and unforgivable bugs, uncorrected.

Despite all of these, I'll give this one a PIN because the overall quality, be it maps, story, or gameplay, is really above average and we can clearly see the dev' put a lot of work and time into this.

First of all, it's the better of all the "Play As Combine/the bad guy" mod, even better than Human Error (because this one was also "unfinished" in the end), where you're put in the shoes of a Metrocop, killing Citizens and Headcrab, in another City, not City17, but the snowy and deserted City10 touched by a "plague".

What's interesting is that each chapter is a different story/gameplay where you have to use different tactics to win, be it "stealth" when faced against numerous reprogrammed turrets, or to follow your only source of light : a feeble Stalker in dangerous corridors.

So, yes, the difficulty : who is meant to play ENTROPY ZERO? Is that those casual gamers nowadays? Or veteran 30/40 years old players who followed HL1 and/or HL2 since one or two decades?
As I've played more than one hundred mod's, I've seen so much worse in difficulty.

In fact, there are two kind of difficulties : one that is based on "skills", in the likes of the low armor/health, numerous waves of enemies, sometimes in infinite respawn...
These one can be tough... Not the worse, again, I've seen. It's not Black Death, the Gate, or else.
It's "fair" but you've to be "skilled".

The other one is "unfair" difficulty : it takes the form of that now infamous Stalker section where the Barnacle tongues sometimes disappear, and the Stalker dies for apparently "no reason", or some bugs here and there like in the final battle,
or some fights where you absolutly don't know what to do and you die because... ignorance.

But, in the end, it has so many "wow" moments, such as the ride to the Citadel, the Citizens dumping the characted (thought to be dead) in a hole with other dead Cmb, and the final part with the "bad" Vort threatening to destroy everything, corrupting a Hunter to his side, and numerous light and SFX effects such as those "liquid" effects during the final battle, it was great, really...

Too bad many players will give up because the "unfair" difficulty parts... The "skilled" parts are more a problem of a generation...

But, overall, don't give up on this mod, or maybe wait for the next update, which will probably correct the flaws of this version...

It's worth, really, worth, the time.

Congrat's.

Reply Good karma+7 votes
DarkShift
DarkShift @ Dark Interval

I didn’t count the other encounters because they weren’t the most significant, or the most challenging.
Even if I appreciate your work in newly designed enemies from « cut content », those Scanners with toxic gas were a nice addition.

Overall, it was just to say that the mod is more a trip focused more on contemplation and exploration for the most part; than just numerous fights against countless waves of Combine.

But that’s not meant as a « critic », more an observed fact. I see that as clever gameplay, so it’s quality.

Reply Good karma+2 votes
DarkShift
DarkShift @ Dark Interval

Here is my review about DARK INTERVAL.

I'm amazed, in fact Cvolaxury and A-Shift "twisted" the HL2 Beta concept as we've seen it on Missing Info 1.6 or other (unreleased) mod's, they took the scrapped concept and compiled back into their own perception of the beta story.

Rather taking on the classic FPS path where Gordon starts almost "naked" and gradually gets stronger to fight enemies, here - at least for the four chapters -,
Gordon stays as a feeble character, weaponless - or near - , like a mouse trapped in a house full of cats.

Indeed, there are virtually no fights beside some headcrabs, and the greatest battles are fought in a virtual simulation of manhacks "arcade", which are "bonus" and don't affect the rest of the story.

In fact, it reminds me a lot of GSTRING, that HL2 mod which evolved into "cult classic" - a status I think Dark Interval can also quickly gain.

Like GSTRING, DI also has - and it's the main point of interest - insanely HUGE map's... City 17 never felt so opressing, mind-crushing, like it is here, it has many "wow" moments, from the beginning in the docks with the Borealis, to the glimpses of the ever-present Citadel and also the Skyscraper.

Dark Interval isn't dark just in its title, it's also a "dark" feeling/ambiance you get throughout the mod, that eerie sensation we can feel, as a lonely guy lost against an enemy too much powerful to handle...

even thought the dev's managed to make it feel "alive" with many scripted sequences and newly recorded dialogue, which felt very VALVe-like!!! , but the "life" felt also in some scenes like the factory with all those workers, an abandoned bar, etc etc...

Clearly a huge piece of work.

Finally, the mod managed to resurrect and put back in place some "cut content" in the likes of the Cremator (and you'll get to use his FlameGun - a nod to the heat/ice gameplay intended for Ep3???), the Vort-Cells, etc...

Well, amazing, indeed, a great mod destined, when it'll be complete, to be remembered perhaps in the top 10 greatest Source mod's.

For now, it's a very interesting and promising first part, which will surely gets better and better in the future.

For example, there are still "flaws" like no lipsync (will be added later), the Consul is still Dr Breen, etc... But it's very minor problems.

I will finish the review with the HIGHLIGHT of this first part : the amazing Combine "Imperial March" just before the Combine Arcade. Full of promises of future threats! :)

Reply Good karma+5 votes
DarkShift
DarkShift @ Dark Interval

The Dark Interval is one of those dozen HL2 Beta-based mod’s... but this one got some closure and finally got released, I’ve followed it and cvoxalury for « years » and I even saw the project « Dead" for a time... congrat’s cvoxalury you did it...!!!

Reply Good karma+4 votes
DarkShift
DarkShift @ Opposing Force 2

And you believe that? 2017 is clearly the swan song of Source modding.

Reply Good karma+2 votes
DarkShift
DarkShift @ Time's End

Great to hear you're still alive.

Why not an early release like Black Mesa and then the last levels released as an add-on?

Reply Good karma+2 votes
DarkShift
DarkShift @ Coming soon 08.10.17

Looks better than the teaser. Reminds me of Underhell.

I didn't expect it to be released so soon. I'll probably play it "Day one".

Reply Good karma+2 votes
DarkShift
DarkShift @ Bethesda’s Paid Mods Creation Club Now Available For Skyrim

This article gave me cancer...

Bethesda has become worse than EA. What a way to kill their cult classics.

Reply Good karma+31 votes
DarkShift
DarkShift @ Residual Life (Public version) 1.5

I understand now why nobody saw the new release...

I'll do the article because I don't know when the dev' will, and if, he do it (because communication... you know) : it's a shame - again - for this mod to have such under-the-radar releases because of bad advertisement. I've tried several times to get PlanetPhillip/RTSL to upload the new file but he keeps forgetting about it because of busy agenda.

Reply Good karma+1 vote
DarkShift
DarkShift @ Half-Life : Residual Life

And about the story, what can be summarized between those mod's and the wikia of the mod's (in Korean...) :

Residual Point is a "remake"/"interquel" about the same time as the HL events, where the player ventures through Black Mesa and then Xen fighting aliens, Marines, but also the new alien race looking like zombie HECUs.

Residual Life seems to begin where RP left us, with that red teleport... In fact, it seems RP and RL are "iterations" of the same story/HL events, but re-told with another character each time. It seems the Gman places us on a "loop" where the events begin all again : a fact acknowledged by the intro and the outro where Gman utters "we'll meet again", "you're not supposed to be here, forget about all this".

The wikia tells us that the adventures of Kim, the protagonist (female), are around the same time as HL1 but in a different place. The Resonance Cascade occurs and Xen aliens comes up, and HECU cleans up the place blablabla...

The main story is that Gman with the help of Black Ops, harvest the power of a giant crystal (giant to the point of spanding across 3 different maps) in order, in his own words, "to be rich".
That crystal seems to be directly linked to the new alien race, which is hostile to everyone including Gman and his goons.
If the protagonist takes Route 2, she tries to stop the process of that harvesting, but is placed in spatio-temporal isolation for her attempts. Gman escapes with "military personnel" and is briefly seen with a Hunter from HL2.

If the protagonist takes Route 1 and "talisman", she encounters a Nihilanth-like being which seemingly acts as an alien God and is helped by Xen aliens, so it's safe to say this one is, in the same vein of the Kingpin in Sweet HL, another commander to the Xen forces. He utters some nonsense and gibberish about "void key", "make us whole", and other things.
In the end, Kim destroys it but is again placed in spatio-temporal isolation for "destroying talisman system" (whatever that means... It seems Route 2 took suddenly a whole different story which has no links at all with the Gman, Crystal, and new alien race).

In the end, both routes end with a "loop" backs to the intro where Gman - acting as a Barney - makes us "forget" about the story and then the credits...

And maybe yet another iteration of the story for the next Residual?

Reply Good karma+3 votes
DarkShift
DarkShift @ Half-Life : Residual Life

Here's an unofficial update of the map's since the details on the upper part wheren't updated since 2012 :

IMPOSSIBILITY DREAM : Intro/Tram Sequence (No achievement)

BLACK MESA INBOUND : Get your suit (No achievement)

ROUTINE WORK : Resonance Cascade occurs (Lost Battery) Get all batteries in Routine work.

STATE OF EMERGENCY : Escape this mess and find weapon(s) and allies (Demon Slayers) Find and clean-up vent in Emergency State.

LEGAL DEFENSE : HECU are in the place (Circle of Death, Chaotic Butcher) Find alchemy circle, Neutralize two crab field in Legal Defense (天安門 Freetibet.org 蟹 大屠殺)

ONE IS ALL, ALL IN ONE! : Bonus Level(Dark Golden Energy) Get the Gravity gun in Surface Storage (Require: Chaotic Butcher -or- Difficult level)

GROUND ZERO : Lambda Reactor-like Level (No achievement)

BETWEEN WORLDS AND CHAOS : Xen-like level (Bonus Level) Get all achievement comlete.

NO WAY OUT : Surface Tension-like level (No achievement)

COUNTDOWN : (No achievement, Surface End)

[u]ROUTE 1 "XEN" [/u] : save the scientist, get the door opened and run to the bomb :

NUCLEAR PORTAL : Weird mess between real world and Xen world.

RUINS OF CHRONOS : Xen level.

ASHES OF LAUTREC : Xen level + Combine-like installation.

If you find "Talisman", then it's ALTAR OF SACRIFICE : final boss level.

If you don't find "Talisman", you go back to Route 2 "HEART OF NIGHTMARE".

[u] ROUTE 2 "BLACK MESA" [/u] : Jump in the "sewers"/tunnels instead of saving scientist :

ASHES TO ASHES, DUST TO DUST : tunnels/maze-like level.

HEART OF NIGHTMARE : Big battles in larges areas with giant crystals and radioactive stuff.

CENTER OF ALL THINGS : the final battle to stop the new alien race and the crystal processing.

[u]AFTER ROUTE 1 AND 2 [/u] :

IMPOSSIBILITY DREAM (again) : Epilogue.

CRÉDITS.

Reply Good karma+2 votes
DarkShift
DarkShift @ Black Mesa: Black Ops - Offiical Teaser

Could be interesting... but hard to tell with so little to watch.

We'll see if this mod will do honor to the "Black Ops".

Reply Good karma+9 votes
DarkShift
DarkShift @ Underhell

Too bad the greatest Source mod of all time is only 15% (1 chapter of 7) finished.

Reply Good karma+4 votes
DarkShift
DarkShift @ Half-Life : Residual Life

During Ashes of Lautrec, there is that map, rl01p, where there is that small waterfall, you can crawl back and get to a hidden area where there is a small pool with a Tentacle. Here you can get the Hornet Gun.
And if you look high, you can see a small area where you can get the Tau Cannon and a small thing called Talisman. When you get it, go back and follow the usual path to the teleport where it screams "hey stop that" in various Voices. And that's it

Reply Good karma+1 vote
DarkShift
DarkShift @ -Lord-

Hi...

Reply Good karma+1 vote
DarkShift
DarkShift @ Half-Life : Residual Life

Erratum :

After watching recent playthroughs of the mod 1.5 on YT, it seems that we can still do the ending 2 with route 2 (and so still do the "boss battle"... which has been enhanced with some monologue from the boss!), IF you find some McGuffin... located on some place I would never have thought.

It has nothing to do with the secrets/easter eggs to find, tough, it's on the level just before the Combine-like installation.

So in the end, the options you have are :

-Main game to COUNTDOWN - route 1 - ending 1 (Center of All Things).

-Main game to COUNTDOWN - route 2 - ending 1 (Center of All Things) if you don't find the McGuffin.

-Main game to COUNTDOWN - route 2 - ending 2 (Altar of Sacrifice) if you find the McGuffin (during "Ashes of Lautrec").

And the same epilogue in the three cases.

Reply Good karma+1 vote
DarkShift
DarkShift @ Black Mesa - Xen

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain..."

Reply Good karma+2 votes
DarkShift
DarkShift @ Plasma rifle from Doom

Lol what a bloody mess, it's gorier than ever.

If you like so much Doom's weapons, you could also add a chainsaw, I remember Heart of Evil mod had one. And it was fun.

Reply Good karma+7 votes
DarkShift
DarkShift @ Half-Life : Residual Life

-Route 2 like Route 1 has changed, too, more huge maps, and more fights.

"Ruins of Chronos" is now larger and bigger, and a new map was added, "Ashes of Lautrec" (???) with some Xen-like places and a Combine-like structure.

The main change is that there is no more final fight with a re-skinned Nihilanth as a Black Boo ghost, we go back to Route 1/Center of All Things with the same ending.

In the end, RL 1.5 changed the situation of RL 1.4 (not available anymore, shame) with Route 1/Ending 1 and Route 2/Ending 2,

to Route 1.5/Route 2.5 and same ending (upgraded) in both cases.

I don't know if it's the final version of the mod, but if it is, it was a good ride, and this mod is definitly in the top 10 of HL1 mods.

As far as I understand the korean author's ambition, it was to be as close as possible to the stories of one of Marc Laidlaw's book, The Third Force (I've never read it).

Reply Good karma+2 votes
DarkShift
DarkShift @ Half-Life : Residual Life

Not so much new things as I thought in RL 1.5 :

-the main new content is the Center of All Things which has evolved into a full map with hard battles against Black Ops and the new Alien race.
-the final part also removed the subplot with Gman and the nuclear bomb, instead we have to do... stuff... anyways, the ending is still the same as 1.4.

Now I've to made route 2 to see if substantial changes with the other ending.

Still a pleasure to do again the mod.

Reply Good karma+1 vote
DarkShift
DarkShift @ Residual Life (Public version) 1.5

It works now

Reply Good karma+2 votes
DarkShift
DarkShift @ Half-Life 2: Aftermath

1) Mounted Machine Gun : a portable turret

2) Rocket Launcher : A RPG (unlimited ammo)

3) Resource Magnet : seems to collect the B/E/M falling from enemies (but it fails sometimes to work).

4) Bio-Health Converter : doesn't seem to work. I think its purpose is to convert ressources into health packs.

5) and 6) Gate Opener and Shield Wall Zapper : allows D0G to open those kind of "doors" and that's damn useful. Imagine to integrate upgrade DOG in past games or mods.

7) Energy Havester : seems to work the same way like Resource Magnet? But with Energy

8) Throw : to throw enemies... but it's "broken" as D0G sinks in the ground each time he use it.

9) Directed Movement : doesn't seem to work.

Reply Good karma+2 votes
DarkShift
DarkShift @ Fallout 4 Creation Club Paid Mods Now Available

What the hell are you doing Bethesda.

And judging by your statement, you seem fully aware of what's wrong with that.

Reply Good karma+6 votes
DarkShift
DarkShift @ Half-Life 2: Aftermath

I.imgur.com

Here's a fully upgraded D0G - minus "diriged movement".

There's a bug with the "throw" upgrade, each time D0G throws an enemy, he (D0G) "sinks" in the ground and disappears then reappears near the Gathering Resource machine.

Reply Good karma+2 votes
DarkShift
DarkShift @ Half-Life 2: Aftermath

Some thoughts about it :

-the map's with D0G during the Mines :

Maybe it's a "beta" episode 2, some ideas that - as usual - was scrapped from final concept. Instead they chose to focus on Alyx being injured and later rescued.
We all know that VALVe use to completly erase sometimes even entire levels because they thought it wouldn't fit : examples are HL1 beta, HL2 beta, etc...

In the end, maybe that D0G concept with the red electrical mine would have been used later. Maybe not at all.

-the map's with Gathering_Resources look like test maps for a gameplay concept with D0G in Episode 3, but it wouldn't have fit with the story (we are still in White Forest).

Or maybe not? There are clearly objectives where you have to gain access to a radio station. Maybe that was the beginning of Episode 3, you have to repair some communications system, to guide the copter flight to Antartica, with the aid of a heavily customized D0G?

-The new weapon, Combine laser gun, is a bit disappointing despite its interesting alt. fire to see the enemies in a circular range. I would have prefer to see that physgun messing with fire and ice... Maybe it wasn't even developed at all.

Reply Good karma+5 votes
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