I'm a long time mod player, from France. I've played hundred GoldSrc/Source map's and mod's. I've also done some french translations : Cry of Fear, Half-Life (Update mod), Underhell (abandoned. Too much work for one man... if someone else is interested, he's welcome to contact me). I'm usually friendly in my reviews because mod's are free and need hard work from usually amateurs. However, I'm a diehard opponent towards paying mods. Donation is a better system for this kind of thing. I'll usually be harsh towards such mods if they're too much "vanilla".

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DarkShift
DarkShift @ Underhell

Too bad the greatest Source mod of all time is only 15% (1 chapter of 7) finished.

Reply Good karma+1 vote
DarkShift
DarkShift @ Half-Life : Residual Life

During Ashes of Lautrec, there is that map, rl01p, where there is that small waterfall, you can crawl back and get to a hidden area where there is a small pool with a Tentacle. Here you can get the Hornet Gun.
And if you look high, you can see a small area where you can get the Tau Cannon and a small thing called Talisman. When you get it, go back and follow the usual path to the teleport where it screams "hey stop that" in various Voices. And that's it

Reply Good karma+1 vote
DarkShift
DarkShift @ -Lord-

Hi...

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DarkShift
DarkShift @ Half-Life : Residual Life

Erratum :

After watching recent playthroughs of the mod 1.5 on YT, it seems that we can still do the ending 2 with route 2 (and so still do the "boss battle"... which has been enhanced with some monologue from the boss!), IF you find some McGuffin... located on some place I would never have thought.

It has nothing to do with the secrets/easter eggs to find, tough, it's on the level just before the Combine-like installation.

So in the end, the options you have are :

-Main game to COUNTDOWN - route 1 - ending 1 (Center of All Things).

-Main game to COUNTDOWN - route 2 - ending 1 (Center of All Things) if you don't find the McGuffin.

-Main game to COUNTDOWN - route 2 - ending 2 (Altar of Sacrifice) if you find the McGuffin (during "Ashes of Lautrec").

And the same epilogue in the three cases.

Reply Good karma+1 vote
DarkShift
DarkShift @ Black Mesa - Xen

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain..."

Reply Good karma+2 votes
DarkShift
DarkShift @ Plasma rifle from Doom

Lol what a bloody mess, it's gorier than ever.

If you like so much Doom's weapons, you could also add a chainsaw, I remember Heart of Evil mod had one. And it was fun.

Reply Good karma+7 votes
DarkShift
DarkShift @ Half-Life : Residual Life

-Route 2 like Route 1 has changed, too, more huge maps, and more fights.

"Ruins of Chronos" is now larger and bigger, and a new map was added, "Ashes of Lautrec" (???) with some Xen-like places and a Combine-like structure.

The main change is that there is no more final fight with a re-skinned Nihilanth as a Black Boo ghost, we go back to Route 1/Center of All Things with the same ending.

In the end, RL 1.5 changed the situation of RL 1.4 (not available anymore, shame) with Route 1/Ending 1 and Route 2/Ending 2,

to Route 1.5/Route 2.5 and same ending (upgraded) in both cases.

I don't know if it's the final version of the mod, but if it is, it was a good ride, and this mod is definitly in the top 10 of HL1 mods.

As far as I understand the korean author's ambition, it was to be as close as possible to the stories of one of Marc Laidlaw's book, The Third Force (I've never read it).

Reply Good karma+1 vote
DarkShift
DarkShift @ Half-Life : Residual Life

Not so much new things as I thought in RL 1.5 :

-the main new content is the Center of All Things which has evolved into a full map with hard battles against Black Ops and the new Alien race.
-the final part also removed the subplot with Gman and the nuclear bomb, instead we have to do... stuff... anyways, the ending is still the same as 1.4.

Now I've to made route 2 to see if substantial changes with the other ending.

Still a pleasure to do again the mod.

Reply Good karma+1 vote
DarkShift
DarkShift @ Half-Life 2: Aftermath

1) Mounted Machine Gun : a portable turret

2) Rocket Launcher : A RPG (unlimited ammo)

3) Resource Magnet : seems to collect the B/E/M falling from enemies (but it fails sometimes to work).

4) Bio-Health Converter : doesn't seem to work. I think its purpose is to convert ressources into health packs.

5) and 6) Gate Opener and Shield Wall Zapper : allows D0G to open those kind of "doors" and that's damn useful. Imagine to integrate upgrade DOG in past games or mods.

7) Energy Havester : seems to work the same way like Resource Magnet? But with Energy

8) Throw : to throw enemies... but it's "broken" as D0G sinks in the ground each time he use it.

9) Directed Movement : doesn't seem to work.

Reply Good karma+2 votes
DarkShift
DarkShift @ Fallout 4 Creation Club Paid Mods Now Available

What the hell are you doing Bethesda.

And judging by your statement, you seem fully aware of what's wrong with that.

Reply Good karma+6 votes
DarkShift
DarkShift @ Half-Life 2: Aftermath

I.imgur.com

Here's a fully upgraded D0G - minus "diriged movement".

There's a bug with the "throw" upgrade, each time D0G throws an enemy, he (D0G) "sinks" in the ground and disappears then reappears near the Gathering Resource machine.

Reply Good karma+2 votes
DarkShift
DarkShift @ Half-Life 2: Aftermath

Some thoughts about it :

-the map's with D0G during the Mines :

Maybe it's a "beta" episode 2, some ideas that - as usual - was scrapped from final concept. Instead they chose to focus on Alyx being injured and later rescued.
We all know that VALVe use to completly erase sometimes even entire levels because they thought it wouldn't fit : examples are HL1 beta, HL2 beta, etc...

In the end, maybe that D0G concept with the red electrical mine would have been used later. Maybe not at all.

-the map's with Gathering_Resources look like test maps for a gameplay concept with D0G in Episode 3, but it wouldn't have fit with the story (we are still in White Forest).

Or maybe not? There are clearly objectives where you have to gain access to a radio station. Maybe that was the beginning of Episode 3, you have to repair some communications system, to guide the copter flight to Antartica, with the aid of a heavily customized D0G?

-The new weapon, Combine laser gun, is a bit disappointing despite its interesting alt. fire to see the enemies in a circular range. I would have prefer to see that physgun messing with fire and ice... Maybe it wasn't even developed at all.

Reply Good karma+5 votes
DarkShift
DarkShift @ Half-Life 2: Aftermath

Gathering_Resource is one hell of a map.

Gathering Energy to upgrade DOG with turrets, RPG...!! What the hell!! I hope it'll be used again in future mods.

Reply Good karma+6 votes
DarkShift
DarkShift @ (Deleted) King of the blue sky

Yes it's the intro of Residual Agent the Zombie Edition, now.

Reply Good karma+3 votes
DarkShift
DarkShift @ Thunder`s Leaves Trailer

Combine with electric forcefield looks so cool!

Reply Good karma+4 votes
DarkShift
DarkShift @ New Trailer!

Manhacks look cool to use!

Reply Good karma+6 votes
DarkShift
DarkShift @ Lost in the Dark

It's just dead...

Reply Good karma+1 vote
DarkShift
DarkShift @ Treasure of Horrors

Looks dead.

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DarkShift
DarkShift @ The Forest

This looks like DEAD.

Reply Good karma+1 vote
DarkShift
DarkShift @ soffice

I follow you also on your Radiation Studios Facebook page, keep up the good work, this mod is gonna be remembered for ages.

Reply Good karma+5 votes
DarkShift
DarkShift @ 99 Bolts

Hello for the yearly comment!!!

Still FUBAR!!!

Reply Good karma+2 votes
DarkShift
DarkShift @ Underhell

more half-a-decade...

Reply Good karma+4 votes
DarkShift
DarkShift @ Earth's Special Forces

TIME killed this mod... TOO LATE now, FAR too late... 2018, 15 years devlopment hell... :(

Reply Good karma+3 votes
DarkShift
DarkShift @ Random Quest II

well that's a long week :/

Reply Good karma+3 votes
DarkShift
DarkShift @ Opposing Force 2

Meh, it's now 6 months without news about this playable version....

I've already playable the "beta" a long time ago.

Reply Good karma+4 votes
DarkShift
DarkShift @ QUIVER: The Black Aftermath - RELEASED!

I don't understand what it is about.
It looks like a bare re-skin of HL1 with some map's from Absolute Rédemption.

Reply Good karma+2 votes
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