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Here's the third and final part of the interview between myself and Parallax Abstraction.
This part covers multiplayer Disc Arena gameplay. We talk a bit about the history of the Lithtech game engine that TRON 2.0 uses, why modding should be allowed to co-exist with paid DLC, and why LDSO still releases projects for TRON 2.0 and hasn't moved on, even though the game is very old at this point.
If you installed the game to the default location, the screenshots should be in:
C:\Program Files (x86)\Buena Vista Interactive\Tron 2.0
C:\Program Files\Buena Vista Interactive\Tron 2.0
No, sorry. They're only in English. We would need someone to volunteer to translate the text to French.
Here's part two of the interview between myself and Parallax Abstraction.
This part covers multiplayer Derez gameplay. We talk some more about Buena Vista Interactive's poor support, and how the community didn't give up on the game like they did.
Here's the first part of an interview I did: that talks about TRON 2.0, modding, and so on. It's an hour long, so hopefully the interviewer and I can keep you entertained during each video.
I tend to be pretty candid/blunt when I talk about everything here, so hopefully I haven't annoyed anyone who listens. LOL.
I'll post links to the other two parts, as they become available.
In the interviews I also discuss a bit about what's going on with the upcoming v1.2 of the Killer App Mod, what new features will be in it, why it's taking so long, etc.
Explanation here: Tronfaq.blogspot.com
But the problem is already fixed.
It's not finished yet. We'll be trying to get it done and released in the next couple of months.
There's a help link in the description for this mod here on ModDB, but I'll paste it here.
Widescreen resolutions aren't available from the in-game Options menu in v1.1 of the mod. To restore widescreen, you can run and then quit the Mod Manager program. The next time you run the game, the resolution you chose during install of the mod should be restored.
In the upcoming v1.2, you'll be able to select any resolution (including widescreen ones) in-game.
So I'm doing a little poll, here. Would a new type of Disc in Tron 2.0 Derez Multiplayer, that can slow down opponents for a short time, be something that you'd find cool? Or annoying?
I'm still working out exactly how the new Disc Charger weapon should behave in Multiplayer. In Single Player, it shocks opponents and causes them to completely freeze up for a short time. They can't move at all.
For Multiplayer, having someone freeze in place would be stupid. But how about slowing down?
The link above is to a poll. The four answers are:
1. The new Disc causing you to slow down is kind of cool.
2. The new Disc slowing you down is a bad idea.
3. If the new Disc was only available much later after a map loads, so people could only use it for a short time, slowing down might be okay.
4. Doesn't matter to me, either way is fine.
Here's a video showing the new Disc:
Just so everyone knows, we tend to upload videos to our YouTube channel showing work-in-progress on our User Error and Killer App Mod projects.
These previews aren't always worth posting a news update about on ModDB, so if you keep your eye on YouTube you'll see that things are still progressing.
We also post screenshots on our DeviantArt page, from time to time.
Just so everyone knows, we tend to upload videos to our YouTube channel showing work-in-progress on our Killer App Mod and User Error projects.
Heh, yeah that's exactly what I said when I first played Tron 2.0. Where are the drivable Tanks? (And pilotable Recognizers, for that matter.) Definitely a missed opportunity. I also wanted to be able to go off-road with the Light Cycles, and not be confined to a grid. Despite what Tron Legacy implies, vehicles going off-road in Tron is not a new concept.
Unfortunately, adding a drivable Tank to Tron 2.0 is pretty much impossible. But User Error 3 (the other LDSO mod project) will have a pilotable Recognizer and off-road Light Cycle driving.
Well, sort of! We're doing our best to simulate the experience of flying a Reco and driving off-road, within the limitations of the Tron 2.0 game engine.
I'm in contact now with the team that did the improved Russian localization, and I do have their latest version. Whichever version is most recent at the time the new Killer App is released, will be the one used. (With their permission, and with credit going out to them.)
Just need someone who owns the Italian CDs/DVD to assist now. Thanks to anyone who responds!
If anyone out there owns either the French or Italian version of the Tron 2.0 CDs/DVDs, could you please visit our Facebook page and read the post requesting the community's assistance on Killer App Mod v1.2? Thank you! :) Visit the following link: Facebook.com
You probably went into the Display options menu, which caused the resolution to reset to 640x480. As I mentioned in an earlier comment "the game doesn't support selecting any resolution that isn't 4:3 aspect ratio. That's why when you go into the Display options, it resets to a low resolution. Running the Mod Manager is supposed to reset the resolution back to what you chose during install. Worst case scenario, you can edit the resolution in the display.cfg file in your Tron 2.0 folder."
Thanks! The in-depth write up you did on both the game and the mod is appreciated. And I agree with a lot of the sentiment expressed in the review, about how the game didn't exactly get a fair shake.
Ah, yes, that site is actually how we found the name of the project founder. I already sent him a private message there a long time ago.
The problem is, the site only allows sending PMs. There's no option to e-mail a person, no other contact info. And members of the group haven't logged in to that site for months at a time.
So, I posted this news update in the hope that someone in the group, or someone who knows them, will see this.
Thanks again for your help, I did learn something new. I didn't know the name of the company that did the localization. And I wasn't even sure if it was done by a company, or was a previous fan effort.
I'll just have to wait and see if anyone contacts us.
I'm not sure, that translation may have been used as a starting point, but there is definitely a group of fans who have improved upon it. They've even translated the new English text that was added in the mod.
We've been aware of this group for a while, but we just can't find any proper contact information. All we know is that the founder of the project goes by the nickname of "FREZ".
Thanks for the name of the company that did the original localization. Wasn't aware of exactly who it was that did that one.
LDSO has released an updated version of the TRON 2.0 Complete Map Pack, which contains every custom Multiplayer map ever released.
Find out more at the following link: Tronfaq.blogspot.com
LDSO released two new downloads in time for the 30th Anniversary of TRON yesterday, more here: Tronfaq.blogspot.com
First off, v1.0 never supported widescreen. In fact, it didn't even see a wide release. It was v1.1 that first added widescreen.
I know that you've had this mod working in widescreen in the past. Well, nothing has changed since then. You're still using the same version of the mod.
The installer getting stuck only happens to a small percentage of people. But I agree that it's a significant problem. It's most likely caused by an anti-virus or firewall interfering with the process. That's why Safe Mode works, nothing else is running at the time when you install in Safe Mode.
As for the resolution, it's stated in the readme and the troubleshooting guide that the game doesn't support selecting any resolution that isn't 4:3 aspect ratio. That's why when you go into the Display options, it resets to a low resolution. Running the Mod Manager is supposed to reset the resolution back to what you chose during install. Worst case scenario, you can edit the resolution in the display.cfg file in your Tron 2.0 folder.
In v1.2, you'll be able to select any resolution in the game itself. Why wasn't this the case before in v1.1? Simply because it's something that wasn't easy to implement.
If you continue to have trouble, ask for help on Facebook, our LDSO.net forum (you've posted there before), or send us an e-mail.
That Wikipedia article about Tron 2.0 isn't very informative. We wrote our own article with a detailed history of the game, if anyone would like to read it.
If workarounds were required for a functioning multiplayer, we would have mentioned it in past news or the description for this mod. Since a large component of it is dedicated to enhancing MP.
Multiplayer has always been playable. It's never stopped working. Though, at a minimum, you want to install the v1.042 patch. Official or Unofficial, it doesn't matter. But the Unofficial patch has some additional benefits.
If you want to use this mod (which adds new features to Multiplayer), the server you connect to and other players must also have the mod. But the mod can be disabled and you temporarily revert back to the retail v1.042 release.
There was some brief discussion about switching to another engine. But we want to work with the actual Tron IP, rather than create some kind of knock-off mission. So, to avoid legal hassle in using actual Tron story elements, characters, vehicles, etc. that pretty much means a mod for one of the existing Tron games.
Besides, how many people can say they managed to overcome the pitiful tools they were given for a game like Tron 2.0 and create something significant with them? It's the challenge that makes this interesting and rewarding to us. We're enjoying enhancing and breathing new life into an old game that didn't get the attention it deserved.
It's pretty certain that everyone involved will be striving to up the "eye candy" factor where possible, in the next UE mission. I'm sure you'll see the difference as we post more previews. :)
Yeah, there is still a lot of room for improvement. An updated version 1.2 planned for some time later this year will have a lot of additional fixes and updates, to address many of the issues that people have reported with installing, etc.
Nope, the mouse wheel and + and - keys are used to zoom. But the game defaults to assigning those keys to the number pad. If you have a laptop, then you might not have a numpad. If so, you'll have to remap them to the other + and - keys.