A hobbyist in digital art, design and programming. I just do what I can do in my spare time, and for fun.

Comment History  (0 - 30 of 63)
SEGIII Aug 28 2012 says:

Glad this is still going, and I am impressed with the updated UI! I've never played Portal 2 however, so I'm unsure what other improvements have, or can be implemented. Looking forward to release.

+1 vote   media: Blade Symphony on Portal 2 Engine
SEGIII Jun 23 2012 replied:

I've posted my application on the forum. :)

+1 vote   mod: Operation: Black Mesa
SEGIII Jun 22 2012 says:

This mod is looking very nice!
About the positions you are holding, I have moderate experience in SDK Hammer and texture/material creation via GIMP and VTF Edit. However, I have never worked on a mod before, neither have I completed a full map or defined new materials outside Valve's current system. I might be overlooking things, but you mentioned that you're seeking for "new talents". Does this possibly mean those like me who are not as experienced in mod development could potentially be a part of the project? I would mostly like to join to help contribute, but also for the learning experience. Your team is definitely dedicated and patient to create this, but would you be willing to accept and guide amateur talent?

Some of my older works is on my profile, but I have recently created set pieces for both Half-Life 2 EP2. That would give you a sense of how much experience I currently have in Hammer.

+1 vote   mod: Operation: Black Mesa
SEGIII Sep 24 2011 says:

I'm getting a "Failed to create D3D Device" when attempting to launch the mod. I have the Steam version of Deus Ex GOTY edition, and it is installed in the root directory "C:\Program Files\Steam\steamapps\common\deus ex" I have Microsoft.Net Framework 3.5 SP1 installed as well. Any idea what's wrong?

+2 votes   mod: 2027
SEGIII Aug 13 2011 says:

I downloaded the earlier version of the mod before, and the increase in texture detail was amazing. This is even better, but I have some questions.

Do I just overwrite the full version over the "demo" version of the mod? Also, do I need DX10 or does it work in DX9 like the unfinished version?

+1 vote   download: New Vision - Version 1.0
SEGIII Aug 1 2011 replied:

Darn, can't run this. :/ Ah well...

+1 vote   game: E.Y.E: Divine Cybermancy
SEGIII Jul 31 2011 says:

I kind of thought this would be an awesome mod to go commercial.
Something that's different on the Source Engine; I bet it would do great!

Also, just a little observation: If 1000 users were to donate $15; you'll get the license. Sounds like a realistic goal.

+3 votes   game: Blade Symphony
SEGIII Jul 29 2011 says:

Congratulations on the release!
I have a question though. Does the game use The Orange Box engine? Or the more current Left 4 dead 2/Alien Swarm Engine?

+1 vote   game: E.Y.E: Divine Cybermancy
SEGIII Jul 27 2011 says:

Not to be rude, but I remember trying to submit this engine entry into Moddb long ago, but it got rejected. Why is it available now without any trouble?

+3 votes   engine: Tomb Raider Level Editor
SEGIII Jun 9 2011 replied:

This normally means that the required content is missing. Are you sure that you have Half-Life 2 Episode 2 installed, and played at least once?

+2 votes   mod: CALL IN
SEGIII Apr 10 2011 says:

Crysis 2 used this? Well that explains it. I thought they literally Crafted each and every building brush by brush ._.

It looks great. keep it up!

+1 vote   media: SHIFT Implements CityEngine 2010!
SEGIII Feb 19 2011 says:

So I signed up to participate in the beta yesterday, and WOW!
This mod is very fun, even if it's in an early stage. I have experienced very few issues, and it looks great. Even on low end systems! Great Job.

For those who're using older graphics cards or very weak ones (Like an intel chipset) Try changing the render level to DX8 mode ;) It increases performance, and fixes a crash if you have a weak integrated chipset.
And for those having trouble downloading it, try the dedicated server.

+3 votes   game: Blade Symphony
SEGIII Feb 19 2011 replied:

Try downloading it from the dedicated server, it has the latest build.

+2 votes   news: Limited amount of beta keys for Blade Symphony Build 3!
SEGIII Jan 16 2011 says:

FFVII Source? o_O

I don't know how it'll happen, but the idea sure sounds promising.
And you have an determined optimistic attitude about it too. Good luck.

+1 vote   mod: VII
SEGIII Jan 14 2011 replied:

EDIT: My mistake, There is support for 16:10 monitors.

+1 vote   game: ZeitĀ²
SEGIII Jan 14 2011 says:

Hm, great job on release!
I can't speak for the X360 version, but the PC version needs some work.

First, the minimum system requirements are over estimated. Any card or chipset with PS2.0 or higher can run this at smooth frame rates.
Second, the game is not very keyboard friendly. The loading screens even make references to pressing and holding the LT button, even if you have no X360 controller. There is also no mouse support, at all.
The PC version comes with Tage's DRM. Not sure if this was Ubisoft's decision or not, and some might not find this a problem at all.
The screen resolution is also capped at 1280x720, and there is no support for 16:10 monitors. All of this I found quite cumbersome. The game itself is fun, but these technical issues bother me.

I hope a patch can fix these issues sometime in the future.

+1 vote   game: ZeitĀ²
SEGIII Dec 30 2010 says:

Oh wow, how could I not see this before?
Big TR fan here, and I'm glad some people recognize it :)

The work so far looks great, but I hope this mod isn't dead :/

+1 vote   mod: Tomb Raider 2: Reloaded
SEGIII Dec 27 2010 says:

Great looking model.
Once it's textured; I bet it'll look amazing!

+1 vote   news: Sensitivity Grenade Launcher Model UPDATE
SEGIII Dec 27 2010 says:

The game is unplayable on my PC.
Fastest settings don't help much either. :(

Seems like you all put a lot effort into it though.

+1 vote   game: Lift
SEGIII Dec 17 2010 replied:

Oh wow, I fail. It was the wrong door XD.
This is a great mod. How did you accomplish all of this, for example the room changing and moving around?

+1 vote   download: Factum Solus: Episode 1
SEGIII Dec 17 2010 says:

This is great!

I think I encountered a bug in Chapter 4 though. The door after the fire pit won't open :|

+1 vote   download: Factum Solus: Episode 1
SEGIII Dec 16 2010 says:

Hm... :/

Not too sure if that's a good choice.

+2 votes   news: Sensitivity Has Been REBORN!
SEGIII Dec 15 2010 says:

I needed something like this, thanks. :)

+2 votes   tutorial: Simple Game Making 1: How Computers Run Your Games
SEGIII Dec 15 2010 says:

The demo was very fun actually, and unique. Nice work!

Am I the only one having it run a bit slow though?

+2 votes   game: Dustforce
SEGIII Dec 15 2010 says:

Just recreated the group yesterday with the leaders permission :)

+2 votes   group: Ragnarok The Game
SEGIII Dec 14 2010 replied:

Cool! I'm still concerned about the system reqs for the game. I asked on the site, but my comment got deleted...twice. What's that about? :s

My question is that if I have a low spec PC (Intel 3100 chipset) and was able to run the demo just fine, would I be able to run the full game decently as well? It seems the requirements have raised from that of the demos.

+2 votes   game: A.R.E.S. Extinction Agenda
SEGIII Dec 13 2010 replied:

I'm way under spec, and just received a white screen during gameplay with only the audio and HUD working. I guess this is normal for video cards or chipsets which don't support Shader Model 3.0?

+1 vote   game: Burning Thirst
SEGIII Dec 12 2010 says:

So, it's releasing in two days? :D

+3 votes   game: A.R.E.S. Extinction Agenda
SEGIII Dec 10 2010 replied:

:D Credits to me!
Glad you like it.

+1 vote   company: Still Alive Team
SEGIII Dec 9 2010 says:

I can change that, thanks :D

+1 vote   media: ...I think I spammed too much.
Last Online
Sep 5 2014
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