I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Reflections Coming to Boston FIG and New art style!
Reflections

Reflections Coming to Boston FIG and New art style!

Reflections 0 comments

Reflections has a major update on Steam with all new content, tons of new features and an entirely overhauled art design. Check out what we've been working...

Reflections is out now on Steam Early Access!
Reflections

Reflections is out now on Steam Early Access!

Reflections 2 comments

Reflections is finally out on Steam! We're looking for feedback from our community as we go through our Early Access face and get ready for the full launch...

Reflections is Back, On Steam Greenlight, PS4 and Xbox One
Reflections

Reflections is Back, On Steam Greenlight, PS4 and Xbox One

Reflections 2 comments

Reflections has gotten a huge graphics overhaul, is coming to consoles and is enjoying a rapid climb through the Steam Greenlight process!

Kickstarter Closes in on Final Week!
Grave

Kickstarter Closes in on Final Week!

Grave 3 comments

Our month-long campaign is drawing to a close! Amazing press and support. One more week to complete our goal!

Grave Launches on Kickstarter
Grave

Grave Launches on Kickstarter

Grave 8 comments

After much preparation, Grave is live and ready on Kickstarter.com. We've put out a bunch of new media and have much more coming soon.

Grave To Be Shown at The Mix 2014 in San Francisco
Grave

Grave To Be Shown at The Mix 2014 in San Francisco

Grave 0 comments

Grave is being shown at The Mix this year during GDC! Visit us at the IGN building on the 17th to get access to our new version of Grave.

Grave Dips its Foot in Steam Greenlight
Grave

Grave Dips its Foot in Steam Greenlight

Grave 0 comments

Grave has been set up as a Concept on Steam Greenlight!

Grave Gets Ready For Full Production
Grave

Grave Gets Ready For Full Production

Grave 4 comments

New screens and information about Grave's full release version, as well as a brand new playable demo being provided soon.

Chilling Halloween Update For Grave
Grave

Chilling Halloween Update For Grave

Grave 2 comments

With the fall wind rustling the trees, an eerie new version of Grave will be haunting this Halloween.

Grave Hits Phoenix Art Scene
Grave

Grave Hits Phoenix Art Scene

Grave 0 comments

Grave enjoys the rounds at PhxArtCade 2.0 at ASU West and at the Phoenix Art Museum.

New Playable Version of Grave Available Now!
Grave

New Playable Version of Grave Available Now!

Grave 1 comment

Grave has been updated with improved performance, Oculus Rift Support and online multiplayer

Stygian Shade has changed its name to "Grave"
Grave

Stygian Shade has changed its name to "Grave"

Grave 0 comments

In response to feedback from our users, we are renaming Stygian Shade to be more direct. The new title, "Grave," will be easier to search for and will...

Oculus Rift and Online multiplayer support
Grave

Oculus Rift and Online multiplayer support

Grave 0 comments

Stygian Shade is about to be updated with support for the Oculus Rift, as well as the ability for players to get dropped into their game experiences together...

New Playable Stygian Shade Release On March 23rd!
Grave

New Playable Stygian Shade Release On March 23rd!

Grave 3 comments

Stygian Shade's first update will be provided on March 23rd, 2013. Here's a quick run-down of some of what will be included.

Afflicted Lives!  New content and Updates
The Afflicted

Afflicted Lives! New content and Updates

The Afflicted 4 comments

New media and progress updates for The Afflicted! We're still here and raring to go.

Afflicted Kickstarter Page is Live!
The Afflicted

Afflicted Kickstarter Page is Live!

The Afflicted 1 comment

The Afflicted is now on Kickstarter.com! Check out the site for a behind-the-scenes video, detailed information about the game and a diverse list of rewards...

The Afflicted Now Supports DirectX 11!
The Afflicted

The Afflicted Now Supports DirectX 11!

The Afflicted 3 comments

The Afflicted is now integrating support for the Unreal Engine 3 suite of DX11 features! These features include: Multi-sample anti-aliasing Image-Based...