I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Understanding
Understanding

50% - Understanding

3 years ago Released May 2012 Single Player Point and Click

Understanding was developed for a Mother's Day themed gamejam competition in 2011. We were experimenting with the process of creating a small, evocative...

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