I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

Comment History  (60 - 90 of 122)
TristanParrish
TristanParrish Apr 12 2014, 4:13am replied:

Yup. Even unspeakable horrors have to get down.

+1 vote   media: Creatures
TristanParrish
TristanParrish Mar 25 2014, 12:39pm replied:

We've been worried about the Alan Wake comparison! We hadn't anticipated so much of that. It makes sense, but the game is actually very different. Ironic that if we'd just used guns instead fewer people would make the comparison... :)

+1 vote   article: Grave Launches on Kickstarter
TristanParrish
TristanParrish Mar 8 2014, 8:48pm replied:

Thank you! We're going to be coming out with a new gameplay trailer soon that shows off some of the new areas. Check back for it soon.

0 votes   media: March Build
TristanParrish
TristanParrish Mar 8 2014, 8:47pm replied:

We haven't finalized our particle effects yet, those will be improved soon!

+1 vote   media: March Build
TristanParrish
TristanParrish Nov 18 2013, 6:16am replied:

Thank you! We've been working hard on every aspect of the game. We look forward to demonstrating gameplay alongside the visuals very soon!

+3 votes   article: Grave Gets Ready For Full Production
TristanParrish
TristanParrish Oct 31 2013, 2:08pm replied:

Super glad to hear that you were creeped out! Be on the lookout for more updates. This is only a taste of what is to come!

+3 votes   download: Grave Original Version 0.3.5
TristanParrish
TristanParrish Oct 30 2013, 11:07pm replied:

Thanks! We have a lot of cool plans moving forward so expect to see good things streaming in over the next few weeks. This Halloween release is just a taste!

+1 vote   article: Chilling Halloween Update For Grave
TristanParrish
TristanParrish Jul 25 2013, 1:31pm replied:

The issue might be with your firewall. Windows firewall pops up a notification the first time you go online asking if you want to allow. We're trying to figure out a more streamlined option, but have you tried running in windowed mode the first time and confirming any popups that appear?

We'll be investigating this issue. Other players have reported a similar problem and we didn't have the issue with our machines so we'll have to investigate. I hope to be able to fix the problem shortly so that everyone can run the game. Thanks for your patience!

+2 votes   download: Grave Version 0.3.1 - Previous level
TristanParrish
TristanParrish Mar 19 2013, 3:40am replied:

We think you'll like our update. It's still a prototype, of course, but it will be tremendously improved from the previous release. As I've been working on the environment each day I've been getting really excited, so I you guys feel the same!

+1 vote   article: New Playable Stygian Shade Release On March 23rd!
TristanParrish
TristanParrish Jan 24 2013, 3:10pm replied:

Thanks! We're really excited to see how our mechanics play out in a public multiplayer setting. We love to play it internally, but we're definitely itching to get it into your hands as soon as possible!

+1 vote   article: Afflicted Lives! New content and Updates
TristanParrish
TristanParrish May 14 2012, 11:00pm replied:

Sadly no! This was more of a small, heartfelt "exerience" involving our feelings for our mothers. It's a nonviolent exploration game and it's only a few minutes long. That being said, we still hope you can enjoy it!

+2 votes   game: Understanding
TristanParrish
TristanParrish Dec 11 2011, 9:41am replied:

Thanks! We're continually improving things. Glad to see you like where it is so far!

+1 vote   media: Single Point DX11 Update - Combat
TristanParrish
TristanParrish Dec 6 2011, 7:03am replied:

Thanks for the compliments! This piece was done by our environment artist, Dima Goryainov. He does an amazing job and is really helping to guide the aesthetic of the game!

+1 vote   media: SinglePoint Office Hallway Concept
TristanParrish
TristanParrish Oct 21 2011, 12:19am replied:

Thanks! We're a small team so we're pushing really hard to improve the content. There's still a lot of work to do but the game is really shaping up! We're currently heavily involved in adding/improving polish effects!

+1 vote   media: Early Gameplay Footage - Afflicted SinglePoint Map
TristanParrish
TristanParrish Oct 21 2011, 12:16am replied:

Thanks for the compliments! I'm glad you like the work we've done so far. If you want to see some of our in-game renders, check out the "aftermath" screenshots that are posted in the beginning. They aren't gameplay shots yet but they show some of the content that will be in the playable version!

+2 votes   game: The Afflicted
TristanParrish
TristanParrish Mar 7 2014, 8:45pm replied:

Thanks! We're super stoked to provide more updates soon. There will be a lot to say after GDC!

+1 vote   game: Grave
TristanParrish
TristanParrish Feb 10 2014, 1:26pm replied:

As a team we started on projects in UDK, and had originally felt that it was the best way to get high-quality visuals. After working in Unity for a couple of years now, we've realized that it is insanely powerful and flexible. We are using the Marmoset Skyshop image based lighting shaders to improve lighting and we've actually had BETTER results with dynamic lighting than we previously did in UDK.

+2 votes   game: Grave
TristanParrish
TristanParrish Feb 10 2014, 5:10am replied:

We're still working out our system requirements. We can't be super specific just yet but our goal is that anyone with a dual core of at least 1.8GHz (intel), 1 GB of RAM and 512MB video card should be able to run Grave. Obviously, we will have more elaborate visual features for those with better machines, but we're going to allow a wide range of customization options when the game releases.

+2 votes   game: Grave
TristanParrish
TristanParrish Jan 25 2014, 1:52pm replied:

We will be providing updates soon for our new playable release! We're sorry we moved the prototype but we have made a lot of improvements and we want to make sure the playable is consistent with the updated build. Keep an eye out for our announcements of the next build!

+2 votes   game: Grave
TristanParrish
TristanParrish Jan 20 2014, 4:23pm replied:

Thanks for playing. We recently removed the previous prototype from our downloads section due to some of the issues you encountered. The prototype was a large sandbox "proof of concept," but we are working feverishly on the overhauled version and will be providing information on our demo soon. Please check back for our next playable in the coming weeks, the difference is night and day!

+2 votes   game: Grave
TristanParrish
TristanParrish Dec 30 2013, 12:26pm replied:

In the prototype you played the creatures are very unpredictable. They prowl the landscape at night and will attack if you come in contact. Because their placement is procedural it's hard to guarantee encounters. Our upcoming build will have much clearer pacing and should ensure a more reliable experience. Right now, the majority of people have encounters with the creatures but it IS possible to hear and not see them.

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 30 2013, 10:53am replied:

I don't want to spoil anything too much, but what you described has an eerie similarity to something we're currently exploring. Interactions of that type are really interesting and we definitely want to develop them!

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 26 2013, 8:49pm replied:

Awesome! We posted it to the Facebook page.

Facebook.com

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 15 2013, 12:16am replied:

There's a bit of unpredictability in the system. We actually saw that happen on a Let's Play video. It's rare, and wasn't intended, but is still kind of entertaining!

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 14 2013, 12:32pm replied:

Thank you! We're very pleased with the visuals we've produced to this point.

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 2 2013, 12:00pm replied:

Thanks! We check out the video, glad you enjoyed it. We love seeing new videos of grave playthroughs. Keep a look out for our updates over December, the game is being totally overhauled and has much more interaction with the environment. More soon!

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 2 2013, 11:56am replied:

Thanks! We didn't notice that creature but that sounds a bit eerie... We'll definitely be addressing things like that in our overhauled version coming soon. Hopefully next time you see a creature walking or doing something strange it will be intentional! :)

+1 vote   game: Grave
TristanParrish
TristanParrish Dec 2 2013, 11:53am replied:

We are not from Belgium, actually! We're from Arizona in the United States.

+1 vote   game: Grave
TristanParrish
TristanParrish Nov 18 2013, 1:52pm replied:

That was a fun playthrough! I know you thought you'd found a safe spot, but the Strangers don't play fair!

+2 votes   game: Grave
TristanParrish
TristanParrish Nov 11 2013, 9:36pm replied:

Thanks for playing the game! We appreciate the "SCARIEST GAME EVER" label! We're going to share the link on our Facebook page!

+1 vote   game: Grave
TristanParrish
TristanParrish Nov 5 2013, 4:36am replied:

We watched your video and loved it! there will be more updates soon, so keep an eye out!

+2 votes   game: Grave
TristanParrish
TristanParrish Nov 1 2013, 6:57pm replied:

Sweet! This is just a taste of what is to come. Expect to see a lot of really interesting new features and creatures over the next few weeks!

+1 vote   download: Grave Original Version 0.3.5
TristanParrish
TristanParrish Oct 9 2013, 7:48pm says:

Grave is being shown at the Future Is Games festival and conference at the Phoenix Convention Center until Friday. If you're in the area, stop by and play with the Oculus Rift!

+2 votes   game: Grave
TristanParrish
TristanParrish Sep 27 2013, 12:51am replied:

Hiding from them is a little hard to do. They're pretty capable of finding you, and we honestly can't tell you exactly what it is they will do to find you (they have a bit of a mind of their own). However, I can say that you probably want to play with headphones on, and key a keen ear out for the noises they make. Steering away from the sound is the best bet we've found so far, though they may catch on to that so be careful.

+1 vote   game: Grave
TristanParrish
TristanParrish Aug 22 2013, 7:05pm says:

Hey everyone! If you like Grave and are in the Phoenix area, we're showing off the game this weekend at the Phoenix Art Museum. Come check it out and get the chance to play with the Oculus Rift!

+1 vote   game: Grave
TristanParrish
TristanParrish Aug 5 2013, 6:03am replied:

Really! That's awesome. We actually changed the name of the game right after that, partly due to my difficulty in referencing the previous name on the air!

+2 votes   download: Grave Version 0.3.4 - New Level
TristanParrish
TristanParrish Aug 5 2013, 4:26am replied:

Hey KeanKennedy! Thanks for the comments. The game currently features permadeath, and we don't yet have our mechanism to revert you back to the start or return to the title screen.

We definitely hear you about some of the "helpful" features, like a pause button and so on. We're doing this game in our spare time outside of our full time jobs, so we've been focusing more on the elements that provide the most value of play experience. We're aware of the need for those kinds of polish elements, and hope to see them slip in soon.

We're still tweaking the balance of the game and I imagine that the creatures may be a bit tougher now than they once were. I would mention however, that they don't just pop out of nowhere. I don't want to spoil too much, but if one disappears, chances are he's still near that area. Also, they react to you seeing them as much as the other way around, and having the flashlight on might make you more obvious in the dark... Just a couple of things to think about!

We're really excited to see people playing the game. This whole thing is about getting a taste for player reactions, so it's always great to hear what you think. Be on the lookout for more updates in the coming weeks!

+3 votes   download: Grave Version 0.3.4 - New Level
TristanParrish
TristanParrish Jul 31 2013, 4:40pm replied:

We're going to release an update shortly that is much more stable! Are you able to get into the game but just not play with others? The game works a bit like Journey in that you can't "choose" to join a game. You basically get matchmade automatically.

+1 vote   download: Grave Version 0.3.1 - Previous level
TristanParrish
TristanParrish Jul 29 2013, 1:22am replied:

Issue was resolved. We made a small update that had to be approved and the download was taken down while we went through the update process.

+1 vote   download: Grave Version 0.3.1 - Previous level
TristanParrish
TristanParrish Jul 29 2013, 1:21am says:

Hey everyone! We're working on a few new updates for you guys to check out really soon, including our new level. Keep on the lookout!

+1 vote   game: Grave
TristanParrish
TristanParrish Jul 26 2013, 5:20pm replied:

Also the link to the video: Youtube.com

:)

+1 vote   game: Grave
TristanParrish
TristanParrish Apr 20 2014, 12:19am says:

We've had a delay in getting the mac demo out! I really would like to get it done very soon, we'd just had a hard time with it due to a lack of Mac hardware for testing. I'll try to get it finalized soon!

+1 vote   download: Grave Free Kickstarter Demo - Windows Version
TristanParrish
TristanParrish Jul 26 2013, 5:19pm replied:

Hey thanks for checking out the game! We've been keeping a log of bugs so we're looking into fixes. It looks like you found an exploit to prevent the strangers from killing you but that will be fixed in our next update!

+1 vote   game: Grave
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