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Comment History
TripleZer0
TripleZer0 @ DarthMod Empire

When i read

"as the game it should have been... from the beginning."

I thought, well some1 seems to think quite highly of himself.

After 2 days of playing it, i can only say that you did not exaggerate, i love the new units, the changes and especially the music.

Good karma+1 vote
TripleZer0
TripleZer0 @ Star Trek Armada 3 V0.95 Beta [Full]

Awesome work guys, great mod, love the soundtracks from bridge commander ;-)

But is it just me or are borg a bit OP atm ?

Good karma+1 vote
TripleZer0
TripleZer0 @ Titanium Wars Mod

Still actively playing the DC campaign every couple of months with your awesome mod. Youre truly talented man. Especially your work on the AI is impressive.

Good karma+5 votes
TripleZer0
TripleZer0 @ Maelstrom

i believe i found a bug in R5, trade alliance's mars frigates are getting the "fortified support ships" research buff, which seems to be intended only for trade ships and the like.

Good karma+1 vote
TripleZer0
TripleZer0 @ Maelstrom Rebellion v1.1 R5

Well the game i played to try the mod with the new patch is stuck at a specific point now. Everytime i load the latest autosave it crashes at exactly the same point.

Good karma+1 vote
TripleZer0
TripleZer0 @ Maelstrom Rebellion v1.1 R5

Hey, i really love your mod, me and my friend have spent countless hours playing it together, may i ask when you think youre going to have a version for 1.5 ready? (all hail the steam patching). I tried playing with R5 but i get minidumps after 30 min - few hours playing. (which i did not have before)

Good karma+1 vote
TripleZer0
TripleZer0 @ TSLRCM 1.8.2 Full Install

Ok i fixed that problem, its obviously related to vsync.

The game seems to get a seizure at that point when my dual GTX 670s create thousands of frames ^^, you dont know a way to get the game running at 120 hertz btw? I managed to get it to 75 but thats the maximum.

Good karma+1 vote
TripleZer0
TripleZer0 @ TSLRCM 1.8.2 Full Install

Ok, i installed the mod, my game is fully patched and when i try to start a new game i get this.

Img132.imageshack.us

This does not happen in vanilla.

Any ideas?

I use the widescreen hack.

Dxdiag:

Display Devices
---------------
Card name: NVIDIA GeForce GTX 670
Manufacturer: NVIDIA
Chip type: GeForce GTX 670
DAC type: Integrated RAMDAC
Display Memory: 4014 MB
Dedicated Memory: 1966 MB
Shared Memory: 2047 MB
Current Mode: 1920 x 1080 (32 bit) (120Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: Acer GD245HQ
Monitor Id: ACR0125
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver File Version: 9.18.0013.1407 (English)
Driver Version: 9.18.13.1407
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/10/2013 04:25:27, 17987192 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a

Good karma+1 vote
TripleZer0
TripleZer0 @ Titanum Wars Mod 1.00.15 (DC)

Its a feature that pylons get spawned directly inside my army, and are invulnerable while theyre able to shoot?

They are extremely OP as it is, but if they would be destroyable before they are able to shoot you could rush them atleast...

Your mod is really great and i enjoyed it alot but thats just sick.

Good karma+1 vote
TripleZer0
TripleZer0 @ Titanum Wars Mod 1.00.15 (DC)

well theres still the issue that pylons are invulnerable for a real long time after they get summoned.

Good karma+1 vote
TripleZer0
TripleZer0 @ Titanum Wars Mod 1.00.15 (DC)

ok this is hardcore... i can live with the OP pylons but the hell, as units increase in level they get very very high range, im still stuck in that stronghold mission i have battled for hours and suddenly single units, pylons and monoliths increase in range and start shooting over the whole map. Please change that lol.

Good karma+1 vote
TripleZer0
TripleZer0 @ Titanum Wars Mod 1.00.15 (DC)

Necron Gauss Pylons in the Necron Stronghold mission are bugged.

They are invulnerable for several minutes before they are suddenly damageable.

Good karma+1 vote