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Comment History
Trickycustomer
Trickycustomer Mar 19 2014, 12:37pm says:

Impressive, most impressive.

+1 vote     media: A drive in the park
Trickycustomer
Trickycustomer Mar 9 2014, 9:08am says:

dead??

+1 vote     mod: Resident Evil: Prologue Project
Trickycustomer
Trickycustomer Sep 21 2012, 2:22am replied:

That's good. I suppose with the black ops featuring in O/F they were the true "clean up" team, making shephard and the HECU just as expendable as the black mesa staff.

+1 vote     mod: Operation: Black Mesa
Trickycustomer
Trickycustomer Sep 20 2012, 5:34pm says:

Another question if i may, will you be making the friendly AI marines look similar to the ones in o/f? IE engineer/medic/etc. It bugged me that valve showed the hecu in a cartoony kind and caring way in O/F whilst in halflife they were cold blooded killing machines who left no witnesses alive. It's a strange contrast between halflife & O/F that's always bothered me and i wondered what your views on it were?

+2 votes     mod: Operation: Black Mesa
Trickycustomer
Trickycustomer Sep 20 2012, 4:41pm replied:

Fair Comment!

+2 votes     mod: Operation: Black Mesa
Trickycustomer
Trickycustomer Sep 20 2012, 4:10pm says:

You guys should definately work with the black mesa team and release your mods with their help. It would make yours and their mod/s all flow together for a better package. Just a thought.

+4 votes     mod: Operation: Black Mesa
Trickycustomer
Trickycustomer Sep 20 2012, 4:09pm says:

You guys should definately work with the black mesa team and release your mods with their help. It would make yours and their mod/s all flow together for a better package. Just a thought.

+2 votes     article: Report for duty
Trickycustomer
Trickycustomer Jan 10 2012, 11:11am says:

Any News? Please?

+1 vote     mod: Resident Evil: Prologue Project
Trickycustomer
Trickycustomer Sep 9 2011, 4:47pm says:

live damn you LIVE

+1 vote     article: News!
Trickycustomer
Trickycustomer May 13 2011, 4:23pm replied:

Any update would be nice {-> Any at all lol

+1 vote     mod: Resident Evil: Prologue Project
Trickycustomer
Trickycustomer Dec 24 2010, 11:01am says:

an update for christmas would be nice! {->

+1 vote     mod: Resident Evil: Prologue Project
Trickycustomer
Trickycustomer Jun 20 2010, 3:19pm says:

This is excellent news! And seeing as it came on my birthday (17th) even better!! {-D just hope it stays true to the original game, as playing it in first person perspective is gonna be out of this world! Keep going!! this is "the" resi mod i want to be playing!

+1 vote     article: Frequently Asked Questions
Trickycustomer
Trickycustomer Apr 24 2010, 4:38am replied:

Happy Days! i sewriously look forward to seeing this mod big time! Hope you guys pull thru and finish it {->

+1 vote     mod: Resident Evil: Prologue Project
Trickycustomer
Trickycustomer Aug 3 2009, 5:00pm says:

I want info on this! Both this and the progenitor project are looking sweet! Tracking

+1 vote     mod: Resident Evil: Prologue Project
Trickycustomer
Trickycustomer Jul 13 2009, 4:14pm replied:

wow son what happened? {-S

+1 vote     mod: The Spencer Estate
Trickycustomer
Trickycustomer Jul 13 2009, 11:57am replied:

I'm liking them apples fella! keep it up and what kind of help do you need?

+1 vote     mod: The Spencer Estate
Trickycustomer
Trickycustomer Jul 12 2009, 11:54am says:

will ther be the keys and puzzles to find/solve? that ll make it more like resi! {->

+1 vote     mod: The Spencer Estate
Trickycustomer
Trickycustomer Jul 12 2009, 11:52am says:

i'm gonna say no.2 is more fitting for a concrete wall, no.1 and no.3 look more like ground textures because they are very dark. please let me know which is most fitting to the original/remake

+1 vote     media: New Texture?
Trickycustomer
Trickycustomer Jul 12 2009, 4:59am says:

i would review the original or remake, whichever your doing and check the helipad walls in either for the best match {->

+1 vote     media: New Texture?
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