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Trickycustomer
Trickycustomer @ Resident Evil 2: Source

Ok no worries look forward to more anyway! Ever considered doing RE1?

Good karma+2 votes
Trickycustomer
Trickycustomer @ JP:Aftermath Update 5

Universal take note, this is what a Jurassic Park game should look like!

Good karma+1 vote
Trickycustomer
Trickycustomer @ Resident Evil 2: Source

Hi, played the demo and really enjoyed it but got stuck finding the cog in the press room and the jewel in the fireplace? Its like they don't spawn the items even when triggered, any ideas?

Good karma+3 votes
Trickycustomer
Trickycustomer @ A drive in the park

Impressive, most impressive.

Good karma+1 vote
Trickycustomer
Trickycustomer @ Operation: Black Mesa

That's good. I suppose with the black ops featuring in O/F they were the true "clean up" team, making shephard and the HECU just as expendable as the black mesa staff.

Good karma+1 vote
Trickycustomer
Trickycustomer @ Operation: Black Mesa

Another question if i may, will you be making the friendly AI marines look similar to the ones in o/f? IE engineer/medic/etc. It bugged me that valve showed the hecu in a cartoony kind and caring way in O/F whilst in halflife they were cold blooded killing machines who left no witnesses alive. It's a strange contrast between halflife & O/F that's always bothered me and i wondered what your views on it were?

Good karma+2 votes
Trickycustomer
Trickycustomer @ Operation: Black Mesa

Fair Comment!

Good karma+2 votes
Trickycustomer
Trickycustomer @ Operation: Black Mesa

You guys should definately work with the black mesa team and release your mods with their help. It would make yours and their mod/s all flow together for a better package. Just a thought.

Good karma+4 votes
Trickycustomer
Trickycustomer @ Report for duty

You guys should definately work with the black mesa team and release your mods with their help. It would make yours and their mod/s all flow together for a better package. Just a thought.

Good karma+2 votes
Trickycustomer
Trickycustomer @ Resident Evil: Prologue Project

Any News? Please?

Good karma+1 vote
Trickycustomer
Trickycustomer @ News!

live damn you LIVE

Good karma+1 vote
Trickycustomer
Trickycustomer @ Resident Evil: Prologue Project

Any update would be nice {-> Any at all lol

Good karma+1 vote
Trickycustomer
Trickycustomer @ Resident Evil: Prologue Project

an update for christmas would be nice! {->

Good karma+1 vote
Trickycustomer
Trickycustomer @ Frequently Asked Questions

This is excellent news! And seeing as it came on my birthday (17th) even better!! {-D just hope it stays true to the original game, as playing it in first person perspective is gonna be out of this world! Keep going!! this is "the" resi mod i want to be playing!

Good karma+1 vote
Trickycustomer
Trickycustomer @ Resident Evil: Prologue Project

Happy Days! i sewriously look forward to seeing this mod big time! Hope you guys pull thru and finish it {->

Good karma+1 vote
Trickycustomer
Trickycustomer @ Resident Evil: Prologue Project

I want info on this! Both this and the progenitor project are looking sweet! Tracking

Good karma+1 vote
Trickycustomer
Trickycustomer @ The Spencer Estate

wow son what happened? {-S

Good karma+1 vote
Trickycustomer
Trickycustomer @ The Spencer Estate

I'm liking them apples fella! keep it up and what kind of help do you need?

Good karma+1 vote
Trickycustomer
Trickycustomer @ The Spencer Estate

will ther be the keys and puzzles to find/solve? that ll make it more like resi! {->

Good karma+1 vote
Trickycustomer
Trickycustomer @ New Texture?

i'm gonna say no.2 is more fitting for a concrete wall, no.1 and no.3 look more like ground textures because they are very dark. please let me know which is most fitting to the original/remake

Good karma+1 vote
Trickycustomer
Trickycustomer @ New Texture?

i would review the original or remake, whichever your doing and check the helipad walls in either for the best match {->

Good karma+1 vote
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