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Posted | Game Title | Author
A New Direciton
Angels Fall First : The Second Antarean War

A New Direciton

May 15, 2012 Angels Fall First : The Second Antarean War 19 comments

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more...

Zooming Problem
Angels Fall First : The Second Antarean War

Zooming Problem

Jul 13, 2010 Angels Fall First : The Second Antarean War 13 comments

In 2aw I have a problem with scaling and zooming. I am not playing with the ships at all! I am playing with radar dots, ship ranges and icons and its...

Switching to Integers
Angels Fall First : The Second Antarean War

Switching to Integers

Jul 3, 2010 Angels Fall First : The Second Antarean War 4 comments

Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...

Thoughts about Interfaces
Angels Fall First : The Second Antarean War

Thoughts about Interfaces

Jun 25, 2010 Angels Fall First : The Second Antarean War 7 comments

Here i try to think about the UI in 2aw by drawing a similar UI on top of Starcaft screen shot. Key points i try to stress are Full Zoom, icons when zoomed...

Life of a concept
Angels Fall First : The Second Antarean War

Life of a concept

Jun 11, 2010 Angels Fall First : The Second Antarean War 7 comments

Katana was concepted to be a fighter-bomber combo. It eventually became a heavy interceptor for the USN. it is larger than a fighter, but smaller then...

The Blobbing problem
Angels Fall First : The Second Antarean War

The Blobbing problem

Jun 5, 2010 Angels Fall First : The Second Antarean War 23 comments

One problem you get in any kind of RTS and in 2aw in particular is blobbing. Blobbing is when you take a blob of units and hurl it at your opponent. The...

Making Clouds Look Better
Angels Fall First : The Second Antarean War

Making Clouds Look Better

May 31, 2010 Angels Fall First : The Second Antarean War 6 comments

I always had a problem with my clouds not looking realistic enough. My clouds were looking like they where made out of triangles. As one would turn around...

Alpha screen shots
Angels Fall First : The Second Antarean War

Alpha screen shots

May 29, 2010 Angels Fall First : The Second Antarean War 0 comments

Long time without some screen shots of what we are working on. Lots of things have went on in the game. I have just started working on shaders - i hope...

Info in the 2aw HUD
Angels Fall First : The Second Antarean War

Info in the 2aw HUD

Apr 20, 2010 Angels Fall First : The Second Antarean War 3 comments

Many RTS games have a info panel in thier HUD. This panel is used to display many different types of information, mostly about the in-game units. Using...

Lockstep Model
Angels Fall First : The Second Antarean War

Lockstep Model

Jan 6, 2010 Angels Fall First : The Second Antarean War 0 comments

Second Antarean War (2aw) uses the lockstep model. This is an older model used in many RTS and early FPS games. Basic premise is that each client runs...

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