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Why Fog of War is bad?
Angels Fall First : The Second Antarean War

Why Fog of War is bad?

Angels Fall First : The Second Antarean War 0 comments

Istrolid has its design origins in RTS, so we looked carefully at many of the conventions of the genre to determine whether they should be included in...

We need your vote on Greenlight!
Istrolid

We need your vote on Greenlight!

Istrolid 0 comments

Istrolid is a creative and competitive game where you design your own spaceships out of blocks and fight against others online. Vote for us and enjoy...

New Nuke and Settings Screen
Istrolid

New Nuke and Settings Screen

Istrolid 0 comments

New part added the Shaped Warhead, which use pretty expensive and is used to damage large ships. It has no AoE and just damages things on impact. Think...

Playtest Sep 13: Continuous Collision Detection & Bug fixes!
Istrolid

Playtest Sep 13: Continuous Collision Detection & Bug fixes!

Istrolid 0 comments

Continuous Collision Detection For this play test I have implemented Continuous Collision Detection so that fast moving missiles will no longer pass through...

Line ♥ Move
Istrolid

Line ♥ Move

Istrolid 0 comments

I love "Line Move". Its very you draw the formation with right click, and then units follow the shape that you drew. Every RTS or RTT game should have...

Space Ship Warp In Effect
Istrolid

Space Ship Warp In Effect

Istrolid 0 comments

So I was showing a game to a friend of mine, and he said, hey warp fx would make the game much better. And I was like yeah.. I totally forgot out the...

Update: new UI mocks.
Istrolid

Update: new UI mocks.

Istrolid 0 comments

This week I tried to improve the UI. I feel like a substituted "a bag of words" with "mystery meat" icons. It looks visually better, but I am not sure...

An AI Adventure
Istrolid

An AI Adventure

Istrolid 0 comments

This week I spent a lot of time thinking about AI, which is essential for replicating the experience of a symetrical multi player game in single player...

 A Network Adventure
Istrolid

A Network Adventure

Istrolid 0 comments

This week I rewrote a large swath of Istrolid network code. Oh boy was it long overdue! The network was taking way too much CPU to compute. Oh and some...

A New Direciton
Angels Fall First : The Second Antarean War

A New Direciton

Angels Fall First : The Second Antarean War 19 comments

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more...

Zooming Problem
Angels Fall First : The Second Antarean War

Zooming Problem

Angels Fall First : The Second Antarean War 13 comments

In 2aw I have a problem with scaling and zooming. I am not playing with the ships at all! I am playing with radar dots, ship ranges and icons and its...

Switching to Integers
Angels Fall First : The Second Antarean War

Switching to Integers

Angels Fall First : The Second Antarean War 4 comments

Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...

Thoughts about Interfaces
Angels Fall First : The Second Antarean War

Thoughts about Interfaces

Angels Fall First : The Second Antarean War 7 comments

Here i try to think about the UI in 2aw by drawing a similar UI on top of Starcaft screen shot. Key points i try to stress are Full Zoom, icons when zoomed...

Life of a concept
Angels Fall First : The Second Antarean War

Life of a concept

Angels Fall First : The Second Antarean War 7 comments

Katana was concepted to be a fighter-bomber combo. It eventually became a heavy interceptor for the USN. it is larger than a fighter, but smaller then...

The Blobbing problem
Angels Fall First : The Second Antarean War

The Blobbing problem

Angels Fall First : The Second Antarean War 23 comments

One problem you get in any kind of RTS and in 2aw in particular is blobbing. Blobbing is when you take a blob of units and hurl it at your opponent. The...

Making Clouds Look Better
Angels Fall First : The Second Antarean War

Making Clouds Look Better

Angels Fall First : The Second Antarean War 6 comments

I always had a problem with my clouds not looking realistic enough. My clouds were looking like they where made out of triangles. As one would turn around...

Alpha screen shots
Angels Fall First : The Second Antarean War

Alpha screen shots

Angels Fall First : The Second Antarean War 0 comments

Long time without some screen shots of what we are working on. Lots of things have went on in the game. I have just started working on shaders - i hope...

Info in the 2aw HUD
Angels Fall First : The Second Antarean War

Info in the 2aw HUD

Angels Fall First : The Second Antarean War 3 comments

Many RTS games have a info panel in thier HUD. This panel is used to display many different types of information, mostly about the in-game units. Using...

Lockstep Model
Angels Fall First : The Second Antarean War

Lockstep Model

Angels Fall First : The Second Antarean War 0 comments

Second Antarean War (2aw) uses the lockstep model. This is an older model used in many RTS and early FPS games. Basic premise is that each client runs...

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