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Its all 3d, and you zoom in and out sort of like google maps instead of "switch views."
And some stars rotate around other stars. Take the closest star system to us. It has 2 binary stars and a 3rd far away star that orbits them.
I don't think this station is in Planet Storm. They have other stations. But you probably see more and more cross pollination of art.
No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.
There is 24 coffee stations optimally distributed throughout the ship.
Anuker? Did some one say Anuker?
I actually felt very therapeutic drawing them.
Yes this ship will and on carriers.
We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.
Its probably the most complete
Sorry, this is the only concept i have at the moment.
Our texture artists deserves more then that!
I like the new one better.
It could even work better going the other have and have them thing be fins.
Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!
Really it looks far larger than that with all the fins. In Aff universe that would be like a cursor, but it sort of does have that organic quality to it.
Thats only if you fire one missile per tube :)
Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.
You can help by spreading the word!
Yes it is. Thats how most RTSes are structured.
I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.
Round and round we go.
Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.
USN is big - but its kind of slow.
The info panel is drag-able you can put it any place you like.
Yes it would, this is just a wip.
Love for HW is very common among the team.
Check it out in (view original)
Yes its 3d. Not not like Homeworld which felt 2.5D - but a real 3d map not restrictions.
Thats is our main inspiration!
I added a new pic take a look.
I dont like FPS games. So i code RTS games...
Soon we will invade your desktop!
It just set ups the turrets
Kukicha, the white tells you want you have bought the red is the background bar telling you haw far you can go. And finally the black bar behind them all tells you have far it can go.
So if you see a full red bar - you need to buy more.
If you dont see the red bar and white bar is not full you are loosing your ships to fast.
When we get back into beta testing you can do so. Right now just join the forums and be active.
This uses the panda3d engine. Its an open source engine maintained by CMU and Disney, and private contributers like me.
It's currently in development. When its done You would be able to buy and download the game off the aff2aw.com site.
Yes you are!
Yes its similar in spirit but has many separate points.
1. persistent universe - what you do in any battle has effect on the vast aff unvierse
2. command point capture style RTS/no building - similar to World in Conflict
3. completely different engine designed for the game instead of AFF skin on Homeworld2
4. Team vs Team free play, join any time during the battle
RTS is played on 3 main points:
1. matching ship composition (fighter > bomber > capital ship > destroyer > frigate > fighter)
2. positional game play (kiting, arcing, fleet motion, ditection)
3. usage of abilities (shield over charge, attack buffs, repair, boarding)
Homeworld2 mostly based on resource gathering, and switching up to the next tech at the right time.
Thanks for following!