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Comment History  (150 - 170 of 170)
treeform
treeform Feb 11 2013, 11:47am replied:

You will.

+3 votes   media: Working to get most ships setup for gameplay.
treeform
treeform Sep 22 2010, 11:40am replied:

Its all 3d, and you zoom in and out sort of like google maps instead of "switch views."

+1 vote   media: Thinking on how to display the galaxy
treeform
treeform Aug 4 2010, 2:07pm replied:

And some stars rotate around other stars. Take the closest star system to us. It has 2 binary stars and a 3rd far away star that orbits them.

+1 vote   media: Star system view
treeform
treeform Jul 30 2010, 12:43pm says:

I don't think this station is in Planet Storm. They have other stations. But you probably see more and more cross pollination of art.

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 27 2010, 11:56am says:

No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.

+1 vote   media: Medea Combat Carrier ~ by Oblivion
treeform
treeform Jul 26 2010, 12:21am replied:

There is 24 coffee stations optimally distributed throughout the ship.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 7:49pm replied:

Lols...

+1 vote   media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:15am says:

Anuker? Did some one say Anuker?

+2 votes   media: working on planets
treeform
treeform Jul 16 2010, 6:41pm says:

I actually felt very therapeutic drawing them.

+1 vote   media: Red Clouds
treeform
treeform Jul 16 2010, 12:22pm replied:

Yes this ship will and on carriers.

+1 vote   media: USN Hind Class Assault Craft ~ by Kris Wood
treeform
treeform Jul 11 2010, 9:26pm says:

With fire?

+1 vote   media: Internal Map Of Aseir
treeform
treeform Jul 11 2010, 9:25pm replied:

We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.

+1 vote   media: Internal Map of Damocles
treeform
treeform Jul 3 2010, 12:23pm says:

Its probably the most complete

+1 vote   media: Chiron universal transport
treeform
treeform Jul 2 2010, 11:35am says:

Sorry, this is the only concept i have at the moment.

+1 vote   media: CIVIE Design Theory: 2
treeform
treeform Jun 28 2010, 7:47pm replied:

Our texture artists deserves more then that!

+1 vote   media: Fox Before and After Texturing
treeform
treeform Jun 25 2010, 9:18pm says:

Looks promising!

+1 vote   article: Summer Update Series #1: Galactic Alliance Modern Naval Forces
treeform
treeform Jun 25 2010, 8:57pm replied:

I like the new one better.

+1 vote   article: Mercy - A little bit of story, the character and more
treeform
treeform Jun 18 2010, 11:24pm says:

It could even work better going the other have and have them thing be fins.

+1 vote   media: Just a ship Sketch 4
treeform
treeform Jun 18 2010, 7:36pm replied:

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

+6 votes   engine: Panda3d
treeform
treeform Jun 15 2010, 12:33pm says:

Really it looks far larger than that with all the fins. In Aff universe that would be like a cursor, but it sort of does have that organic quality to it.

+1 vote   media: Just a ship Sketch 2
treeform
treeform Jun 13 2010, 6:28pm replied:

Thats only if you fire one missile per tube :)

+1 vote   media: AISN Missile Frigate
treeform
treeform Jun 9 2010, 12:30am replied:

Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.

+2 votes   member: treeform
treeform
treeform Jun 6 2010, 8:07pm replied:

Thanks!

+1 vote   article: The Blobbing problem
treeform
treeform Jun 5 2010, 8:34pm says:

Thanks!

+1 vote   media: Katana 8 in game
treeform
treeform Jun 1 2010, 10:54am replied:

You can help by spreading the word!

+1 vote   article: Making Clouds Look Better
treeform
treeform May 31 2010, 6:24pm replied:

Yes it is. Thats how most RTSes are structured.

+1 vote   article: About Starcraft networking model
treeform
treeform May 30 2010, 1:57am says:

I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.

+1 vote   media: Undercity Landing Platform by ~Daemoria
treeform
treeform May 29 2010, 8:57pm says:

Round and round we go.

+1 vote   media: Ring based map concept
treeform
treeform May 29 2010, 8:57pm says:

Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.

+1 vote   media: Path Map
treeform
treeform May 29 2010, 8:56pm replied:

USN is big - but its kind of slow.

+1 vote   media: 53 rd fleet of Elgin dust bank
treeform
treeform Apr 23 2010, 1:22am replied:

The info panel is drag-able you can put it any place you like.

+1 vote   media: Firefly fighter under info panel
treeform
treeform Apr 22 2010, 10:49am says:

Yes it would, this is just a wip.

+1 vote   media: Info Panel
treeform
treeform Apr 21 2010, 10:32am replied:

Love for HW is very common among the team.

+1 vote   article: Info in the 2aw HUD
treeform
treeform Apr 1 2010, 10:23pm says:

Could do.

+1 vote   media: Untiled Drone carrier
treeform
treeform Mar 26 2010, 12:41pm says:

Check it out in (view original)

+1 vote   media: Balance concept for 2aw
treeform
treeform Jan 16 2010, 5:27pm replied:

Yes its 3d. Not not like Homeworld which felt 2.5D - but a real 3d map not restrictions.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 22 2010, 10:30am replied:

Thats is our main inspiration!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 20 2010, 7:29pm replied:

I added a new pic take a look.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 20 2010, 7:29pm replied:

I dont like FPS games. So i code RTS games...

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 20 2010, 7:28pm replied:

Soon we will invade your desktop!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 20 2010, 11:49am says:

Panda3d!

+1 vote   poll: The engine I (am/would) develop my games on is
treeform
treeform Apr 1 2010, 10:21pm says:

It just set ups the turrets

+1 vote   media: writing a turret setup editor
treeform
treeform Mar 2 2010, 6:00pm says:

Kukicha, the white tells you want you have bought the red is the background bar telling you haw far you can go. And finally the black bar behind them all tells you have far it can go.

So if you see a full red bar - you need to buy more.
If you dont see the red bar and white bar is not full you are loosing your ships to fast.

+1 vote   media: how to play the game
treeform
treeform Feb 10 2010, 6:40pm replied:

When we get back into beta testing you can do so. Right now just join the forums and be active.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Feb 4 2010, 6:56pm replied:

Thanks!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jan 28 2010, 8:16pm replied:

This uses the panda3d engine. Its an open source engine maintained by CMU and Disney, and private contributers like me.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jan 28 2010, 8:15pm replied:

It's currently in development. When its done You would be able to buy and download the game off the aff2aw.com site.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jan 17 2010, 12:09pm replied:

Thanks!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jan 17 2010, 12:09pm replied:

Yes you are!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jan 16 2010, 5:26pm replied:

Yes its similar in spirit but has many separate points.

1. persistent universe - what you do in any battle has effect on the vast aff unvierse
2. command point capture style RTS/no building - similar to World in Conflict
3. completely different engine designed for the game instead of AFF skin on Homeworld2
4. Team vs Team free play, join any time during the battle

RTS is played on 3 main points:

1. matching ship composition (fighter > bomber > capital ship > destroyer > frigate > fighter)
2. positional game play (kiting, arcing, fleet motion, ditection)
3. usage of abilities (shield over charge, attack buffs, repair, boarding)

Homeworld2 mostly based on resource gathering, and switching up to the next tech at the right time.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jan 7 2010, 11:11am replied:

Thanks for following!

+1 vote   game: Angels Fall First : The Second Antarean War
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