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Comment History  (120 - 150 of 173)
treeform
treeform @ The Blobbing problem

Thanks!

Good karma+1 vote
treeform
treeform @ The Blobbing problem

Spring has many widgets that allow you to not think about spacing and formations. I also have some interesting take on micro which i will talk about later.

Good karma+1 vote
treeform
treeform @ The Blobbing problem

Thanks!

Good karma+1 vote
treeform
treeform @ The Blobbing problem

Yes gravity wells and other EMP tools will also help. In a way they are AoF weapons.

Good karma+1 vote
treeform
treeform @ Panda3d

Its an open source engine.

Good karma+5 votes
treeform
treeform @ Angels Fall First : The Second Antarean War

There probably will not be any structure building in the actual battle but we have though about building defenses when there is no battles. 2aw is all about huge persistent word (in which battles happen) this kind of building could work great.

Good karma+1 vote
treeform
treeform @ treeform

Yep

Good karma+2 votes
treeform
treeform @ Katana 8 in game

Thanks!

Good karma+1 vote
treeform
treeform @ Power Relay Substation 47 by ~Daemoria

This is a possible Planet Storm level concept. We might just use that idea if we make the level.

Good karma+1 vote
treeform
treeform @ Power Relay Substation 47 by ~Daemoria

"walkways are shielded, as is the observation room behind the glass-alike material."

They have shields no need for railings.

Good karma+1 vote
treeform
treeform @ Making Clouds Look Better

Yes they could. But i don't think it is really necessary. Many games crap out due to use of overdraw - when you get lots of transparent things in one place. One can reduce overdraw on smoky-things by rendering them all into a low resolution buffer and then scaling them up in the real view, if the smoke is smooth enough no one notices any ways.

Good karma+1 vote
treeform
treeform @ Making Clouds Look Better

You can help by spreading the word!

Good karma+1 vote
treeform
treeform @ Thoughts on 2aw Maps

In theory its just a space. But to make the map more interesting there would be probably some thing there.

Good karma+1 vote
treeform
treeform @ About Starcraft networking model

Yes it is. Thats how most RTSes are structured.

Good karma+1 vote
treeform
treeform @ Angels Fall First : The Second Antarean War

Its running on panda3d.org engine and a bunch of game specific code written on top of it.

Good karma+1 vote
treeform
treeform @ Angels Fall First : The Second Antarean War

Sense two weeks not much...
Some bug fixes and some shader improvements.

Good karma+1 vote
treeform
treeform @ Angels Fall First : The Second Antarean War

Well when i stared there was no SoSE.

Good karma+1 vote
treeform
treeform @ Undercity Landing Platform by ~Daemoria

I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.

Good karma+1 vote
treeform
treeform @ Firefly fighter under info panel

Its one of very few AISN fighters. When the ship was built it was meant more like a hot rod - not part of military - but it was so cool we had to include it.

Good karma+1 vote
treeform
treeform @ Ring based map concept

Round and round we go.

Good karma+1 vote
treeform
treeform @ Path Map

Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.

Good karma+1 vote
treeform
treeform @ 53 rd fleet of Elgin dust bank

USN is big - but its kind of slow.

Good karma+1 vote
treeform
treeform @ 53 rd fleet of Elgin dust bank

You might find some thing to use here: Strangelet.deviantart.com

Good karma+1 vote
treeform
treeform @ 53 rd fleet of Elgin dust bank

Its one of our in game systems.

Good karma+1 vote
treeform
treeform @ treeform

Yeah some thing like that...

Good karma+3 votes
treeform
treeform @ Angels Fall First : The Second Antarean War

2aw has very different gameplay from Sins.

Good karma+2 votes
treeform
treeform @ Angels Fall First : The Second Antarean War

MMOish features of 2aw include:
* huge galaxy (it would take you long time to visit most places)
* persistent universe (wheat you do matters in the long run)

Good karma+1 vote
treeform
treeform @ Marching Cubes: Generating Rocks

I will do a post on how i texture the rocks in the future.

Good karma+1 vote
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