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Spring has many widgets that allow you to not think about spacing and formations. I also have some interesting take on micro which i will talk about later.
Yes gravity wells and other EMP tools will also help. In a way they are AoF weapons.
Its an open source engine.
There probably will not be any structure building in the actual battle but we have though about building defenses when there is no battles. 2aw is all about huge persistent word (in which battles happen) this kind of building could work great.
+1 For Oblivion.
This is a possible Planet Storm level concept. We might just use that idea if we make the level.
"walkways are shielded, as is the observation room behind the glass-alike material."
They have shields no need for railings.
Yes they could. But i don't think it is really necessary. Many games crap out due to use of overdraw - when you get lots of transparent things in one place. One can reduce overdraw on smoky-things by rendering them all into a low resolution buffer and then scaling them up in the real view, if the smoke is smooth enough no one notices any ways.
You can help by spreading the word!
In theory its just a space. But to make the map more interesting there would be probably some thing there.
Yes it is. Thats how most RTSes are structured.
Its running on panda3d.org engine and a bunch of game specific code written on top of it.
Sense two weeks not much...
Some bug fixes and some shader improvements.
Well when i stared there was no SoSE.
I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.
Its one of very few AISN fighters. When the ship was built it was meant more like a hot rod - not part of military - but it was so cool we had to include it.
Round and round we go.
Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.
USN is big - but its kind of slow.
You might find some thing to use here: Strangelet.deviantart.com
Its one of our in game systems.
Yeah some thing like that...
2aw has very different gameplay from Sins.
MMOish features of 2aw include:
* huge galaxy (it would take you long time to visit most places)
* persistent universe (wheat you do matters in the long run)
I will do a post on how i texture the rocks in the future.