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Comment History  (120 - 150 of 167)
treeform
treeform Jun 5 2010, 10:36pm replied:

Yep

+2 votes     member: treeform
treeform
treeform Jun 5 2010, 9:51pm says:

+1 For Oblivion.

+2 votes     article: First development update – There’s a lot to mention
treeform
treeform Jun 5 2010, 8:34pm says:

Thanks!

+1 vote     media: Katana 8 in game
treeform
treeform Jun 5 2010, 8:17pm replied:

This is a possible Planet Storm level concept. We might just use that idea if we make the level.

+1 vote     media: Power Relay Substation 47 by ~Daemoria
treeform
treeform Jun 3 2010, 4:36pm replied:

"walkways are shielded, as is the observation room behind the glass-alike material."

They have shields no need for railings.

+1 vote     media: Power Relay Substation 47 by ~Daemoria
treeform
treeform Jun 3 2010, 4:34pm replied:

Just nm?

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Jun 1 2010, 11:01am replied:

Yes they could. But i don't think it is really necessary. Many games crap out due to use of overdraw - when you get lots of transparent things in one place. One can reduce overdraw on smoky-things by rendering them all into a low resolution buffer and then scaling them up in the real view, if the smoke is smooth enough no one notices any ways.

+1 vote     article: Making Clouds Look Better
treeform
treeform Jun 1 2010, 10:54am replied:

You can help by spreading the word!

+1 vote     article: Making Clouds Look Better
treeform
treeform May 31 2010, 6:25pm replied:

In theory its just a space. But to make the map more interesting there would be probably some thing there.

+1 vote     article: Thoughts on 2aw Maps
treeform
treeform May 31 2010, 6:24pm replied:

Yes it is. Thats how most RTSes are structured.

+1 vote     article: About Starcraft networking model
treeform
treeform May 31 2010, 6:22pm replied:

Its running on panda3d.org engine and a bunch of game specific code written on top of it.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform May 30 2010, 10:26am replied:

Sense two weeks not much...
Some bug fixes and some shader improvements.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform May 30 2010, 10:26am replied:

Well when i stared there was no SoSE.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform May 30 2010, 1:57am says:

I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.

+1 vote     media: Undercity Landing Platform by ~Daemoria
treeform
treeform May 29 2010, 8:59pm replied:

Its one of very few AISN fighters. When the ship was built it was meant more like a hot rod - not part of military - but it was so cool we had to include it.

+1 vote     media: Firefly fighter under info panel
treeform
treeform May 29 2010, 8:57pm says:

Round and round we go.

+1 vote     media: Ring based map concept
treeform
treeform May 29 2010, 8:57pm says:

Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.

+1 vote     media: Path Map
treeform
treeform May 29 2010, 8:56pm replied:

USN is big - but its kind of slow.

+1 vote     media: 53 rd fleet of Elgin dust bank
treeform
treeform May 29 2010, 8:56pm replied:

You might find some thing to use here: Strangelet.deviantart.com

+1 vote     media: 53 rd fleet of Elgin dust bank
treeform
treeform May 29 2010, 8:55pm replied:

Its one of our in game systems.

+1 vote     media: 53 rd fleet of Elgin dust bank
treeform
treeform May 18 2010, 1:12am replied:

Yeah some thing like that...

+3 votes     member: treeform
treeform
treeform May 11 2010, 3:19pm replied:

2aw has very different gameplay from Sins.

+2 votes     game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 26 2010, 10:29am replied:

MMOish features of 2aw include:
* huge galaxy (it would take you long time to visit most places)
* persistent universe (wheat you do matters in the long run)

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 25 2010, 11:37am says:

I will do a post on how i texture the rocks in the future.

+1 vote     article: Marching Cubes: Generating Rocks
treeform
treeform Apr 23 2010, 3:59pm replied:

No sorry this game will not be free. It might have a way to play for free but with pro paid accounts. The main reasons is that MMO's require servers - and normally server people want to get paid. This is our hobby but we would love to do it full time - making interesting game in genres that no Big Game Company wants to go into and the only way we can do this is if our hobbies pay for rent and food.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 23 2010, 9:10am replied:

Currently it does not. But as you say boarding is an important part and will be added.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 23 2010, 1:22am replied:

The info panel is drag-able you can put it any place you like.

+1 vote     media: Firefly fighter under info panel
treeform
treeform Apr 22 2010, 10:49am says:

Yes it would, this is just a wip.

+1 vote     media: Info Panel
treeform
treeform Apr 22 2010, 10:30am replied:

Thats is our main inspiration!

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 21 2010, 10:32am replied:

Love for HW is very common among the team.

+1 vote     article: Info in the 2aw HUD
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