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Comment History  (120 - 150 of 167)
treeform
treeform Feb 11 2013, 11:48am says:

Are you thinking what I am thinking?

+1 vote   media: Ships made out of balls!
treeform
treeform Feb 11 2013, 11:47am replied:

Thanks, I'll make a huge one just for you.

+3 votes   media: Working to get most ships setup for gameplay.
treeform
treeform Aug 4 2010, 2:05pm replied:

We use hyperspace jump, its pretty much instantaneous in game.

+1 vote   media: Star system view
treeform
treeform Jul 26 2010, 12:20am replied:

The current plan is to lunch beta with 10v10 ship match up. See how that works with balancing. And quickly start adding ships one by one, watching the balance, till we reach about 40 ships total, 20 per each side. At that point adding ships will become slower, but hopefully will never really stop.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 6:20am replied:

I am not sure. The shadow falls on the "navigational grid" and that gives you some depth cues about the map. For example in that screen shot you see that the big rock is really big, if the shadows were not there it could have been a pebble next to the camera for all we would know.

I am also working on perspective shadow maps to make shadows look better on such different scales.

+1 vote   media: Thinking about zone design
treeform
treeform Jul 12 2010, 12:32pm replied:

Sadly colonization is out of scope. Maybe in a different game or some far far away expansion.

I am building a war game! Explosions! Ships moving! Not a "Excel based"-"Sim City" colony game...

+2 votes   media: In Game Planet
treeform
treeform Jun 26 2010, 10:19am replied:

Yes those are some games that use more UI then less.

+1 vote   article: Thoughts about Interfaces
treeform
treeform Jun 25 2010, 9:10pm replied:

I think the big value in IndieDB is that it brings out Indie developers to the front page better. On ModDB its hard to find who is Indie, who is mod and who is actual game profiles page created by fans. This site really brings it all into the open.

+1 vote   poll: Thoughts on Indie DB?
treeform
treeform Jun 25 2010, 8:54pm says:

Loosing your Lead Artist sux man! i don't want to be in your place right now.

+1 vote   article: Minor Set-back's and a new position available
treeform
treeform Jun 25 2010, 6:43pm replied:

This is a "render" of the in game model. Not how it looks in game but how they rendered it in Max or some thing.

+2 votes   media: Fox class destroyer
treeform
treeform Jun 11 2010, 4:33pm says:

Its a glow!

+1 vote   media: 2aw AoF explosion
treeform
treeform Jun 11 2010, 1:03pm replied:

I think the turrets will be on the ships floating above this station.

+1 vote   media: Ascella Research Station by ~Daemoria
treeform
treeform Jun 8 2010, 10:08am replied:

Yeah i am amazed as well by quality of our Art team. Past and present.

+1 vote   media: Really Old Concept by orbluvion
treeform
treeform Jun 7 2010, 4:37pm replied:

This is an image of Spring not 2aw. Demonstration fire AoF on weapons and deaths. See the blobbing blog

+1 vote   media: Springs's AoF
treeform
treeform Jun 7 2010, 4:36pm replied:

Thanks!

+1 vote   media: Zoomg
treeform
treeform Jun 6 2010, 8:07pm replied:

Thanks!

+1 vote   article: The Blobbing problem
treeform
treeform Jun 6 2010, 1:48pm replied:

Its an open source engine.

+5 votes   engine: Panda3d
treeform
treeform Jun 5 2010, 10:36pm replied:

Yep

+2 votes   member: treeform
treeform
treeform Jun 3 2010, 4:36pm replied:

"walkways are shielded, as is the observation room behind the glass-alike material."

They have shields no need for railings.

+1 vote   media: Power Relay Substation 47 by ~Daemoria
treeform
treeform Jun 1 2010, 11:01am replied:

Yes they could. But i don't think it is really necessary. Many games crap out due to use of overdraw - when you get lots of transparent things in one place. One can reduce overdraw on smoky-things by rendering them all into a low resolution buffer and then scaling them up in the real view, if the smoke is smooth enough no one notices any ways.

+1 vote   article: Making Clouds Look Better
treeform
treeform May 31 2010, 6:25pm replied:

In theory its just a space. But to make the map more interesting there would be probably some thing there.

+1 vote   article: Thoughts on 2aw Maps
treeform
treeform May 29 2010, 8:56pm replied:

You might find some thing to use here: Strangelet.deviantart.com

+1 vote   media: 53 rd fleet of Elgin dust bank
treeform
treeform May 18 2010, 1:12am replied:

Yeah some thing like that...

+3 votes   member: treeform
treeform
treeform Jan 7 2010, 11:11am replied:

Thanks for following!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jun 5 2010, 9:51pm says:

+1 For Oblivion.

+2 votes   article: First development update – There’s a lot to mention
treeform
treeform Jun 5 2010, 8:34pm says:

Thanks!

+1 vote   media: Katana 8 in game
treeform
treeform Jun 5 2010, 8:17pm replied:

This is a possible Planet Storm level concept. We might just use that idea if we make the level.

+1 vote   media: Power Relay Substation 47 by ~Daemoria
treeform
treeform Jun 3 2010, 4:34pm replied:

Just nm?

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jun 1 2010, 10:54am replied:

You can help by spreading the word!

+1 vote   article: Making Clouds Look Better
treeform
treeform May 31 2010, 6:24pm replied:

Yes it is. Thats how most RTSes are structured.

+1 vote   article: About Starcraft networking model
treeform
treeform May 31 2010, 6:22pm replied:

Its running on panda3d.org engine and a bunch of game specific code written on top of it.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform May 30 2010, 10:26am replied:

Sense two weeks not much...
Some bug fixes and some shader improvements.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform May 30 2010, 10:26am replied:

Well when i stared there was no SoSE.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform May 30 2010, 1:57am says:

I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.

+1 vote   media: Undercity Landing Platform by ~Daemoria
treeform
treeform May 29 2010, 8:59pm replied:

Its one of very few AISN fighters. When the ship was built it was meant more like a hot rod - not part of military - but it was so cool we had to include it.

+1 vote   media: Firefly fighter under info panel
treeform
treeform May 29 2010, 8:57pm says:

Round and round we go.

+1 vote   media: Ring based map concept
treeform
treeform May 29 2010, 8:57pm says:

Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.

+1 vote   media: Path Map
treeform
treeform May 29 2010, 8:56pm replied:

USN is big - but its kind of slow.

+1 vote   media: 53 rd fleet of Elgin dust bank
treeform
treeform May 29 2010, 8:55pm replied:

Its one of our in game systems.

+1 vote   media: 53 rd fleet of Elgin dust bank
treeform
treeform May 11 2010, 3:19pm replied:

2aw has very different gameplay from Sins.

+2 votes   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 26 2010, 10:29am replied:

MMOish features of 2aw include:
* huge galaxy (it would take you long time to visit most places)
* persistent universe (wheat you do matters in the long run)

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 25 2010, 11:37am says:

I will do a post on how i texture the rocks in the future.

+1 vote   article: Marching Cubes: Generating Rocks
treeform
treeform Apr 23 2010, 3:59pm replied:

No sorry this game will not be free. It might have a way to play for free but with pro paid accounts. The main reasons is that MMO's require servers - and normally server people want to get paid. This is our hobby but we would love to do it full time - making interesting game in genres that no Big Game Company wants to go into and the only way we can do this is if our hobbies pay for rent and food.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 23 2010, 9:10am replied:

Currently it does not. But as you say boarding is an important part and will be added.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 23 2010, 1:22am replied:

The info panel is drag-able you can put it any place you like.

+1 vote   media: Firefly fighter under info panel
treeform
treeform Apr 22 2010, 10:49am says:

Yes it would, this is just a wip.

+1 vote   media: Info Panel
treeform
treeform Apr 22 2010, 10:30am replied:

Thats is our main inspiration!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Apr 21 2010, 10:32am replied:

Love for HW is very common among the team.

+1 vote   article: Info in the 2aw HUD
treeform
treeform Feb 11 2013, 11:47am replied:

You will.

+3 votes   media: Working to get most ships setup for gameplay.
treeform
treeform Sep 22 2010, 11:40am replied:

Its all 3d, and you zoom in and out sort of like google maps instead of "switch views."

+1 vote   media: Thinking on how to display the galaxy
treeform
treeform Aug 4 2010, 2:07pm replied:

And some stars rotate around other stars. Take the closest star system to us. It has 2 binary stars and a 3rd far away star that orbits them.

+1 vote   media: Star system view
treeform
treeform Jul 30 2010, 12:43pm says:

I don't think this station is in Planet Storm. They have other stations. But you probably see more and more cross pollination of art.

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 27 2010, 11:56am says:

No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.

+1 vote   media: Medea Combat Carrier ~ by Oblivion
treeform
treeform Jul 26 2010, 12:21am replied:

There is 24 coffee stations optimally distributed throughout the ship.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 7:49pm replied:

Lols...

+1 vote   media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:15am says:

Anuker? Did some one say Anuker?

+2 votes   media: working on planets
treeform
treeform Jul 16 2010, 6:41pm says:

I actually felt very therapeutic drawing them.

+1 vote   media: Red Clouds
treeform
treeform Jul 16 2010, 12:22pm replied:

Yes this ship will and on carriers.

+1 vote   media: USN Hind Class Assault Craft ~ by Kris Wood
treeform
treeform Jul 11 2010, 9:26pm says:

With fire?

+1 vote   media: Internal Map Of Aseir
treeform
treeform Jul 11 2010, 9:25pm replied:

We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.

+1 vote   media: Internal Map of Damocles
treeform
treeform Jul 3 2010, 12:23pm says:

Its probably the most complete

+1 vote   media: Chiron universal transport
treeform
treeform Jul 2 2010, 11:35am says:

Sorry, this is the only concept i have at the moment.

+1 vote   media: CIVIE Design Theory: 2
treeform
treeform Jun 28 2010, 7:47pm replied:

Our texture artists deserves more then that!

+1 vote   media: Fox Before and After Texturing
treeform
treeform Jun 25 2010, 9:18pm says:

Looks promising!

+1 vote   article: Summer Update Series #1: Galactic Alliance Modern Naval Forces
treeform
treeform Jun 25 2010, 8:57pm replied:

I like the new one better.

+1 vote   article: Mercy - A little bit of story, the character and more
treeform
treeform Jun 18 2010, 11:24pm says:

It could even work better going the other have and have them thing be fins.

+1 vote   media: Just a ship Sketch 4
treeform
treeform Jun 18 2010, 7:36pm replied:

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

+6 votes   engine: Panda3d
treeform
treeform Jun 15 2010, 12:33pm says:

Really it looks far larger than that with all the fins. In Aff universe that would be like a cursor, but it sort of does have that organic quality to it.

+1 vote   media: Just a ship Sketch 2
treeform
treeform Jun 13 2010, 6:28pm replied:

Thats only if you fire one missile per tube :)

+1 vote   media: AISN Missile Frigate
treeform
treeform Jun 9 2010, 12:30am replied:

Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.

+2 votes   member: treeform
treeform
treeform Jun 6 2010, 8:07pm replied:

Thanks!

+1 vote   article: The Blobbing problem
treeform
treeform Apr 1 2010, 10:23pm says:

Could do.

+1 vote   media: Untiled Drone carrier
treeform
treeform Mar 26 2010, 12:41pm says:

Check it out in (view original)

+1 vote   media: Balance concept for 2aw
treeform
treeform Jan 16 2010, 5:27pm replied:

Yes its 3d. Not not like Homeworld which felt 2.5D - but a real 3d map not restrictions.

+1 vote   game: Angels Fall First : The Second Antarean War
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