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This is a render of the same models that will be used in game.
off-roads? Where we're going, we don't need off-roads we have the sky!
Yes gravity wells and other EMP tools will also help. In a way they are AoF weapons.
When we get back into beta testing you can do so. Right now just join the forums and be active.
Its an open source engine.
There probably will not be any structure building in the actual battle but we have though about building defenses when there is no battles. 2aw is all about huge persistent word (in which battles happen) this kind of building could work great.
+1 For Oblivion.
This is a possible Planet Storm level concept. We might just use that idea if we make the level.
"walkways are shielded, as is the observation room behind the glass-alike material."
They have shields no need for railings.
Yes they could. But i don't think it is really necessary. Many games crap out due to use of overdraw - when you get lots of transparent things in one place. One can reduce overdraw on smoky-things by rendering them all into a low resolution buffer and then scaling them up in the real view, if the smoke is smooth enough no one notices any ways.
You can help by spreading the word!
In theory its just a space. But to make the map more interesting there would be probably some thing there.
Yes it is. Thats how most RTSes are structured.
Its running on panda3d.org engine and a bunch of game specific code written on top of it.
Sense two weeks not much...
Some bug fixes and some shader improvements.
Well when i stared there was no SoSE.
I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.
Its one of very few AISN fighters. When the ship was built it was meant more like a hot rod - not part of military - but it was so cool we had to include it.
Round and round we go.
Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.
USN is big - but its kind of slow.
You might find some thing to use here: Strangelet.deviantart.com
Its one of our in game systems.
Yeah some thing like that...
2aw has very different gameplay from Sins.
MMOish features of 2aw include:
* huge galaxy (it would take you long time to visit most places)
* persistent universe (wheat you do matters in the long run)
I will do a post on how i texture the rocks in the future.
No sorry this game will not be free. It might have a way to play for free but with pro paid accounts. The main reasons is that MMO's require servers - and normally server people want to get paid. This is our hobby but we would love to do it full time - making interesting game in genres that no Big Game Company wants to go into and the only way we can do this is if our hobbies pay for rent and food.
Currently it does not. But as you say boarding is an important part and will be added.
The info panel is drag-able you can put it any place you like.
Its all 3d, and you zoom in and out sort of like google maps instead of "switch views."
And some stars rotate around other stars. Take the closest star system to us. It has 2 binary stars and a 3rd far away star that orbits them.
I don't think this station is in Planet Storm. They have other stations. But you probably see more and more cross pollination of art.
No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.
There is 24 coffee stations optimally distributed throughout the ship.
Anuker? Did some one say Anuker?
I actually felt very therapeutic drawing them.
Yes this ship will and on carriers.
We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.
Its probably the most complete
Sorry, this is the only concept i have at the moment.
Our texture artists deserves more then that!
I like the new one better.
It could even work better going the other have and have them thing be fins.
Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!
Really it looks far larger than that with all the fins. In Aff universe that would be like a cursor, but it sort of does have that organic quality to it.
Thats only if you fire one missile per tube :)
Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.
Yes it would, this is just a wip.
Love for HW is very common among the team.
Check it out in (view original)
Yes its 3d. Not not like Homeworld which felt 2.5D - but a real 3d map not restrictions.