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Its only a small part of the galaxy actually. The bulges you see are the star clusters and nebulas.
Yes! Stranj made this model and he is truly awesome!
This is actually not a planet cloud but a nebula. There will be as many sky domes we can produce. The planets don't move fast enough for you to see the day and night cycle. But if you could see them move yes.
Yes its a RTS kind of a game, you get ships, they die, you get more ships, then you win!
Thanks, looking at how to make atmo now.
Its just a dead Ice planet. Other planets will have atmosphere just need do more work.
I just began reworking the particle system - this will look much better.
Looks very cool. The sound track in the #01 reminded me of Myst.
No its a render. But it will look just as good if not better in Panda3d.
Yes this is great! Woo-Whooo!
Only one was used.
Many AFF's ships front looks sort of like faces. Thats a quality that makes them have more character.
To me it looks more like 2 ships combined. But maybe this could work as large repair/supply carrier.
This was just a sketch to explore different forms. This looks like a mix between fox and ranger and alot of elements from other USN ships.
Check out Panda3d and see if there is any thing you like to help with!
Orblivion (not to be confused with Oblivion)
Yes its looks a little like Sobek
Maybe we can use a model without wings for a Katana "light" version
Blobbing is still a tactic. You just have to make sure enemy is not spamming AoE ships to counter it :)
Fire is fun! That reminds me i need more burning things in 2aw.
+1 For Oblivion.
This is a possible Planet Storm level concept. We might just use that idea if we make the level.
Its one of very few AISN fighters. When the ship was built it was meant more like a hot rod - not part of military - but it was so cool we had to include it.
Its one of our in game systems.
I will do a post on how i texture the rocks in the future.
It just set ups the turrets
Yes its similar in spirit but has many separate points.
1. persistent universe - what you do in any battle has effect on the vast aff unvierse
2. command point capture style RTS/no building - similar to World in Conflict
3. completely different engine designed for the game instead of AFF skin on Homeworld2
4. Team vs Team free play, join any time during the battle
RTS is played on 3 main points:
1. matching ship composition (fighter > bomber > capital ship > destroyer > frigate > fighter)
2. positional game play (kiting, arcing, fleet motion, ditection)
3. usage of abilities (shield over charge, attack buffs, repair, boarding)
Homeworld2 mostly based on resource gathering, and switching up to the next tech at the right time.
Its a glow!
Maybe "green" buildings have some thing to do with it?
I think the turrets will be on the ships floating above this station.
What are other ways you can pay online? PayPal/Bank transfer?
Some one has to pay for servers.
*clam down kiwi clam down*
Good thing he did!
I am glad many people are excited by the game as much as me.
Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.
We still have tons of greebles they are just more in texture now - maybe look flatter.
The engine is strong!
I am the only programmer. But many people made the art and help me along.
Su[)az][mA is our PR guy he is also on here.
The art team mostly makes art.
Yeah i am amazed as well by quality of our Art team. Past and present.
This is an image of Spring not 2aw. Demonstration fire AoF on weapons and deaths. See the blobbing blog
Its been alive for 3 years. It cant die now, it can only get finished!
The current plan is to have free and pro account types.
Well we only found blobbing to be a problem in 2aw when it became the dominant strategy. Thats why we need anti blobbing features like C&C has.
Yes AoF weapons is one main tool :)
We have had gun positions and ship facing but after play testing it proved to be not as fun. Try rotating N ships in 3d thats with heading and rotaiton just made the game laborious. It was a meeeeeh feature and we cut it.
Spring has many widgets that allow you to not think about spacing and formations. I also have some interesting take on micro which i will talk about later.
Yes gravity wells and other EMP tools will also help. In a way they are AoF weapons.
Its an open source engine.
There probably will not be any structure building in the actual battle but we have though about building defenses when there is no battles. 2aw is all about huge persistent word (in which battles happen) this kind of building could work great.