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Our sister project is an FPS, while this here is an RTS.
Check out Panda3d and see if there is any thing you like to help with!
Realistic space battles would look like playing excel + charts with 1 year ping.
Thats only if you fire one missile per tube :)
Orblivion (not to be confused with Oblivion)
Yes its looks a little like Sobek
Its a glow!
Maybe "green" buildings have some thing to do with it?
I think the turrets will be on the ships floating above this station.
Maybe we can use a model without wings for a Katana "light" version
What are other ways you can pay online? PayPal/Bank transfer?
Some one has to pay for servers.
*clam down kiwi clam down*
Good thing he did!
I am glad many people are excited by the game as much as me.
Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.
We still have tons of greebles they are just more in texture now - maybe look flatter.
The engine is strong!
I am the only programmer. But many people made the art and help me along.
Su[)az][mA is our PR guy he is also on here.
The art team mostly makes art.
Yeah i am amazed as well by quality of our Art team. Past and present.
This is an image of Spring not 2aw. Demonstration fire AoF on weapons and deaths. See the blobbing blog
Its been alive for 3 years. It cant die now, it can only get finished!
The current plan is to have free and pro account types.
Well we only found blobbing to be a problem in 2aw when it became the dominant strategy. Thats why we need anti blobbing features like C&C has.
Blobbing is still a tactic. You just have to make sure enemy is not spamming AoE ships to counter it :)
Fire is fun! That reminds me i need more burning things in 2aw.
Yes AoF weapons is one main tool :)
We have had gun positions and ship facing but after play testing it proved to be not as fun. Try rotating N ships in 3d thats with heading and rotaiton just made the game laborious. It was a meeeeeh feature and we cut it.
Spring has many widgets that allow you to not think about spacing and formations. I also have some interesting take on micro which i will talk about later.