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We decided against persistent flagship b/c it just gives more experenced player more advantage over less experenced players - an advantage they don't really need. This keeps each battle reasonably fair.
This game was not designed as a huge MMO scale time investment - but as simple fun thing you do once in while for most players. But what do you do always have some impact on the game world because the actual universe - where battles happen and who wins do have direct impact on the persistent part of the game.
Its probably the most complete
Sorry, this is the only concept i have at the moment.
Our texture artists deserves more then that!
I just began reworking the particle system - this will look much better.
Panda3d (the engine behind 2aw) can also run in the browser. Running 2aw in a browser is untested though. That said I don't think browser will add any thing of value to the game. Its meant to be played full screen and is 'focused' - always requires your attenuation.
We thought about this before. For some reason it did not work as well but i don't remmber. Maybe I should try it again.
Yes those are some games that use more UI then less.
Hmm maybe more like a half-retail indie game. Download only.
I also did full time job and collage - it is hard! (looking back i should have taken lones).
The design of the game allows you to get in fast and play for short periods of time. In RTS and especially niche RTS games you have to wait for room to open, wait for people to jump in, map download etc... and then the game to starts. In 2aw you can join a battle at any time. Just join and build your fleet.
MMO aspects of the game are also more slow pace and ignorable in nature.
We thought about and off line campaign mode, but for a much later version based on the success of original.
I think the big value in IndieDB is that it brings out Indie developers to the front page better. On ModDB its hard to find who is Indie, who is mod and who is actual game profiles page created by fans. This site really brings it all into the open.
Looks very cool. The sound track in the #01 reminded me of Myst.
I like the new one better.
Loosing your Lead Artist sux man! i don't want to be in your place right now.
No its a render. But it will look just as good if not better in Panda3d.
This is a "render" of the in game model. Not how it looks in game but how they rendered it in Max or some thing.
It could even work better going the other have and have them thing be fins.
off-roads? Where we're going, we don't need off-roads we have the sky!
Maybe they will fix the comment sorting?
Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!
Yes this is great! Woo-Whooo!
Would you live here?
When its done :)
Can't be long now ... although i said that before. Mehhh!
Thanks every one for liking the model! We try.
Only one was used.
Many AFF's ships front looks sort of like faces. Thats a quality that makes them have more character.
To me it looks more like 2 ships combined. But maybe this could work as large repair/supply carrier.
Really it looks far larger than that with all the fins. In Aff universe that would be like a cursor, but it sort of does have that organic quality to it.