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Comment History  (30 - 60 of 172)
treeform
treeform Jul 30 2010, 3:59pm replied:

AFF:Nexus mod never took off.

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 30 2010, 3:58pm replied:

Maybe X-men? I isn't Cerberus is very generic name?
"Greek and Roman mythology, is a multi-headed hound (usually three-headed[1][3][4]) which guards the gates of Hades" En.wikipedia.org

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 30 2010, 3:56pm replied:

Yes! Stranj made this model and he is truly awesome!

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 30 2010, 12:43pm says:

I don't think this station is in Planet Storm. They have other stations. But you probably see more and more cross pollination of art.

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 27 2010, 1:15pm says:

No its a carrier. I think Sagan was talking about fighters that come out of it.

+1 vote   media: Medea Combat Carrier ~ by Oblivion
treeform
treeform Jul 27 2010, 11:56am says:

No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.

+1 vote   media: Medea Combat Carrier ~ by Oblivion
treeform
treeform Jul 26 2010, 5:27pm replied:

YEAH!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 5:27pm replied:

You "summon them as reinforcements" until you hit requisition limit. When ships die you get that requisition back, but slowly.

There is no "resources" but there is command points, which you must capture and hold in order to win the game.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 12:21am replied:

There is 24 coffee stations optimally distributed throughout the ship.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 26 2010, 12:20am replied:

The current plan is to lunch beta with 10v10 ship match up. See how that works with balancing. And quickly start adding ships one by one, watching the balance, till we reach about 40 ships total, 20 per each side. At that point adding ships will become slower, but hopefully will never really stop.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 7:49pm replied:

Lols...

+1 vote   media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:21am replied:

thanks!

+1 vote   media: Red Clouds
treeform
treeform Jul 19 2010, 6:20am replied:

I am not sure. The shadow falls on the "navigational grid" and that gives you some depth cues about the map. For example in that screen shot you see that the big rock is really big, if the shadows were not there it could have been a pebble next to the camera for all we would know.

I am also working on perspective shadow maps to make shadows look better on such different scales.

+1 vote   media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:15am says:

Anuker? Did some one say Anuker?

+2 votes   media: working on planets
treeform
treeform Jul 16 2010, 9:14pm replied:

This is actually not a planet cloud but a nebula. There will be as many sky domes we can produce. The planets don't move fast enough for you to see the day and night cycle. But if you could see them move yes.

+1 vote   media: Red Clouds
treeform
treeform Jul 16 2010, 6:41pm says:

I actually felt very therapeutic drawing them.

+1 vote   media: Red Clouds
treeform
treeform Jul 16 2010, 12:22pm replied:

Yes this ship will and on carriers.

+1 vote   media: USN Hind Class Assault Craft ~ by Kris Wood
treeform
treeform Jul 15 2010, 5:55pm says:

Yes its a RTS kind of a game, you get ships, they die, you get more ships, then you win!

+1 vote   media: Playing with Icons
treeform
treeform Jul 15 2010, 5:31pm replied:

Sadly music and sound is a week point. We don't have any one on the sound effects at the moment.

+1 vote   news: Zooming Problem
treeform
treeform Jul 14 2010, 4:52pm says:

No home world screen shot will not be in the full game!? Everything else you see here maybe.

+1 vote   news: Zooming Problem
treeform
treeform Jul 14 2010, 1:38pm replied:

2aw has the same 6 degrees of freedom as Home World. You cant really grasp the battle fields from a small image you have to be able to rotate around the game play area to grasp whats going on.

+1 vote   news: Zooming Problem
treeform
treeform Jul 14 2010, 10:22am replied:

The problem is there isn't any thing to sell so there is no credits. Its a military simulation not a trading game. There is in game Requisition Points which you use to buy units but they only last for that battle.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 14 2010, 2:23am replied:

You right maybe i should focus on getting the FX really cool then they are just begging for the player to zoom in and see it.

+1 vote   news: Zooming Problem
treeform
treeform Jul 12 2010, 7:45pm replied:

No, there is no planet management at this point. Maybe for v3.

+1 vote   media: In Game Planet
treeform
treeform Jul 12 2010, 4:34pm replied:

Thanks, looking at how to make atmo now.

+1 vote   media: In Game Planet
treeform
treeform Jul 12 2010, 12:32pm replied:

Sadly colonization is out of scope. Maybe in a different game or some far far away expansion.

I am building a war game! Explosions! Ships moving! Not a "Excel based"-"Sim City" colony game...

+2 votes   media: In Game Planet
treeform
treeform Jul 12 2010, 12:27pm replied:

Its just a dead Ice planet. Other planets will have atmosphere just need do more work.

+1 vote   media: In Game Planet
treeform
treeform Jul 11 2010, 9:46pm replied:

Darkspace uses "buy in game credits" model. 2aw will have some thing like the "Freemium" model but scene there isn't any in game credits that you hold long enough will not work like Darkspace.

The problem I waned to void with having long term credits is that people that pay more or spend more time in game always win.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 11 2010, 9:26pm says:

With fire?

+1 vote   media: Internal Map Of Aseir
treeform
treeform Jul 11 2010, 9:25pm replied:

We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.

+1 vote   media: Internal Map of Damocles
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