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Comment History  (30 - 60 of 167)
treeform
treeform Feb 11 2013, 11:47am replied:

You will.

+3 votes   media: Working to get most ships setup for gameplay.
treeform
treeform Sep 22 2010, 11:40am replied:

Its all 3d, and you zoom in and out sort of like google maps instead of "switch views."

+1 vote   media: Thinking on how to display the galaxy
treeform
treeform Aug 4 2010, 2:07pm replied:

And some stars rotate around other stars. Take the closest star system to us. It has 2 binary stars and a 3rd far away star that orbits them.

+1 vote   media: Star system view
treeform
treeform Jul 30 2010, 12:43pm says:

I don't think this station is in Planet Storm. They have other stations. But you probably see more and more cross pollination of art.

+1 vote   media: USN Cerberus Defense Station
treeform
treeform Jul 27 2010, 11:56am says:

No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.

+1 vote   media: Medea Combat Carrier ~ by Oblivion
treeform
treeform Jul 26 2010, 12:21am replied:

There is 24 coffee stations optimally distributed throughout the ship.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 7:49pm replied:

Lols...

+1 vote   media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:15am says:

Anuker? Did some one say Anuker?

+2 votes   media: working on planets
treeform
treeform Jul 16 2010, 6:41pm says:

I actually felt very therapeutic drawing them.

+1 vote   media: Red Clouds
treeform
treeform Jul 16 2010, 12:22pm replied:

Yes this ship will and on carriers.

+1 vote   media: USN Hind Class Assault Craft ~ by Kris Wood
treeform
treeform Jul 11 2010, 9:26pm says:

With fire?

+1 vote   media: Internal Map Of Aseir
treeform
treeform Jul 11 2010, 9:25pm replied:

We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.

+1 vote   media: Internal Map of Damocles
treeform
treeform Jul 3 2010, 12:23pm says:

Its probably the most complete

+1 vote   media: Chiron universal transport
treeform
treeform Jul 2 2010, 11:35am says:

Sorry, this is the only concept i have at the moment.

+1 vote   media: CIVIE Design Theory: 2
treeform
treeform Jun 28 2010, 7:47pm replied:

Our texture artists deserves more then that!

+1 vote   media: Fox Before and After Texturing
treeform
treeform Jun 25 2010, 9:18pm says:

Looks promising!

+1 vote   article: Summer Update Series #1: Galactic Alliance Modern Naval Forces
treeform
treeform Jun 25 2010, 8:57pm replied:

I like the new one better.

+1 vote   article: Mercy - A little bit of story, the character and more
treeform
treeform Jun 18 2010, 11:24pm says:

It could even work better going the other have and have them thing be fins.

+1 vote   media: Just a ship Sketch 4
treeform
treeform Jun 18 2010, 7:36pm replied:

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

+6 votes   engine: Panda3d
treeform
treeform Jun 15 2010, 12:33pm says:

Really it looks far larger than that with all the fins. In Aff universe that would be like a cursor, but it sort of does have that organic quality to it.

+1 vote   media: Just a ship Sketch 2
treeform
treeform Jun 13 2010, 6:28pm replied:

Thats only if you fire one missile per tube :)

+1 vote   media: AISN Missile Frigate
treeform
treeform Jun 9 2010, 12:30am replied:

Actually the game with unreal engine is Planet Storm. Mine is a sister project on its own engine.

+2 votes   member: treeform
treeform
treeform Jun 6 2010, 8:07pm replied:

Thanks!

+1 vote   article: The Blobbing problem
treeform
treeform Jun 5 2010, 8:34pm says:

Thanks!

+1 vote   media: Katana 8 in game
treeform
treeform Jun 1 2010, 10:54am replied:

You can help by spreading the word!

+1 vote   article: Making Clouds Look Better
treeform
treeform May 31 2010, 6:24pm replied:

Yes it is. Thats how most RTSes are structured.

+1 vote   article: About Starcraft networking model
treeform
treeform May 30 2010, 1:57am says:

I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.

+1 vote   media: Undercity Landing Platform by ~Daemoria
treeform
treeform May 29 2010, 8:57pm says:

Round and round we go.

+1 vote   media: Ring based map concept
treeform
treeform May 29 2010, 8:57pm says:

Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.

+1 vote   media: Path Map
treeform
treeform May 29 2010, 8:56pm replied:

USN is big - but its kind of slow.

+1 vote   media: 53 rd fleet of Elgin dust bank
treeform
treeform Apr 23 2010, 1:22am replied:

The info panel is drag-able you can put it any place you like.

+1 vote   media: Firefly fighter under info panel
treeform
treeform Apr 22 2010, 10:49am says:

Yes it would, this is just a wip.

+1 vote   media: Info Panel
treeform
treeform Apr 21 2010, 10:32am replied:

Love for HW is very common among the team.

+1 vote   article: Info in the 2aw HUD
treeform
treeform Apr 1 2010, 10:23pm says:

Could do.

+1 vote   media: Untiled Drone carrier
treeform
treeform Mar 26 2010, 12:41pm says:

Check it out in (view original)

+1 vote   media: Balance concept for 2aw
treeform
treeform Jan 16 2010, 5:27pm replied:

Yes its 3d. Not not like Homeworld which felt 2.5D - but a real 3d map not restrictions.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 5:27pm replied:

YEAH!

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 5:27pm replied:

You "summon them as reinforcements" until you hit requisition limit. When ships die you get that requisition back, but slowly.

There is no "resources" but there is command points, which you must capture and hold in order to win the game.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 12:20am replied:

The current plan is to lunch beta with 10v10 ship match up. See how that works with balancing. And quickly start adding ships one by one, watching the balance, till we reach about 40 ships total, 20 per each side. At that point adding ships will become slower, but hopefully will never really stop.

+1 vote   media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 6:21am replied:

thanks!

+1 vote   media: Red Clouds
treeform
treeform Jul 19 2010, 6:20am replied:

I am not sure. The shadow falls on the "navigational grid" and that gives you some depth cues about the map. For example in that screen shot you see that the big rock is really big, if the shadows were not there it could have been a pebble next to the camera for all we would know.

I am also working on perspective shadow maps to make shadows look better on such different scales.

+1 vote   media: Thinking about zone design
treeform
treeform Jul 16 2010, 9:14pm replied:

This is actually not a planet cloud but a nebula. There will be as many sky domes we can produce. The planets don't move fast enough for you to see the day and night cycle. But if you could see them move yes.

+1 vote   media: Red Clouds
treeform
treeform Jul 15 2010, 5:55pm says:

Yes its a RTS kind of a game, you get ships, they die, you get more ships, then you win!

+1 vote   media: Playing with Icons
treeform
treeform Jul 15 2010, 5:31pm replied:

Sadly music and sound is a week point. We don't have any one on the sound effects at the moment.

+1 vote   article: Zooming Problem
treeform
treeform Jul 14 2010, 4:52pm says:

No home world screen shot will not be in the full game!? Everything else you see here maybe.

+1 vote   article: Zooming Problem
treeform
treeform Jul 14 2010, 1:38pm replied:

2aw has the same 6 degrees of freedom as Home World. You cant really grasp the battle fields from a small image you have to be able to rotate around the game play area to grasp whats going on.

+1 vote   article: Zooming Problem
treeform
treeform Jul 14 2010, 10:22am replied:

The problem is there isn't any thing to sell so there is no credits. Its a military simulation not a trading game. There is in game Requisition Points which you use to buy units but they only last for that battle.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 14 2010, 2:23am replied:

You right maybe i should focus on getting the FX really cool then they are just begging for the player to zoom in and see it.

+1 vote   article: Zooming Problem
treeform
treeform Jul 12 2010, 7:45pm replied:

No, there is no planet management at this point. Maybe for v3.

+1 vote   media: In Game Planet
treeform
treeform Jul 12 2010, 4:34pm replied:

Thanks, looking at how to make atmo now.

+1 vote   media: In Game Planet
treeform
treeform Jul 12 2010, 12:32pm replied:

Sadly colonization is out of scope. Maybe in a different game or some far far away expansion.

I am building a war game! Explosions! Ships moving! Not a "Excel based"-"Sim City" colony game...

+2 votes   media: In Game Planet
treeform
treeform Jul 12 2010, 12:27pm replied:

Its just a dead Ice planet. Other planets will have atmosphere just need do more work.

+1 vote   media: In Game Planet
treeform
treeform Jul 11 2010, 9:46pm replied:

Darkspace uses "buy in game credits" model. 2aw will have some thing like the "Freemium" model but scene there isn't any in game credits that you hold long enough will not work like Darkspace.

The problem I waned to void with having long term credits is that people that pay more or spend more time in game always win.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 8 2010, 6:39pm replied:

We decided against persistent flagship b/c it just gives more experenced player more advantage over less experenced players - an advantage they don't really need. This keeps each battle reasonably fair.

This game was not designed as a huge MMO scale time investment - but as simple fun thing you do once in while for most players. But what do you do always have some impact on the game world because the actual universe - where battles happen and who wins do have direct impact on the persistent part of the game.

+1 vote   game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 2 2010, 1:02am says:

Thanks all!

+1 vote   media: AISN Drones by Kris Wood
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