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Comment History  (30 - 60 of 167)
treeform
treeform Jul 27 2010, 11:56am says:

No fighters are units. We had alot of go around to how the fighters should play out. They are real units now.

+1 vote     media: Medea Combat Carrier ~ by Oblivion
treeform
treeform Jul 26 2010, 5:27pm replied:

YEAH!

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 5:27pm replied:

You "summon them as reinforcements" until you hit requisition limit. When ships die you get that requisition back, but slowly.

There is no "resources" but there is command points, which you must capture and hold in order to win the game.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 26 2010, 12:21am replied:

There is 24 coffee stations optimally distributed throughout the ship.

+1 vote     media: USN Ragnarok is in game!
treeform
treeform Jul 26 2010, 12:20am replied:

The current plan is to lunch beta with 10v10 ship match up. See how that works with balancing. And quickly start adding ships one by one, watching the balance, till we reach about 40 ships total, 20 per each side. At that point adding ships will become slower, but hopefully will never really stop.

+1 vote     media: USN Ragnarok is in game!
treeform
treeform Jul 19 2010, 7:49pm replied:

Lols...

+1 vote     media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:21am replied:

thanks!

+1 vote     media: Red Clouds
treeform
treeform Jul 19 2010, 6:20am replied:

I am not sure. The shadow falls on the "navigational grid" and that gives you some depth cues about the map. For example in that screen shot you see that the big rock is really big, if the shadows were not there it could have been a pebble next to the camera for all we would know.

I am also working on perspective shadow maps to make shadows look better on such different scales.

+1 vote     media: Thinking about zone design
treeform
treeform Jul 19 2010, 6:15am says:

Anuker? Did some one say Anuker?

+2 votes     media: working on planets
treeform
treeform Jul 16 2010, 9:14pm replied:

This is actually not a planet cloud but a nebula. There will be as many sky domes we can produce. The planets don't move fast enough for you to see the day and night cycle. But if you could see them move yes.

+1 vote     media: Red Clouds
treeform
treeform Jul 16 2010, 6:41pm says:

I actually felt very therapeutic drawing them.

+1 vote     media: Red Clouds
treeform
treeform Jul 16 2010, 12:22pm replied:

Yes this ship will and on carriers.

+1 vote     media: USN Hind Class Assault Craft ~ by Kris Wood
treeform
treeform Jul 15 2010, 5:55pm says:

Yes its a RTS kind of a game, you get ships, they die, you get more ships, then you win!

+1 vote     media: Playing with Icons
treeform
treeform Jul 15 2010, 5:31pm replied:

Sadly music and sound is a week point. We don't have any one on the sound effects at the moment.

+1 vote     article: Zooming Problem
treeform
treeform Jul 14 2010, 4:52pm says:

No home world screen shot will not be in the full game!? Everything else you see here maybe.

+1 vote     article: Zooming Problem
treeform
treeform Jul 14 2010, 1:38pm replied:

2aw has the same 6 degrees of freedom as Home World. You cant really grasp the battle fields from a small image you have to be able to rotate around the game play area to grasp whats going on.

+1 vote     article: Zooming Problem
treeform
treeform Jul 14 2010, 10:22am replied:

The problem is there isn't any thing to sell so there is no credits. Its a military simulation not a trading game. There is in game Requisition Points which you use to buy units but they only last for that battle.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 14 2010, 2:23am replied:

You right maybe i should focus on getting the FX really cool then they are just begging for the player to zoom in and see it.

+1 vote     article: Zooming Problem
treeform
treeform Jul 12 2010, 7:45pm replied:

No, there is no planet management at this point. Maybe for v3.

+1 vote     media: In Game Planet
treeform
treeform Jul 12 2010, 4:34pm replied:

Thanks, looking at how to make atmo now.

+1 vote     media: In Game Planet
treeform
treeform Jul 12 2010, 12:32pm replied:

Sadly colonization is out of scope. Maybe in a different game or some far far away expansion.

I am building a war game! Explosions! Ships moving! Not a "Excel based"-"Sim City" colony game...

+2 votes     media: In Game Planet
treeform
treeform Jul 12 2010, 12:27pm replied:

Its just a dead Ice planet. Other planets will have atmosphere just need do more work.

+1 vote     media: In Game Planet
treeform
treeform Jul 11 2010, 9:46pm replied:

Darkspace uses "buy in game credits" model. 2aw will have some thing like the "Freemium" model but scene there isn't any in game credits that you hold long enough will not work like Darkspace.

The problem I waned to void with having long term credits is that people that pay more or spend more time in game always win.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 11 2010, 9:26pm says:

With fire?

+1 vote     media: Internal Map Of Aseir
treeform
treeform Jul 11 2010, 9:25pm replied:

We have though at about this but its out of scope for version 1. Probably a easy place to expand once the game goes live via patches.

+1 vote     media: Internal Map of Damocles
treeform
treeform Jul 8 2010, 6:39pm replied:

We decided against persistent flagship b/c it just gives more experenced player more advantage over less experenced players - an advantage they don't really need. This keeps each battle reasonably fair.

This game was not designed as a huge MMO scale time investment - but as simple fun thing you do once in while for most players. But what do you do always have some impact on the game world because the actual universe - where battles happen and who wins do have direct impact on the persistent part of the game.

+1 vote     game: Angels Fall First : The Second Antarean War
treeform
treeform Jul 3 2010, 12:23pm says:

Its probably the most complete

+1 vote     media: Chiron universal transport
treeform
treeform Jul 2 2010, 11:35am says:

Sorry, this is the only concept i have at the moment.

+1 vote     media: CIVIE Design Theory: 2
treeform
treeform Jul 2 2010, 1:02am says:

Thanks all!

+1 vote     media: AISN Drones by Kris Wood
treeform
treeform Jun 28 2010, 7:47pm replied:

Our texture artists deserves more then that!

+1 vote     media: Fox Before and After Texturing
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