We'd rather die with honor than to live with shame

Comment History  (1140 - 1170 of 1,428)
trancemaster_1988
trancemaster_1988 Nov 13 2011, 4:55am replied:

Hi there. Yes I have thought of this before too. I will add spores for next patch! Thanks for the reminder.

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Nov 12 2011, 1:18pm replied:

Thanks! I will. I'm a bit held up with Skyrim atm, but I swear I'll upload a release sometime soon.

+1 vote   media: Morrowind Rebirth 1.4
trancemaster_1988
trancemaster_1988 Nov 8 2011, 12:35pm replied:

Thanks man! Oh.. I do my best! :D

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Nov 3 2011, 2:30pm replied:

Hm I can't really agree with your statement. I think that the dock area in Balmora is way to empty.. and since it's HQ for House Hlaalu it should have great deal of traders, shops and other things to make it feel like a place of importance. But that's just my cup of tea :P

+2 votes   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Nov 3 2011, 2:25pm replied:

Thanks! It will look waaay better cause I've done massive improvements since this shot. Expect a release soon.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Nov 3 2011, 1:35pm replied:

Hmm. Well he doesnt seem to have the same approach as I do. I don't think he will be redoing the cities and stuff so it's quite diffrent in that sense.

+4 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Nov 2 2011, 3:29am replied:

I agree! They are by far the best trees out there. Get MGE for the water-effect.

+1 vote   media: New trees and stuff
trancemaster_1988
trancemaster_1988 Nov 1 2011, 3:15pm replied:

They can't fit there in any other way. The street is to narrow to even consider any other options. Ofc it will look way better when it's done. You'll see.

+1 vote   media: Shopping in Balmora
trancemaster_1988
trancemaster_1988 Oct 31 2011, 1:51pm replied:

It's mostly for decoration. It just feel to empty and barren.

+1 vote   media: Shopping in Balmora
trancemaster_1988
trancemaster_1988 Oct 31 2011, 1:13pm replied:

Yepp!

+1 vote   media: New trees and stuff
trancemaster_1988
trancemaster_1988 Oct 30 2011, 1:07pm replied:

k it will take a few days longer, just need to finish a few things up.

+1 vote   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Oct 29 2011, 5:51am replied:

Yar-Yulme made these :)

+2 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 28 2011, 6:34pm replied:

Hm.. might be the 2.0 version, somewhere around next summer.

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Oct 28 2011, 4:16am replied:

They're just as tall as the vanilla Dwemer ghosts :)

+1 vote   media: Dwemer Variation
trancemaster_1988
trancemaster_1988 Oct 27 2011, 4:08pm says:

Agreed!

Just gotta love the MW community who made so many new creatures and variations!

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 27 2011, 9:17am replied:

Oh really? Never heard of that. Anyhow it will be a nice addition.

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 27 2011, 7:02am replied:

Will upload a fix in a day or two. I've found the source of your error.

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Oct 25 2011, 4:01pm replied:

Ye it's your opinion ofc :)

I think it's waaaay to blocky/spiky and causes the textures to strech to something which doesnt look like a texture.

+1 vote   media: Comparison, check desc for larger image.
trancemaster_1988
trancemaster_1988 Oct 24 2011, 11:52am replied:

It's not my work, still it's far better than vanilla.

+1 vote   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Oct 24 2011, 9:02am replied:

Nah we won't, it will be more of "hidden" travel system.. but only 2-3 gates spread across the daedric ruins!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Thanks! Glad you like it :)

+1 vote   news: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Yeah it should work just fine with steam.

+1 vote   news: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 22 2011, 1:21pm replied:

I do hope I have. I've put a lot of time to make it a great experience, above all, lore friendly. Let me know what you think later on.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:33am replied:

Thanks/tack! :)

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:32am replied:

Nope not really, cause it would make the game far to difficult (some of the new creatures are far superior to the vanilla), I could make an additional version for you if you like (will take like 30 min). However you're gonna find lots of other improvements that will make it worth getting, like: ruduced amout of landscape seams, floaters, landscape spikes or strange terrain. New items, weapons, npc's, reworked cities etc.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Oct 20 2011, 2:31pm replied:

Nope!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 20 2011, 1:38pm replied:

Aight, thanks for the feedback. I will fix those issues right away.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 20 2011, 12:16am replied:

Well better than having them open :P

+2 votes   news: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 19 2011, 11:07am replied:

Btw, Forums.bethsoft.com

Cheers for that!

+3 votes   media: Ghostgate
trancemaster_1988
trancemaster_1988 Oct 17 2011, 5:22am replied:

Haha its not a new landmass, but an overhaul for Vvardenfell. Try the game with and then without the esp activated. You will notice a huge diffrence :)

+2 votes   mod: Morrowind Rebirth 3.2
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