We'd rather die with honor than to live with shame

Comment History  (1140 - 1170 of 1,405)
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:33am replied:

Thanks/tack! :)

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:32am replied:

Nope not really, cause it would make the game far to difficult (some of the new creatures are far superior to the vanilla), I could make an additional version for you if you like (will take like 30 min). However you're gonna find lots of other improvements that will make it worth getting, like: ruduced amout of landscape seams, floaters, landscape spikes or strange terrain. New items, weapons, npc's, reworked cities etc.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Oct 20 2011, 2:31pm replied:

Nope!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 20 2011, 1:38pm replied:

Aight, thanks for the feedback. I will fix those issues right away.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 20 2011, 12:16am replied:

Well better than having them open :P

+2 votes   news: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 19 2011, 11:07am replied:

Btw, Forums.bethsoft.com

Cheers for that!

+3 votes   media: Ghostgate
trancemaster_1988
trancemaster_1988 Oct 17 2011, 5:22am replied:

Haha its not a new landmass, but an overhaul for Vvardenfell. Try the game with and then without the esp activated. You will notice a huge diffrence :)

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Oct 17 2011, 2:01am replied:

It is darker in-game. It's only a render.

+2 votes   media: Dagoth Dagger
trancemaster_1988
trancemaster_1988 Oct 17 2011, 2:00am replied:

That's why it's unique! It used to share the same mesh as the chitin axe = bad :)

+3 votes   media: Karpal's Friend
trancemaster_1988
trancemaster_1988 Oct 16 2011, 12:07pm replied:

I found it odd that nobody had used Saint_Jiubs meshes yet! After all none of these weapons previously had a unique mesh, which was a shame. Now at least some of them will have a unique one.

+3 votes   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Oct 16 2011, 5:09am says:

Welcome to moddb Tranwiz :D

+1 vote   mod: Deus Ex Machina - A Steampunkyish Mod
trancemaster_1988
trancemaster_1988 Oct 15 2011, 6:15am says:

Thanks guys!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:17pm says:

Beckett, ur alive? I guess you're quite busy..

+2 votes   member: beckett007
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:05pm says:

I love this song, so f*cking epic! I can't describe the feeling, but there's something sci-fi about it. Like Invasion Battle of LA. Well keep it up.

+3 votes   media: A Hero's Return
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:43pm replied:

It's an old screenshot, there's now a fully functional barracks/tavern.

+1 vote   media: WIP 16
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:42pm replied:

Thing is that the vanilla game is quite empty and barren according to me. I really like when there's details and stuff. Play it and see what u think :)

+1 vote   media: WIP 22
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:41pm replied:

I have no idea really. They were released as a modders resource, which I ofc had to include :)

+1 vote   media: New Creatures
trancemaster_1988
trancemaster_1988 Oct 12 2011, 11:22am replied:

Haha thanks! I hope you'll enjoy the next patch too :)

+1 vote   news: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 12 2011, 12:34am replied:

It does make the game more fun though! And I will add some high end merchants later on too.

+1 vote   news: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 11 2011, 7:46am replied:

Suran my friend!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:51am replied:

It does work well with all graphical replacers. Advanced Herbalism should cause no issues. MCA might work, but my mod do add a lot of new NPCs' too, so I wouldn't worry. Besides too many NPCs' does seriously effect the fps. I have no idea of the freelancer mod, I have never heard or seen anything about it and then I've been an active member of the bethsoft community since 05. Morrowind Rebirth wasnt meant to run alongside a lot of other mods. You know that it's possible to run two installations of Morrowind?

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:20am replied:

Morrowind Rebirth won't replace any textures. It will add new models for the trees though. Other than that you can choose yourself..

+1 vote   news: [RELEASE] Morrowind Rebirth 1.2!
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:16am replied:

Then you have missed a lot of content. Well here you go:

1.2
Sendspace.com

1.2 B
Sendspace.com

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Oct 8 2011, 5:10pm says:

U sure you got the 1.2 patch from fileplanet and not 1.1? If you really got 1.2, here's the patch for it: Sendspace.com . Enjoy :)

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Oct 8 2011, 5:05pm replied:

Well even if Dren is a drug dealing bastard he can't do whatever he likes in plain sight! See it as a false image towards the rest of Vvardenfell ;)

0 votes   media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 7 2011, 6:49am replied:

It's still under construction so it will look diffrent later on. Still I think one would have thier plants in a row instead of just spreading them out, that's what we do here on earth so why not in Vvardenfell, it's a plantation after all!

+1 vote   media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 4 2011, 4:48am replied:

No I haven't done these myself, It's the work of "Gorgonzola3000". So I won't take much more credit than placing them in-game. But yeah, they're amazing!

+1 vote   media: Two of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 3 2011, 4:15am replied:

It's a shield! And I won't take credit for the design as it's a modders resource, but yeah it's awesome ^^

+1 vote   media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 2 2011, 2:21pm replied:

Yepp!

It could be used as modders resources, so I thought why not :)

+1 vote   media: Two of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 2 2011, 12:46pm replied:

Yeah! But new names and for Morrowind :)

+1 vote   media: One of the new high level artifacts in 1.3!
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