We'd rather die with honor than to live with shame

Comment History  (1140 - 1170 of 1,306)
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:36pm replied:

Yeah I've been thinking about that for years. Sadly it has to be scripted (I know nothing about scripting). I'll see if something can be done when "Fulgore" returns (the script guy :D).

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Feb 10 2014, 4:24pm replied:

Thanks! Let me know if you have any issues with MR 2.61!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:09pm replied:

I'd love to have more NPC's around, I really would. The only problem with adding more NPC's is that you'll loose a lot of frames per second. I think we'll just have to wait until OpenMW is ready!

+3 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Oct 17 2013, 12:50pm replied:

Can you explain your problem a little more in detail? Any error messages? Can you start the game? Can you include the content of your warnings.log found in your Morrowind folder?

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Aug 5 2013, 10:22am replied:

Oh thanks so much for solving that soul gem issue.. been bogging me for so long, should have figured that out by now lol..I've been modding for too long ^^

I'll get right on fixing those issues. Let me know if there's anything else!

Regarding the release of 2.4. I only have a few small things to fix, then it should be ready to go down the pipline!

Thanks for your support, it means a lot! :D

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Aug 4 2013, 3:27am replied:

Thanks for the info. I'll fix these issues for 2.4 :)

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Mar 6 2013, 6:17am replied:

It's fixed now. I plan to release a hotfix in a week or so after I've had some more feedback. Like I said let me know if there's anything else. These excluded:

* Added a chest that were assocciated with a quest to Mebestien Ence's house, Pelagiad.
* The interior for Hall Of Wonders, Ebonheart didn't match the exterior piece.
* Fixed a minor spelling error, from "Vivec Entrence" to "Vivec Entrance".
* Fixed a Door outside Vivec that had a bugged travel marker

+2 votes   download: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Mar 6 2013, 5:21am replied:

Thanks for letting me know about this. I'm on fixing it right away! Let me know if there's anything else!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Jan 31 2013, 2:33pm replied:

We'll see If i go through with it. It won't be in this patch if that's the case. Thanks for the suggestion though!

+1 vote   article: [NEWS] Balancing
trancemaster_1988
trancemaster_1988 Jun 4 2012, 4:43pm replied:

It's lore-correct so why not?

+7 votes   media: Medusa, include or not?
trancemaster_1988
trancemaster_1988 Jun 2 2012, 5:31pm says:

Ya that's np really. I use them too :)

+1 vote   download: [FULL VERSION] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 May 11 2012, 3:14pm replied:

It is if you're using Wyre Mash. Then you can "repair" yoru savegames for each new version. Search for Wyre Mash on google. Should be a readme there too. Btw.. I'll release 1.8 in a few days.

+3 votes   member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Dec 3 2011, 9:29am replied:

Tbh, not really. I love MW and my current goal is support rebirth to at least v 2.0, still some great things to come so to speak.

Btw, you'll return to Vvardenfell soon, I promise ;)

+1 vote   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Jun 6 2011, 1:35pm replied:

Sorry for confusing you! What I meant is that I've not reworked the entire island yet (future versions will), rather a large chunk of it.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.0!
trancemaster_1988
trancemaster_1988 Jan 10 2011, 5:45pm says:

Nah those aren't using bump mapping, only mip maps or what it's called. Although togheter with bloom and hdr it's awesome :)

+1 vote   article: Saturday with (IN) Trance 01/05
trancemaster_1988
trancemaster_1988 Dec 15 2010, 8:23am replied:

It won't be too long ;)

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jun 6 2011, 1:32pm replied:

It won't include a lot of graphical replacers. There are some tree replacers that I mentioned in the readme, but these I added only because I had them installed when I worked with this mod in the CS.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.0!
trancemaster_1988
trancemaster_1988 Jun 6 2011, 1:30pm replied:

It does not. Morrowind Rebirth is all about landscaping & immersion! However you could easily dl it separately!

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jun 6 2011, 2:16am replied:

It's not a graphical replacer mod.. :P

+1 vote   media: Rebirth is close!
trancemaster_1988
trancemaster_1988 Jun 4 2011, 7:43pm replied:

Try MGE XE, real shadows ;)

+1 vote   media: WIP 15
trancemaster_1988
trancemaster_1988 Jun 1 2011, 8:24am replied:

I swear this will help. Most mods doesn't change Vvardenfell that much, but rather adds new areas or new landmasses. This one will transform Vvardenfell to something really exciting, or so I hope. You'll be able to try it out soon enough!

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 28 2011, 5:58pm replied:

Part 1 will be out next week. But for the entire island you'll have to wait a bit longer. Anyways part 1 won't be a "small" update since it will change a LOT of things.

If you're using the overhaul I'd advice you from using grassmods.

+1 vote   media: WIP 15
trancemaster_1988
trancemaster_1988 May 26 2011, 8:15am replied:

Strange. I'm guessing you're using both expansions? Try MGE XE: Tesnexus.com

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 24 2011, 6:40pm replied:

Thanks, anyways there's LOTS of replacers out there. Just go to Planetelderscrolls or TESNexus & start searching :)

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 24 2011, 4:47pm replied:

If you read the description you will notice that this is NOT a graphical replacer. I've only included some trees made by Vurt. But the other you'll have to fix for yourself :)

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 24 2011, 3:23am replied:

Thanks! Just wait for the next version. It's a large improvement!

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 24 2011, 3:23am replied:

You could get MW very cheaply if you'd like to try. With graphical replacers and such it really does look great :)

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 21 2011, 8:20am replied:

Thanks! But it's just me doing it ;)

+2 votes   media: WIP 14
trancemaster_1988
trancemaster_1988 May 8 2011, 8:28am replied:

Haha it's not I who named it. Anyways I can't let you upload it's not I who made it. It's the work of a composer that I think don't want his work all over the net without credits. Nothing against you :)

+1 vote   media: MW Rebirth - Futile Retreat
trancemaster_1988
trancemaster_1988 May 7 2011, 2:54am replied:

It's a battle theme!

But I don't think it should be longer, this due to that battles in Morrowind won't last that long.

+1 vote   media: MW Rebirth - Futile Retreat
trancemaster_1988
trancemaster_1988 May 6 2011, 2:23pm replied:

It's a bit diffrent with players & enemies that you'll encounter in the wilds. This specific one is a seducer that you will encounter in deadric ruins. If I remove it or not won't matter really for the player :)

+2 votes   media: WIP 13
trancemaster_1988
trancemaster_1988 May 6 2011, 2:20pm replied:

It's not the Animal Realism that you can find on the net. This is something I've made from scratch, although it's kinda similar :)

+1 vote   article: Preview for next version!
trancemaster_1988
trancemaster_1988 May 6 2011, 2:09am replied:

I will ask a friend modder to remove that shoulder plate, thanks for the advice :)

+1 vote   media: WIP 13
trancemaster_1988
trancemaster_1988 Apr 29 2011, 4:24pm replied:

Thanks man! :)

Ye english mods doesn't work that well with german versions. I'm not sure if there's a way to make it work, try the official forums -> Forums.bethsoft.com

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 29 2011, 3:24pm replied:

Ye credit goes to beckett! You should be real proud of your work. I really enjoy what you've done :)

+2 votes   media: MW Rebirth - Molag Amur
trancemaster_1988
trancemaster_1988 Apr 28 2011, 2:11am replied:

Lol, it's a construction set screenshot :)

+1 vote   article: Morrowind Rebirth: Long trip
trancemaster_1988
trancemaster_1988 Apr 27 2011, 11:43am replied:

Thanks & I agree with you mate. I will try to make it even better for 1.0 :)

+1 vote   media: WIP 12
trancemaster_1988
trancemaster_1988 Apr 22 2011, 6:45pm replied:

Yo can take any house in Vvardenfell. Although you'll have to live with the bounty ^^

+1 vote   media: WIP 12
trancemaster_1988
trancemaster_1988 Apr 5 2011, 10:19pm replied:

Yes it's high res versions + new hair :)

+1 vote   article: [RELEASE] Morrowind Rebirth: BETA
trancemaster_1988
trancemaster_1988 Apr 5 2011, 3:03am replied:

Thank you! :)

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 4 2011, 7:18pm replied:

np, be sure to keep an eye out. I'll reply in our conversation when it's done :)

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 4 2011, 1:13pm replied:

The one I pointed out will work with Morrowind Rebirth when the author of the mod has finished the patch. I guess It won't be longer than 1-2 weeks :)

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 3 2011, 6:45pm replied:

Are you using this one Planetelderscrolls.gamespy.com ?

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 3 2011, 1:28pm replied:

Indeed I am.. The best atm:

Breton/High Elves
4shared.com

Nord/Orcs
4shared.com

Redguards/Woodelves
4shared.com

For Imperials & Dumner I use Better Heads Modular Versions. Search for it on google.

+2 votes   article: [RELEASE] Morrowind Rebirth: BETA
trancemaster_1988
trancemaster_1988 Dec 24 2014, 7:05am replied:

Hey!

Yes, but you have to make a fresh install, and follow the FAQ I posted at the frontpage. Keep in mind that this mod makes a TON of changes, so there might still be som compatibility-issues.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 6 2014, 6:47am replied:

Reflect is pretty powerful tbh (25 % chance that incoming hostile spells will be reflected back at their caster)

+2 votes   media: Crown of Torment
trancemaster_1988
trancemaster_1988 Oct 9 2014, 6:31pm replied:

1. From a modders resource, but I can't recall where I found the resource.
2. It is possible, but not a priority. Ebony, Steel, Daedric, Silver and Dwemer crossbows are already included in Rebirth.

+1 vote   media: Crossbows!
trancemaster_1988
trancemaster_1988 Sep 18 2014, 12:33pm replied:

I think it's possible to finish the game with this update, but I can't tell for sure.

You need Morrowind to use OpenMW, which is a new engine based on the one for Morrowind. Check the FAQ here: Openmw.org

+2 votes   article: OpenMW 0.32 has arrived. Over 100 issues fixed!
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:43pm replied:

Yeah I've had plans for Sadrith Mora for a long time.. I can't promise anything just yet.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 26 2014, 8:38am replied:

Nah not really. I don't MGSO myself.. sorry.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 16 2014, 8:12am says:

Awesome! Can't wait to try it out!

+2 votes   article: OpenMW v0.29.0 released! (Morrowind engine reimplementation)
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:32am replied:

Ah I thought you meant the gallery. It's Red Mountain, the center volcano in Vvardenfell.

+3 votes   article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 6 2013, 3:09am replied:

Caldera

+4 votes   article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Sep 29 2013, 2:41pm replied:

Yes it's a unique location. It's close to Vos.

There will be more stuff like this, count on it!

+3 votes   media: Lighthouse
trancemaster_1988
trancemaster_1988 Jul 21 2013, 6:04am replied:

There's nothing wrong with it, just a wierd angle.

+3 votes   media: Something isn't right here..
trancemaster_1988
trancemaster_1988 Jul 18 2013, 3:13am replied:

Are you using uk/us version of the game? Also post your error-log document here. It can be found in your Morrowind folder.

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Jul 9 2013, 5:04am replied:

Haha! Lucky you! ;)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.31!
trancemaster_1988
trancemaster_1988 Jul 6 2013, 9:32am replied:

Lol you can think of nothing more to add? :D

As for the combat I'm pretty sure that much can't be done until OpenMW is finished. I'm however aware of at least 2-3 projects that will add for example: Better animations, real dual weilding, slower backpedaling etc. I'll let everyone know when those are completed, if they ever see the light of day so to speak.

Real time dialogue would be cool but I've seen in a current discussion that this won't be possible due to the scriptsystem in Morrowind, it would break a lot of stuff!

Let me know if there's anything else!

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jun 9 2013, 2:58pm replied:

Naah it will probably be a full patch instead. Should be ready soon :)

+3 votes   media: New Splashscreen Art: The Bitter Coast
trancemaster_1988
trancemaster_1988 May 15 2013, 12:50pm replied:

I can agree that it probably should be re-used as a unique dagger but osiris, this is elderscrolls not egypt :D

+3 votes   media: New Steel Dagger - Left, Old Steel Dagger - Right
trancemaster_1988
trancemaster_1988 May 1 2013, 4:22am replied:

It's not a problem! I'm glad to spread the word about your wonderful project! Can't wait to see it completed!

+2 votes   media: Open MW v 0.23.0 released.
trancemaster_1988
trancemaster_1988 Apr 4 2013, 3:43am replied:

Hi krkrkrk! I'm glad you like it and that you haven't had any major issues!

Saves for 2.11 have to be repaired for 2.2 otherwise you'll have a lot of trouble on your hands. The changelog is rather massive and the preview I made doesn't really tell the whole story :]

+1 vote   article: [PREVIEW] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Mar 25 2013, 8:40am says:

Thanks for all your suggestions Eric. I'll have some of them in mind! I'm sure you'll like the new Ebonheart for v 2.2!

+2 votes   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 18 2013, 11:57am replied:

Sounds awesome! Did you have any issues with it, bugs etc?

I agree, back in the days they actually took their time to make the games perfect, rather than to rush them to keep the kids happy :P

+1 vote   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 3 2013, 7:54am replied:

Yes, just waiting for moddb to review the files!

+1 vote   media: 2.1 released!
trancemaster_1988
trancemaster_1988 Feb 19 2013, 2:29pm replied:

I do understand the issues that it causes but it's also my motivation, to release stuff every now and then and have some sort of deadline, without deadlines I'd probably had stopped long ago.

This next update is probably the biggest one ever made for the mod and I hope that it will finally feel like a "final product" even though it isnt. I have to say that there's a lot of stuff that have been improved since 2.03.

After this update I'll focus more on landscaping, which won't cause any issues with old save-games.

+1 vote   media: 2.1 coming soon!
trancemaster_1988
trancemaster_1988 Feb 11 2013, 4:20pm says:

Just outside Seyda Neen to the north. The tower and the shack are part of Seyda Neen!

+2 votes   media: Today I got bored
trancemaster_1988
trancemaster_1988 Feb 5 2013, 4:07pm replied:

engine?

+3 votes   media: Vanilla MW vs MW Rebirth
trancemaster_1988
trancemaster_1988 Feb 2 2013, 12:07pm replied:

I'll check em' out.

Sure its np!

+3 votes   article: [NEWS] Community Feedback
trancemaster_1988
trancemaster_1988 Jan 31 2013, 2:15pm replied:

No I won't. Rebirth is not a modpack. I'd rather do things myself.

+1 vote   media: Solstheim Overhaul by wollibeebee
trancemaster_1988
trancemaster_1988 Jan 28 2013, 12:03pm replied:

What do you have in mind?

+3 votes   article: [NEWS] Balancing
trancemaster_1988
trancemaster_1988 Jan 21 2013, 11:20am replied:

Morrowinds lightning system is kinda screwed sometimes. Im guessing its because the texture replacer Im using for that waterfall.

+1 vote   media: Vivec at night
trancemaster_1988
trancemaster_1988 Jan 19 2013, 5:23pm replied:

Thanks Eric, I'm glad you like them! Like I said before the weapon speeds might seem a bit fast compared to vanilla, but I had to turn up the variable since morrowind can't read anything under 1.0. Also if the numbers weren't like I've previewed, there wouldn't be that much of a difference.

I do have things in mind for damage stats don't worry. It will take a bit longer since these changes are quite boring to do and takes up a lot of time. I have however already done changes to daggers/spears/halberds in 2.0. Things might change though when all is in place.

Cheers!

+1 vote   article: [NEWS] Realistic Combat
trancemaster_1988
trancemaster_1988 Jan 15 2013, 5:30pm replied:

Cause it would be pretty boring to watch my work for 1 complete hour. Besides I don't really sit around 1 hour in a row, I usually take small breaks in between. I really don't have time to clip and paste videos, I rather spend my time doing what I feel is more important. The less time I spend on other things, the faster I finish this and you guys will be able to play it. It's that simple.

+3 votes   media: 4 & 5 hours
trancemaster_1988
trancemaster_1988 Dec 8 2012, 11:32am replied:

Well I can agree that it's a bit sharp. But the org texture is way to blurry and lack detail.

+1 vote   article: [PATCH] Morrowind Rebirth 2.01!
trancemaster_1988
trancemaster_1988 Nov 24 2012, 7:16pm replied:

Yupp that's my greatest concern about Skywind. I'm pretty sure they will shut it down sooner or later. In any case I won't abandon this mod anytime soon. Any release prior to 2.0 are BETA versions to me. 2.0 will reflect what I really want to do with Morrowind. However with that said there's still a LOT of things that I'd like to implement/rework/add etc.

+1 vote   media: Uploading 2.0!
trancemaster_1988
trancemaster_1988 Nov 24 2012, 5:30pm replied:

Perhaps. I haven't really had time to check Skyrim's construction set as much as I would like to. I haven't really followed the progress of Skywind either. However it's a mod that I would surely like to play later on. We'll see what the future holds, Skywind Rebirth perhaps? And thanks for the kind words!

+1 vote   media: Uploading 2.0!
trancemaster_1988
trancemaster_1988 May 30 2012, 5:02am replied:

It's engine related, nothing I can do.

+1 vote   download: [FULL VERSION] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 May 25 2012, 5:41pm says:

Enjoy! Use the forum section if you are having any issues, that way it's easier for me to find your post and your issue. Link: Moddb.com

+1 vote   article: [RELEASE] Morrowind Rebirth 1.8!
trancemaster_1988
trancemaster_1988 May 12 2012, 10:59am says:

1.8 should be done in about a week!

+1 vote   media: Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 Mar 13 2012, 4:37pm replied:

Haha now that u mention it, kinda similar. I didn't make the model!

+1 vote   media: Dwemer Repair Bot
trancemaster_1988
trancemaster_1988 Feb 23 2012, 12:29am replied:

Does it look like a dragon on the picture? No. If you didn't know there's a Dragonbone armor in the vanilla game. This is just meant to replace that.

+2 votes   media: New Dragonbone Armor
trancemaster_1988
trancemaster_1988 Jan 22 2012, 8:13am says:

Tracking. Nice work so far!

+3 votes   mod: Radiant Flux
trancemaster_1988
trancemaster_1988 Dec 27 2011, 6:30pm says:

So I've found a few floaters here and there. Especially a Velothi tower outside Vivec that needs fixing. I'll release a new version soon fixing these issues + a few extras.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 24 2011, 6:14pm replied:

45 min until upload is done..

+1 vote   media: 1.5 = 24.th Dec... Yepp you heard right!
trancemaster_1988
trancemaster_1988 Dec 24 2011, 5:09pm says:

I'll just have to add some ownership markers to the new stuff added then I'll upload 1.5. Thanks for the positive feedback!

+1 vote   media: 1.5 = 24.th Dec... Yepp you heard right!
trancemaster_1988
trancemaster_1988 Dec 1 2011, 11:57am replied:

The ghost is just another dwemer encounter, mainly for variety. Actually that helmet aint a replacer, it's an artifact.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Nov 28 2011, 10:23am replied:

Nope no such version atm. You can always delete the meshes in "datafiles/meshes/f , delete (not really sure of the filename, but it shouldn't be hard to find) wg_tree_01 to 08 , then wg_root_01 to 08. This will SURELY cause floaters!

+1 vote   media: 1.4 BETA, link in desc!
trancemaster_1988
trancemaster_1988 Nov 27 2011, 5:08pm says:

I can't agree. The vanilla trees are really bad in comparison, these actually look like trees. But you can always delete the meshes and keep the old ones. But that might cause clipping.

+1 vote   media: In-game
trancemaster_1988
trancemaster_1988 Nov 21 2011, 3:35am replied:

Yes it does! Try checking steam if you don't have the expansions or get the GOTY edition.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Nov 12 2011, 1:18pm replied:

Thanks! I will. I'm a bit held up with Skyrim atm, but I swear I'll upload a release sometime soon.

+1 vote   media: Morrowind Rebirth 1.4
trancemaster_1988
trancemaster_1988 Oct 29 2011, 5:51am replied:

Yar-Yulme made these :)

+2 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 27 2011, 9:17am replied:

Oh really? Never heard of that. Anyhow it will be a nice addition.

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:17pm says:

Beckett, ur alive? I guess you're quite busy..

+2 votes   member: beckett007
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:43pm replied:

It's an old screenshot, there's now a fully functional barracks/tavern.

+1 vote   media: WIP 16
trancemaster_1988
trancemaster_1988 Sep 18 2011, 6:44am replied:

Do u get any warnings which can point me to the issue?

and don't forget to download the 1.2 patch.

0 votes   download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 14 2011, 2:30pm replied:

Yeah you really should! :)

+1 vote   article: [RELEASE] Morrowind Rebirth 1.2!
trancemaster_1988
trancemaster_1988 Aug 23 2011, 3:12am replied:

I'm aware of this issue with the seducer, It was a misstake placing it there :P

Anyhow there's a few other errors that has also been fixed in the next version, mainly the "evocation" error. You should really wait with your current playthrough, I've got a new version coming up this weekend, it will be massive.

Regarding the graphics you should know that Rebirth doesn't replace any textures but some of the trees around Ascadian Isles, West Gash & the Bitter Coast.

Check: Planetelderscrolls.gamespy.com for texture replacers.

Cheers,
Trance

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Aug 22 2011, 1:08pm replied:

Yeah I agree, all credit goes to Antares who made the beholder! (and the deathlord ofc). More creatures will be revealed soon.

+1 vote   media: New Creatures: Part 2
trancemaster_1988
trancemaster_1988 Jul 25 2011, 8:56am replied:

You mean the soundtrack? No it's included in the Main download!

+2 votes   article: Preview 1.2
trancemaster_1988
trancemaster_1988 Jul 21 2011, 12:28pm replied:

It's already included in that pack, so no need for that. This was more meant to those who doesn't use MGO :)

+1 vote   article: Mod recommendations for Morrowind Rebirth.
trancemaster_1988
trancemaster_1988 Mar 12 2011, 11:58am replied:

Ye ofc the vanilla track is better. But it's nice with some change too :)

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Mar 9 2011, 5:44am replied:

I haven't removed any buildings. 2 additions to be honest. There's loads of changes, perhaps not noticable by you, or at this view. I consider this to be far more realistic than the vanilla. Also it gets rid of the horrible texture seams and the unrealistic landscape.

+1 vote   media: WIP 8
trancemaster_1988
trancemaster_1988 Mar 8 2011, 2:04am says:

Yes to the left.

+1 vote   media: WIP 9
trancemaster_1988
trancemaster_1988 Mar 4 2011, 2:21pm replied:

Yes it will be out the 30.th of march, at least atm it seems so ^^

+1 vote   article: What if...
trancemaster_1988
trancemaster_1988 Feb 21 2011, 3:00am replied:

Thanks all! There won't be a demo, sorry. Although you'll be able to enjoy the full version in a month or so ^^

+1 vote   article: Saturday with (IN) Trance 02/19
trancemaster_1988
trancemaster_1988 Feb 13 2011, 2:15am replied:

Ye but it's not supposed to be the same hehe.. and I'll preview the whole track later, it will give you a clearer picture.

And btw, you guys don't have to use it :)

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Jan 11 2011, 5:41am says:

Hehe, they will ofc be opinial :)

+1 vote   media: Battle Music 02
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:14pm says:

It's not. I got it from a former morrowind modder "Korana".. she's also a modding for Oblivion. Although it's possible to use bumpmaps with the new "Morrowind Code Patch", although someone will have to apply them first, it's not my area of expertise hehe :)

+1 vote   media: WIP 3
trancemaster_1988
trancemaster_1988 Dec 6 2010, 3:24pm replied:

Sure I can snap a few ground-pics for the next preview. :) I can say that the ground will be way smoother than in the vanilla game.

+1 vote   article: Preview: Pelagiad
trancemaster_1988
trancemaster_1988 Dec 6 2010, 4:24am replied:

I'm not sure about that just yet. Perhaps later on when I'm done landscaping.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Nov 23 2010, 5:34pm says:

Well then you won't be disappointed.. this overhaul won't act as an texture replacer or anything like that. It WILL however add new content like bigger cities, NPC.s and other things. Besides you won't need any texture packs to play this, besides those of your own choise :)

+2 votes   mod: Morrowind Rebirth 2.9
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