We'd rather die with honor than to live with shame

Comment History  (1020 - 1050 of 1,213)
trancemaster_1988
trancemaster_1988 Jul 16 2011, 10:19am replied:

Thank you! I'll make an update tomorrow listing the changes for the next patch. Keep an eye out!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jul 15 2011, 4:34pm replied:

Yeah it looks a bit diffrent in the construction set :)

+1 vote     media: WIP 21
trancemaster_1988
trancemaster_1988 Jul 8 2011, 3:48pm replied:

Haha, there will be a new version soon fixing some issues reported, also some additions ofc :)

Check back in a week to get the full report!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jul 6 2011, 9:11am replied:

Hmm I use a lot of diffrent replacer packs. I could list them when I've got time :)

+4 votes     member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Jul 6 2011, 4:10am replied:

Here's a replay to another member, he had a similar question:

"No not atm. There's a lot of ppl who will upload this mod all over the net. It would be really confusing getting patches here & there with diffrent numbers & diffrent content. I'd like to keep it under control."

I can't risk having diffrent packs here & there. It would cause a lot of complaints. Besides I can assure you that new meshes/textures will be included in all patches, so you'd have to redownload it anyway. :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jul 5 2011, 4:41am replied:

No, it's from a book that I've added. I'm going to remove it in the next version. It won't cause any issues but a warning pop-up.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jul 4 2011, 6:29pm replied:

No not atm. There's a lot of ppl who upload this file all over the net. It would be really confusing getting patches here & there with diffrent numbers & diffrent content. I'd like to keep it under control.

Next patch will be 1.2 then I will make a larger one just before Skyrim comes out, 2.0.

+1 vote     download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jul 4 2011, 6:26pm says:

Nah, it's one of the missing imperial agents, he will be found dead. Can't spoil the entire story ;)

+1 vote     media: WIP 21
trancemaster_1988
trancemaster_1988 Jun 30 2011, 12:37am replied:

Ye ofc :)

+1 vote     download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 29 2011, 3:48pm replied:

Next version will be even more awesome! And thanks! :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 29 2011, 3:14am replied:

There's a great replacer for that already. It's still in the works though so don't expect the animations to be final: 4shared.com

Put the files in your "data files" folder. :]

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 27 2011, 4:15am says:

It is NOT a graphical replacer. It's stated quite clearly in the description. Get Morrowind Overhaul if you like better graphics :) Besides the 2011 suck compared to MO.

+2 votes     article: [RELEASE] Morrowind Rebirth 1.1!
trancemaster_1988
trancemaster_1988 Jun 25 2011, 4:51am replied:

Might be, I'll check into it myself first. Thanks for the tip though! :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 24 2011, 3:39am replied:

Gaah.. how could that door even turn. 2 of the doors have a travel marker & one of them has a lock script. Dunno why it turns out this way for you. I won't redo the river. It just didn't look good the other way. I will however add more detail etc.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 24 2011, 3:36am replied:

Hm.. there's no error which will shut morrowind down. I'm aware of a script error, but that won't cause anything like that. Really strange..
Well send me a PM with detailed info about any glitch, floater etc that you find around the gameworld. I'll fix it in no time ;)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 21 2011, 4:50pm replied:

Thanks! I will try your mod sometime, it looks great. When I get time to play xD

+1 vote     article: Preview 1.1
trancemaster_1988
trancemaster_1988 Jun 19 2011, 10:11am replied:

No it doesn't, sorry!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 17 2011, 6:23pm replied:

Well Rebirth ain't really a graphical replacer so that's why. But I think details make the game much better than graphics could ever do!

+1 vote     download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 14 2011, 5:53am says:

Lols, quite a good joke though :P

+1 vote     media: WIP 19
trancemaster_1988
trancemaster_1988 Jun 13 2011, 7:24pm replied:

Indeed it is! :)

+1 vote     media: WIP 19
trancemaster_1988
trancemaster_1988 Jun 13 2011, 7:16pm replied:

Sure. They'll be up in a day or two..

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 9 2011, 8:11am says:

Oh I forgot the reworked weapon system that will make things far more realistic based on material & length. For example: A deadric claymore should be far slower to swing than a glass claymore, which ain't the case in vanilla. Same goes for other types of weapons.


+1 vote     media: WIP 17
trancemaster_1988
trancemaster_1988 Jun 9 2011, 3:48am replied:

Lol it's not from my mod. You must be using another plugin adding that to Seyda Neen! Thanks for noticing the tower issue though, fixed! Keep me posted if you find anything else :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 9 2011, 3:17am replied:

It's not that expensive & you could probably get it in any internetstore.

+2 votes     article: [RELEASE] Morrowind Rebirth 1.0!
trancemaster_1988
trancemaster_1988 Jun 9 2011, 3:16am replied:

Thank you! :)

+1 vote     article: [RELEASE] Morrowind Rebirth 1.0!
trancemaster_1988
trancemaster_1988 Jun 7 2011, 4:59pm replied:

Thank you so much! Ye I really wanted to make the towns more detailed & exciting, I really hope more ppl feel like you do. Please tell me if you find any bugs etc. Happy gaming! :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 7 2011, 7:10am says:

Be aware of that my mod Rebirth won't work well with MGSO.s grass. U might wanna disable grass before you run them togheter :)

+1 vote     article: Morrowind Graphics and Sound Overhaul Video
trancemaster_1988
trancemaster_1988 Jun 6 2011, 1:35pm replied:

Sorry for confusing you! What I meant is that I've not reworked the entire island yet (future versions will), rather a large chunk of it.

+1 vote     article: [RELEASE] Morrowind Rebirth 1.0!
trancemaster_1988
trancemaster_1988 Jun 6 2011, 1:32pm replied:

It won't include a lot of graphical replacers. There are some tree replacers that I mentioned in the readme, but these I added only because I had them installed when I worked with this mod in the CS.

+1 vote     article: [RELEASE] Morrowind Rebirth 1.0!
trancemaster_1988
trancemaster_1988 Jun 6 2011, 1:30pm replied:

It does not. Morrowind Rebirth is all about landscaping & immersion! However you could easily dl it separately!

+2 votes     mod: Morrowind Rebirth 2.71
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