We'd rather die with honor than to live with shame
It does work, however you need to follow the instructions on the main page Moddb.com
It's nothing like MGSO. MGSO focuses on graphics and sound, while Morrowind Rebirth is all about town expansions, new creatures, new weapons, new dungeons etc.
Great show guys :)
Yeah It could be the fact that you play as high elf.. cause the marker is fine as it is (from what I can tell)!
Everyone has their own preferences when it comes to textures and such. I'll leave that choise open for the players to decide for themselves.
Yeah just copy them into the proper dir, should work just fine!
No, it won't break the lore, but I don't want to include the main landmass. And I'm positive I won't have any permission to do so either. Besides it's far from completed and it would be a huge mess updating with every new release. I think they deserve the credit for their own creation rather than being included in a mod-pack.
Like i stated previously, I do not intend to turn this into a a huge mod-pack loaded with diffrent mods, they can be downloaded separately if needed. I do appreciate your feedback though.
Oh.. well seems like I have a lot of work to do ^^
Please post the content of your "Warnings" doc found in your morrowind folder.
Also, did it occur at start-up, new game or while loading an old save-game?
I agree, grass does add a lot to the game experience. I do have plans to add grass later on, but for now people just have to due without.
And lol, I can't even remember what 1.9 looked like, it's a diffrent mod now :D
Yeah perhaps I should have been more clear lol.
I think you have a point but it if you check the artwork of the other daggers you will notice that they have similar designs as as their short/longsword counterparts. This new design follow the same pattern, the old one didn't.
I've just made a post in the "features" section with the changelog, it should be accessable in a few hours.
I uploaded it here too: Morrowind.nexusmods.com
Agreed. I hated Oblivion, it felt like some generic medieval rpg. It wasn't "alien" enough. However I belive they did a great job with Shivering Isles.
I actually loved and still love Fallout 3. It had its flaws but with mods its probably among my top 5 games ever.
New Vegas was pretty good, though it were riddled with bugs and issues. I can't even start it through steam nowadays lol.
Skyrim did a better job than Oblivion (although the setting is somewhat familiar), but it lacks depth and there's too little room for customization. The perk system was a new and fresh idea, but the implementation was really bad. Although with mods Skyrim can be pretty fantastic.
Lol, a respawning crab named fluffy. That made me drop my lore-pants!
I know it's an issue, you should check out Wrye Mash. I've added a section on the front page for it. It will help you keep your save-games compatiable :)
Strange, you get get it here too, atlhough you need an account: Morrowind.nexusmods.com
Or just try again later as this is a pretty common problem.
No this is only for Morrowind. I just meant that there's a team thats rewriting the old MW engine to a better one. It's called OpenMW and can be found here on moddb.
The old one! Although there's a new one in the works.
Already is! :)
Guys? I never sleep! ;)
Put it in your data files folder, overwrite if u get the msg.
Then download this utility: Planetelderscrolls.gamespy.com
Open it up and click update to activate the new textures.
Continue with the mods in this link: Moddb.com
Better Ground: Ascadian Isles
There's loads more, but I'd urge u not to install any other tree replacers as it may cause a lot of issues. Otherwise it shouldn't matter what replacers u choose.
Morrowind Rebirt won't replace any textures or meshes besides a few already mentioned, like the west gash trees, ascadian isles trees and the bitter coast trees. You can find replacers at Planetelderscrolls or TESNexus.
Nah, it's a swedish modder named Vurt at the elderscrollsforums who did em´. It's a replacer so I don't have to add anything really, just the meshes and textures. Although there might be some clipping so that will be a pain in the *** to remove, but I have too do it ^^
Actually, there's also a model that you can fly for yourself.. that's cool :D
So I've found a few floaters here and there. Especially a Velothi tower outside Vivec that needs fixing. I'll release a new version soon fixing these issues + a few extras.
Thanks! It's an ongoing project. Hmm I don't really have any plans to quit so expect a lot of new stuff in the months to come!
Thanks! It will only replace trees' in the Bitter Coast, Ascadian Isles and in the West Gash, nothing else that could count as a graphical replacer. I made this choise cause not everyone might enjoy a specific set of textures etc.
It's not really possible without a LOT of work and I don't have that time to spare, sorry.
Get Morrowind Rebirth first, then the overhaul. Just overwrite files if asked to. Yo need to disable grass which comes with the overhaul. Check the readme (for Rebirth) for which type of tree-mods are included in Rebirth and pick these in the Overhaul menu. That should be it!
Morrowind Rebirth 1.5
GET IT HERE:
45 min until upload is done..
I'll just have to add some ownership markers to the new stuff added then I'll upload 1.5. Thanks for the positive feedback!
Ofc. I don't always list it in the changes but It's a work in progress really. There's a lot of floaters and missaligned stuff that screams for fixing.
Oh yeah I meant that.. was in a hurry lols and np! :)
Oh thank you so much for your uplifting words! I couldn't have done this without the fantastic community, really it's comments like that which keeps me motivated. Thanks!
Hi, ye there's a way to make your save-game work with this.
Get Wrye Mash: "Wrye Mash is a general purpose utility for managing and repairing mods and savegame"
Don't remember to back-up your save game, just in case something goes wrong.
Well you earned your position, congrats! Keep it up! / Trancemaster, maker of Morrowind Rebirth
Check this link: Btb2.free.fr
There's a lot of replacers out there so if there's anything specific just ask
Thanks guys! Next version will make things even better.
Thanks! Yepp I'm especially happy with Seyda Neen. I've worked on that one for years, litterally. And it was also my first mod (New Seyda Neen). Anyhow I hope you'll enjoy other parts as much as Seyda Neen! Dren Plantation and Ghostgate are other parts that I'm also very happy with, but they still need some work, interiors mostly.
Yupp I haven't done much about the Forts yet. Mostly added railings and a few crates and stuff. This is Ebonheart, or the "frontyard" of it :)
I agree with you! And thanks for the kind words, means a lot!
Yupp, it's a really nice track!
Haha.. failmode from my side, sorry for that. I meant version ofc and yepp 1.4.
Yepp it will be an FPS hit for sure, but It won't be caused by graphics, rather the amount of new statics. I hope you will have the possibility to try it out.
And thanks for the kind words!
Thanks man! I'm looking forward to your mod, have been following it for a while, like those guar-riders! They are epic :)
Use Wyre Mash
It will be able to repair your saves to match the new version. Thus you don't have to wait for 2.0 :P
These are some good old mods, although they do have flaws. There's a few new mods in the works that try to redo animations, rules and stuff which I think is way better. I'll link these later on.
Tbh, not really. I love MW and my current goal is support rebirth to at least v 2.0, still some great things to come so to speak.
Btw, you'll return to Vvardenfell soon, I promise ;)
Thank you so much! :)
While your computer are just fine, Morrowind ain't optimized properly and won't use 2 or 4 cores. Neither will it take advantage of your ram. You graphics card however will help quite a bit.
In general the advice would be to install these:
* Morrowind Code Patch
* Morrowind Exe Optimizer
* Change the way the game computes light attenuation by editting the MORROWIND.INI file and change to the following settings:
* Disable high quality shadows, as they cause more negative effects than positive.
Let me know if it gets any better.
The ghost is just another dwemer encounter, mainly for variety. Actually that helmet aint a replacer, it's an artifact.
It's a bit easier with this mod, however it's a long way from being good enough. That's always been the major flaw of Morrowind. But redoing it would be very difficult since it's connected to attributes, skills etc.
If you mean when you install Morrowind, yes.
Thank you very much Nitakiro! I really hope you'll enjoy 2.9 :)
Yeah I can imagine. I have the same problem when modding Morrowind.. Anyway, is it something you intend to do? I mean, adding high res strat map textures?
Oh. Well the door handle mesh used the wrong texture, so in-game you would see a texture that was horribly streched. I applied the correct texture to the mesh, so now it doesn't appear streched :)
Yeah I'll probably add a shop or two. I think that would spice things up a bit.
Hell yes! Fantastic work guys!
Roger that. I'll check it out! :)
Fantastic work guys :)
Hang in there! It gets worse before it gets better.
Hm I might do that later! First I'd like to complete what I've started in Vvardenfell.
You guys also failed to notice something :D
I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.
I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).
I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.
Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)
I'm not yet sure on how to implement these. Hmm..
There's shading, no worries. I had to turn it off in the construction set, otherwise you wouldn't be able to see all the details. I see now that I should have done this with both pictures, lol.
- Rocks that bleed into one another.
- Texture seams and jagged terrain.
- Bad vertex shading.
- No foliage/details.
- More houses/shops/shacks.
- Natural vertex shading.
- More details.
- More NPC's.
- Less seams.
I'm not even sure what to respond to this post lol.
Thanks for the great feedback myxale!
Really nice work, keep it up.
Wow, thanks guys and thanks to the Morrowind community. This wouldn't be possible without you!
I might upload it next week along with 2.6. It still needs some testing :)
Cool! I think I've fixed most issues in 2.5 already, but let me know if you find anything that doesn't seem to work as intended.
No specifics. If you find a bug, vanilla or rebirth-related, just let me know!
Yes, the expansions are actually needed for this to work
There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.
I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.
In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.
Nope, no quest. But I will try add a topic for it in Pelagiad (I don't know much about dialogue lol).
Don't really know what can be done with the current engine, how to limit such use really and it would probably break a lot of the stuff mentioned in dialogue etc.
However I have done some steps to make them less viable, like removing "respawning" ingredients from vendors, made it harder to raise your skills in alchemy to prevent abuse of that skill early on. I've also cut the amount of money you can earn from self made potions by 50 %.
Regarding smithing and enchanting.. well I could make it a lot harder to earn skillpoints in those areas (thus limiting the use until you're more powerful), if anyone agrees to that type of change.
For me everything lies in the details! Expect a lot more stuff like this!
Thanks for a great mod!
Ha! "In Trance We Trust"!
Great work for sure, looks so much better than vanilla!
Bow is correct, adamantium longbow!
That will never happen though. It would require sooo much work to complete such a task, I would have to redo a lot of stuff.. I'm afraid I don't have that time.
Sure' I'll see what I can find.
There is. Dialogue/topics, names etc are all diffrent in other language packs.
My bad, It's the one file that you should delete. I'll correct my description!
Yes you have to redownload the whole package. The reason behind this is that it contained a lot of files that I didn't want to have included and besides this mod gets uploaded on several other sites that are out of my control, thus I've re-packaged the whole thing again under "2.31". It's easier for a lot of people having it this way.
I did however upload a image telling everyone that I would release an update in a few days :]
Now there won't be any more changes for quite some time!
You don't need 06 and 10, 13 (will probably conflict badly), 16 (need to rework the landscape, otherwise it won't work properly), 25 (Pretty sure it won't work well with Rebirth).
Otherwise you should be good to go.
Not all people use a specific version of better bodies, far from everyone uses better heads. Abots silt striders, boats etc doesn't work properly with the current version of Morrowind Rebirth and thus including them would break a lot of things.
just overwrite and use wrye mash to repair your save-game: Uesp.net or simpler start a new game.
No need. All mods will work with OpenMW!
Nope! There's already good ones out there for original taverns :)
Well you said it yourself, "Then out of curiosity, might I ask why make such radical changes to the landscape in the first place", did you change your mind along the way?
The changes are radical in the sense that it adds a load of stuff to every city (changes in layouts too), new creatures, new weapons, lower the value of weapons/armor etc. Most people would see that as radical.
Like I said before I won't spend my time making it compatiable with other mods. Anyone is free to do so on their own however.
You're right Eric. Like I've mentioned before Morrowind Rebirth is meant to be played alone and not being used along with a ton of other mods.
One of the main ideas behind the mod is that it will remove the need to download a lot of mods to make it more enjoyable, see it as a megamod with everything included.
I'm fully aware that a lot of people don't like the idea of these radical changes that I've done, but I'm doing this for myself (mainly) and if people don't like it, well I can't do anthing about that. I feel that people in general are positive about the mod and like my changes.
I'm always open for suggestions but I won't tailor it around other mods. I do it my way. Also remember that this is a work in progress and won't be completed anytime soon. Many things can and will change.
Nope. I've been working on balancing and fixing vanilla bugs. I'll continue my work on Ebonheart in a day or two.
I could do all those things but since I don't live forever that won't be possible x) However some of his ideas are cool.
I plan to make Ebonheart a true powerhouse with more knights, guards that wear Imperial Silver armor (new set) to make them a bit diffrent and of course more buildings/landscape improvment in that area. I won't be able to do all this for 2.2 but it's a work in progress :)
Like I said, I have no idea how I managed to create such a huge mod (mostly on my own) and still have a life lol.
The best part (for you guys) is that I just CAN'T let it go unfinished. I swear I won't be able to stop before I've overhauled the entire Island. I mean, why "waste" 2 years of work into something and not finishing it? I just don't see the point in that.
By the way, a new update will be uploaded this weekend. I've found some issues that had to be fixed + some small additions. It will work with old save-games.
I don't even know how I made it this far and I'm pretty overwhelmed with the great feedback so far. I guess that's what keeps me going. The fun part is that most of my friends can't belive that I'm a "modding-geek" as I spend a lot of my time at the gym and with friends etc. Lucky for you guys that I work with lightning speed :D
I actually have that mod in my modlist but I haven't had much time to play morrowind lately..or the last 2 years (tbh I haven't even playtested Morrowind Rebirth more than an hour or so). I will take a look at the arena mod and perhaps I'll make my own adjustments too it, I doubt I'd include it as it has a LOAD of scripts that would break doing so.
It will work with the old savegame!
Why would it encourage people? It used to be 24 hours.. having set it to the tripple amount of time I belive most people just find it boring spamming the button. Instead they might actually leave it be and play the game as it should have been done.
I'd say it's pretty similar to his mod, but I think that he went too far with some things and with others he didn't go far enough. I could apply his stuff to the mod with edits, but then it wouldn't feel like I did any effort to it and I don't want this to be a huge modpack.
Indeed, that headpack I'm using is hilarious, very strange characters but the faces are pretty high res. I'm just waiting for Westly's Dumner headpack..
It is, but It can't be merged with the Morrowind Rebirth plugin as someone suggested!
I use all the LGNPC mods in my build.
I have plans to incoporate dialogue to account for the new locations. I wan't to finish exterior/interior work first as things are not final and can/will change, thus I'd like to wait.
Thank you very much!
Nope I don't work with it IRL, I guess I just have an eye for it somehow. Just glad that people like what I've done!
Eric: I don't think I'll have time to finish it this week, but it should be ready for next weekend!
Most updates follows this structure, 1.8, 1.9, 2.0 etc (0.1 each time). Hotfixes follows another structure, 2.01, 2.02, 2.03. I'll try to keep the number of hotfixes down to a minumum as I don't like to update the mod too often. But in the case of 2.0 I made some errors that had to be fixed.
Any suggestions to what combinations you'd like to see?
I also buffed
* Trebonious (Guild of Mages)
* Orvas Dren (Kingpin)
* Varus Vantinius (Imp Grandmaster)
* Furius Acilius (Lord's Mail)
Actually I did make some changes to him for 2.1 already. Beware, he'll be much stronger! ^^
Honestly I belive people think I sit modding all day long, but I really don't, I made that river part in like 1 ½ hour (and that's probably what I spend each day working on this), or less. It goes pretty fast when you're used to it, just like any other "job". However I do put a lot of effort into it, but it's required if you want to make "quality-stuff". Glad seeing you around btw!
It is possible but it would require a lot of scripting, something that I'm not able to do. Perhaps in the future!
The area to left will actually be a market. You may not notice it, but there's some overhangs just next to the wall.
It was introduced by this mod so it's not a vanilla asset. I removed it because the texture didn't match the rest of the dwemer items. I might add it later if I find someone who can make it match texturewise.
Check the latest news-post for more info!
Awesome. Keep it up!
If you check the other pic you may have found hell!
Well one could, first you have to convert the armors that are from the community, that are approved by the author and that will fit in the game. That's pretty hard to do. Besides I don't have a clue how to convert stuff and there's not many ppl that do know how to do it.
I'm aware if it. It would however be better if fixes were official rather than inofficial. That's just my cup of tea.
Well. If you put those "fixes" into perspective. Beth have FIVE things they've fixed since the latest patch for Skyrim.. which were released like 2 months ago. In those 2 months I've done SO much more and I'm all alone doing this at my free time and really, I don't spend a lot of time on this mod. I just work fast. This picture is meant to be a bit sarcastic, how dedicated I am in comparision to those who only work for money. To me it's a scam not fixing broken games. People in general would not accept buying stuff that is broken, so why should games be excluded?
Anyways, the changelog will be about 10 times bigger.
Oh I've already previewed this creature before. My intention were to get ppl to read the first page news.
The mesh pack images or the images in general?
Its quite big actually. Sewers, cavesystem, dwemer ruins and some hidden areas.
Press "HD" and see which part you think is 2012 x) But ya its to the right.
Install instructions can be found in the readme. Just put the stuff in Morrowind / Data Files and mark the esp in the start-up menu.
Looking awesome, well done guys. Keep it up!
Ya I know of a few, but I have no idea how to alter menus in a similar fashion. Although I wouldn't just like to change the color, since that wouldn't do much of a change xd
Perhaps! I plan to get 10-15 new splashscreens until 2.0, but can't do anything about the menu. I have no skill in doing so :P
Yepp it is custom made by *SGU*TheDestiny. It's ofc inspired by Skyrims weaponry, but looks much better in my opinion.
Well done indeed. Looking forward to future updates!
Man you need some 3D glasses. The big boat is not smaller. The furthest tower is not moved away, and the dock with the little boat is not moved inward.....
If you compare the 2 pictures you'll notice that the big boat has been moved. The vertex shading has been improved. There's a new Lighthouse. The former lake in the left corner is now a small bay + many other small details.
Yeah that sounds reasonable, but.. These guys were here before the Imperials came to Morrowind. Now they have to live alongside each other. At least that's the backstory :P
Nah some random creature that I had included Rebirth 1.0, but due to an animation error I decided to exclude it.
I will take a look at it, thanks for the suggestion!
It will fit nicely in Solstheim.
Thank Saint_Jiub! You can try the stand-alone version here: Tes.nexusmods.com
I agree somewhat. I feel that the MESH of the dwemer armor could be better. It's just way to clumsy. Anyhow this retexture is great and somewhat makes you forget about the things that makes it "bad".
Ya It's just a random name I came up with. I could rename it anytime!
Looks awesome, keep it up!
It really is amazing. Gotta thank Bahamut for converting it to MW! And Jojjo for the model and textures!
Its not in-game. I used this picture to get the message through lol :P
In total from 1.0-1.6 or just in 1.6?
Thanks. Well I won't release it before Tuesday sadly. There's just too much work to be done. However next weekend might be more realistic.
And hey, you're not alone in waiting for the CK.. :)
Nope it's not a vanilla armor. It can be found over at planetelderscrolls as the "Sotonhorian".
And yeah, It's a really nice addtion. I've always felt that the thieves guild should have some special type of armor/protection.
Love the detailwork, nice job!
That's pretty awesome!
Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.
Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)
Dont have to use it.
Classified information sorry! To be honest I haven't encountered one myself (I don't actually play the game very often nowadays), although they have a rather cool animation, ready your weapon if u see a pile of slime!
Hm I can't really agree with your statement. I think that the dock area in Balmora is way to empty.. and since it's HQ for House Hlaalu it should have great deal of traders, shops and other things to make it feel like a place of importance. But that's just my cup of tea :P
They can't fit there in any other way. The street is to narrow to even consider any other options. Ofc it will look way better when it's done. You'll see.
They're just as tall as the vanilla Dwemer ghosts :)
Ye it's your opinion ofc :)
I think it's waaaay to blocky/spiky and causes the textures to strech to something which doesnt look like a texture.
Nah we won't, it will be more of "hidden" travel system.. but only 2-3 gates spread across the daedric ruins!
Yeah it should work just fine with steam.
Aight, thanks for the feedback. I will fix those issues right away.
Thing is that the vanilla game is quite empty and barren according to me. I really like when there's details and stuff. Play it and see what u think :)
I have no idea really. They were released as a modders resource, which I ofc had to include :)
Haha thanks! I hope you'll enjoy the next patch too :)
It's a shield! And I won't take credit for the design as it's a modders resource, but yeah it's awesome ^^
Have you talked to GoodGuy?
I agree, the issue is that fraps (which I use for in-game shots) only creates huge images, which will take a large amount of time to upload. I will however continue to upload a few every now and then.
Nah, it's one of the missing imperial agents, he will be found dead. Can't spoil the entire story ;)
It is NOT a graphical replacer. It's stated quite clearly in the description. Get Morrowind Overhaul if you like better graphics :) Besides the 2011 suck compared to MO.
Thanks! I will try your mod sometime, it looks great. When I get time to play xD
Well Rebirth ain't really a graphical replacer so that's why. But I think details make the game much better than graphics could ever do!
Be aware of that my mod Rebirth won't work well with MGSO.s grass. U might wanna disable grass before you run them togheter :)
It's not a graphical replacer mod.. :P
It's a bit diffrent with players & enemies that you'll encounter in the wilds. This specific one is a seducer that you will encounter in deadric ruins. If I remove it or not won't matter really for the player :)
It's not the Animal Realism that you can find on the net. This is something I've made from scratch, although it's kinda similar :)
I will ask a friend modder to remove that shoulder plate, thanks for the advice :)
Ye credit goes to beckett! You should be real proud of your work. I really enjoy what you've done :)
Thanks & I agree with you mate. I will try to make it even better for 1.0 :)
I thought people knew by know that this is screenshots from the construction set.
There's already a mod for that :P
There's still mushrooms. Although they're pretty far diffrent from the vanilla, but with bumpmapping & they glow nighttime.
Here's a vid with vurts trees & shrooms Youtube.com
Ye well it's vanilla stuff, mostly. But they didn't used to be there before, and thanks!
Haha, I know the feeling. We'll hope it goes better in Morrowind Rebirth ;)
Nah there's so many diffrent texture mods, and so many opinions on what's good or not. That's why I haven't included any new textues. I'm sure people will like it anyway :)
I'm sure you're not the only one. The amazing thing about Morrowind mods is that you can choose yourself what to use, or not. So people can use the new tracks if they like em', or trash em' without destroying the mod. Otherwise I wouldn't include it :)
The vanilla main theme is epic, plain and simple. It's not meant to really replace the vanilla theme, it's just another option for those who'd like to have a "new" experience".
A reminder; It's not the final version, actually the second version I got is far better and around 2 minutes. Final will be around 2 ½ min, I think :)
May be hard since it will require a lot of landscaping, and time is limited since releaseday is approaching, but perhaps in the future. Although there's a travel guide who can take you to various destinations.
Yeah it's gone for the time being, perhaps I'll include it later if I can make it blend in naturally.
Thanks! Ofc I'll continue with this project.. I've been working far too long to stop right at the finish-line, and especially when I've promised a lot of people :)
There's no retextures besides the new comberry & the requirements for Vurt's Ascadian Isles replacer ^^
Yes it is.. but then I don't trust everyone either until it's released. I don't want anyone to upload it further, and that risk will be much higher if loads of people have the chance to test it. I've also had issues with people taking credit for the mod themself etc.. so that's why I'm doing it this way.
The others only have to wait two months or so from now ;)
Yes it is. Though it will be placed inside a dwemer ruin, not outside as in this picture lol :)
Well it depends. I think rather dark tracks do fit as battle music, even though they're not very fast. It's a matter of taste I guess :)
I'm trying ^^ thanks!
Yes it is. It wasn't made by me, but I were able to include it in my mod. There used to be fast-travel markers all around the map, but I considered it to much of a cheat, so they're removed hehe :)
Neat! Will there be an automatic installer?
Actually it's an old screenshot, it's much better in its current state ;)
No not really, it's just a preview of some of the new stuff.. the Templar Shield was not included in the vanilla game.
Thank you! I hope you'll like it when it's released! :)
Hm for me it doesn't make sense that they just pop up like that. But it does make sense to give em' a source from which they "spawn". Anyway these gates will be purely esthetic and few in numbers so you'll hardly notice them.
I don't think it's that odd. The deadra must have come from somewhere, right? :) But I've only added a few inside interiors so you will hardly notice them.
It's not modular sorry. The huge landscape changes makes this impossible. Although I've got a few mods at Planet Elderscrolls which are modular (New Seyda Neen 1.5, New Caldera 1.0 & New Gnisis 1.1)