We'd rather die with honor than to live with shame

Comment History  (1020 - 1050 of 1,383)
trancemaster_1988
trancemaster_1988 Jan 13 2012, 3:24pm replied:

Hm.. not really sure why that's happening. I know a few that ran just that installation and it worked flawlessly. Have u tried without the Morrowind Sound & Graphics? Just MW - TR - BM then Morrowind Rebirth.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 13 2012, 2:46am replied:

Hey and thanks!

I need to begin with these questions, do you have an english version of Morrowind? Do you have the expansions packs?

If either of these doesn't apply to your Morrowind installment, then this mod won't work for you. Sadly there ain't anything I can do about it.

Let me know if this is what's causing your issues.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Nope that's not a priority.

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Mah not really. It's kinda common to have stalls along a canal.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Jan 8 2012, 5:20pm replied:

Yes.. Your morrowind folder is located in the steam-folder instead of C/Program Files/Morrowind. Just put all the files inside the Morrowind Folder and you're ready to go. Check the readme for more info.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 8 2012, 2:09pm replied:

Like it says in the description, its opinial. You dont have to use it :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 8 2012, 6:08am replied:

Dont have to use it.

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 7 2012, 7:58pm replied:

"Somebody stole your sweetroll? "

+1 vote   media: Soup & Muffin
trancemaster_1988
trancemaster_1988 Jan 7 2012, 7:48pm replied:

You should be able to run it. It does actually in some cases work better on old computers. It's always worth a try, I mean you don't have much to loose if u don't already got a mod-setup.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 7 2012, 2:24pm replied:

It's quite demanding, what are your computer specs?

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 7 2012, 1:19pm replied:

I agree. Thank Vurt! :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 6 2012, 12:12pm replied:

Sorry it will only work with the UK/US version of the game.

And yes it does work with the sound & graphics overhaul, but you need to deactivate grass.

Cheers!

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 4 2012, 7:16am replied:

Thanks for the notice. I'll fix it right away!

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 3 2012, 12:09pm replied:

Nope, no such things as avatar forests and such. I try to keep everything lore related.

Here's a few pics that would describe the new stuff:

Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 3 2012, 12:04pm replied:

Hi there,

While it does sound awesome I wouldn't have time for such a huge task. I might have some time to help every now and then, but first I need to check out the creation kit.

I cant promise anything though.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 3 2012, 7:15am replied:

Ye the texture/mesh is kinda cheesy, but I honestly think it fits well in lets say the Red Mountain area or Molag Amur.

+2 votes   media: Ash Scorpion
trancemaster_1988
trancemaster_1988 Jan 2 2012, 5:13pm replied:

You're welcome! Hope you'll enjoy it :)

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 30 2011, 1:44pm replied:

Ofc, almost all graphical enhancers work great with this!

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 30 2011, 11:08am replied:

Hey there, thanks for the feedback! :)

While Signy Signpoints are really nice I won't include it. Really this isn't supposed to be a graphical enhancer. I only use Vurt's tree's and stuff cause that's what I had installed when building the gameworld and things would look odd without those!

Anyhow a good suggestion!

Happy New Year!

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 29 2011, 2:16pm replied:

Ye morrowind modding is the ****.. And thanks for the positive comments, I really hope you like it. Remember that I'll be releasing a hotfix either tomorrow or a few days after new years eve, so keep your eyes open for that one too. Btw, what kind of errors? I might be able to help you.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 27 2011, 6:37pm replied:

Tja!

+3 votes   member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Dec 27 2011, 6:30pm says:

So I've found a few floaters here and there. Especially a Velothi tower outside Vivec that needs fixing. I'll release a new version soon fixing these issues + a few extras.

+1 vote   news: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 27 2011, 4:41pm replied:

Thanks! It's an ongoing project. Hmm I don't really have any plans to quit so expect a lot of new stuff in the months to come!

+1 vote   news: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 27 2011, 1:10pm replied:

Thanks! It will only replace trees' in the Bitter Coast, Ascadian Isles and in the West Gash, nothing else that could count as a graphical replacer. I made this choise cause not everyone might enjoy a specific set of textures etc.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 26 2011, 5:12pm replied:

It's not really possible without a LOT of work and I don't have that time to spare, sorry.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 26 2011, 11:20am replied:

Get Morrowind Rebirth first, then the overhaul. Just overwrite files if asked to. Yo need to disable grass which comes with the overhaul. Check the readme (for Rebirth) for which type of tree-mods are included in Rebirth and pick these in the Overhaul menu. That should be it!

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 24 2011, 7:26pm says:

Morrowind Rebirth 1.5

GET IT HERE:
Sendspace.com

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 24 2011, 6:14pm replied:

45 min until upload is done..

+1 vote   media: 1.5 = 24.th Dec... Yepp you heard right!
trancemaster_1988
trancemaster_1988 Dec 24 2011, 5:09pm says:

I'll just have to add some ownership markers to the new stuff added then I'll upload 1.5. Thanks for the positive feedback!

+1 vote   media: 1.5 = 24.th Dec... Yepp you heard right!
trancemaster_1988
trancemaster_1988 Dec 23 2011, 7:35pm replied:

Ofc. I don't always list it in the changes but It's a work in progress really. There's a lot of floaters and missaligned stuff that screams for fixing.

+1 vote   media: ...
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