We'd rather die with honor than to live with shame

Comment History  (1020 - 1050 of 1,305)
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:46pm replied:

Thank you very much Nitakiro! I really hope you'll enjoy 2.9 :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 14 2014, 6:29pm replied:

Yeah I can imagine. I have the same problem when modding Morrowind.. Anyway, is it something you intend to do? I mean, adding high res strat map textures?

+1 vote   media: AEE: RW - new campaign with all Roman factions.
trancemaster_1988
trancemaster_1988 Nov 4 2014, 9:57am replied:

Oh. Well the door handle mesh used the wrong texture, so in-game you would see a texture that was horribly streched. I applied the correct texture to the mesh, so now it doesn't appear streched :)

+2 votes   media: Fixed handles
trancemaster_1988
trancemaster_1988 Oct 19 2014, 9:22am replied:

You're welcome!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:44pm replied:

Yeah I'll probably add a shop or two. I think that would spice things up a bit.

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Sep 18 2014, 11:19am says:

Hell yes! Fantastic work guys!

+2 votes   article: OpenMW 0.32 has arrived. Over 100 issues fixed!
trancemaster_1988
trancemaster_1988 Aug 25 2014, 2:42pm replied:

Roger that. I'll check it out! :)

+3 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 12 2014, 5:11pm says:

Fantastic work guys :)

+7 votes   article: OpenMW Version 0.31 Released
trancemaster_1988
trancemaster_1988 Jul 25 2014, 3:00pm says:

Hang in there! It gets worse before it gets better.

+2 votes   article: New obstacles. Release can be delayed
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:44pm replied:

Hm I might do that later! First I'd like to complete what I've started in Vvardenfell.

+4 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 6 2014, 10:31am says:

You guys also failed to notice something :D

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+3 votes   media: Balmora
trancemaster_1988
trancemaster_1988 Mar 20 2014, 4:01pm replied:

I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).

I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.

Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)

+2 votes   media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Feb 14 2014, 11:51am replied:

I'm not yet sure on how to implement these. Hmm..

+3 votes   media: Shiny
trancemaster_1988
trancemaster_1988 Feb 8 2014, 4:11am replied:

There's shading, no worries. I had to turn it off in the construction set, otherwise you wouldn't be able to see all the details. I see now that I should have done this with both pictures, lol.

+5 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Feb 7 2014, 6:00am replied:

Vanilla
- Rocks that bleed into one another.
- Texture seams and jagged terrain.
- Bad vertex shading.
- No foliage/details.

Rebirth
- More houses/shops/shacks.
- Natural vertex shading.
- More details.
- More NPC's.
- Less seams.

I'm not even sure what to respond to this post lol.

+7 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:04pm replied:

Thanks for the great feedback myxale!

+2 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 28 2013, 5:16am says:

Really nice work, keep it up.

+1 vote   media: Legionary Centurion
trancemaster_1988
trancemaster_1988 Dec 24 2013, 8:45am says:

Wow, thanks guys and thanks to the Morrowind community. This wouldn't be possible without you!

+11 votes   article: Mod Of The Year 2013 Editor Choice
trancemaster_1988
trancemaster_1988 Dec 13 2013, 10:22am replied:

I might upload it next week along with 2.6. It still needs some testing :)

+3 votes   media: Fooling around with vanilla textures
trancemaster_1988
trancemaster_1988 Dec 11 2013, 11:01am replied:

Cool! I think I've fixed most issues in 2.5 already, but let me know if you find anything that doesn't seem to work as intended.

+1 vote   article: [NEWS] Progress Report
trancemaster_1988
trancemaster_1988 Nov 8 2013, 6:30pm replied:

No specifics. If you find a bug, vanilla or rebirth-related, just let me know!

+2 votes   media: Let me know if you have any issues with 2.5!
trancemaster_1988
trancemaster_1988 Nov 6 2013, 3:51pm replied:

Yes, the expansions are actually needed for this to work

There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Oct 23 2013, 1:23pm replied:

I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.

In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.

+2 votes   media: Removed some bad vertex shading - can you spot it?
trancemaster_1988
trancemaster_1988 Sep 29 2013, 2:42pm replied:

Nope, no quest. But I will try add a topic for it in Pelagiad (I don't know much about dialogue lol).

+3 votes   media: Outpost Renius
trancemaster_1988
trancemaster_1988 Sep 16 2013, 12:39pm says:

Can't wait..

+1 vote   media: OpenCS is becoming reality.
trancemaster_1988
trancemaster_1988 Sep 11 2013, 3:38pm replied:

Don't really know what can be done with the current engine, how to limit such use really and it would probably break a lot of the stuff mentioned in dialogue etc.

However I have done some steps to make them less viable, like removing "respawning" ingredients from vendors, made it harder to raise your skills in alchemy to prevent abuse of that skill early on. I've also cut the amount of money you can earn from self made potions by 50 %.

Regarding smithing and enchanting.. well I could make it a lot harder to earn skillpoints in those areas (thus limiting the use until you're more powerful), if anyone agrees to that type of change.

+1 vote   media: What do you think about game balance with 2.41?
trancemaster_1988
trancemaster_1988 Aug 31 2013, 1:30pm replied:

For me everything lies in the details! Expect a lot more stuff like this!

+1 vote   media: One of many fixes..
trancemaster_1988
trancemaster_1988 Aug 13 2013, 4:33pm says:

Thanks for a great mod!

+2 votes   download: Firey Explosion Mod 2.6 Beta
trancemaster_1988
trancemaster_1988 Aug 7 2013, 12:28pm replied:

Ha! "In Trance We Trust"!

+1 vote   media: MR v 2.4: See description. Help playtest!
trancemaster_1988
trancemaster_1988 Jul 18 2013, 4:25am says:

Great work for sure, looks so much better than vanilla!

+5 votes   media: Coming soon
trancemaster_1988
trancemaster_1988 Jul 17 2013, 5:51pm replied:

Bow is correct, adamantium longbow!

+4 votes   media: Something isn't right here..
trancemaster_1988
trancemaster_1988 Jul 5 2013, 6:03pm replied:

That will never happen though. It would require sooo much work to complete such a task, I would have to redo a lot of stuff.. I'm afraid I don't have that time.

Sure' I'll see what I can find.

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jun 30 2013, 4:40am replied:

There is. Dialogue/topics, names etc are all diffrent in other language packs.

+2 votes   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Jun 26 2013, 7:50am replied:

My bad, It's the one file that you should delete. I'll correct my description!

+1 vote   article: [RELEASE] Morrowind Rebirth 2.31!
trancemaster_1988
trancemaster_1988 Jun 26 2013, 5:37am replied:

Yes you have to redownload the whole package. The reason behind this is that it contained a lot of files that I didn't want to have included and besides this mod gets uploaded on several other sites that are out of my control, thus I've re-packaged the whole thing again under "2.31". It's easier for a lot of people having it this way.

I did however upload a image telling everyone that I would release an update in a few days :]

Now there won't be any more changes for quite some time!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.31!
trancemaster_1988
trancemaster_1988 Jun 22 2013, 2:25pm replied:

You don't need 06 and 10, 13 (will probably conflict badly), 16 (need to rework the landscape, otherwise it won't work properly), 25 (Pretty sure it won't work well with Rebirth).

Otherwise you should be good to go.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.3!
trancemaster_1988
trancemaster_1988 May 16 2013, 3:16pm replied:

Not all people use a specific version of better bodies, far from everyone uses better heads. Abots silt striders, boats etc doesn't work properly with the current version of Morrowind Rebirth and thus including them would break a lot of things.

+1 vote   media: What would you like to see in 2.3?
trancemaster_1988
trancemaster_1988 May 8 2013, 4:13pm replied:

just overwrite and use wrye mash to repair your save-game: Uesp.net or simpler start a new game.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Apr 29 2013, 5:59pm replied:

No need. All mods will work with OpenMW!

+7 votes   media: Open MW v 0.23.0 released.
trancemaster_1988
trancemaster_1988 Apr 21 2013, 7:54am replied:

Nope! There's already good ones out there for original taverns :)

+3 votes   media: Banner/Sign for the new Taverns
trancemaster_1988
trancemaster_1988 Apr 9 2013, 3:57am replied:

Well you said it yourself, "Then out of curiosity, might I ask why make such radical changes to the landscape in the first place", did you change your mind along the way?

The changes are radical in the sense that it adds a load of stuff to every city (changes in layouts too), new creatures, new weapons, lower the value of weapons/armor etc. Most people would see that as radical.

Like I said before I won't spend my time making it compatiable with other mods. Anyone is free to do so on their own however.

+3 votes   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Apr 8 2013, 8:59am replied:

You're right Eric. Like I've mentioned before Morrowind Rebirth is meant to be played alone and not being used along with a ton of other mods.

One of the main ideas behind the mod is that it will remove the need to download a lot of mods to make it more enjoyable, see it as a megamod with everything included.

I'm fully aware that a lot of people don't like the idea of these radical changes that I've done, but I'm doing this for myself (mainly) and if people don't like it, well I can't do anthing about that. I feel that people in general are positive about the mod and like my changes.

I'm always open for suggestions but I won't tailor it around other mods. I do it my way. Also remember that this is a work in progress and won't be completed anytime soon. Many things can and will change.

+3 votes   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Apr 1 2013, 8:00pm replied:

Nope. I've been working on balancing and fixing vanilla bugs. I'll continue my work on Ebonheart in a day or two.

+1 vote   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 25 2013, 8:42am replied:

I could do all those things but since I don't live forever that won't be possible x) However some of his ideas are cool.

I plan to make Ebonheart a true powerhouse with more knights, guards that wear Imperial Silver armor (new set) to make them a bit diffrent and of course more buildings/landscape improvment in that area. I won't be able to do all this for 2.2 but it's a work in progress :)

+3 votes   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 18 2013, 6:04pm replied:

Like I said, I have no idea how I managed to create such a huge mod (mostly on my own) and still have a life lol.

The best part (for you guys) is that I just CAN'T let it go unfinished. I swear I won't be able to stop before I've overhauled the entire Island. I mean, why "waste" 2 years of work into something and not finishing it? I just don't see the point in that.

By the way, a new update will be uploaded this weekend. I've found some issues that had to be fixed + some small additions. It will work with old save-games.

+1 vote   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 17 2013, 2:23pm replied:

I don't even know how I made it this far and I'm pretty overwhelmed with the great feedback so far. I guess that's what keeps me going. The fun part is that most of my friends can't belive that I'm a "modding-geek" as I spend a lot of my time at the gym and with friends etc. Lucky for you guys that I work with lightning speed :D

I actually have that mod in my modlist but I haven't had much time to play morrowind lately..or the last 2 years (tbh I haven't even playtested Morrowind Rebirth more than an hour or so). I will take a look at the arena mod and perhaps I'll make my own adjustments too it, I doubt I'd include it as it has a LOAD of scripts that would break doing so.

+2 votes   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 8 2013, 2:22pm replied:

It will work with the old savegame!

+2 votes   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 3 2013, 4:55pm replied:

Thanks!

Why would it encourage people? It used to be 24 hours.. having set it to the tripple amount of time I belive most people just find it boring spamming the button. Instead they might actually leave it be and play the game as it should have been done.

I'd say it's pretty similar to his mod, but I think that he went too far with some things and with others he didn't go far enough. I could apply his stuff to the mod with edits, but then it wouldn't feel like I did any effort to it and I don't want this to be a huge modpack.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Mar 1 2013, 5:20am replied:

Indeed, that headpack I'm using is hilarious, very strange characters but the faces are pretty high res. I'm just waiting for Westly's Dumner headpack..

+2 votes   media: Aware of the forum section?
trancemaster_1988
trancemaster_1988 Feb 28 2013, 8:03am replied:

It is, but It can't be merged with the Morrowind Rebirth plugin as someone suggested!

I use all the LGNPC mods in my build.

+1 vote   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 27 2013, 1:35pm replied:

I have plans to incoporate dialogue to account for the new locations. I wan't to finish exterior/interior work first as things are not final and can/will change, thus I'd like to wait.

+1 vote   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 22 2013, 12:26pm replied:

Thank you very much!

Nope I don't work with it IRL, I guess I just have an eye for it somehow. Just glad that people like what I've done!

+2 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 19 2013, 6:56am replied:

Eric: I don't think I'll have time to finish it this week, but it should be ready for next weekend!

Most updates follows this structure, 1.8, 1.9, 2.0 etc (0.1 each time). Hotfixes follows another structure, 2.01, 2.02, 2.03. I'll try to keep the number of hotfixes down to a minumum as I don't like to update the mod too often. But in the case of 2.0 I made some errors that had to be fixed.

+5 votes   media: 2.1 coming soon!
trancemaster_1988
trancemaster_1988 Feb 15 2013, 7:51pm replied:

Any suggestions to what combinations you'd like to see?

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 15 2013, 5:43pm replied:

I also buffed

* Trebonious (Guild of Mages)
* Orvas Dren (Kingpin)
* Varus Vantinius (Imp Grandmaster)
* Furius Acilius (Lord's Mail)

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 15 2013, 5:22pm replied:

Actually I did make some changes to him for 2.1 already. Beware, he'll be much stronger! ^^

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 13 2013, 6:29pm replied:

Honestly I belive people think I sit modding all day long, but I really don't, I made that river part in like 1 ½ hour (and that's probably what I spend each day working on this), or less. It goes pretty fast when you're used to it, just like any other "job". However I do put a lot of effort into it, but it's required if you want to make "quality-stuff". Glad seeing you around btw!

+1 vote   media: Here's vanilla for comparison
trancemaster_1988
trancemaster_1988 Jan 22 2013, 7:10pm replied:

It is possible but it would require a lot of scripting, something that I'm not able to do. Perhaps in the future!

+3 votes   article: [NEWS] 2013
trancemaster_1988
trancemaster_1988 Jan 12 2013, 3:51pm replied:

The area to left will actually be a market. You may not notice it, but there's some overhangs just next to the wall.

+1 vote   media: 3 Hours
trancemaster_1988
trancemaster_1988 Dec 7 2012, 4:00pm replied:

It was introduced by this mod so it's not a vanilla asset. I removed it because the texture didn't match the rest of the dwemer items. I might add it later if I find someone who can make it match texturewise.

+1 vote   article: [PATCH] Morrowind Rebirth 2.01!
trancemaster_1988
trancemaster_1988 Dec 1 2012, 1:30pm replied:

Check the latest news-post for more info!

+1 vote   media: Making a small patch for 2.0, release next week!
trancemaster_1988
trancemaster_1988 Nov 24 2012, 5:27am replied:

Indeed!

+1 vote   media: Uploading 2.0!
trancemaster_1988
trancemaster_1988 Nov 10 2012, 9:36am says:

Awesome. Keep it up!

+6 votes   article: Version 0.19.0 Released
trancemaster_1988
trancemaster_1988 Oct 22 2012, 7:19pm replied:

If you check the other pic you may have found hell!

+2 votes   media: RIP
trancemaster_1988
trancemaster_1988 Oct 22 2012, 12:42pm replied:

Well one could, first you have to convert the armors that are from the community, that are approved by the author and that will fit in the game. That's pretty hard to do. Besides I don't have a clue how to convert stuff and there's not many ppl that do know how to do it.

+1 vote   media: Shield and sword in v 2.0
trancemaster_1988
trancemaster_1988 Oct 20 2012, 4:37am replied:

I'm aware if it. It would however be better if fixes were official rather than inofficial. That's just my cup of tea.

+3 votes   media: Such a huge release.. Multiply that by 10 = MR 2.0
trancemaster_1988
trancemaster_1988 Oct 19 2012, 5:53pm replied:

Well. If you put those "fixes" into perspective. Beth have FIVE things they've fixed since the latest patch for Skyrim.. which were released like 2 months ago. In those 2 months I've done SO much more and I'm all alone doing this at my free time and really, I don't spend a lot of time on this mod. I just work fast. This picture is meant to be a bit sarcastic, how dedicated I am in comparision to those who only work for money. To me it's a scam not fixing broken games. People in general would not accept buying stuff that is broken, so why should games be excluded?

Anyways, the changelog will be about 10 times bigger.

+7 votes   media: Such a huge release.. Multiply that by 10 = MR 2.0
trancemaster_1988
trancemaster_1988 Oct 16 2012, 6:21am replied:

Oh I've already previewed this creature before. My intention were to get ppl to read the first page news.

+1 vote   media: Feedback please, check the news on front page!
trancemaster_1988
trancemaster_1988 Oct 5 2012, 6:03pm says:

The mesh pack images or the images in general?

+2 votes   download: [ADD-ON] Mesh Pack 1.1
trancemaster_1988
trancemaster_1988 Oct 2 2012, 3:35pm replied:

Its quite big actually. Sewers, cavesystem, dwemer ruins and some hidden areas.

+4 votes   media: Morrowind Rebirth 2.0: Balmora Underground
trancemaster_1988
trancemaster_1988 Oct 2 2012, 7:59am replied:

Thanks Vulpes!!

+1 vote   media: Morrowind Rebirth 2.0
trancemaster_1988
trancemaster_1988 Sep 26 2012, 3:02am replied:

Press "HD" and see which part you think is 2012 x) But ya its to the right.

+4 votes   media: 2002 vs 2012
trancemaster_1988
trancemaster_1988 Sep 18 2012, 4:22am replied:

Install instructions can be found in the readme. Just put the stuff in Morrowind / Data Files and mark the esp in the start-up menu.

+2 votes   download: [RELEASE] Morrowind Rebirth 1.9!
trancemaster_1988
trancemaster_1988 Aug 28 2012, 4:38am says:

Looking awesome, well done guys. Keep it up!

+6 votes   article: OpenMW 0.17
trancemaster_1988
trancemaster_1988 Aug 23 2012, 3:21pm replied:

Yes

+1 vote   media: Rebirthed
trancemaster_1988
trancemaster_1988 Aug 13 2012, 6:31am replied:

Ya I know of a few, but I have no idea how to alter menus in a similar fashion. Although I wouldn't just like to change the color, since that wouldn't do much of a change xd

+1 vote   media: MR 1.9 BETA! DL-LINK IN DISCRIPTION!
trancemaster_1988
trancemaster_1988 Aug 12 2012, 2:10pm replied:

Perhaps! I plan to get 10-15 new splashscreens until 2.0, but can't do anything about the menu. I have no skill in doing so :P

+1 vote   media: MR 1.9 BETA! DL-LINK IN DISCRIPTION!
trancemaster_1988
trancemaster_1988 Jul 22 2012, 3:36am replied:

Yepp it is custom made by *SGU*TheDestiny. It's ofc inspired by Skyrims weaponry, but looks much better in my opinion.

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 5 2012, 5:12pm says:

Well done indeed. Looking forward to future updates!

+3 votes   media: OpenMW Version 0.16.0 Commentary
trancemaster_1988
trancemaster_1988 Jul 5 2012, 2:41am replied:

Man you need some 3D glasses. The big boat is not smaller. The furthest tower is not moved away, and the dock with the little boat is not moved inward.....

If you compare the 2 pictures you'll notice that the big boat has been moved. The vertex shading has been improved. There's a new Lighthouse. The former lake in the left corner is now a small bay + many other small details.

+1 vote   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 2 2012, 5:22pm replied:

Yeah that sounds reasonable, but.. These guys were here before the Imperials came to Morrowind. Now they have to live alongside each other. At least that's the backstory :P

+1 vote   media: Ebonheart Plantation
trancemaster_1988
trancemaster_1988 Jun 27 2012, 8:42am replied:

Nah some random creature that I had included Rebirth 1.0, but due to an animation error I decided to exclude it.

+1 vote   media: Any issues with the latest patch?
trancemaster_1988
trancemaster_1988 Jun 26 2012, 9:23am replied:

I will take a look at it, thanks for the suggestion!

+2 votes   download: [CHANGELOG] Morrowind Rebirth 1.0 - 1.9
trancemaster_1988
trancemaster_1988 Apr 22 2012, 6:24pm replied:

It will fit nicely in Solstheim.

+4 votes   media: Hill Giant
trancemaster_1988
trancemaster_1988 Apr 6 2012, 4:43pm says:

Thank Saint_Jiub! You can try the stand-alone version here: Tes.nexusmods.com

+2 votes   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Mar 15 2012, 1:24pm replied:

I agree somewhat. I feel that the MESH of the dwemer armor could be better. It's just way to clumsy. Anyhow this retexture is great and somewhat makes you forget about the things that makes it "bad".

+2 votes   media: Dwemer Armor Replacer (Opinial)
trancemaster_1988
trancemaster_1988 Mar 12 2012, 1:29pm replied:

Ya It's just a random name I came up with. I could rename it anytime!

+1 vote   media: Dwemer Repair Bot
trancemaster_1988
trancemaster_1988 Mar 5 2012, 4:08am says:

Looks awesome, keep it up!

+2 votes   article: First Environmental Showcase
trancemaster_1988
trancemaster_1988 Feb 23 2012, 2:41pm replied:

It really is amazing. Gotta thank Bahamut for converting it to MW! And Jojjo for the model and textures!

+2 votes   media: New Dragonbone Armor - Ingame pic from PES
trancemaster_1988
trancemaster_1988 Feb 20 2012, 3:42pm replied:

Its not in-game. I used this picture to get the message through lol :P

+1 vote   media: New Forum
trancemaster_1988
trancemaster_1988 Feb 10 2012, 12:49pm replied:

In total from 1.0-1.6 or just in 1.6?

+2 votes   media: Mesh Improvement
trancemaster_1988
trancemaster_1988 Feb 5 2012, 5:26pm replied:

Thanks. Well I won't release it before Tuesday sadly. There's just too much work to be done. However next weekend might be more realistic.

And hey, you're not alone in waiting for the CK.. :)

+1 vote   article: [PREVIEW] Morrowind Rebirth 1.6
trancemaster_1988
trancemaster_1988 Feb 3 2012, 9:02am replied:

Nope it's not a vanilla armor. It can be found over at planetelderscrolls as the "Sotonhorian".

And yeah, It's a really nice addtion. I've always felt that the thieves guild should have some special type of armor/protection.

+2 votes   media: Thieves Guild Armor
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:54am says:

Love the detailwork, nice job!

+1 vote   media: Armory List
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:53am says:

That's pretty awesome!

+1 vote   media: Mystic
trancemaster_1988
trancemaster_1988 Jan 26 2012, 2:26pm replied:

Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 19 2012, 4:07am says:

Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 8 2012, 6:08am replied:

Dont have to use it.

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Dec 3 2011, 12:19pm replied:

These are some good old mods, although they do have flaws. There's a few new mods in the works that try to redo animations, rules and stuff which I think is way better. I'll link these later on.

+2 votes   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 1 2011, 7:39am replied:

It's a bit easier with this mod, however it's a long way from being good enough. That's always been the major flaw of Morrowind. But redoing it would be very difficult since it's connected to attributes, skills etc.

+2 votes   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Nov 15 2011, 6:54pm replied:

Classified information sorry! To be honest I haven't encountered one myself (I don't actually play the game very often nowadays), although they have a rather cool animation, ready your weapon if u see a pile of slime!

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Nov 3 2011, 2:30pm replied:

Hm I can't really agree with your statement. I think that the dock area in Balmora is way to empty.. and since it's HQ for House Hlaalu it should have great deal of traders, shops and other things to make it feel like a place of importance. But that's just my cup of tea :P

+2 votes   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Nov 1 2011, 3:15pm replied:

They can't fit there in any other way. The street is to narrow to even consider any other options. Ofc it will look way better when it's done. You'll see.

+1 vote   media: Shopping in Balmora
trancemaster_1988
trancemaster_1988 Oct 31 2011, 1:13pm replied:

Yepp!

+1 vote   media: New trees and stuff
trancemaster_1988
trancemaster_1988 Oct 28 2011, 4:16am replied:

They're just as tall as the vanilla Dwemer ghosts :)

+1 vote   media: Dwemer Variation
trancemaster_1988
trancemaster_1988 Oct 25 2011, 4:01pm replied:

Ye it's your opinion ofc :)

I think it's waaaay to blocky/spiky and causes the textures to strech to something which doesnt look like a texture.

+1 vote   media: Comparison, check desc for larger image.
trancemaster_1988
trancemaster_1988 Oct 24 2011, 9:02am replied:

Nah we won't, it will be more of "hidden" travel system.. but only 2-3 gates spread across the daedric ruins!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Yeah it should work just fine with steam.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 20 2011, 2:31pm replied:

Nope!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 20 2011, 1:38pm replied:

Aight, thanks for the feedback. I will fix those issues right away.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:42pm replied:

Thing is that the vanilla game is quite empty and barren according to me. I really like when there's details and stuff. Play it and see what u think :)

+1 vote   media: WIP 22
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:41pm replied:

I have no idea really. They were released as a modders resource, which I ofc had to include :)

+1 vote   media: New Creatures
trancemaster_1988
trancemaster_1988 Oct 12 2011, 11:22am replied:

Haha thanks! I hope you'll enjoy the next patch too :)

+1 vote   article: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 3 2011, 4:15am replied:

It's a shield! And I won't take credit for the design as it's a modders resource, but yeah it's awesome ^^

+1 vote   media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Sep 28 2011, 4:46am replied:

Have you talked to GoodGuy?

+1 vote   group: The Dance of the Dragons Group
trancemaster_1988
trancemaster_1988 Sep 6 2011, 4:26pm replied:

I agree, the issue is that fraps (which I use for in-game shots) only creates huge images, which will take a large amount of time to upload. I will however continue to upload a few every now and then.

+1 vote   media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Jul 4 2011, 6:26pm says:

Nah, it's one of the missing imperial agents, he will be found dead. Can't spoil the entire story ;)

+1 vote   media: WIP 21
trancemaster_1988
trancemaster_1988 Jun 27 2011, 4:15am says:

It is NOT a graphical replacer. It's stated quite clearly in the description. Get Morrowind Overhaul if you like better graphics :) Besides the 2011 suck compared to MO.

+2 votes   article: [RELEASE] Morrowind Rebirth 1.1!
trancemaster_1988
trancemaster_1988 Jun 21 2011, 4:50pm replied:

Thanks! I will try your mod sometime, it looks great. When I get time to play xD

+1 vote   article: Preview 1.1
trancemaster_1988
trancemaster_1988 Jun 17 2011, 6:23pm replied:

Well Rebirth ain't really a graphical replacer so that's why. But I think details make the game much better than graphics could ever do!

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 7 2011, 7:10am says:

Be aware of that my mod Rebirth won't work well with MGSO.s grass. U might wanna disable grass before you run them togheter :)

+1 vote   article: Morrowind Graphics and Sound Overhaul Video
trancemaster_1988
trancemaster_1988 Jun 6 2011, 2:16am replied:

It's not a graphical replacer mod.. :P

+1 vote   media: Rebirth is close!
trancemaster_1988
trancemaster_1988 May 6 2011, 2:23pm replied:

It's a bit diffrent with players & enemies that you'll encounter in the wilds. This specific one is a seducer that you will encounter in deadric ruins. If I remove it or not won't matter really for the player :)

+2 votes   media: WIP 13
trancemaster_1988
trancemaster_1988 May 6 2011, 2:20pm replied:

It's not the Animal Realism that you can find on the net. This is something I've made from scratch, although it's kinda similar :)

+1 vote   article: Preview for next version!
trancemaster_1988
trancemaster_1988 May 6 2011, 2:09am replied:

I will ask a friend modder to remove that shoulder plate, thanks for the advice :)

+1 vote   media: WIP 13
trancemaster_1988
trancemaster_1988 Apr 29 2011, 3:24pm replied:

Ye credit goes to beckett! You should be real proud of your work. I really enjoy what you've done :)

+2 votes   media: MW Rebirth - Molag Amur
trancemaster_1988
trancemaster_1988 Apr 27 2011, 11:43am replied:

Thanks & I agree with you mate. I will try to make it even better for 1.0 :)

+1 vote   media: WIP 12
trancemaster_1988
trancemaster_1988 Apr 2 2011, 3:33pm replied:

I agree.

+1 vote   media: WIP 11
trancemaster_1988
trancemaster_1988 Apr 2 2011, 2:05pm replied:

I thought people knew by know that this is screenshots from the construction set.

+2 votes   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 25 2011, 12:49pm says:

There's already a mod for that :P

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 23 2011, 6:42am replied:

There's still mushrooms. Although they're pretty far diffrent from the vanilla, but with bumpmapping & they glow nighttime.

Here's a vid with vurts trees & shrooms Youtube.com

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 14 2011, 5:22pm replied:

Ye well it's vanilla stuff, mostly. But they didn't used to be there before, and thanks!

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 5 2011, 11:54am replied:

Haha, I know the feeling. We'll hope it goes better in Morrowind Rebirth ;)

+1 vote   media: WIP 7
trancemaster_1988
trancemaster_1988 Mar 2 2011, 4:37pm says:

Nah there's so many diffrent texture mods, and so many opinions on what's good or not. That's why I haven't included any new textues. I'm sure people will like it anyway :)

+1 vote   article: Announcement
trancemaster_1988
trancemaster_1988 Feb 27 2011, 5:03am replied:

I'm sure you're not the only one. The amazing thing about Morrowind mods is that you can choose yourself what to use, or not. So people can use the new tracks if they like em', or trash em' without destroying the mod. Otherwise I wouldn't include it :)

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 26 2011, 9:25am replied:

The vanilla main theme is epic, plain and simple. It's not meant to really replace the vanilla theme, it's just another option for those who'd like to have a "new" experience".

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 12 2011, 8:23am replied:

A reminder; It's not the final version, actually the second version I got is far better and around 2 minutes. Final will be around 2 ½ min, I think :)

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Feb 9 2011, 12:27pm replied:

May be hard since it will require a lot of landscaping, and time is limited since releaseday is approaching, but perhaps in the future. Although there's a travel guide who can take you to various destinations.

+1 vote   media: WIP 5
trancemaster_1988
trancemaster_1988 Feb 7 2011, 4:46pm replied:

Yeah it's gone for the time being, perhaps I'll include it later if I can make it blend in naturally.

+1 vote   article: Monday with (IN) Trance 02/7
trancemaster_1988
trancemaster_1988 Feb 1 2011, 4:46am replied:

Thanks! Ofc I'll continue with this project.. I've been working far too long to stop right at the finish-line, and especially when I've promised a lot of people :)

+1 vote   article: Monday with (IN) Trance 01/31
trancemaster_1988
trancemaster_1988 Jan 29 2011, 7:08am says:

There's no retextures besides the new comberry & the requirements for Vurt's Ascadian Isles replacer ^^

+1 vote   media: Preview: Bitter Coast
trancemaster_1988
trancemaster_1988 Jan 25 2011, 9:32am replied:

Thanks! :)

+1 vote   media: Trailer 2
trancemaster_1988
trancemaster_1988 Jan 17 2011, 4:00am says:

Yes it is.. but then I don't trust everyone either until it's released. I don't want anyone to upload it further, and that risk will be much higher if loads of people have the chance to test it. I've also had issues with people taking credit for the mod themself etc.. so that's why I'm doing it this way.

The others only have to wait two months or so from now ;)

+1 vote   article: Sunday with (IN) Trance 01/16
trancemaster_1988
trancemaster_1988 Jan 10 2011, 6:05pm says:

Yes it is. Though it will be placed inside a dwemer ruin, not outside as in this picture lol :)

+1 vote   media: WIP 4
trancemaster_1988
trancemaster_1988 Jan 9 2011, 11:29am says:

Well it depends. I think rather dark tracks do fit as battle music, even though they're not very fast. It's a matter of taste I guess :)

+2 votes   media: Battle Music 02
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:15pm says:

I'm trying ^^ thanks!

+2 votes   media: WIP 4
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:07pm says:

Yes it is. It wasn't made by me, but I were able to include it in my mod. There used to be fast-travel markers all around the map, but I considered it to much of a cheat, so they're removed hehe :)

+1 vote   article: Saturday with (IN) Trance 01/05
trancemaster_1988
trancemaster_1988 Dec 24 2010, 3:31pm says:

Neat! Will there be an automatic installer?

+4 votes   article: Christmas Release Update
trancemaster_1988
trancemaster_1988 Dec 18 2010, 5:54pm says:

Actually it's an old screenshot, it's much better in its current state ;)

+1 vote   media: WIP 2
trancemaster_1988
trancemaster_1988 Dec 17 2010, 5:18pm says:

No not really, it's just a preview of some of the new stuff.. the Templar Shield was not included in the vanilla game.

+1 vote   media: WIP 3
trancemaster_1988
trancemaster_1988 Dec 14 2010, 2:44pm says:

Thank you! I hope you'll like it when it's released! :)

+1 vote   article: Preview: Caldera
trancemaster_1988
trancemaster_1988 Dec 2 2010, 12:20am replied:

Hm for me it doesn't make sense that they just pop up like that. But it does make sense to give em' a source from which they "spawn". Anyway these gates will be purely esthetic and few in numbers so you'll hardly notice them.

+1 vote   article: Preview: New stuff
trancemaster_1988
trancemaster_1988 Dec 1 2010, 4:29am says:

I don't think it's that odd. The deadra must have come from somewhere, right? :) But I've only added a few inside interiors so you will hardly notice them.

+1 vote   article: Preview: New stuff
trancemaster_1988
trancemaster_1988 Nov 18 2010, 7:04pm says:

It's not modular sorry. The huge landscape changes makes this impossible. Although I've got a few mods at Planet Elderscrolls which are modular (New Seyda Neen 1.5, New Caldera 1.0 & New Gnisis 1.1)

- Trance

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Nov 3 2011, 2:25pm replied:

Thanks! It will look waaay better cause I've done massive improvements since this shot. Expect a release soon.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Nov 3 2011, 1:35pm replied:

Hmm. Well he doesnt seem to have the same approach as I do. I don't think he will be redoing the cities and stuff so it's quite diffrent in that sense.

+4 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Nov 2 2011, 3:29am replied:

I agree! They are by far the best trees out there. Get MGE for the water-effect.

+1 vote   media: New trees and stuff
trancemaster_1988
trancemaster_1988 Oct 31 2011, 1:51pm replied:

It's mostly for decoration. It just feel to empty and barren.

+1 vote   media: Shopping in Balmora
trancemaster_1988
trancemaster_1988 Oct 30 2011, 1:07pm replied:

k it will take a few days longer, just need to finish a few things up.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 29 2011, 5:51am replied:

Yar-Yulme made these :)

+2 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 28 2011, 6:34pm replied:

Hm.. might be the 2.0 version, somewhere around next summer.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 27 2011, 4:08pm says:

Agreed!

Just gotta love the MW community who made so many new creatures and variations!

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 27 2011, 9:17am replied:

Oh really? Never heard of that. Anyhow it will be a nice addition.

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 27 2011, 7:02am replied:

Will upload a fix in a day or two. I've found the source of your error.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 24 2011, 11:52am replied:

It's not my work, still it's far better than vanilla.

+1 vote   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Thanks! Glad you like it :)

+1 vote   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 22 2011, 1:21pm replied:

I do hope I have. I've put a lot of time to make it a great experience, above all, lore friendly. Let me know what you think later on.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:33am replied:

Thanks/tack! :)

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:32am replied:

Nope not really, cause it would make the game far to difficult (some of the new creatures are far superior to the vanilla), I could make an additional version for you if you like (will take like 30 min). However you're gonna find lots of other improvements that will make it worth getting, like: ruduced amout of landscape seams, floaters, landscape spikes or strange terrain. New items, weapons, npc's, reworked cities etc.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 20 2011, 12:16am replied:

Well better than having them open :P

+2 votes   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 19 2011, 11:07am replied:

Btw, Forums.bethsoft.com

Cheers for that!

+3 votes   media: Ghostgate
trancemaster_1988
trancemaster_1988 Oct 17 2011, 5:22am replied:

Haha its not a new landmass, but an overhaul for Vvardenfell. Try the game with and then without the esp activated. You will notice a huge diffrence :)

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 17 2011, 2:01am replied:

It is darker in-game. It's only a render.

+2 votes   media: Dagoth Dagger
trancemaster_1988
trancemaster_1988 Oct 17 2011, 2:00am replied:

That's why it's unique! It used to share the same mesh as the chitin axe = bad :)

+3 votes   media: Karpal's Friend
trancemaster_1988
trancemaster_1988 Oct 16 2011, 12:07pm replied:

I found it odd that nobody had used Saint_Jiubs meshes yet! After all none of these weapons previously had a unique mesh, which was a shame. Now at least some of them will have a unique one.

+3 votes   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Dec 14 2014, 7:40am replied:

Cool! Enjoy :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 13 2014, 7:42am replied:

Check this article: Moddb.com

Let me know how it goes!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 12 2014, 3:02pm replied:

Thanks!

It's just me myself and I, but I've recieved a lot of help in the past from other modders and the MW community. I can honestly say that this mod would probably not have been possible without their help, and their resources.

+4 votes   media: Enjoying the view
trancemaster_1988
trancemaster_1988 Dec 12 2014, 2:54pm says:

Nice!

Is it possible to improve terrain textures on the campaign map, or is that hardcoded?

+1 vote   media: AEE: RW - new campaign with all Roman factions.
trancemaster_1988
trancemaster_1988 Dec 10 2014, 9:37am replied:

Thank you!

+1 vote   media: It's time for moddb mod awards!
trancemaster_1988
trancemaster_1988 Dec 4 2014, 5:40pm replied:

Thanks!

+1 vote   media: It's time for moddb mod awards!
trancemaster_1988
trancemaster_1988 Dec 4 2014, 9:55am replied:

I don't know yet. But it won't be easy to obtain, that much I can tell.

+5 votes   media: Crown of Torment
trancemaster_1988
trancemaster_1988 Nov 21 2014, 4:55pm says:

Really cool stuff!

+2 votes   media: AEE: RW MAP
trancemaster_1988
trancemaster_1988 Oct 21 2014, 2:42pm replied:

Took me 7 years to even notice it lol.

+2 votes   media: Fixed handles
trancemaster_1988
trancemaster_1988 Oct 14 2014, 6:04am replied:

Thanks! I hope you'll like it!

I also recommend you read this article (just in case): Moddb.com

+3 votes   article: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 13 2014, 4:16am replied:

I'm not sure yet. Right now I'm busy with school, and in about 2 weeks time I'm going to move to a new place.

Development will continue, but in a slower pace. I'll let you guys know when I have something more concrete.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 9 2014, 2:00pm replied:

Only 5 hours of work so far. Been a very productive day! :D

+6 votes   media: Vos: Beta
trancemaster_1988
trancemaster_1988 Oct 9 2014, 3:46am says:

Thanks! Downloading now :)

+6 votes   article: Renegade X: Beta 3 - Download Today!
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:44pm replied:

More NPCs for sure!

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:42pm replied:

I agree. I think I'll keep it similar in size, but with a different layout that makes more sense.

+3 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:41pm says:

Sorry to hear you lost your data. I hope you'll be able to get it back somehow!

+2 votes   article: HRT still alive. Three years as development was started
trancemaster_1988
trancemaster_1988 Oct 6 2014, 2:40pm says:

I'm open for suggestions. Let me know what you would like to see!

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Sep 30 2014, 12:43pm replied:

Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 15 2014, 9:01am replied:

Thanks! I hope you'll enjoy it!

+2 votes   download: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 14 2014, 6:06pm replied:

Like a BOSS!

+3 votes   media: Chillin' in Pelagiad
trancemaster_1988
trancemaster_1988 Sep 4 2014, 7:18am says:

Send me a PM if you are interested!

+1 vote   media: Need BETA testers for Morrowind Rebirth 2.8!
trancemaster_1988
trancemaster_1988 Aug 22 2014, 11:38am replied:

Dear Sir,

You have rightfully earned a place in the Hall of Heroes (♛)

+12 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 13 2014, 7:56am says:

Fantastic stuff!

+1 vote   article: Areuakoi preview
trancemaster_1988
trancemaster_1988 Aug 4 2014, 5:38pm replied:

Yeah me too. I didn't had the knowledge to fix them until a few weeks ago! Also got a bit of help from a friendly modder over at the bethsoft forums :)

+3 votes   media: Fixed Chitin Pauldrons
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:44am replied:

Speedmodding (c)

+2 votes   article: [NEWS] Roadmap 2014
trancemaster_1988
trancemaster_1988 Jun 23 2014, 10:06am replied:

I just removed the black vertex shading from the handle (left), which hid the texture that was supposed to be displayed (right).

+3 votes   media: Small fix in 2.8: Handle/Keyhole
trancemaster_1988
trancemaster_1988 Jun 6 2014, 8:03am replied:

Elle: Fashion Magazine (Morrowind Edition)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 5 2014, 2:26pm replied:

Read description =)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+4 votes   media: The Bitter Coast
trancemaster_1988
trancemaster_1988 Apr 26 2014, 11:05am replied:

No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.

+7 votes   media: Balmora
trancemaster_1988
trancemaster_1988 Apr 11 2014, 10:56am replied:

Yeah there will be a change log for sure :)

+1 vote   media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 4 2014, 4:38pm replied:

Hm you can't. It's in Rebirth only.

+1 vote   media: Vanilla MW + Rebirth + MGE XE
trancemaster_1988
trancemaster_1988 Mar 18 2014, 7:12pm replied:

It's there Eric. There's two files, one with a description: "2.7 BETA #1".

+2 votes   media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:01am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Altmer Audio Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Skywind Kahjiit clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Bosmer Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Skywind Orc Audio Demo
trancemaster_1988
trancemaster_1988 Feb 8 2014, 4:08am replied:

What did you expect from a game released in 2002? It's vanilla textures. Get a texture replacer and they will look better for sure.

+9 votes   media: Shiny
trancemaster_1988
trancemaster_1988 Jan 14 2014, 3:15pm replied:

Yepp there will be more of that stuff in the future. 2.7 will be the bitter coast overhaul, which will include a lot of new locations and NPC's.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Jan 13 2014, 9:30am says:

Such a huge difference! Epic stuff!

+2 votes   media: Shadows on and shadows off
trancemaster_1988
trancemaster_1988 Jan 12 2014, 1:32pm replied:

Should be up in a few hours. Just needs to be authenticated!

+1 vote   media: Hotfix this weekend
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:01pm replied:

I know it's a lot harder with this mod, although that was my intention from the start!

I'll fix the Colovian Fur gloves in the next update, suprised that I didn't notice that one lol.

+2 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 4:02am says:

Really cool stuff, keep up the great work!

+2 votes   media: AEE Hastati
trancemaster_1988
trancemaster_1988 Dec 28 2013, 7:20pm replied:

Glad you like it. It's still a work in progress, so expect to see some changes in the final version!

+4 votes   media: WIP
trancemaster_1988
trancemaster_1988 Dec 7 2013, 6:06am replied:

I have no idea really, I think it's hardcoded. Should be enough though ^^

+4 votes   media: Stars!
trancemaster_1988
trancemaster_1988 Dec 4 2013, 7:42pm says:

Cool stuff. The rocks have normals too, right? Looks that way!

+2 votes   media: Bump on a lamp
trancemaster_1988
trancemaster_1988 Dec 3 2013, 11:29am replied:

Well I can't register cause I have no other e-mail adress but hotmail lol. However with that said I wish to reply to "Zini" somehow.

I'm aware that there's no "save button" in OpenCS and I don't think "explicitly modify" as true in this case. Lets say I do the following:

1. I select the spell window.
2. I double click the "cost" field for "wrath of odos", but without changing the variable, then I move on to check another spell.
3. It's now listed as modified even though I didn't actually change something.

This is why I see it as troublesome. Sometimes you just click the wrong field, then it will forever be listed as modified. Sure it's great with a tool that will make it easy to remove records that you don't want to be edited, however it can get nasty if you're dealing with hundreds of spells.

+1 vote   article: OpenMW 0.27.0
trancemaster_1988
trancemaster_1988 Nov 29 2013, 3:20pm says:

OpenCS looks great to be honest. Will be much less time consuming to complete a lot of tasks. However I do have one suggestion. Without changing any variable in say "wrath of odos", it will still be listed as "modified" (in vanilla you have to press save). I can see this being potentially problematic as this would cause a LOT of conflicts. What if it things only were listed as "modified" if you actually changed something? Keep up the good work!

.

+5 votes   article: OpenMW 0.27.0
trancemaster_1988
trancemaster_1988 Nov 8 2013, 4:22am replied:

Cool man, let me know how it goes!

+1 vote   media: Let me know if you have any issues with 2.5!
trancemaster_1988
trancemaster_1988 Nov 7 2013, 4:17am replied:

I'm afraid I don't know what you're talking about lol.

+1 vote   download: [PATCH] Morrowind Rebirth 2.5: New ESP!
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:39am replied:

New one will be uploaded shortly..Sorry!

+1 vote   media: Wrong esp in the dl-package..
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:34am says:

I somehow managed to include the wrong esp in the download package. Stupid me -.-

+1 vote   media: Wrong esp in the dl-package..
trancemaster_1988
trancemaster_1988 Nov 5 2013, 3:38pm replied:

Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.

+5 votes   article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 5 2013, 3:32pm replied:

Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.

+7 votes   article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 3 2013, 2:01pm replied:

Try again later, usually works.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.41!
trancemaster_1988
trancemaster_1988 Oct 25 2013, 2:23pm replied:

I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^

+3 votes   media: 2.5 will have animated trees!
trancemaster_1988
trancemaster_1988 Oct 25 2013, 2:11pm replied:

Forgot to mention that several bushes and flora will be animated too :)

+4 votes   media: 2.5 will have animated trees!
trancemaster_1988
trancemaster_1988 Oct 23 2013, 12:15pm replied:

Press "HD", you should be able to see that button.

+3 votes   media: Removed some bad vertex shading - can you spot it?
trancemaster_1988
trancemaster_1988 Oct 14 2013, 6:34pm replied:

Suggestions on how to change that?

+4 votes   media: Crossbow Madness
trancemaster_1988
trancemaster_1988 Oct 5 2013, 1:58pm replied:

No sorry, I haven't played WC3 for ages. I'm not that into strategy games, other than total war series. I have however noticed your mod before. The new models brings back good memories from WC2.

+3 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 4 2013, 7:30pm replied:

I wouldn't dare to know how many hours I've spent on this project lol.. I mean, It all started with my "New Cities Project" back in 2007. Hell it's even been over 2 years since I first released the beta here on moddb ^^

+4 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 4 2013, 4:15pm replied:

Well this picture represent not only my work, but also the work of "Fulgore".

The goal is to rework all areas of Vvardenfell. Not necessarily like previewed in this picture. Vanilla Morrowind is kinda "bland" and isn't that detailed as most new games are. I want to change that.

+4 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 2 2013, 6:03pm replied:

It won't be too long. Fulgore is working hard to complete the interiors for this area, while I'm making some final touches in other areas.

+4 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 2 2013, 2:35pm replied:

Correct. Hard to belive when it used to look like this: Img543.imageshack.us

+6 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Sep 30 2013, 3:51pm replied:

Divine Intervention D:

+13 votes   media: Oh crap..
trancemaster_1988
trancemaster_1988 Sep 16 2013, 11:36am says:

I'm tired -.-

+4 votes   media: You now you're addicted to modding when..
trancemaster_1988
trancemaster_1988 Aug 29 2013, 1:40pm replied:

Yeah, the picture to the right display the vanilla door, with the messed-up handle in the middle of the door. I simply removed it cause it looked out of place + it had an aweful mesh.

+3 votes   media: One of many fixes..
trancemaster_1988
trancemaster_1988 Aug 7 2013, 11:25am replied:

Awesome!

+1 vote   media: MR v 2.4: See description. Help playtest!
trancemaster_1988
trancemaster_1988 Jul 5 2013, 6:07pm replied:

Yes its probably a good idea. Most (not all) items added are just meshes using vanilla textures, so when you add retextures, they will also take advantage of those. It's a good balance since those who want vanilla textures will just see vanilla and those who for example use MGSO will see the new textures included in MGSO.

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jul 2 2013, 1:45am replied:

Yea I won't add any more buildings and stuff, don't worry :P

+2 votes   media: Seyda Neen - Improved Chargen
trancemaster_1988
trancemaster_1988 Jun 30 2013, 7:37am replied:

They will/might cause errors on startup or in-game, especially "XAscendedSleeper.kf", if you have a previous version of MR.

+2 votes   media: Important information!
trancemaster_1988
trancemaster_1988 Jun 23 2013, 6:18am replied:

Should be no issue really. If there is just use "Wrye Mash" Uesp.net to repair your save-game :)

+1 vote   media: A small patch will be released in a day or two..
trancemaster_1988
trancemaster_1988 Jun 22 2013, 2:26pm replied:

It's possible, but it would require a lot of work, a lot! Perhaps in the future, who knows!

+2 votes   article: [RELEASE] Morrowind Rebirth 2.3!
trancemaster_1988
trancemaster_1988 Jun 20 2013, 4:00pm replied:

Thank you! Let me know what you think about it :)

+1 vote   media: Morrowind Rebirth 2.3 released - Spread the word!
trancemaster_1988
trancemaster_1988 Jun 16 2013, 4:24pm replied:

I didn't take these screenshots, the guy who made the interior (Fulgore) did it! I can't see any replacers in this screenshot, I think it's vanilla textures along with MGE XE.

Try search for "Morrowind FPS Optimizer". I think that have some sort of feature where you can increase your draw distance.

+2 votes   media: Vivec Entrance - Ordinator Barracks
trancemaster_1988
trancemaster_1988 Jun 2 2013, 2:08pm replied:

Agreed, however that path would require me to place a LOT of stuff manually = huge time consumer. I'm also having some doubts with the new parasols as they cause some issues with Tamriel Rebuilt (floating/bleeding etc).

+1 vote   media: Question: Old Emperor Parasols or the new ones?
trancemaster_1988
trancemaster_1988 May 15 2013, 7:38am says:

Looks great, I have nothing more to add, simply great!

+3 votes   media: Light N7 male
trancemaster_1988
trancemaster_1988 May 10 2013, 6:35am replied:

And like i wrote in the summary..its not even close to the whole story.. :P

+2 votes   article: Changelog (very outdated)
trancemaster_1988
trancemaster_1988 May 8 2013, 7:42am replied:

Check the news section!

+5 votes   download: [RELEASE] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Apr 29 2013, 5:02pm replied: +4 votes   media: Open MW v 0.23.0 released.
trancemaster_1988
trancemaster_1988 Apr 21 2013, 4:39am replied:

Nope. These are for some taverns added in 2.0 :)

+4 votes   media: Banner/Sign for the new Taverns
trancemaster_1988
trancemaster_1988 Apr 8 2013, 8:36am replied:

Cause the vanilla landscape didn't look good in my opinion. It had a terrible amount of floaters, bleeders, missaligned objects, spiky terrain, landscape seams etc.

+2 votes   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Apr 8 2013, 4:00am replied:

Nope. It wasn't supposed to run with other landscape/city expansion mods in the first place. I just don't have the time and will to undo the stuff I've created. If you don't like the changes I suggest you run a second installment without Rebirth.

+1 vote   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Mar 28 2013, 7:30am replied:

What you will have to pay for it, just a slight nerf. Mainly cause I've reduced a lot of the main sources to get money.

+1 vote   article: [PREVIEW] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Mar 25 2013, 7:14pm replied:

I'll put up a new pic tomorrow showing some stuff I made.

+1 vote   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 25 2013, 12:39pm says:

Lots of stuff will change, especially the middle section of the plaza.

+2 votes   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 17 2013, 2:14pm replied:

It's pretty lore-friendly in my opinion and I belive most of the guys that have tried it would agree. You won't find overpowered loot or strange armors/weapons etc that doesn't match the artistic style of Morrowind. I belive that about 75 % of the custom items/statics uses vanilla textures too, which is a big plus.

+3 votes   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 8 2013, 1:24pm replied:

New "museum" in Ebonheart. Has been there since 1.8 or 1.9.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 4 2013, 6:45pm replied:

Glad you think so! Now if only moddb staff could actually check their inbox and fix the issue with the dl link....

+1 vote   media: Still issues with dl-mirror, grab it at mw nexus
trancemaster_1988
trancemaster_1988 Mar 4 2013, 10:31am replied:

Let me know in detail what you think about it!

+1 vote   media: Still issues with dl-mirror, grab it at mw nexus
trancemaster_1988
trancemaster_1988 Mar 4 2013, 3:48am replied:

Don't know what's up with the servers today.. I belive they did something wrong when verifying the files..

+1 vote   media: "The file you have selected is not available"
trancemaster_1988
trancemaster_1988 Mar 3 2013, 12:02pm replied:

Np! I loved making it. Let me know how it goes!

+3 votes   article: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Mar 1 2013, 5:24am replied:

I think they're using OGRE (http://www.ogre3d.org/) and it will have all the stuff that's in MGE XE + other features (real time shadows, AA, improved water, support for multicore cpu's etc). It will be great when it's done, but there's still a lot of work to be done!

I'm excited to see the update. Let me know when its done!

+1 vote   media: Aware of the forum section?
trancemaster_1988
trancemaster_1988 Feb 28 2013, 9:59am replied:

It's the next map for Tamriel Rebuilt, It won't be very long before its completed :)

+1 vote   media: While waiting for 2.1, check this mod!
trancemaster_1988
trancemaster_1988 Feb 27 2013, 5:15pm replied:

This specific place near Dren Plantation is actually already implemented in previous versions.

If you're talking about 2.1, yes it will be out this weekend!

+3 votes   media: Testing in progress..
trancemaster_1988
trancemaster_1988 Feb 27 2013, 1:34pm replied:

Have you seen I.imgur.com

+1 vote   media: While waiting for 2.1, check this mod!
trancemaster_1988
trancemaster_1988 Feb 27 2013, 11:27am replied:

Yes I have plans to redo that area, but it's not my top prio right now!

+1 vote   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 25 2013, 1:16pm replied:

There's only so much a man can do! Trust me, I want to do a lot of stuff, but It will have to take its time!

+4 votes   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 22 2013, 4:07pm replied:

Its a good suggestion but the area will be too cramped if I put another house in that location.

+3 votes   media: Under sun and sky Outlander, we greet you warmly 2
trancemaster_1988
trancemaster_1988 Feb 21 2013, 11:53am replied:

There will be a lot more NPC's, its not the final version!

+3 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 16 2013, 11:52am replied:

Yeah it's Balmora. In Rebirth all forts have gates and most big cities too.

+2 votes   media: You shall not pass!
trancemaster_1988
trancemaster_1988 Feb 12 2013, 7:46am replied:

Ha, you will no longer be able to do that! :]

+5 votes   media: How to prevent players from getting rich?
trancemaster_1988
trancemaster_1988 Feb 11 2013, 4:51pm replied:

Stone Crab it is!

-3 votes   media: New Encounter
trancemaster_1988
trancemaster_1988 Feb 11 2013, 10:56am replied:

Most areas are like this in vanilla and even more so without the modded trees'. Check some of my other comparison pics further back and you'll see. Oh and thanks!

+2 votes   media: Here's vanilla for comparison
trancemaster_1988
trancemaster_1988 Jan 22 2013, 7:11pm replied:

It's a good idea, though but it would go beyond my current skillset, I don't know anything about the scripting it would require.

+3 votes   article: [NEWS] 2013
trancemaster_1988
trancemaster_1988 Jan 18 2013, 10:24am replied:

Well it's a part of the game and its intended to be that way, but yes it's pretty outdated. However with these "fixes" I belive that it will actually feel a bit better.

+5 votes   article: [NEWS] Realistic Combat
trancemaster_1988
trancemaster_1988 Jan 13 2013, 10:40am replied:

No not at all. This is just a general area where all sorts of races/factions meet. You could also see it as a "security hub" keeping creatures/bandits or similar out.

+1 vote   media: 3 Hours
trancemaster_1988
trancemaster_1988 Jan 12 2013, 3:23pm replied:

Ya I thought it would be fun for people to see the work that's behind everything I do!

Also I belive that Vivec should have some kind of neat entrence considering it's such an important location.

+4 votes   media: 3 Hours
trancemaster_1988
trancemaster_1988 Jan 12 2013, 6:35am says:

I know that the angle is a somewhat diffrent compared to the other 2 screenshots. Sorry for that :)

+1 vote   media: 3 Hours
trancemaster_1988
trancemaster_1988 Jan 11 2013, 11:36am replied:

Not to begin with, but nice idea. Perhaps!

+2 votes   media: 2 Hours
trancemaster_1988
trancemaster_1988 Jan 11 2013, 7:37am replied:

Yepp, second hour later today!

+2 votes   media: 1 Hour
trancemaster_1988
trancemaster_1988 Jan 8 2013, 8:53am replied:

You are very welcome! What about the adamantium weapon mesh?

It does work if you use Wyre Mash and repair your save-game, but you could always try to see if it works anyway, it might actually do.

In any case you get a lot of fixes and additions in 2.03 that makes it worth starting a new game. I'm sorry if this causes any issues. But like I said, try your old save and see how it goes first.

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Jan 7 2013, 7:05am replied:

yes

+12 votes   media: 2.03 released!
trancemaster_1988
trancemaster_1988 Jan 6 2013, 2:15pm replied:

It depends on how you see it. There won't be an issue if you use Wrye Mash. Also 2.0 had too many issues that needed to be corrected and as it went along I found more and more issues that were both annoying and would make the mod looking bad. Besides I haven't really updated it that frequently in the past, every 2 months or so.

Another problem with huge updates is that they could possibly cause huge issues that could be avoided if I made smaller updates and checking with the community if it works or not. This way it will be less work for both me and for players.

Anyway there won't be a new update now for quite some time.

+3 votes   article: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Jan 5 2013, 5:15pm replied:

It's gonna take a long time I'm afraid. It's too much fun to quit now :) However you don't need to start a new character every time. You should check: Uesp.net . It will help you repair savegames.

+3 votes   article: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Dec 19 2012, 5:26am replied:

Then you have to wait for quite some time xD

+9 votes   media: v 2.02 on its way! Keep your eyes open.
trancemaster_1988
trancemaster_1988 Dec 12 2012, 5:05pm says:

Congratz on the release! I'm sure there's lot of people intrested of this over at Forums.bethsoft.com . You should make a release thread there too!

Best Wishes!

+2 votes   article: The latest release of Desert Region 2
trancemaster_1988
trancemaster_1988 Dec 7 2012, 7:33am replied:

I know, but I don't see it that way. There isn't many unique weapons in-game that have a unique mesh. I don't think we should waste them lightly, just because the devs had brainlag. Anyways, its a nice weapon and now it's acutally usable :P

+1 vote   article: [PATCH] Morrowind Rebirth 2.01!
trancemaster_1988
trancemaster_1988 Dec 1 2012, 5:54am says:

Can't see anything else that could need an improvement, you've done a great job already. Nice one! Will make me replay Mass Effect soon enough :)

+2 votes   media: Saren just about done for real ;)
trancemaster_1988
trancemaster_1988 Nov 29 2012, 3:56pm replied:

Yepp it's a patch, but ya I could have been more clear :)

+3 votes   media: Making a small patch for 2.0, release next week!
trancemaster_1988
trancemaster_1988 Nov 28 2012, 12:09pm says:

Really neat. I'd prefer it this way.

+1 vote   media: Saren almost done
trancemaster_1988
trancemaster_1988 Nov 28 2012, 7:42am replied:

So how did it go? Did you give it a spin? :)

+1 vote   media: v 2.0 - Feedback please!
trancemaster_1988
trancemaster_1988 Nov 25 2012, 6:14pm replied:

Its just not a wallpaper, its the new main menu!

Here's the link to the guy who made it: Lelek1980.deviantart.com

You can find a bigger version on that site.

+8 votes   article: [RELEASE] Morrowind Rebirth 2.0!
trancemaster_1988
trancemaster_1988 Nov 18 2012, 10:20am replied:

It sure does look like him, but it aint!

+1 vote   media: And his name was death
trancemaster_1988
trancemaster_1988 Nov 16 2012, 3:37pm replied:

Ya Im sure. When I logged in this morning someone had changed the name from Morrowind Rebirth 1.9 to Morrowind Rebirth 2. Then changed the release date to november 18, 2012 and some other things. Quite harmless but still. Can't explain it other than someone hacked the site.

+2 votes   media: Seems like this site got hacked...
trancemaster_1988
trancemaster_1988 Nov 16 2012, 9:44am replied:

Yupp, the morrowind rebirth site on moddb. Things were renamed and such, its all fixed now however so its no problem.

+2 votes   media: Seems like this site got hacked...
trancemaster_1988
trancemaster_1988 Nov 10 2012, 7:48am replied:

Don't worry, its being worked on..

+2 votes   media: Dark Is The Void
trancemaster_1988
trancemaster_1988 Nov 6 2012, 10:00am says:

Nice work Trainwiz, looking forward to exploring this city!

+2 votes   article: The Last Stretch
trancemaster_1988
trancemaster_1988 Nov 1 2012, 7:35am replied:

Nah I won't redo the scamps. I can't do any models or textures atm :P

+2 votes   media: Dark Is The Void
trancemaster_1988
trancemaster_1988 Oct 30 2012, 3:09pm replied:

That's the new Seasplitter!

+2 votes   media: Cause unique weapons should be unique
trancemaster_1988
trancemaster_1988 Oct 23 2012, 4:22am replied:

Yes.

The skybox could indeed need a bit of work, although I don't have the skills to redo the texture, nor the mesh. Perhaps someone will step forward and help me out.

+3 votes   media: Dark Is The Void
trancemaster_1988
trancemaster_1988 Oct 16 2012, 3:47pm replied:

It was converted from a Oblivion mod, I will only use the Shield and the Sword. The rest is a bit overkill for Morrowind and doesn't really fit.

+3 votes   media: Shield and sword in v 2.0
trancemaster_1988
trancemaster_1988 Oct 15 2012, 7:24pm replied:

Not my work but I'll always do my best to find hidden gems within the community :)

+2 votes   media: Shield and sword in v 2.0
trancemaster_1988
trancemaster_1988 Oct 13 2012, 10:47am replied:

Only one suggestion per person and I'm still going to make that Daedric realm for 2.0! :)

+2 votes   article: [REQUEST] Destiny's Path
trancemaster_1988
trancemaster_1988 Sep 30 2012, 6:41am replied:

Hi!

Yes there is. Go to Morrowind/Data/Meshes and search for Misc_Com_Pillow_01. Should be in a folder named "m". Remove it and the issue should be gone. Cheers!

+2 votes   download: [ADD-ON] Mesh Pack 1.1
trancemaster_1988
trancemaster_1988 Sep 26 2012, 3:03am replied:

No but 25 hours at least.

+2 votes   media: 2002 vs 2012
trancemaster_1988
trancemaster_1988 Aug 10 2012, 4:55pm says:

Come on guys, give me some feedback!

+1 vote   media: MR 1.9 BETA! DL-LINK IN DISCRIPTION!
trancemaster_1988
trancemaster_1988 Jul 26 2012, 10:45am replied:

Faces are from this mod: Planetelderscrolls.gamespy.com

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 5 2012, 2:51am replied:

Just for you: Moddb.com :]

+2 votes   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 3 2012, 5:21pm replied:

It's a wicked bump-mapped mushroom lol, it looks kinda strange in the construction set :P

+4 votes   media: Details..
trancemaster_1988
trancemaster_1988 Jul 2 2012, 10:26am replied:

Near Khuul. It's in a small hold for the Imperials.

+2 votes   media: A new Tavern, what to call it....
trancemaster_1988
trancemaster_1988 Jun 11 2012, 5:40pm replied:

Ya those will be included in 1.9 and 2.0, no worries :)

+2 votes   media: Improving some areas.. again!
trancemaster_1988
trancemaster_1988 May 22 2012, 6:02pm replied:

No no, it's a complete rewrite buy a few dedicated morrowind fans. It will probably have support for dual core engines, new graphic effects and such. They've made a great deal of progress already and it should be ready for a public beta release this year.

+1 vote   media: Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 May 22 2012, 1:24pm replied:

At the end of 2012.. I plan to make 1.9 and 2.0 pretty massive.

I do not intend to continue with Oblivion or Skyrim, I hate em' both. Once Open MW is out (new engine for Morrowind) I do plan to expand Rebirth even further beyond the 2.0 version.

+3 votes   media: Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 May 12 2012, 10:58am replied:

Well ya, but I can't retexture stuff either so it's nothing that I can solve.

+2 votes   media: New Ald'Ruhn
trancemaster_1988
trancemaster_1988 May 11 2012, 3:30pm replied:

You mean the ground textures? If so, no not really. Morrowinds landscaping tool is really bad. If you have 3 diffrent textures close to eachother you'll get seams, which makes it look even worse. I think this solution is better than the seams.

+1 vote   media: New Ald'Ruhn
trancemaster_1988
trancemaster_1988 May 5 2012, 1:40pm replied:

Well ya its from Vurt's Ashlands Replacer. It's not included in Rebirth, this is just a preview for a new cave-system under Balmora.

+1 vote   media: Secrets of Balmora
trancemaster_1988
trancemaster_1988 May 3 2012, 8:26am replied:

Now she will care :)

+2 votes   media: Suran
trancemaster_1988
trancemaster_1988 May 2 2012, 7:44am replied:

About 2 weeks!

+1 vote   article: [PREVIEW] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 Apr 24 2012, 1:54pm replied:

Death smiles you in the face? :D

+3 votes   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 3 2012, 6:59pm says:

Makes me think of the Dues Ex soundtrack, which ofc is a good thing. Nice work!

+4 votes   media: They are here
trancemaster_1988
trancemaster_1988 Mar 23 2012, 3:53am replied:

Lol.. It's only me working on this mod.. Well.. I do work pretty fast to be honest, so real life, girlfriend and work are np :)

+2 votes   media: Rebirth 1.7, out soon..
trancemaster_1988
trancemaster_1988 Mar 20 2012, 4:05pm replied:

Thanks. My thought was to enhance the landscape in a way that looks natural.

+2 votes   media: Somewhere near Pelagiad
trancemaster_1988
trancemaster_1988 Mar 20 2012, 3:44pm replied:

Ya. I started working on 1.7 just after 1.6. I will release the new patch shortly, stay tuned!

+1 vote   media: Somewhere near Seyda Neen
trancemaster_1988
trancemaster_1988 Feb 23 2012, 12:29am replied:

Cool.. well the MW version looks better in my point of view: Planetelderscrolls.gamespy.com

I'm not sure I'll add the weapons, we'll see.

+2 votes   media: New Dragonbone Armor
trancemaster_1988
trancemaster_1988 Feb 15 2012, 4:47pm replied:

Accidentally? I'm not sure what you mean by that sentence. I didn't have this error when I playtested. Somehow I already had the missing texture in my MW folder. I figured it were better to remove the 1.6 version until the fixed version is up.

+1 vote   media: 1.6 B - Includes missing texture that caused CTD!
trancemaster_1988
trancemaster_1988 Feb 10 2012, 7:50am replied:

Ya I agree, however this creature weren't in the vanilla game. It's a resource that I've used. Then Chainy over at the Bethsoft forums improved the mesh for me.

+4 votes   media: Mesh Improvement
trancemaster_1988
trancemaster_1988 Feb 9 2012, 6:42am replied:

Haha, never thought about that. But yeah it does.

+2 votes   media: My axe is sharp.. and bloody..
trancemaster_1988
trancemaster_1988 Feb 4 2012, 7:12pm replied:

Not atm, but I plan to implement that later, got so much else to fix!

+1 vote   media: Thieves Guild Armor In-game
trancemaster_1988
trancemaster_1988 Feb 3 2012, 4:13am replied:

Yah it is!

+1 vote   media: Thieves Guild Armor
trancemaster_1988
trancemaster_1988 Jan 30 2012, 5:57pm replied:

Thanks mate! Nice to hear that you like my work. Yeah I do have some suprises..

+1 vote   media: Caldera Mine v 2
trancemaster_1988
trancemaster_1988 Jan 23 2012, 5:42am replied:

I didn't like the faces to start with either, but I guess you have to get used to it. I mainly put up this pic to show of that Morrowind can still compete with newer games on the market, graphic-wise.

+4 votes   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 18 2012, 5:03pm replied:

I might add that it's far from done!

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 18 2012, 4:56pm replied:

Thanks! No the room or rooms I'd rather say are same size as in vanilla. There's really no space to expand them, interiors must match exteriors. I did however add more assets, it's very diffrent from what you see in vanilla MW. Go there and compare it to this pic.

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 7 2012, 1:19pm replied:

I agree. Thank Vurt! :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 4 2012, 7:16am replied:

Thanks for the notice. I'll fix it right away!

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 3 2012, 7:15am replied:

Ye the texture/mesh is kinda cheesy, but I honestly think it fits well in lets say the Red Mountain area or Molag Amur.

+2 votes   media: Ash Scorpion
trancemaster_1988
trancemaster_1988 Dec 18 2011, 9:06am says:

Well you earned your position, congrats! Keep it up! / Trancemaster, maker of Morrowind Rebirth

+3 votes   article: Christmas Magic - Gothic Multiplayer updated
trancemaster_1988
trancemaster_1988 Dec 8 2011, 12:48pm replied:

Haha.. failmode from my side, sorry for that. I meant version ofc and yepp 1.4.

+1 vote   media: Feedback
trancemaster_1988
trancemaster_1988 Nov 21 2011, 9:58am replied:

Ain't my work, but perhaps Kalian who made it will some day :)

+1 vote   media: Black Glass
trancemaster_1988
trancemaster_1988 Nov 15 2011, 7:21pm replied:

Nothing I can take credit for, as I didn't make em'! It's a collection from various modders resources. But ye, they're nice!

+4 votes   media: ...
trancemaster_1988
trancemaster_1988 Nov 15 2011, 5:47pm replied:

4/4, golden star to u my friend! Nah but yeah some of them are already included in 1.3, but thought I might show em anyway.

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Nov 13 2011, 8:07am replied:

Ye that would be awesome... Vvardenfell with the creation engine that Skyrim uses.. hell yeah!

+1 vote   media: WIP
trancemaster_1988
trancemaster_1988 Oct 12 2011, 12:34am replied:

It does make the game more fun though! And I will add some high end merchants later on too.

+1 vote   article: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 11 2011, 7:46am replied:

Suran my friend!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 8 2011, 5:05pm replied:

Well even if Dren is a drug dealing bastard he can't do whatever he likes in plain sight! See it as a false image towards the rest of Vvardenfell ;)

0 votes   media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 7 2011, 6:49am replied:

It's still under construction so it will look diffrent later on. Still I think one would have thier plants in a row instead of just spreading them out, that's what we do here on earth so why not in Vvardenfell, it's a plantation after all!

+1 vote   media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 2 2011, 12:46pm replied:

Yeah! But new names and for Morrowind :)

+1 vote   media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Sep 19 2011, 11:46am replied:

Depends on what you're interested in? The Velothi Buildings?

I'm using several replacers for diffrent things, not an entire pack.

+1 vote   media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Sep 14 2011, 4:57am replied:

Not a problem! Enjoy.

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Sep 13 2011, 3:36pm replied:

Yeah, the new Ghostgate to be specific :)

+2 votes   media: Dagoth Ur won't be happy about this..
trancemaster_1988
trancemaster_1988 Sep 5 2011, 3:08pm replied:

It's new, so u haven't yet ^^

+1 vote   media: WIP 24
trancemaster_1988
trancemaster_1988 Sep 5 2011, 3:05pm replied:

What you mean? Like u took everything from everyone? :)

+1 vote   media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Aug 29 2011, 3:45am replied:

Oi wolli, nice to see you around!

+1 vote   group: The Dance of the Dragons Group
trancemaster_1988
trancemaster_1988 Aug 23 2011, 8:49am replied:

Well it's quite obvious that Ur were planning to rebuilt his great house and take control of the other regions of Tamriel. I was figuring that some of the Dark Elves would help him with this task, and some type of protection would help greatly completing his plans, or at least trying to protect it. Anyhow they will only protect the areas within the ghostfence, and will show up in few numbers.

+3 votes   media: Dagoths' Chosen
trancemaster_1988
trancemaster_1988 Aug 23 2011, 3:58am says:

Awesome preview!

+3 votes   article: Development Blog #14: The Power Is Low
trancemaster_1988
trancemaster_1988 Jul 19 2011, 2:18pm replied:

Well it was a village! ;)

+1 vote   media: WIP 22
trancemaster_1988
trancemaster_1988 Jul 15 2011, 4:34pm replied:

Yeah it looks a bit diffrent in the construction set :)

+2 votes   media: WIP 21
trancemaster_1988
trancemaster_1988 Jun 13 2011, 7:24pm replied:

Indeed it is! :)

+2 votes   media: WIP 19
trancemaster_1988
trancemaster_1988 Jun 9 2011, 8:11am says:

Oh I forgot the reworked weapon system that will make things far more realistic based on material & length. For example: A deadric claymore should be far slower to swing than a glass claymore, which ain't the case in vanilla. Same goes for other types of weapons.


+1 vote   media: WIP 17
trancemaster_1988
trancemaster_1988 Jun 4 2011, 7:43pm replied:

Try MGE XE, real shadows ;)

+1 vote   media: WIP 15
trancemaster_1988
trancemaster_1988 May 28 2011, 5:58pm replied:

Part 1 will be out next week. But for the entire island you'll have to wait a bit longer. Anyways part 1 won't be a "small" update since it will change a LOT of things.

If you're using the overhaul I'd advice you from using grassmods.

+1 vote   media: WIP 15
trancemaster_1988
trancemaster_1988 May 21 2011, 8:20am replied:

Thanks! But it's just me doing it ;)

+2 votes   media: WIP 14
trancemaster_1988
trancemaster_1988 May 8 2011, 8:28am replied:

Haha it's not I who named it. Anyways I can't let you upload it's not I who made it. It's the work of a composer that I think don't want his work all over the net without credits. Nothing against you :)

+1 vote   media: MW Rebirth - Futile Retreat
trancemaster_1988
trancemaster_1988 May 7 2011, 2:54am replied:

It's a battle theme!

But I don't think it should be longer, this due to that battles in Morrowind won't last that long.

+1 vote   media: MW Rebirth - Futile Retreat
trancemaster_1988
trancemaster_1988 Apr 22 2011, 6:45pm replied:

Yo can take any house in Vvardenfell. Although you'll have to live with the bounty ^^

+1 vote   media: WIP 12
trancemaster_1988
trancemaster_1988 Apr 2 2011, 2:01pm replied:

To be specific it's Sila, a type of crystal yes. They won't have super effects though. But they will have a large enchant rating as you say. You may find these scattered in the ruins of solstheim. Also included is a new wolf shield that can summon a wolf companion. Also found on solstheim :)

+1 vote   media: WIP 11
trancemaster_1988
trancemaster_1988 Apr 2 2011, 10:11am replied:

I think not, at least not atm. Perhaps there will be some special encounter for getting these. I'll think of something :P

+1 vote   media: WIP 11
trancemaster_1988
trancemaster_1988 Mar 31 2011, 11:47pm replied:

Yes you can. It's not even close to these areas :P

+1 vote   article: [RELEASE] Morrowind Rebirth: BETA
trancemaster_1988
trancemaster_1988 Mar 31 2011, 4:18pm replied:

& thank you! Hope you like the changes :)

+2 votes   download: Morrowind Rebirth BETA
trancemaster_1988
trancemaster_1988 Mar 30 2011, 4:54pm replied:

Lol I posted a big wall of text just 1 day ago :D It's "archived" but I've got no idea what that means. The other news ain't archived..

+1 vote   media: RELEASE!
trancemaster_1988
trancemaster_1988 Mar 23 2011, 4:15am replied:

Nah it's not a vanilla texture. Although it will be included in the download :)

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 19 2011, 5:40pm replied:

Haha.. well if you put the old area to the new one it's a big improvement. But yes it's a cool guar xD

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 15 2011, 6:08pm replied:

Thanks! :)

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 15 2011, 5:47pm replied:

Thanks man, I wish I did a better trailer. I guess it will have to wait until it gets closer to release :)

+1 vote   media: Preview: Balmora
trancemaster_1988
trancemaster_1988 Mar 10 2011, 12:36pm replied:

Thanks! The only vanilla thing would be the Temple.

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 9 2011, 1:37pm replied:

Nah I only forgot to uncheck em in the toolbox hehe. Ye but it's not my trees'. A swedish modder named Vurt who made em, but they sure are pretty!

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 7 2011, 3:54pm says:

Larger pic: Img535.imageshack.us

+1 vote   media: WIP 9
trancemaster_1988
trancemaster_1988 Mar 6 2011, 1:13pm says:

Larger pic: Img98.imageshack.us

+1 vote   media: WIP 8
trancemaster_1988
trancemaster_1988 Mar 4 2011, 2:24am replied:

Well it's only me making this mod hehe. Besides OpenMW is far from done. Indeed it's cool, and there's been some voices of Morrowind Rebirth for OpenMW. At least it's mentioned along with it's last update. I won't go for it, perhaps someone will in the future :)

+2 votes   article: What if...
trancemaster_1988
trancemaster_1988 Feb 26 2011, 9:21am replied:

Sure, great feedback. I'll forward it to him and see what he have to say. Thanks!

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 26 2011, 8:31am replied:

Sure, please give me a detailed review in what way you feel it is "cluttered", so I can forward it to the composer!

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 15 2011, 11:49pm replied:

I guess you haven't noticed my feedback from the videosection. You don't have to use it. It's placed in an extras folder :)

+2 votes   article: Tuesday with (IN) Trance 02/7
trancemaster_1988
trancemaster_1988 Feb 12 2011, 8:22am replied:

Don't use it then.

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Feb 11 2011, 11:43pm replied:

I don't agree, neither do anyone else on other forums. But It's your opinion so :)

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Feb 9 2011, 6:58am replied:

Gnisis!

+1 vote   media: WIP 5
trancemaster_1988
trancemaster_1988 Jan 31 2011, 4:53am replied:

Thank you very much! I'm sure you'll enjoy it when I'm done :)

+1 vote   article: Friday with (IN) Trance 01/28
trancemaster_1988
trancemaster_1988 Jan 28 2011, 11:56pm replied:

[Console Commands ftw] :D

+1 vote   media: Preview: Seyda Neen
trancemaster_1988
trancemaster_1988 Jan 21 2011, 7:19pm says:

Wow.. think if I had these halls in Morrowind :O Neat work!

+1 vote   media: Temple
trancemaster_1988
trancemaster_1988 Jan 17 2011, 3:33am replied:

Nah 10 is too late in my view.

Yes this BETA will be limited so only a few people will have a chance. It's intended to fix bugs and other things that I might have screwed up,

+1 vote   article: Sunday with (IN) Trance 01/16
trancemaster_1988
trancemaster_1988 Jan 11 2011, 5:40pm says:

Hi,


I saw your mail regarding music for my mod. Sure I'd be interested, I've already got some tracks from another composer, but I do need a Main Theme. If you're up for the challenge please contact me. I couldn't reach you by mail..


Regards

Johan

+1 vote   member: macros7777
trancemaster_1988
trancemaster_1988 Dec 18 2010, 5:52pm replied:

Yes I'm aware of the statue's placement, but I'm not really done with that area, there will be some new things surrounding it and the "plaza" next to it :)

+3 votes   media: WIP 3
trancemaster_1988
trancemaster_1988 Dec 14 2010, 3:04pm replied:

My bad, I'll change it.

+1 vote   media: WIP
trancemaster_1988
trancemaster_1988 Dec 4 2010, 8:16pm replied:

Well I'm actually pretty much done with Caldera already, just need to fix e few flaws then I'll preview it. Until then, enjoy the screens, and thanks! :)

+1 vote   article: Preview: Pelagiad
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