We'd rather die with honor than to live with shame

Comment History  (1020 - 1050 of 1,363)
trancemaster_1988
trancemaster_1988 Mar 10 2015, 1:39pm replied:

It does work, however you need to follow the instructions on the main page Moddb.com

It's nothing like MGSO. MGSO focuses on graphics and sound, while Morrowind Rebirth is all about town expansions, new creatures, new weapons, new dungeons etc.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Oct 25 2014, 5:14pm says:

Great show guys :)

+3 votes   article: Mod Cast - 25th Oct
trancemaster_1988
trancemaster_1988 Aug 28 2014, 6:16am replied:

Yeah It could be the fact that you play as high elf.. cause the marker is fine as it is (from what I can tell)!

+2 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:38pm replied:

Everyone has their own preferences when it comes to textures and such. I'll leave that choise open for the players to decide for themselves.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jan 30 2014, 8:19am replied:

Yeah just copy them into the proper dir, should work just fine!

+2 votes   download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Dec 29 2013, 1:59pm replied:

No, it won't break the lore, but I don't want to include the main landmass. And I'm positive I won't have any permission to do so either. Besides it's far from completed and it would be a huge mess updating with every new release. I think they deserve the credit for their own creation rather than being included in a mod-pack.

Like i stated previously, I do not intend to turn this into a a huge mod-pack loaded with diffrent mods, they can be downloaded separately if needed. I do appreciate your feedback though.

+4 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 4 2013, 1:03pm replied:

Oh.. well seems like I have a lot of work to do ^^

+1 vote   download: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Aug 27 2013, 2:14pm replied:

Please post the content of your "Warnings" doc found in your morrowind folder.

Also, did it occur at start-up, new game or while loading an old save-game?

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Jul 13 2013, 8:22am replied:

I agree, grass does add a lot to the game experience. I do have plans to add grass later on, but for now people just have to due without.

And lol, I can't even remember what 1.9 looked like, it's a diffrent mod now :D

+3 votes   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jun 4 2013, 3:31pm replied:

Yeah perhaps I should have been more clear lol.

I think you have a point but it if you check the artwork of the other daggers you will notice that they have similar designs as as their short/longsword counterparts. This new design follow the same pattern, the old one didn't.

+1 vote   media: New Steel Dagger - Left, Old Steel Dagger - Right
trancemaster_1988
trancemaster_1988 May 10 2013, 4:15am replied:

I've just made a post in the "features" section with the changelog, it should be accessable in a few hours.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Mar 5 2013, 5:35pm replied:

I uploaded it here too: Morrowind.nexusmods.com

+1 vote   download: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Feb 23 2013, 5:30am replied:

Agreed. I hated Oblivion, it felt like some generic medieval rpg. It wasn't "alien" enough. However I belive they did a great job with Shivering Isles.

I actually loved and still love Fallout 3. It had its flaws but with mods its probably among my top 5 games ever.

New Vegas was pretty good, though it were riddled with bugs and issues. I can't even start it through steam nowadays lol.

Skyrim did a better job than Oblivion (although the setting is somewhat familiar), but it lacks depth and there's too little room for customization. The perk system was a new and fresh idea, but the implementation was really bad. Although with mods Skyrim can be pretty fantastic.

+1 vote   article: [PREVIEW] Morrowind Rebirth 2.1
trancemaster_1988
trancemaster_1988 Feb 10 2013, 11:59am says:

Lol, a respawning crab named fluffy. That made me drop my lore-pants!

+2 votes   media: New Encounter
trancemaster_1988
trancemaster_1988 Jan 16 2013, 9:22am replied:

I know it's an issue, you should check out Wrye Mash. I've added a section on the front page for it. It will help you keep your save-games compatiable :)

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Dec 8 2012, 1:43pm says:

Strange, you get get it here too, atlhough you need an account: Morrowind.nexusmods.com

Or just try again later as this is a pretty common problem.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.0!
trancemaster_1988
trancemaster_1988 Nov 6 2012, 7:47am replied:

No this is only for Morrowind. I just meant that there's a team thats rewriting the old MW engine to a better one. It's called OpenMW and can be found here on moddb.

+1 vote   media: Grass for Morrowind Rebirth 1.9 by Hordane
trancemaster_1988
trancemaster_1988 Nov 5 2012, 5:37pm replied:

The old one! Although there's a new one in the works.

+1 vote   media: Grass for Morrowind Rebirth 1.9 by Hordane
trancemaster_1988
trancemaster_1988 Oct 16 2012, 7:32am replied:

Already is! :)

+4 votes   article: [REQUEST] Destiny's Path
trancemaster_1988
trancemaster_1988 Aug 15 2012, 1:21pm replied:

Guys? I never sleep! ;)

Cheers!

+3 votes   article: [RELEASE] Morrowind Rebirth 1.9!
trancemaster_1988
trancemaster_1988 Dec 27 2011, 6:37pm replied:

Tja!

+3 votes   member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Sep 24 2011, 5:40pm replied:

Start here:
4shared.com
4shared.com

Put it in your data files folder, overwrite if u get the msg.

Then download this utility: Planetelderscrolls.gamespy.com

Open it up and click update to activate the new textures.

Continue with the mods in this link: Moddb.com

Then:

Better Ground: Ascadian Isles
Planetelderscrolls.gamespy.com

Better Soulgems
Planetelderscrolls.gamespy.com

Better Armors
Planetelderscrolls.gamespy.com

Better Weapons
Planetelderscrolls.gamespy.com

Better Creatures
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com

Better Skulls
Planetelderscrolls.gamespy.com

Mesh Improvements
Planetelderscrolls.gamespy.com

Better Lava
Planetelderscrolls.gamespy.com

There's loads more, but I'd urge u not to install any other tree replacers as it may cause a lot of issues. Otherwise it shouldn't matter what replacers u choose.

+1 vote   download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 24 2011, 12:11am says:

Morrowind Rebirt won't replace any textures or meshes besides a few already mentioned, like the west gash trees, ascadian isles trees and the bitter coast trees. You can find replacers at Planetelderscrolls or TESNexus.

+1 vote   download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Mar 4 2011, 2:20pm replied:

Nah, it's a swedish modder named Vurt at the elderscrollsforums who did em´. It's a replacer so I don't have to add anything really, just the meshes and textures. Although there might be some clipping so that will be a pain in the *** to remove, but I have too do it ^^

+1 vote   article: What if...
trancemaster_1988
trancemaster_1988 Jan 10 2011, 4:53pm says:

Actually, there's also a model that you can fly for yourself.. that's cool :D

+1 vote   article: Sunday with (IN) Trance 01/09
trancemaster_1988
trancemaster_1988 Dec 27 2011, 6:30pm says:

So I've found a few floaters here and there. Especially a Velothi tower outside Vivec that needs fixing. I'll release a new version soon fixing these issues + a few extras.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 27 2011, 4:41pm replied:

Thanks! It's an ongoing project. Hmm I don't really have any plans to quit so expect a lot of new stuff in the months to come!

+1 vote   article: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 27 2011, 1:10pm replied:

Thanks! It will only replace trees' in the Bitter Coast, Ascadian Isles and in the West Gash, nothing else that could count as a graphical replacer. I made this choise cause not everyone might enjoy a specific set of textures etc.

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 26 2011, 5:12pm replied:

It's not really possible without a LOT of work and I don't have that time to spare, sorry.

+3 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 26 2011, 11:20am replied:

Get Morrowind Rebirth first, then the overhaul. Just overwrite files if asked to. Yo need to disable grass which comes with the overhaul. Check the readme (for Rebirth) for which type of tree-mods are included in Rebirth and pick these in the Overhaul menu. That should be it!

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 24 2011, 7:26pm says:

Morrowind Rebirth 1.5

GET IT HERE:
Sendspace.com

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 24 2011, 6:14pm replied:

45 min until upload is done..

+1 vote   media: 1.5 = 24.th Dec... Yepp you heard right!
trancemaster_1988
trancemaster_1988 Dec 24 2011, 5:09pm says:

I'll just have to add some ownership markers to the new stuff added then I'll upload 1.5. Thanks for the positive feedback!

+1 vote   media: 1.5 = 24.th Dec... Yepp you heard right!
trancemaster_1988
trancemaster_1988 Dec 23 2011, 7:35pm replied:

Ofc. I don't always list it in the changes but It's a work in progress really. There's a lot of floaters and missaligned stuff that screams for fixing.

+1 vote   media: ...
trancemaster_1988
trancemaster_1988 Dec 23 2011, 5:35am replied:

Oh yeah I meant that.. was in a hurry lols and np! :)

+3 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 22 2011, 8:47am replied:

Oh thank you so much for your uplifting words! I couldn't have done this without the fantastic community, really it's comments like that which keeps me motivated. Thanks!

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 22 2011, 8:46am replied:

Hi, ye there's a way to make your save-game work with this.

Get Wrye Mash: "Wrye Mash is a general purpose utility for managing and repairing mods and savegame"

Tesnexus.com

Don't remember to back-up your save game, just in case something goes wrong.

+3 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 18 2011, 9:06am says:

Well you earned your position, congrats! Keep it up! / Trancemaster, maker of Morrowind Rebirth

+3 votes   article: Christmas Magic - Gothic Multiplayer updated
trancemaster_1988
trancemaster_1988 Dec 15 2011, 2:50pm replied:

Hi there,

Check this link: Btb2.free.fr

There's a lot of replacers out there so if there's anything specific just ask

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 14 2011, 2:27pm says:

Thanks guys! Next version will make things even better.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 14 2011, 9:02am replied:

Thanks! Yepp I'm especially happy with Seyda Neen. I've worked on that one for years, litterally. And it was also my first mod (New Seyda Neen). Anyhow I hope you'll enjoy other parts as much as Seyda Neen! Dren Plantation and Ghostgate are other parts that I'm also very happy with, but they still need some work, interiors mostly.

+3 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 14 2011, 7:13am replied:

Yupp I haven't done much about the Forts yet. Mostly added railings and a few crates and stuff. This is Ebonheart, or the "frontyard" of it :)

+1 vote   media: For the glory of the Empire
trancemaster_1988
trancemaster_1988 Dec 12 2011, 11:57am replied:

I agree with you! And thanks for the kind words, means a lot!

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 12 2011, 7:14am replied:

Yupp, it's a really nice track!

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 8 2011, 12:48pm replied:

Haha.. failmode from my side, sorry for that. I meant version ofc and yepp 1.4.

+1 vote   media: Feedback
trancemaster_1988
trancemaster_1988 Dec 6 2011, 4:57pm replied:

Hi there!

Yepp it will be an FPS hit for sure, but It won't be caused by graphics, rather the amount of new statics. I hope you will have the possibility to try it out.

And thanks for the kind words!

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 6 2011, 4:13am replied:

Thanks man! I'm looking forward to your mod, have been following it for a while, like those guar-riders! They are epic :)

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 4 2011, 9:45am says:

Use Wyre Mash

Tesnexus.com

It will be able to repair your saves to match the new version. Thus you don't have to wait for 2.0 :P

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Dec 3 2011, 12:19pm replied:

These are some good old mods, although they do have flaws. There's a few new mods in the works that try to redo animations, rules and stuff which I think is way better. I'll link these later on.

+2 votes   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 3 2011, 9:29am replied:

Tbh, not really. I love MW and my current goal is support rebirth to at least v 2.0, still some great things to come so to speak.

Btw, you'll return to Vvardenfell soon, I promise ;)

+1 vote   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 2 2011, 12:23pm replied:

Thank you so much! :)

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 2 2011, 6:47am replied:

Hi there,

While your computer are just fine, Morrowind ain't optimized properly and won't use 2 or 4 cores. Neither will it take advantage of your ram. You graphics card however will help quite a bit.

In general the advice would be to install these:

* Morrowind Code Patch
Tesnexus.com

* Morrowind Exe Optimizer
Timeslip.users.sourceforge.net

* Change the way the game computes light attenuation by editting the MORROWIND.INI file and change to the following settings:

UseLinear=0
LinearMethod=1
LinearValue=3.0
LinearRadiusMult=1.0

UseQuadratic=1
QuadraticMethod=2
QuadraticValue=16.0
QuadraticRadiusMult=4.0

* Disable high quality shadows, as they cause more negative effects than positive.

Let me know if it gets any better.

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Dec 1 2011, 11:57am replied:

The ghost is just another dwemer encounter, mainly for variety. Actually that helmet aint a replacer, it's an artifact.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 1 2011, 7:39am replied:

It's a bit easier with this mod, however it's a long way from being good enough. That's always been the major flaw of Morrowind. But redoing it would be very difficult since it's connected to attributes, skills etc.

+2 votes   article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Jan 24 2015, 3:38am replied:

Yepp!

+3 votes   media: Random
trancemaster_1988
trancemaster_1988 Jan 11 2015, 5:45pm replied:

If you mean when you install Morrowind, yes.

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:46pm replied:

Thank you very much Nitakiro! I really hope you'll enjoy 2.9 :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 14 2014, 6:29pm replied:

Yeah I can imagine. I have the same problem when modding Morrowind.. Anyway, is it something you intend to do? I mean, adding high res strat map textures?

+1 vote   media: AEE: RW - new campaign with all Roman factions.
trancemaster_1988
trancemaster_1988 Nov 4 2014, 9:57am replied:

Oh. Well the door handle mesh used the wrong texture, so in-game you would see a texture that was horribly streched. I applied the correct texture to the mesh, so now it doesn't appear streched :)

+3 votes   media: Fixed handles
trancemaster_1988
trancemaster_1988 Oct 19 2014, 9:22am replied:

You're welcome!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:44pm replied:

Yeah I'll probably add a shop or two. I think that would spice things up a bit.

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Sep 18 2014, 11:19am says:

Hell yes! Fantastic work guys!

+2 votes   article: OpenMW 0.32 has arrived. Over 100 issues fixed!
trancemaster_1988
trancemaster_1988 Aug 25 2014, 2:42pm replied:

Roger that. I'll check it out! :)

+3 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 12 2014, 5:11pm says:

Fantastic work guys :)

+7 votes   article: OpenMW Version 0.31 Released
trancemaster_1988
trancemaster_1988 Jul 25 2014, 3:00pm says:

Hang in there! It gets worse before it gets better.

+2 votes   article: New obstacles. Release can be delayed
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:44pm replied:

Hm I might do that later! First I'd like to complete what I've started in Vvardenfell.

+4 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 6 2014, 10:31am says:

You guys also failed to notice something :D

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+3 votes   media: Balmora
trancemaster_1988
trancemaster_1988 Mar 20 2014, 4:01pm replied:

I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).

I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.

Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)

+2 votes   media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Feb 14 2014, 11:51am replied:

I'm not yet sure on how to implement these. Hmm..

+3 votes   media: Shiny
trancemaster_1988
trancemaster_1988 Feb 8 2014, 4:11am replied:

There's shading, no worries. I had to turn it off in the construction set, otherwise you wouldn't be able to see all the details. I see now that I should have done this with both pictures, lol.

+5 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Feb 7 2014, 6:00am replied:

Vanilla
- Rocks that bleed into one another.
- Texture seams and jagged terrain.
- Bad vertex shading.
- No foliage/details.

Rebirth
- More houses/shops/shacks.
- Natural vertex shading.
- More details.
- More NPC's.
- Less seams.

I'm not even sure what to respond to this post lol.

+7 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:04pm replied:

Thanks for the great feedback myxale!

+2 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 28 2013, 5:16am says:

Really nice work, keep it up.

+1 vote   media: Legionary Centurion
trancemaster_1988
trancemaster_1988 Dec 24 2013, 8:45am says:

Wow, thanks guys and thanks to the Morrowind community. This wouldn't be possible without you!

+11 votes   article: Mod Of The Year 2013 Editor Choice
trancemaster_1988
trancemaster_1988 Dec 13 2013, 10:22am replied:

I might upload it next week along with 2.6. It still needs some testing :)

+3 votes   media: Fooling around with vanilla textures
trancemaster_1988
trancemaster_1988 Dec 11 2013, 11:01am replied:

Cool! I think I've fixed most issues in 2.5 already, but let me know if you find anything that doesn't seem to work as intended.

+1 vote   article: [NEWS] Progress Report
trancemaster_1988
trancemaster_1988 Nov 8 2013, 6:30pm replied:

No specifics. If you find a bug, vanilla or rebirth-related, just let me know!

+2 votes   media: Let me know if you have any issues with 2.5!
trancemaster_1988
trancemaster_1988 Nov 6 2013, 3:51pm replied:

Yes, the expansions are actually needed for this to work

There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Oct 23 2013, 1:23pm replied:

I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.

In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.

+2 votes   media: Removed some bad vertex shading - can you spot it?
trancemaster_1988
trancemaster_1988 Sep 29 2013, 2:42pm replied:

Nope, no quest. But I will try add a topic for it in Pelagiad (I don't know much about dialogue lol).

+3 votes   media: Outpost Renius
trancemaster_1988
trancemaster_1988 Sep 16 2013, 12:39pm says:

Can't wait..

+1 vote   media: OpenCS is becoming reality.
trancemaster_1988
trancemaster_1988 Sep 11 2013, 3:38pm replied:

Don't really know what can be done with the current engine, how to limit such use really and it would probably break a lot of the stuff mentioned in dialogue etc.

However I have done some steps to make them less viable, like removing "respawning" ingredients from vendors, made it harder to raise your skills in alchemy to prevent abuse of that skill early on. I've also cut the amount of money you can earn from self made potions by 50 %.

Regarding smithing and enchanting.. well I could make it a lot harder to earn skillpoints in those areas (thus limiting the use until you're more powerful), if anyone agrees to that type of change.

+1 vote   media: What do you think about game balance with 2.41?
trancemaster_1988
trancemaster_1988 Aug 31 2013, 1:30pm replied:

For me everything lies in the details! Expect a lot more stuff like this!

+1 vote   media: One of many fixes..
trancemaster_1988
trancemaster_1988 Aug 13 2013, 4:33pm says:

Thanks for a great mod!

+2 votes   download: Firey Explosion Mod 2.6 Beta
trancemaster_1988
trancemaster_1988 Aug 7 2013, 12:28pm replied:

Ha! "In Trance We Trust"!

+1 vote   media: MR v 2.4: See description. Help playtest!
trancemaster_1988
trancemaster_1988 Jul 18 2013, 4:25am says:

Great work for sure, looks so much better than vanilla!

+5 votes   media: Coming soon
trancemaster_1988
trancemaster_1988 Jul 17 2013, 5:51pm replied:

Bow is correct, adamantium longbow!

+4 votes   media: Something isn't right here..
trancemaster_1988
trancemaster_1988 Jul 5 2013, 6:03pm replied:

That will never happen though. It would require sooo much work to complete such a task, I would have to redo a lot of stuff.. I'm afraid I don't have that time.

Sure' I'll see what I can find.

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jun 30 2013, 4:40am replied:

There is. Dialogue/topics, names etc are all diffrent in other language packs.

+2 votes   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Jun 26 2013, 7:50am replied:

My bad, It's the one file that you should delete. I'll correct my description!

+1 vote   article: [RELEASE] Morrowind Rebirth 2.31!
trancemaster_1988
trancemaster_1988 Jun 26 2013, 5:37am replied:

Yes you have to redownload the whole package. The reason behind this is that it contained a lot of files that I didn't want to have included and besides this mod gets uploaded on several other sites that are out of my control, thus I've re-packaged the whole thing again under "2.31". It's easier for a lot of people having it this way.

I did however upload a image telling everyone that I would release an update in a few days :]

Now there won't be any more changes for quite some time!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.31!
trancemaster_1988
trancemaster_1988 Jun 22 2013, 2:25pm replied:

You don't need 06 and 10, 13 (will probably conflict badly), 16 (need to rework the landscape, otherwise it won't work properly), 25 (Pretty sure it won't work well with Rebirth).

Otherwise you should be good to go.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.3!
trancemaster_1988
trancemaster_1988 May 16 2013, 3:16pm replied:

Not all people use a specific version of better bodies, far from everyone uses better heads. Abots silt striders, boats etc doesn't work properly with the current version of Morrowind Rebirth and thus including them would break a lot of things.

+1 vote   media: What would you like to see in 2.3?
trancemaster_1988
trancemaster_1988 May 8 2013, 4:13pm replied:

just overwrite and use wrye mash to repair your save-game: Uesp.net or simpler start a new game.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Apr 29 2013, 5:59pm replied:

No need. All mods will work with OpenMW!

+7 votes   media: Open MW v 0.23.0 released.
trancemaster_1988
trancemaster_1988 Apr 21 2013, 7:54am replied:

Nope! There's already good ones out there for original taverns :)

+3 votes   media: Banner/Sign for the new Taverns
trancemaster_1988
trancemaster_1988 Apr 9 2013, 3:57am replied:

Well you said it yourself, "Then out of curiosity, might I ask why make such radical changes to the landscape in the first place", did you change your mind along the way?

The changes are radical in the sense that it adds a load of stuff to every city (changes in layouts too), new creatures, new weapons, lower the value of weapons/armor etc. Most people would see that as radical.

Like I said before I won't spend my time making it compatiable with other mods. Anyone is free to do so on their own however.

+3 votes   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Apr 8 2013, 8:59am replied:

You're right Eric. Like I've mentioned before Morrowind Rebirth is meant to be played alone and not being used along with a ton of other mods.

One of the main ideas behind the mod is that it will remove the need to download a lot of mods to make it more enjoyable, see it as a megamod with everything included.

I'm fully aware that a lot of people don't like the idea of these radical changes that I've done, but I'm doing this for myself (mainly) and if people don't like it, well I can't do anthing about that. I feel that people in general are positive about the mod and like my changes.

I'm always open for suggestions but I won't tailor it around other mods. I do it my way. Also remember that this is a work in progress and won't be completed anytime soon. Many things can and will change.

+3 votes   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Apr 1 2013, 8:00pm replied:

Nope. I've been working on balancing and fixing vanilla bugs. I'll continue my work on Ebonheart in a day or two.

+1 vote   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 25 2013, 8:42am replied:

I could do all those things but since I don't live forever that won't be possible x) However some of his ideas are cool.

I plan to make Ebonheart a true powerhouse with more knights, guards that wear Imperial Silver armor (new set) to make them a bit diffrent and of course more buildings/landscape improvment in that area. I won't be able to do all this for 2.2 but it's a work in progress :)

+3 votes   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 18 2013, 6:04pm replied:

Like I said, I have no idea how I managed to create such a huge mod (mostly on my own) and still have a life lol.

The best part (for you guys) is that I just CAN'T let it go unfinished. I swear I won't be able to stop before I've overhauled the entire Island. I mean, why "waste" 2 years of work into something and not finishing it? I just don't see the point in that.

By the way, a new update will be uploaded this weekend. I've found some issues that had to be fixed + some small additions. It will work with old save-games.

+1 vote   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 17 2013, 2:23pm replied:

I don't even know how I made it this far and I'm pretty overwhelmed with the great feedback so far. I guess that's what keeps me going. The fun part is that most of my friends can't belive that I'm a "modding-geek" as I spend a lot of my time at the gym and with friends etc. Lucky for you guys that I work with lightning speed :D

I actually have that mod in my modlist but I haven't had much time to play morrowind lately..or the last 2 years (tbh I haven't even playtested Morrowind Rebirth more than an hour or so). I will take a look at the arena mod and perhaps I'll make my own adjustments too it, I doubt I'd include it as it has a LOAD of scripts that would break doing so.

+2 votes   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 8 2013, 2:22pm replied:

It will work with the old savegame!

+2 votes   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 3 2013, 4:55pm replied:

Thanks!

Why would it encourage people? It used to be 24 hours.. having set it to the tripple amount of time I belive most people just find it boring spamming the button. Instead they might actually leave it be and play the game as it should have been done.

I'd say it's pretty similar to his mod, but I think that he went too far with some things and with others he didn't go far enough. I could apply his stuff to the mod with edits, but then it wouldn't feel like I did any effort to it and I don't want this to be a huge modpack.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Mar 1 2013, 5:20am replied:

Indeed, that headpack I'm using is hilarious, very strange characters but the faces are pretty high res. I'm just waiting for Westly's Dumner headpack..

+2 votes   media: Aware of the forum section?
trancemaster_1988
trancemaster_1988 Feb 28 2013, 8:03am replied:

It is, but It can't be merged with the Morrowind Rebirth plugin as someone suggested!

I use all the LGNPC mods in my build.

+1 vote   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 27 2013, 1:35pm replied:

I have plans to incoporate dialogue to account for the new locations. I wan't to finish exterior/interior work first as things are not final and can/will change, thus I'd like to wait.

+1 vote   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 22 2013, 12:26pm replied:

Thank you very much!

Nope I don't work with it IRL, I guess I just have an eye for it somehow. Just glad that people like what I've done!

+2 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 19 2013, 6:56am replied:

Eric: I don't think I'll have time to finish it this week, but it should be ready for next weekend!

Most updates follows this structure, 1.8, 1.9, 2.0 etc (0.1 each time). Hotfixes follows another structure, 2.01, 2.02, 2.03. I'll try to keep the number of hotfixes down to a minumum as I don't like to update the mod too often. But in the case of 2.0 I made some errors that had to be fixed.

+5 votes   media: 2.1 coming soon!
trancemaster_1988
trancemaster_1988 Feb 15 2013, 7:51pm replied:

Any suggestions to what combinations you'd like to see?

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 15 2013, 5:43pm replied:

I also buffed

* Trebonious (Guild of Mages)
* Orvas Dren (Kingpin)
* Varus Vantinius (Imp Grandmaster)
* Furius Acilius (Lord's Mail)

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 15 2013, 5:22pm replied:

Actually I did make some changes to him for 2.1 already. Beware, he'll be much stronger! ^^

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 13 2013, 6:29pm replied:

Honestly I belive people think I sit modding all day long, but I really don't, I made that river part in like 1 ½ hour (and that's probably what I spend each day working on this), or less. It goes pretty fast when you're used to it, just like any other "job". However I do put a lot of effort into it, but it's required if you want to make "quality-stuff". Glad seeing you around btw!

+1 vote   media: Here's vanilla for comparison
trancemaster_1988
trancemaster_1988 Jan 22 2013, 7:10pm replied:

It is possible but it would require a lot of scripting, something that I'm not able to do. Perhaps in the future!

+3 votes   article: [NEWS] 2013
trancemaster_1988
trancemaster_1988 Jan 12 2013, 3:51pm replied:

The area to left will actually be a market. You may not notice it, but there's some overhangs just next to the wall.

+1 vote   media: 3 Hours
trancemaster_1988
trancemaster_1988 Dec 7 2012, 4:00pm replied:

It was introduced by this mod so it's not a vanilla asset. I removed it because the texture didn't match the rest of the dwemer items. I might add it later if I find someone who can make it match texturewise.

+1 vote   article: [PATCH] Morrowind Rebirth 2.01!
trancemaster_1988
trancemaster_1988 Dec 1 2012, 1:30pm replied:

Check the latest news-post for more info!

+1 vote   media: Making a small patch for 2.0, release next week!
trancemaster_1988
trancemaster_1988 Nov 24 2012, 5:27am replied:

Indeed!

+1 vote   media: Uploading 2.0!
trancemaster_1988
trancemaster_1988 Nov 10 2012, 9:36am says:

Awesome. Keep it up!

+6 votes   article: Version 0.19.0 Released
trancemaster_1988
trancemaster_1988 Oct 22 2012, 7:19pm replied:

If you check the other pic you may have found hell!

+2 votes   media: RIP
trancemaster_1988
trancemaster_1988 Oct 22 2012, 12:42pm replied:

Well one could, first you have to convert the armors that are from the community, that are approved by the author and that will fit in the game. That's pretty hard to do. Besides I don't have a clue how to convert stuff and there's not many ppl that do know how to do it.

+1 vote   media: Shield and sword in v 2.0
trancemaster_1988
trancemaster_1988 Oct 20 2012, 4:37am replied:

I'm aware if it. It would however be better if fixes were official rather than inofficial. That's just my cup of tea.

+3 votes   media: Such a huge release.. Multiply that by 10 = MR 2.0
trancemaster_1988
trancemaster_1988 Oct 19 2012, 5:53pm replied:

Well. If you put those "fixes" into perspective. Beth have FIVE things they've fixed since the latest patch for Skyrim.. which were released like 2 months ago. In those 2 months I've done SO much more and I'm all alone doing this at my free time and really, I don't spend a lot of time on this mod. I just work fast. This picture is meant to be a bit sarcastic, how dedicated I am in comparision to those who only work for money. To me it's a scam not fixing broken games. People in general would not accept buying stuff that is broken, so why should games be excluded?

Anyways, the changelog will be about 10 times bigger.

+7 votes   media: Such a huge release.. Multiply that by 10 = MR 2.0
trancemaster_1988
trancemaster_1988 Oct 16 2012, 6:21am replied:

Oh I've already previewed this creature before. My intention were to get ppl to read the first page news.

+1 vote   media: Feedback please, check the news on front page!
trancemaster_1988
trancemaster_1988 Oct 5 2012, 6:03pm says:

The mesh pack images or the images in general?

+2 votes   download: [ADD-ON] Mesh Pack 1.1
trancemaster_1988
trancemaster_1988 Oct 2 2012, 3:35pm replied:

Its quite big actually. Sewers, cavesystem, dwemer ruins and some hidden areas.

+4 votes   media: Morrowind Rebirth - Balmora's Underground
trancemaster_1988
trancemaster_1988 Oct 2 2012, 7:59am replied:

Thanks Vulpes!!

+1 vote   media: Morrowind Rebirth 2.0
trancemaster_1988
trancemaster_1988 Sep 26 2012, 3:02am replied:

Press "HD" and see which part you think is 2012 x) But ya its to the right.

+4 votes   media: 2002 vs 2012
trancemaster_1988
trancemaster_1988 Sep 18 2012, 4:22am replied:

Install instructions can be found in the readme. Just put the stuff in Morrowind / Data Files and mark the esp in the start-up menu.

+2 votes   download: [RELEASE] Morrowind Rebirth 1.9!
trancemaster_1988
trancemaster_1988 Aug 28 2012, 4:38am says:

Looking awesome, well done guys. Keep it up!

+6 votes   article: OpenMW 0.17
trancemaster_1988
trancemaster_1988 Aug 23 2012, 3:21pm replied:

Yes

+1 vote   media: Rebirthed
trancemaster_1988
trancemaster_1988 Aug 13 2012, 6:31am replied:

Ya I know of a few, but I have no idea how to alter menus in a similar fashion. Although I wouldn't just like to change the color, since that wouldn't do much of a change xd

+1 vote   media: MR 1.9 BETA! DL-LINK IN DISCRIPTION!
trancemaster_1988
trancemaster_1988 Aug 12 2012, 2:10pm replied:

Perhaps! I plan to get 10-15 new splashscreens until 2.0, but can't do anything about the menu. I have no skill in doing so :P

+1 vote   media: MR 1.9 BETA! DL-LINK IN DISCRIPTION!
trancemaster_1988
trancemaster_1988 Jul 22 2012, 3:36am replied:

Yepp it is custom made by *SGU*TheDestiny. It's ofc inspired by Skyrims weaponry, but looks much better in my opinion.

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 5 2012, 5:12pm says:

Well done indeed. Looking forward to future updates!

+3 votes   media: OpenMW Version 0.16.0 Commentary
trancemaster_1988
trancemaster_1988 Jul 5 2012, 2:41am replied:

Man you need some 3D glasses. The big boat is not smaller. The furthest tower is not moved away, and the dock with the little boat is not moved inward.....

If you compare the 2 pictures you'll notice that the big boat has been moved. The vertex shading has been improved. There's a new Lighthouse. The former lake in the left corner is now a small bay + many other small details.

+1 vote   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 2 2012, 5:22pm replied:

Yeah that sounds reasonable, but.. These guys were here before the Imperials came to Morrowind. Now they have to live alongside each other. At least that's the backstory :P

+1 vote   media: Ebonheart Plantation
trancemaster_1988
trancemaster_1988 Jun 27 2012, 8:42am replied:

Nah some random creature that I had included Rebirth 1.0, but due to an animation error I decided to exclude it.

+1 vote   media: Any issues with the latest patch?
trancemaster_1988
trancemaster_1988 Jun 26 2012, 9:23am replied:

I will take a look at it, thanks for the suggestion!

+2 votes   download: [CHANGELOG] Morrowind Rebirth 1.0 - 1.9
trancemaster_1988
trancemaster_1988 Apr 22 2012, 6:24pm replied:

It will fit nicely in Solstheim.

+4 votes   media: Hill Giant
trancemaster_1988
trancemaster_1988 Apr 6 2012, 4:43pm says:

Thank Saint_Jiub! You can try the stand-alone version here: Tes.nexusmods.com

+2 votes   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Mar 15 2012, 1:24pm replied:

I agree somewhat. I feel that the MESH of the dwemer armor could be better. It's just way to clumsy. Anyhow this retexture is great and somewhat makes you forget about the things that makes it "bad".

+2 votes   media: Dwemer Armor Replacer (Opinial)
trancemaster_1988
trancemaster_1988 Mar 12 2012, 1:29pm replied:

Ya It's just a random name I came up with. I could rename it anytime!

+1 vote   media: Dwemer Repair Bot
trancemaster_1988
trancemaster_1988 Mar 5 2012, 4:08am says:

Looks awesome, keep it up!

+2 votes   article: First Environmental Showcase
trancemaster_1988
trancemaster_1988 Feb 23 2012, 2:41pm replied:

It really is amazing. Gotta thank Bahamut for converting it to MW! And Jojjo for the model and textures!

+2 votes   media: New Dragonbone Armor - Ingame pic from PES
trancemaster_1988
trancemaster_1988 Feb 20 2012, 3:42pm replied:

Its not in-game. I used this picture to get the message through lol :P

+1 vote   media: New Forum
trancemaster_1988
trancemaster_1988 Feb 10 2012, 12:49pm replied:

In total from 1.0-1.6 or just in 1.6?

+2 votes   media: Mesh Improvement
trancemaster_1988
trancemaster_1988 Feb 5 2012, 5:26pm replied:

Thanks. Well I won't release it before Tuesday sadly. There's just too much work to be done. However next weekend might be more realistic.

And hey, you're not alone in waiting for the CK.. :)

+1 vote   article: [PREVIEW] Morrowind Rebirth 1.6
trancemaster_1988
trancemaster_1988 Feb 3 2012, 9:02am replied:

Nope it's not a vanilla armor. It can be found over at planetelderscrolls as the "Sotonhorian".

And yeah, It's a really nice addtion. I've always felt that the thieves guild should have some special type of armor/protection.

+2 votes   media: Thieves Guild Armor
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:54am says:

Love the detailwork, nice job!

+1 vote   media: Armory List
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:53am says:

That's pretty awesome!

+1 vote   media: Mystic
trancemaster_1988
trancemaster_1988 Jan 26 2012, 2:26pm replied:

Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 19 2012, 4:07am says:

Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 8 2012, 6:08am replied:

Dont have to use it.

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Nov 15 2011, 6:54pm replied:

Classified information sorry! To be honest I haven't encountered one myself (I don't actually play the game very often nowadays), although they have a rather cool animation, ready your weapon if u see a pile of slime!

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Nov 3 2011, 2:30pm replied:

Hm I can't really agree with your statement. I think that the dock area in Balmora is way to empty.. and since it's HQ for House Hlaalu it should have great deal of traders, shops and other things to make it feel like a place of importance. But that's just my cup of tea :P

+2 votes   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Nov 1 2011, 3:15pm replied:

They can't fit there in any other way. The street is to narrow to even consider any other options. Ofc it will look way better when it's done. You'll see.

+1 vote   media: Shopping in Balmora
trancemaster_1988
trancemaster_1988 Oct 31 2011, 1:13pm replied:

Yepp!

+1 vote   media: New trees and stuff
trancemaster_1988
trancemaster_1988 Oct 28 2011, 4:16am replied:

They're just as tall as the vanilla Dwemer ghosts :)

+1 vote   media: Dwemer Variation
trancemaster_1988
trancemaster_1988 Oct 25 2011, 4:01pm replied:

Ye it's your opinion ofc :)

I think it's waaaay to blocky/spiky and causes the textures to strech to something which doesnt look like a texture.

+1 vote   media: Comparison, check desc for larger image.
trancemaster_1988
trancemaster_1988 Oct 24 2011, 9:02am replied:

Nah we won't, it will be more of "hidden" travel system.. but only 2-3 gates spread across the daedric ruins!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Yeah it should work just fine with steam.

+1 vote   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 20 2011, 2:31pm replied:

Nope!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 20 2011, 1:38pm replied:

Aight, thanks for the feedback. I will fix those issues right away.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:42pm replied:

Thing is that the vanilla game is quite empty and barren according to me. I really like when there's details and stuff. Play it and see what u think :)

+1 vote   media: WIP 22
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:41pm replied:

I have no idea really. They were released as a modders resource, which I ofc had to include :)

+1 vote   media: New Creatures
trancemaster_1988
trancemaster_1988 Oct 12 2011, 11:22am replied:

Haha thanks! I hope you'll enjoy the next patch too :)

+1 vote   article: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 3 2011, 4:15am replied:

It's a shield! And I won't take credit for the design as it's a modders resource, but yeah it's awesome ^^

+1 vote   media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Sep 28 2011, 4:46am replied:

Have you talked to GoodGuy?

+1 vote   group: The Dance of the Dragons Group
trancemaster_1988
trancemaster_1988 Sep 6 2011, 4:26pm replied:

I agree, the issue is that fraps (which I use for in-game shots) only creates huge images, which will take a large amount of time to upload. I will however continue to upload a few every now and then.

+1 vote   media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Jul 4 2011, 6:26pm says:

Nah, it's one of the missing imperial agents, he will be found dead. Can't spoil the entire story ;)

+1 vote   media: WIP 21
trancemaster_1988
trancemaster_1988 Jun 27 2011, 4:15am says:

It is NOT a graphical replacer. It's stated quite clearly in the description. Get Morrowind Overhaul if you like better graphics :) Besides the 2011 suck compared to MO.

+2 votes   article: [RELEASE] Morrowind Rebirth 1.1!
trancemaster_1988
trancemaster_1988 Jun 21 2011, 4:50pm replied:

Thanks! I will try your mod sometime, it looks great. When I get time to play xD

+1 vote   article: Preview 1.1
trancemaster_1988
trancemaster_1988 Jun 17 2011, 6:23pm replied:

Well Rebirth ain't really a graphical replacer so that's why. But I think details make the game much better than graphics could ever do!

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 7 2011, 7:10am says:

Be aware of that my mod Rebirth won't work well with MGSO.s grass. U might wanna disable grass before you run them togheter :)

+1 vote   article: Morrowind Graphics and Sound Overhaul Video
trancemaster_1988
trancemaster_1988 Jun 6 2011, 2:16am replied:

It's not a graphical replacer mod.. :P

+1 vote   media: Rebirth is close!
trancemaster_1988
trancemaster_1988 May 6 2011, 2:23pm replied:

It's a bit diffrent with players & enemies that you'll encounter in the wilds. This specific one is a seducer that you will encounter in deadric ruins. If I remove it or not won't matter really for the player :)

+2 votes   media: WIP 13
trancemaster_1988
trancemaster_1988 May 6 2011, 2:20pm replied:

It's not the Animal Realism that you can find on the net. This is something I've made from scratch, although it's kinda similar :)

+1 vote   article: Preview for next version!
trancemaster_1988
trancemaster_1988 May 6 2011, 2:09am replied:

I will ask a friend modder to remove that shoulder plate, thanks for the advice :)

+1 vote   media: WIP 13
trancemaster_1988
trancemaster_1988 Apr 29 2011, 3:24pm replied:

Ye credit goes to beckett! You should be real proud of your work. I really enjoy what you've done :)

+2 votes   media: MW Rebirth - Molag Amur
trancemaster_1988
trancemaster_1988 Apr 27 2011, 11:43am replied:

Thanks & I agree with you mate. I will try to make it even better for 1.0 :)

+1 vote   media: WIP 12
trancemaster_1988
trancemaster_1988 Apr 2 2011, 3:33pm replied:

I agree.

+1 vote   media: WIP 11
trancemaster_1988
trancemaster_1988 Apr 2 2011, 2:05pm replied:

I thought people knew by know that this is screenshots from the construction set.

+2 votes   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 25 2011, 12:49pm says:

There's already a mod for that :P

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 23 2011, 6:42am replied:

There's still mushrooms. Although they're pretty far diffrent from the vanilla, but with bumpmapping & they glow nighttime.

Here's a vid with vurts trees & shrooms Youtube.com

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 14 2011, 5:22pm replied:

Ye well it's vanilla stuff, mostly. But they didn't used to be there before, and thanks!

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 5 2011, 11:54am replied:

Haha, I know the feeling. We'll hope it goes better in Morrowind Rebirth ;)

+1 vote   media: WIP 7
trancemaster_1988
trancemaster_1988 Mar 2 2011, 4:37pm says:

Nah there's so many diffrent texture mods, and so many opinions on what's good or not. That's why I haven't included any new textues. I'm sure people will like it anyway :)

+1 vote   article: Announcement
trancemaster_1988
trancemaster_1988 Feb 27 2011, 5:03am replied:

I'm sure you're not the only one. The amazing thing about Morrowind mods is that you can choose yourself what to use, or not. So people can use the new tracks if they like em', or trash em' without destroying the mod. Otherwise I wouldn't include it :)

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 26 2011, 9:25am replied:

The vanilla main theme is epic, plain and simple. It's not meant to really replace the vanilla theme, it's just another option for those who'd like to have a "new" experience".

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 12 2011, 8:23am replied:

A reminder; It's not the final version, actually the second version I got is far better and around 2 minutes. Final will be around 2 ½ min, I think :)

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Feb 9 2011, 12:27pm replied:

May be hard since it will require a lot of landscaping, and time is limited since releaseday is approaching, but perhaps in the future. Although there's a travel guide who can take you to various destinations.

+1 vote   media: WIP 5
trancemaster_1988
trancemaster_1988 Feb 7 2011, 4:46pm replied:

Yeah it's gone for the time being, perhaps I'll include it later if I can make it blend in naturally.

+1 vote   article: Monday with (IN) Trance 02/7
trancemaster_1988
trancemaster_1988 Feb 1 2011, 4:46am replied:

Thanks! Ofc I'll continue with this project.. I've been working far too long to stop right at the finish-line, and especially when I've promised a lot of people :)

+1 vote   article: Monday with (IN) Trance 01/31
trancemaster_1988
trancemaster_1988 Jan 29 2011, 7:08am says:

There's no retextures besides the new comberry & the requirements for Vurt's Ascadian Isles replacer ^^

+1 vote   media: Preview: Bitter Coast
trancemaster_1988
trancemaster_1988 Jan 25 2011, 9:32am replied:

Thanks! :)

+1 vote   media: Trailer 2
trancemaster_1988
trancemaster_1988 Jan 17 2011, 4:00am says:

Yes it is.. but then I don't trust everyone either until it's released. I don't want anyone to upload it further, and that risk will be much higher if loads of people have the chance to test it. I've also had issues with people taking credit for the mod themself etc.. so that's why I'm doing it this way.

The others only have to wait two months or so from now ;)

+1 vote   article: Sunday with (IN) Trance 01/16
trancemaster_1988
trancemaster_1988 Jan 10 2011, 6:05pm says:

Yes it is. Though it will be placed inside a dwemer ruin, not outside as in this picture lol :)

+1 vote   media: WIP 4
trancemaster_1988
trancemaster_1988 Jan 9 2011, 11:29am says:

Well it depends. I think rather dark tracks do fit as battle music, even though they're not very fast. It's a matter of taste I guess :)

+2 votes   media: Battle Music 02
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:15pm says:

I'm trying ^^ thanks!

+2 votes   media: WIP 4
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:07pm says:

Yes it is. It wasn't made by me, but I were able to include it in my mod. There used to be fast-travel markers all around the map, but I considered it to much of a cheat, so they're removed hehe :)

+1 vote   article: Saturday with (IN) Trance 01/05
trancemaster_1988
trancemaster_1988 Dec 24 2010, 3:31pm says:

Neat! Will there be an automatic installer?

+4 votes   article: Christmas Release Update
trancemaster_1988
trancemaster_1988 Dec 18 2010, 5:54pm says:

Actually it's an old screenshot, it's much better in its current state ;)

+1 vote   media: WIP 2
trancemaster_1988
trancemaster_1988 Dec 17 2010, 5:18pm says:

No not really, it's just a preview of some of the new stuff.. the Templar Shield was not included in the vanilla game.

+1 vote   media: WIP 3
trancemaster_1988
trancemaster_1988 Dec 14 2010, 2:44pm says:

Thank you! I hope you'll like it when it's released! :)

+1 vote   article: Preview: Caldera
trancemaster_1988
trancemaster_1988 Dec 2 2010, 12:20am replied:

Hm for me it doesn't make sense that they just pop up like that. But it does make sense to give em' a source from which they "spawn". Anyway these gates will be purely esthetic and few in numbers so you'll hardly notice them.

+1 vote   article: Preview: New stuff
trancemaster_1988
trancemaster_1988 Dec 1 2010, 4:29am says:

I don't think it's that odd. The deadra must have come from somewhere, right? :) But I've only added a few inside interiors so you will hardly notice them.

+1 vote   article: Preview: New stuff
trancemaster_1988
trancemaster_1988 Nov 18 2010, 7:04pm says:

It's not modular sorry. The huge landscape changes makes this impossible. Although I've got a few mods at Planet Elderscrolls which are modular (New Seyda Neen 1.5, New Caldera 1.0 & New Gnisis 1.1)

- Trance

+2 votes   mod: Morrowind Rebirth 3.0
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