We'd rather die with honor than to live with shame

Comment History  (1020 - 1050 of 1,407)
trancemaster_1988
trancemaster_1988 Feb 10 2012, 7:50am replied:

Ya I agree, however this creature weren't in the vanilla game. It's a resource that I've used. Then Chainy over at the Bethsoft forums improved the mesh for me.

+4 votes   media: Mesh Improvement
trancemaster_1988
trancemaster_1988 Feb 10 2012, 5:01am replied:

Great! Then you will have no issues, besides those in Morrowind Rebirth v 1.5 lol.. 1.6 is not far away, so hang in there :)

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Feb 9 2012, 1:46pm replied:

Oh, great! I hope you bought the Game of the Year Editon! Or will buy if u haven't already! It's required if you want to use Morrowind Rebirth. You'd also like to wait for the next version. I'll try to release it this weekend.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Feb 9 2012, 1:45pm replied:

Sorry that's not possible. There's a few voice mods that adds a few lines to NPC's, Dagoth Ur, Alamexia and such, but nothing like you're describing.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Feb 9 2012, 10:30am replied:

1) Did you get the Game of the Year Ed? If so you won't need any official patches. However there's two inofficial patches you want to have:

Morrowind Patch Project: Sendspace.com
Morrowind Code Patch: Tes.nexusmods.com

If you DON'T have the GOTY-edition Morrowind Rebirth won't work for you.

2) No there's still no fast travel, the game was made so you wouldn't be able to get anywhere in a moments notice. However I've added some additional ways to travel, like travel guides and more gondola services around the Ascadian Isles. Later version will include additional ways.

3) It doesn't include a lot of graphic replacers. Mainly cause what one guy likes, might not suit the other. There's however a lot of GREAT replacers out there. Any specifics?

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Feb 9 2012, 6:42am replied:

Haha, never thought about that. But yeah it does.

+2 votes   media: My axe is sharp.. and bloody..
trancemaster_1988
trancemaster_1988 Feb 9 2012, 6:40am replied:

Yes they are. I try to be so lore correct as possible.

+1 vote   media: Don't wanna mess with this dude.
trancemaster_1988
trancemaster_1988 Feb 5 2012, 5:26pm replied:

Thanks. Well I won't release it before Tuesday sadly. There's just too much work to be done. However next weekend might be more realistic.

And hey, you're not alone in waiting for the CK.. :)

+1 vote   news: [PREVIEW] Morrowind Rebirth 1.6
trancemaster_1988
trancemaster_1988 Feb 4 2012, 7:12pm replied:

Not atm, but I plan to implement that later, got so much else to fix!

+1 vote   media: Thieves Guild Armor In-game
trancemaster_1988
trancemaster_1988 Feb 3 2012, 9:02am replied:

Nope it's not a vanilla armor. It can be found over at planetelderscrolls as the "Sotonhorian".

And yeah, It's a really nice addtion. I've always felt that the thieves guild should have some special type of armor/protection.

+2 votes   media: Thieves Guild Armor
trancemaster_1988
trancemaster_1988 Feb 3 2012, 4:13am replied:

Yah it is!

+1 vote   media: Thieves Guild Armor
trancemaster_1988
trancemaster_1988 Jan 30 2012, 5:57pm replied:

Thanks mate! Nice to hear that you like my work. Yeah I do have some suprises..

+1 vote   media: Caldera Mine v 2
trancemaster_1988
trancemaster_1988 Jan 29 2012, 3:02pm replied:

1) We'll see about the galleons! Regarding NOM I do have plans to make it work togheter, but not in the near future.

2) The only idea I'd consider would be making a larger settlement with houses around Ebonheart, but that won't be done anytime soon either. I really got loads of ideas that I want to finish first.

3)Yeah there's manuals for modding (links down below). Btw I didn't make the Rieklings, it were a modders resource!

Check this youtube clip for general modding tips (several parts):

Youtube.com

To make new creatures, races etc you'd need to use photoshop, gimp and other types of graphical programs.

+4 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:54am says:

Love the detailwork, nice job!

+1 vote   media: Armory List
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:53am says:

That's pretty awesome!

+1 vote   media: Mystic
trancemaster_1988
trancemaster_1988 Jan 26 2012, 5:55pm replied:

Yeah you got a point there. However I will need to test MSGO myself and see what steps that have to be followed to make it work.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 26 2012, 2:26pm replied:

Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 23 2012, 3:27pm replied:

I'm aware of that, but it's a bit tricky for some to get it working along with Rebirth. This will work flawlessly.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 23 2012, 5:42am replied:

I didn't like the faces to start with either, but I guess you have to get used to it. I mainly put up this pic to show of that Morrowind can still compete with newer games on the market, graphic-wise.

+4 votes   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 22 2012, 8:13am says:

Tracking. Nice work so far!

+3 votes   mod: Radiant Flux
trancemaster_1988
trancemaster_1988 Jan 19 2012, 4:07am says:

Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 18 2012, 5:03pm replied:

I might add that it's far from done!

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 18 2012, 4:56pm replied:

Thanks! No the room or rooms I'd rather say are same size as in vanilla. There's really no space to expand them, interiors must match exteriors. I did however add more assets, it's very diffrent from what you see in vanilla MW. Go there and compare it to this pic.

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 13 2012, 6:33pm replied:

Yeah send them to me in a PM!

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 13 2012, 3:24pm replied:

Hm.. not really sure why that's happening. I know a few that ran just that installation and it worked flawlessly. Have u tried without the Morrowind Sound & Graphics? Just MW - TR - BM then Morrowind Rebirth.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 13 2012, 2:46am replied:

Hey and thanks!

I need to begin with these questions, do you have an english version of Morrowind? Do you have the expansions packs?

If either of these doesn't apply to your Morrowind installment, then this mod won't work for you. Sadly there ain't anything I can do about it.

Let me know if this is what's causing your issues.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Nope that's not a priority.

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Mah not really. It's kinda common to have stalls along a canal.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Jan 8 2012, 5:20pm replied:

Yes.. Your morrowind folder is located in the steam-folder instead of C/Program Files/Morrowind. Just put all the files inside the Morrowind Folder and you're ready to go. Check the readme for more info.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jan 8 2012, 2:09pm replied:

Like it says in the description, its opinial. You dont have to use it :)

+1 vote   media: Ghostgate
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