We'd rather die with honor than to live with shame
Thank you very much Nitakiro! I really hope you'll enjoy 2.9 :)
Yeah I can imagine. I have the same problem when modding Morrowind.. Anyway, is it something you intend to do? I mean, adding high res strat map textures?
Oh. Well the door handle mesh used the wrong texture, so in-game you would see a texture that was horribly streched. I applied the correct texture to the mesh, so now it doesn't appear streched :)
Yeah I'll probably add a shop or two. I think that would spice things up a bit.
Hell yes! Fantastic work guys!
Roger that. I'll check it out! :)
Fantastic work guys :)
Hang in there! It gets worse before it gets better.
Hm I might do that later! First I'd like to complete what I've started in Vvardenfell.
You guys also failed to notice something :D
I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.
I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).
I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.
Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)
I'm not yet sure on how to implement these. Hmm..
There's shading, no worries. I had to turn it off in the construction set, otherwise you wouldn't be able to see all the details. I see now that I should have done this with both pictures, lol.
- Rocks that bleed into one another.
- Texture seams and jagged terrain.
- Bad vertex shading.
- No foliage/details.
- More houses/shops/shacks.
- Natural vertex shading.
- More details.
- More NPC's.
- Less seams.
I'm not even sure what to respond to this post lol.
Thanks for the great feedback myxale!
Really nice work, keep it up.
Wow, thanks guys and thanks to the Morrowind community. This wouldn't be possible without you!
I might upload it next week along with 2.6. It still needs some testing :)
Cool! I think I've fixed most issues in 2.5 already, but let me know if you find anything that doesn't seem to work as intended.
No specifics. If you find a bug, vanilla or rebirth-related, just let me know!
Yes, the expansions are actually needed for this to work
There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.
I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.
In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.
Nope, no quest. But I will try add a topic for it in Pelagiad (I don't know much about dialogue lol).
Don't really know what can be done with the current engine, how to limit such use really and it would probably break a lot of the stuff mentioned in dialogue etc.
However I have done some steps to make them less viable, like removing "respawning" ingredients from vendors, made it harder to raise your skills in alchemy to prevent abuse of that skill early on. I've also cut the amount of money you can earn from self made potions by 50 %.
Regarding smithing and enchanting.. well I could make it a lot harder to earn skillpoints in those areas (thus limiting the use until you're more powerful), if anyone agrees to that type of change.
For me everything lies in the details! Expect a lot more stuff like this!
Thanks for a great mod!
Ha! "In Trance We Trust"!
Great work for sure, looks so much better than vanilla!
Bow is correct, adamantium longbow!
That will never happen though. It would require sooo much work to complete such a task, I would have to redo a lot of stuff.. I'm afraid I don't have that time.
Sure' I'll see what I can find.
There is. Dialogue/topics, names etc are all diffrent in other language packs.
My bad, It's the one file that you should delete. I'll correct my description!
Yes you have to redownload the whole package. The reason behind this is that it contained a lot of files that I didn't want to have included and besides this mod gets uploaded on several other sites that are out of my control, thus I've re-packaged the whole thing again under "2.31". It's easier for a lot of people having it this way.
I did however upload a image telling everyone that I would release an update in a few days :]
Now there won't be any more changes for quite some time!
You don't need 06 and 10, 13 (will probably conflict badly), 16 (need to rework the landscape, otherwise it won't work properly), 25 (Pretty sure it won't work well with Rebirth).
Otherwise you should be good to go.
Not all people use a specific version of better bodies, far from everyone uses better heads. Abots silt striders, boats etc doesn't work properly with the current version of Morrowind Rebirth and thus including them would break a lot of things.
just overwrite and use wrye mash to repair your save-game: Uesp.net or simpler start a new game.
No need. All mods will work with OpenMW!
Nope! There's already good ones out there for original taverns :)
Well you said it yourself, "Then out of curiosity, might I ask why make such radical changes to the landscape in the first place", did you change your mind along the way?
The changes are radical in the sense that it adds a load of stuff to every city (changes in layouts too), new creatures, new weapons, lower the value of weapons/armor etc. Most people would see that as radical.
Like I said before I won't spend my time making it compatiable with other mods. Anyone is free to do so on their own however.
You're right Eric. Like I've mentioned before Morrowind Rebirth is meant to be played alone and not being used along with a ton of other mods.
One of the main ideas behind the mod is that it will remove the need to download a lot of mods to make it more enjoyable, see it as a megamod with everything included.
I'm fully aware that a lot of people don't like the idea of these radical changes that I've done, but I'm doing this for myself (mainly) and if people don't like it, well I can't do anthing about that. I feel that people in general are positive about the mod and like my changes.
I'm always open for suggestions but I won't tailor it around other mods. I do it my way. Also remember that this is a work in progress and won't be completed anytime soon. Many things can and will change.
Nope. I've been working on balancing and fixing vanilla bugs. I'll continue my work on Ebonheart in a day or two.
I could do all those things but since I don't live forever that won't be possible x) However some of his ideas are cool.
I plan to make Ebonheart a true powerhouse with more knights, guards that wear Imperial Silver armor (new set) to make them a bit diffrent and of course more buildings/landscape improvment in that area. I won't be able to do all this for 2.2 but it's a work in progress :)
Like I said, I have no idea how I managed to create such a huge mod (mostly on my own) and still have a life lol.
The best part (for you guys) is that I just CAN'T let it go unfinished. I swear I won't be able to stop before I've overhauled the entire Island. I mean, why "waste" 2 years of work into something and not finishing it? I just don't see the point in that.
By the way, a new update will be uploaded this weekend. I've found some issues that had to be fixed + some small additions. It will work with old save-games.
I don't even know how I made it this far and I'm pretty overwhelmed with the great feedback so far. I guess that's what keeps me going. The fun part is that most of my friends can't belive that I'm a "modding-geek" as I spend a lot of my time at the gym and with friends etc. Lucky for you guys that I work with lightning speed :D
I actually have that mod in my modlist but I haven't had much time to play morrowind lately..or the last 2 years (tbh I haven't even playtested Morrowind Rebirth more than an hour or so). I will take a look at the arena mod and perhaps I'll make my own adjustments too it, I doubt I'd include it as it has a LOAD of scripts that would break doing so.
It will work with the old savegame!
Why would it encourage people? It used to be 24 hours.. having set it to the tripple amount of time I belive most people just find it boring spamming the button. Instead they might actually leave it be and play the game as it should have been done.
I'd say it's pretty similar to his mod, but I think that he went too far with some things and with others he didn't go far enough. I could apply his stuff to the mod with edits, but then it wouldn't feel like I did any effort to it and I don't want this to be a huge modpack.
Indeed, that headpack I'm using is hilarious, very strange characters but the faces are pretty high res. I'm just waiting for Westly's Dumner headpack..
It is, but It can't be merged with the Morrowind Rebirth plugin as someone suggested!
I use all the LGNPC mods in my build.
I have plans to incoporate dialogue to account for the new locations. I wan't to finish exterior/interior work first as things are not final and can/will change, thus I'd like to wait.
Thank you very much!
Nope I don't work with it IRL, I guess I just have an eye for it somehow. Just glad that people like what I've done!
Eric: I don't think I'll have time to finish it this week, but it should be ready for next weekend!
Most updates follows this structure, 1.8, 1.9, 2.0 etc (0.1 each time). Hotfixes follows another structure, 2.01, 2.02, 2.03. I'll try to keep the number of hotfixes down to a minumum as I don't like to update the mod too often. But in the case of 2.0 I made some errors that had to be fixed.
Any suggestions to what combinations you'd like to see?
I also buffed
* Trebonious (Guild of Mages)
* Orvas Dren (Kingpin)
* Varus Vantinius (Imp Grandmaster)
* Furius Acilius (Lord's Mail)
Actually I did make some changes to him for 2.1 already. Beware, he'll be much stronger! ^^
Honestly I belive people think I sit modding all day long, but I really don't, I made that river part in like 1 ½ hour (and that's probably what I spend each day working on this), or less. It goes pretty fast when you're used to it, just like any other "job". However I do put a lot of effort into it, but it's required if you want to make "quality-stuff". Glad seeing you around btw!
It is possible but it would require a lot of scripting, something that I'm not able to do. Perhaps in the future!
The area to left will actually be a market. You may not notice it, but there's some overhangs just next to the wall.
It was introduced by this mod so it's not a vanilla asset. I removed it because the texture didn't match the rest of the dwemer items. I might add it later if I find someone who can make it match texturewise.
Check the latest news-post for more info!
Awesome. Keep it up!
If you check the other pic you may have found hell!
Well one could, first you have to convert the armors that are from the community, that are approved by the author and that will fit in the game. That's pretty hard to do. Besides I don't have a clue how to convert stuff and there's not many ppl that do know how to do it.
I'm aware if it. It would however be better if fixes were official rather than inofficial. That's just my cup of tea.
Well. If you put those "fixes" into perspective. Beth have FIVE things they've fixed since the latest patch for Skyrim.. which were released like 2 months ago. In those 2 months I've done SO much more and I'm all alone doing this at my free time and really, I don't spend a lot of time on this mod. I just work fast. This picture is meant to be a bit sarcastic, how dedicated I am in comparision to those who only work for money. To me it's a scam not fixing broken games. People in general would not accept buying stuff that is broken, so why should games be excluded?
Anyways, the changelog will be about 10 times bigger.
Oh I've already previewed this creature before. My intention were to get ppl to read the first page news.
The mesh pack images or the images in general?
Its quite big actually. Sewers, cavesystem, dwemer ruins and some hidden areas.
Press "HD" and see which part you think is 2012 x) But ya its to the right.
Install instructions can be found in the readme. Just put the stuff in Morrowind / Data Files and mark the esp in the start-up menu.
Looking awesome, well done guys. Keep it up!
Ya I know of a few, but I have no idea how to alter menus in a similar fashion. Although I wouldn't just like to change the color, since that wouldn't do much of a change xd
Perhaps! I plan to get 10-15 new splashscreens until 2.0, but can't do anything about the menu. I have no skill in doing so :P
Yepp it is custom made by *SGU*TheDestiny. It's ofc inspired by Skyrims weaponry, but looks much better in my opinion.
Well done indeed. Looking forward to future updates!
Man you need some 3D glasses. The big boat is not smaller. The furthest tower is not moved away, and the dock with the little boat is not moved inward.....
If you compare the 2 pictures you'll notice that the big boat has been moved. The vertex shading has been improved. There's a new Lighthouse. The former lake in the left corner is now a small bay + many other small details.
Yeah that sounds reasonable, but.. These guys were here before the Imperials came to Morrowind. Now they have to live alongside each other. At least that's the backstory :P
Nah some random creature that I had included Rebirth 1.0, but due to an animation error I decided to exclude it.
I will take a look at it, thanks for the suggestion!
It will fit nicely in Solstheim.
Thank Saint_Jiub! You can try the stand-alone version here: Tes.nexusmods.com
I agree somewhat. I feel that the MESH of the dwemer armor could be better. It's just way to clumsy. Anyhow this retexture is great and somewhat makes you forget about the things that makes it "bad".
Ya It's just a random name I came up with. I could rename it anytime!
Looks awesome, keep it up!
It really is amazing. Gotta thank Bahamut for converting it to MW! And Jojjo for the model and textures!
Its not in-game. I used this picture to get the message through lol :P
In total from 1.0-1.6 or just in 1.6?
Thanks. Well I won't release it before Tuesday sadly. There's just too much work to be done. However next weekend might be more realistic.
And hey, you're not alone in waiting for the CK.. :)
Nope it's not a vanilla armor. It can be found over at planetelderscrolls as the "Sotonhorian".
And yeah, It's a really nice addtion. I've always felt that the thieves guild should have some special type of armor/protection.
Love the detailwork, nice job!
That's pretty awesome!
Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.
Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)
Dont have to use it.
These are some good old mods, although they do have flaws. There's a few new mods in the works that try to redo animations, rules and stuff which I think is way better. I'll link these later on.
It's a bit easier with this mod, however it's a long way from being good enough. That's always been the major flaw of Morrowind. But redoing it would be very difficult since it's connected to attributes, skills etc.
Classified information sorry! To be honest I haven't encountered one myself (I don't actually play the game very often nowadays), although they have a rather cool animation, ready your weapon if u see a pile of slime!
Hm I can't really agree with your statement. I think that the dock area in Balmora is way to empty.. and since it's HQ for House Hlaalu it should have great deal of traders, shops and other things to make it feel like a place of importance. But that's just my cup of tea :P
They can't fit there in any other way. The street is to narrow to even consider any other options. Ofc it will look way better when it's done. You'll see.
They're just as tall as the vanilla Dwemer ghosts :)
Ye it's your opinion ofc :)
I think it's waaaay to blocky/spiky and causes the textures to strech to something which doesnt look like a texture.
Nah we won't, it will be more of "hidden" travel system.. but only 2-3 gates spread across the daedric ruins!
Yeah it should work just fine with steam.
Aight, thanks for the feedback. I will fix those issues right away.
Thing is that the vanilla game is quite empty and barren according to me. I really like when there's details and stuff. Play it and see what u think :)
I have no idea really. They were released as a modders resource, which I ofc had to include :)
Haha thanks! I hope you'll enjoy the next patch too :)
It's a shield! And I won't take credit for the design as it's a modders resource, but yeah it's awesome ^^
Have you talked to GoodGuy?
I agree, the issue is that fraps (which I use for in-game shots) only creates huge images, which will take a large amount of time to upload. I will however continue to upload a few every now and then.
Nah, it's one of the missing imperial agents, he will be found dead. Can't spoil the entire story ;)
It is NOT a graphical replacer. It's stated quite clearly in the description. Get Morrowind Overhaul if you like better graphics :) Besides the 2011 suck compared to MO.
Thanks! I will try your mod sometime, it looks great. When I get time to play xD
Well Rebirth ain't really a graphical replacer so that's why. But I think details make the game much better than graphics could ever do!
Be aware of that my mod Rebirth won't work well with MGSO.s grass. U might wanna disable grass before you run them togheter :)
It's not a graphical replacer mod.. :P
It's a bit diffrent with players & enemies that you'll encounter in the wilds. This specific one is a seducer that you will encounter in deadric ruins. If I remove it or not won't matter really for the player :)
It's not the Animal Realism that you can find on the net. This is something I've made from scratch, although it's kinda similar :)
I will ask a friend modder to remove that shoulder plate, thanks for the advice :)
Ye credit goes to beckett! You should be real proud of your work. I really enjoy what you've done :)
Thanks & I agree with you mate. I will try to make it even better for 1.0 :)
I thought people knew by know that this is screenshots from the construction set.
There's already a mod for that :P
There's still mushrooms. Although they're pretty far diffrent from the vanilla, but with bumpmapping & they glow nighttime.
Here's a vid with vurts trees & shrooms Youtube.com
Ye well it's vanilla stuff, mostly. But they didn't used to be there before, and thanks!
Haha, I know the feeling. We'll hope it goes better in Morrowind Rebirth ;)
Nah there's so many diffrent texture mods, and so many opinions on what's good or not. That's why I haven't included any new textues. I'm sure people will like it anyway :)
I'm sure you're not the only one. The amazing thing about Morrowind mods is that you can choose yourself what to use, or not. So people can use the new tracks if they like em', or trash em' without destroying the mod. Otherwise I wouldn't include it :)
The vanilla main theme is epic, plain and simple. It's not meant to really replace the vanilla theme, it's just another option for those who'd like to have a "new" experience".
A reminder; It's not the final version, actually the second version I got is far better and around 2 minutes. Final will be around 2 ½ min, I think :)
May be hard since it will require a lot of landscaping, and time is limited since releaseday is approaching, but perhaps in the future. Although there's a travel guide who can take you to various destinations.
Yeah it's gone for the time being, perhaps I'll include it later if I can make it blend in naturally.
Thanks! Ofc I'll continue with this project.. I've been working far too long to stop right at the finish-line, and especially when I've promised a lot of people :)
There's no retextures besides the new comberry & the requirements for Vurt's Ascadian Isles replacer ^^
Yes it is.. but then I don't trust everyone either until it's released. I don't want anyone to upload it further, and that risk will be much higher if loads of people have the chance to test it. I've also had issues with people taking credit for the mod themself etc.. so that's why I'm doing it this way.
The others only have to wait two months or so from now ;)
Yes it is. Though it will be placed inside a dwemer ruin, not outside as in this picture lol :)
Well it depends. I think rather dark tracks do fit as battle music, even though they're not very fast. It's a matter of taste I guess :)
I'm trying ^^ thanks!
Yes it is. It wasn't made by me, but I were able to include it in my mod. There used to be fast-travel markers all around the map, but I considered it to much of a cheat, so they're removed hehe :)
Neat! Will there be an automatic installer?
Actually it's an old screenshot, it's much better in its current state ;)
No not really, it's just a preview of some of the new stuff.. the Templar Shield was not included in the vanilla game.
Thank you! I hope you'll like it when it's released! :)
Hm for me it doesn't make sense that they just pop up like that. But it does make sense to give em' a source from which they "spawn". Anyway these gates will be purely esthetic and few in numbers so you'll hardly notice them.
I don't think it's that odd. The deadra must have come from somewhere, right? :) But I've only added a few inside interiors so you will hardly notice them.
It's not modular sorry. The huge landscape changes makes this impossible. Although I've got a few mods at Planet Elderscrolls which are modular (New Seyda Neen 1.5, New Caldera 1.0 & New Gnisis 1.1)
Thanks! It will look waaay better cause I've done massive improvements since this shot. Expect a release soon.
Hmm. Well he doesnt seem to have the same approach as I do. I don't think he will be redoing the cities and stuff so it's quite diffrent in that sense.
I agree! They are by far the best trees out there. Get MGE for the water-effect.
It's mostly for decoration. It just feel to empty and barren.
k it will take a few days longer, just need to finish a few things up.
Yar-Yulme made these :)
Hm.. might be the 2.0 version, somewhere around next summer.
Just gotta love the MW community who made so many new creatures and variations!
Oh really? Never heard of that. Anyhow it will be a nice addition.
Will upload a fix in a day or two. I've found the source of your error.
It's not my work, still it's far better than vanilla.
Thanks! Glad you like it :)
I do hope I have. I've put a lot of time to make it a great experience, above all, lore friendly. Let me know what you think later on.
Nope not really, cause it would make the game far to difficult (some of the new creatures are far superior to the vanilla), I could make an additional version for you if you like (will take like 30 min). However you're gonna find lots of other improvements that will make it worth getting, like: ruduced amout of landscape seams, floaters, landscape spikes or strange terrain. New items, weapons, npc's, reworked cities etc.
Well better than having them open :P
Cheers for that!
Haha its not a new landmass, but an overhaul for Vvardenfell. Try the game with and then without the esp activated. You will notice a huge diffrence :)
It is darker in-game. It's only a render.
That's why it's unique! It used to share the same mesh as the chitin axe = bad :)
I found it odd that nobody had used Saint_Jiubs meshes yet! After all none of these weapons previously had a unique mesh, which was a shame. Now at least some of them will have a unique one.
Cool! Enjoy :)
Check this article: Moddb.com
Let me know how it goes!
It's just me myself and I, but I've recieved a lot of help in the past from other modders and the MW community. I can honestly say that this mod would probably not have been possible without their help, and their resources.
Is it possible to improve terrain textures on the campaign map, or is that hardcoded?
I don't know yet. But it won't be easy to obtain, that much I can tell.
Really cool stuff!
Took me 7 years to even notice it lol.
Thanks! I hope you'll like it!
I also recommend you read this article (just in case): Moddb.com
I'm not sure yet. Right now I'm busy with school, and in about 2 weeks time I'm going to move to a new place.
Development will continue, but in a slower pace. I'll let you guys know when I have something more concrete.
Only 5 hours of work so far. Been a very productive day! :D
Thanks! Downloading now :)
More NPCs for sure!
I agree. I think I'll keep it similar in size, but with a different layout that makes more sense.
Sorry to hear you lost your data. I hope you'll be able to get it back somehow!
I'm open for suggestions. Let me know what you would like to see!
Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)
Thanks! I hope you'll enjoy it!
Like a BOSS!
Send me a PM if you are interested!
You have rightfully earned a place in the Hall of Heroes (♛)
Yeah me too. I didn't had the knowledge to fix them until a few weeks ago! Also got a bit of help from a friendly modder over at the bethsoft forums :)
I just removed the black vertex shading from the handle (left), which hid the texture that was supposed to be displayed (right).
Elle: Fashion Magazine (Morrowind Edition)
Read description =)
Hm, you have to be more specific.
Deactivate Rebirth and check the Bitter Coast, you should notice a difference!
No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.
Yeah there will be a change log for sure :)
Hm you can't. It's in Rebirth only.
It's there Eric. There's two files, one with a description: "2.7 BETA #1".
I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.
What did you expect from a game released in 2002? It's vanilla textures. Get a texture replacer and they will look better for sure.
Yepp there will be more of that stuff in the future. 2.7 will be the bitter coast overhaul, which will include a lot of new locations and NPC's.
Such a huge difference! Epic stuff!
Should be up in a few hours. Just needs to be authenticated!
I know it's a lot harder with this mod, although that was my intention from the start!
I'll fix the Colovian Fur gloves in the next update, suprised that I didn't notice that one lol.
Really cool stuff, keep up the great work!
Glad you like it. It's still a work in progress, so expect to see some changes in the final version!
I have no idea really, I think it's hardcoded. Should be enough though ^^
Cool stuff. The rocks have normals too, right? Looks that way!
Well I can't register cause I have no other e-mail adress but hotmail lol. However with that said I wish to reply to "Zini" somehow.
I'm aware that there's no "save button" in OpenCS and I don't think "explicitly modify" as true in this case. Lets say I do the following:
1. I select the spell window.
2. I double click the "cost" field for "wrath of odos", but without changing the variable, then I move on to check another spell.
3. It's now listed as modified even though I didn't actually change something.
This is why I see it as troublesome. Sometimes you just click the wrong field, then it will forever be listed as modified. Sure it's great with a tool that will make it easy to remove records that you don't want to be edited, however it can get nasty if you're dealing with hundreds of spells.
OpenCS looks great to be honest. Will be much less time consuming to complete a lot of tasks. However I do have one suggestion. Without changing any variable in say "wrath of odos", it will still be listed as "modified" (in vanilla you have to press save). I can see this being potentially problematic as this would cause a LOT of conflicts. What if it things only were listed as "modified" if you actually changed something? Keep up the good work!
Cool man, let me know how it goes!
I'm afraid I don't know what you're talking about lol.
New one will be uploaded shortly..Sorry!
I somehow managed to include the wrong esp in the download package. Stupid me -.-
Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.
Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.
Try again later, usually works.
I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^
Forgot to mention that several bushes and flora will be animated too :)
Press "HD", you should be able to see that button.
Suggestions on how to change that?
No sorry, I haven't played WC3 for ages. I'm not that into strategy games, other than total war series. I have however noticed your mod before. The new models brings back good memories from WC2.
I wouldn't dare to know how many hours I've spent on this project lol.. I mean, It all started with my "New Cities Project" back in 2007. Hell it's even been over 2 years since I first released the beta here on moddb ^^
Well this picture represent not only my work, but also the work of "Fulgore".
The goal is to rework all areas of Vvardenfell. Not necessarily like previewed in this picture. Vanilla Morrowind is kinda "bland" and isn't that detailed as most new games are. I want to change that.
It won't be too long. Fulgore is working hard to complete the interiors for this area, while I'm making some final touches in other areas.
Correct. Hard to belive when it used to look like this: Img543.imageshack.us
Divine Intervention D:
I'm tired -.-
Yeah, the picture to the right display the vanilla door, with the messed-up handle in the middle of the door. I simply removed it cause it looked out of place + it had an aweful mesh.
Yes its probably a good idea. Most (not all) items added are just meshes using vanilla textures, so when you add retextures, they will also take advantage of those. It's a good balance since those who want vanilla textures will just see vanilla and those who for example use MGSO will see the new textures included in MGSO.
Yea I won't add any more buildings and stuff, don't worry :P
They will/might cause errors on startup or in-game, especially "XAscendedSleeper.kf", if you have a previous version of MR.
Should be no issue really. If there is just use "Wrye Mash" Uesp.net to repair your save-game :)
It's possible, but it would require a lot of work, a lot! Perhaps in the future, who knows!
Thank you! Let me know what you think about it :)
I didn't take these screenshots, the guy who made the interior (Fulgore) did it! I can't see any replacers in this screenshot, I think it's vanilla textures along with MGE XE.
Try search for "Morrowind FPS Optimizer". I think that have some sort of feature where you can increase your draw distance.
Agreed, however that path would require me to place a LOT of stuff manually = huge time consumer. I'm also having some doubts with the new parasols as they cause some issues with Tamriel Rebuilt (floating/bleeding etc).
Looks great, I have nothing more to add, simply great!
And like i wrote in the summary..its not even close to the whole story.. :P
Check the news section!
Nope. These are for some taverns added in 2.0 :)
Cause the vanilla landscape didn't look good in my opinion. It had a terrible amount of floaters, bleeders, missaligned objects, spiky terrain, landscape seams etc.
Nope. It wasn't supposed to run with other landscape/city expansion mods in the first place. I just don't have the time and will to undo the stuff I've created. If you don't like the changes I suggest you run a second installment without Rebirth.
What you will have to pay for it, just a slight nerf. Mainly cause I've reduced a lot of the main sources to get money.
I'll put up a new pic tomorrow showing some stuff I made.
Lots of stuff will change, especially the middle section of the plaza.
It's pretty lore-friendly in my opinion and I belive most of the guys that have tried it would agree. You won't find overpowered loot or strange armors/weapons etc that doesn't match the artistic style of Morrowind. I belive that about 75 % of the custom items/statics uses vanilla textures too, which is a big plus.
New "museum" in Ebonheart. Has been there since 1.8 or 1.9.
Glad you think so! Now if only moddb staff could actually check their inbox and fix the issue with the dl link....
Let me know in detail what you think about it!
Don't know what's up with the servers today.. I belive they did something wrong when verifying the files..
Np! I loved making it. Let me know how it goes!
I think they're using OGRE (http://www.ogre3d.org/) and it will have all the stuff that's in MGE XE + other features (real time shadows, AA, improved water, support for multicore cpu's etc). It will be great when it's done, but there's still a lot of work to be done!
I'm excited to see the update. Let me know when its done!
It's the next map for Tamriel Rebuilt, It won't be very long before its completed :)
This specific place near Dren Plantation is actually already implemented in previous versions.
If you're talking about 2.1, yes it will be out this weekend!
Have you seen I.imgur.com
Yes I have plans to redo that area, but it's not my top prio right now!
There's only so much a man can do! Trust me, I want to do a lot of stuff, but It will have to take its time!
Its a good suggestion but the area will be too cramped if I put another house in that location.
There will be a lot more NPC's, its not the final version!
Yeah it's Balmora. In Rebirth all forts have gates and most big cities too.
Ha, you will no longer be able to do that! :]
Stone Crab it is!
Most areas are like this in vanilla and even more so without the modded trees'. Check some of my other comparison pics further back and you'll see. Oh and thanks!
It's a good idea, though but it would go beyond my current skillset, I don't know anything about the scripting it would require.
Well it's a part of the game and its intended to be that way, but yes it's pretty outdated. However with these "fixes" I belive that it will actually feel a bit better.
No not at all. This is just a general area where all sorts of races/factions meet. You could also see it as a "security hub" keeping creatures/bandits or similar out.
Ya I thought it would be fun for people to see the work that's behind everything I do!
Also I belive that Vivec should have some kind of neat entrence considering it's such an important location.
I know that the angle is a somewhat diffrent compared to the other 2 screenshots. Sorry for that :)
Not to begin with, but nice idea. Perhaps!
Yepp, second hour later today!
You are very welcome! What about the adamantium weapon mesh?
It does work if you use Wyre Mash and repair your save-game, but you could always try to see if it works anyway, it might actually do.
In any case you get a lot of fixes and additions in 2.03 that makes it worth starting a new game. I'm sorry if this causes any issues. But like I said, try your old save and see how it goes first.
It depends on how you see it. There won't be an issue if you use Wrye Mash. Also 2.0 had too many issues that needed to be corrected and as it went along I found more and more issues that were both annoying and would make the mod looking bad. Besides I haven't really updated it that frequently in the past, every 2 months or so.
Another problem with huge updates is that they could possibly cause huge issues that could be avoided if I made smaller updates and checking with the community if it works or not. This way it will be less work for both me and for players.
Anyway there won't be a new update now for quite some time.
It's gonna take a long time I'm afraid. It's too much fun to quit now :) However you don't need to start a new character every time. You should check: Uesp.net . It will help you repair savegames.
Then you have to wait for quite some time xD
Congratz on the release! I'm sure there's lot of people intrested of this over at Forums.bethsoft.com . You should make a release thread there too!
I know, but I don't see it that way. There isn't many unique weapons in-game that have a unique mesh. I don't think we should waste them lightly, just because the devs had brainlag. Anyways, its a nice weapon and now it's acutally usable :P
Can't see anything else that could need an improvement, you've done a great job already. Nice one! Will make me replay Mass Effect soon enough :)
Yepp it's a patch, but ya I could have been more clear :)
Really neat. I'd prefer it this way.
So how did it go? Did you give it a spin? :)
Its just not a wallpaper, its the new main menu!
Here's the link to the guy who made it: Lelek1980.deviantart.com
You can find a bigger version on that site.
It sure does look like him, but it aint!
Ya Im sure. When I logged in this morning someone had changed the name from Morrowind Rebirth 1.9 to Morrowind Rebirth 2. Then changed the release date to november 18, 2012 and some other things. Quite harmless but still. Can't explain it other than someone hacked the site.
Yupp, the morrowind rebirth site on moddb. Things were renamed and such, its all fixed now however so its no problem.
Don't worry, its being worked on..
Nice work Trainwiz, looking forward to exploring this city!
Nah I won't redo the scamps. I can't do any models or textures atm :P
That's the new Seasplitter!
The skybox could indeed need a bit of work, although I don't have the skills to redo the texture, nor the mesh. Perhaps someone will step forward and help me out.
It was converted from a Oblivion mod, I will only use the Shield and the Sword. The rest is a bit overkill for Morrowind and doesn't really fit.
Not my work but I'll always do my best to find hidden gems within the community :)
Only one suggestion per person and I'm still going to make that Daedric realm for 2.0! :)
Yes there is. Go to Morrowind/Data/Meshes and search for Misc_Com_Pillow_01. Should be in a folder named "m". Remove it and the issue should be gone. Cheers!
No but 25 hours at least.
Come on guys, give me some feedback!
Faces are from this mod: Planetelderscrolls.gamespy.com
Just for you: Moddb.com :]
It's a wicked bump-mapped mushroom lol, it looks kinda strange in the construction set :P
Near Khuul. It's in a small hold for the Imperials.
Ya those will be included in 1.9 and 2.0, no worries :)
No no, it's a complete rewrite buy a few dedicated morrowind fans. It will probably have support for dual core engines, new graphic effects and such. They've made a great deal of progress already and it should be ready for a public beta release this year.
At the end of 2012.. I plan to make 1.9 and 2.0 pretty massive.
I do not intend to continue with Oblivion or Skyrim, I hate em' both. Once Open MW is out (new engine for Morrowind) I do plan to expand Rebirth even further beyond the 2.0 version.
Well ya, but I can't retexture stuff either so it's nothing that I can solve.
You mean the ground textures? If so, no not really. Morrowinds landscaping tool is really bad. If you have 3 diffrent textures close to eachother you'll get seams, which makes it look even worse. I think this solution is better than the seams.
Well ya its from Vurt's Ashlands Replacer. It's not included in Rebirth, this is just a preview for a new cave-system under Balmora.
Now she will care :)
About 2 weeks!
Death smiles you in the face? :D
Makes me think of the Dues Ex soundtrack, which ofc is a good thing. Nice work!
Lol.. It's only me working on this mod.. Well.. I do work pretty fast to be honest, so real life, girlfriend and work are np :)
Thanks. My thought was to enhance the landscape in a way that looks natural.
Ya. I started working on 1.7 just after 1.6. I will release the new patch shortly, stay tuned!
Cool.. well the MW version looks better in my point of view: Planetelderscrolls.gamespy.com
I'm not sure I'll add the weapons, we'll see.
Accidentally? I'm not sure what you mean by that sentence. I didn't have this error when I playtested. Somehow I already had the missing texture in my MW folder. I figured it were better to remove the 1.6 version until the fixed version is up.
Ya I agree, however this creature weren't in the vanilla game. It's a resource that I've used. Then Chainy over at the Bethsoft forums improved the mesh for me.
Haha, never thought about that. But yeah it does.
Not atm, but I plan to implement that later, got so much else to fix!
Yah it is!
Thanks mate! Nice to hear that you like my work. Yeah I do have some suprises..
I didn't like the faces to start with either, but I guess you have to get used to it. I mainly put up this pic to show of that Morrowind can still compete with newer games on the market, graphic-wise.
I might add that it's far from done!
Thanks! No the room or rooms I'd rather say are same size as in vanilla. There's really no space to expand them, interiors must match exteriors. I did however add more assets, it's very diffrent from what you see in vanilla MW. Go there and compare it to this pic.
I agree. Thank Vurt! :)
Thanks for the notice. I'll fix it right away!
Ye the texture/mesh is kinda cheesy, but I honestly think it fits well in lets say the Red Mountain area or Molag Amur.
Well you earned your position, congrats! Keep it up! / Trancemaster, maker of Morrowind Rebirth
Haha.. failmode from my side, sorry for that. I meant version ofc and yepp 1.4.
Ain't my work, but perhaps Kalian who made it will some day :)
Nothing I can take credit for, as I didn't make em'! It's a collection from various modders resources. But ye, they're nice!
4/4, golden star to u my friend! Nah but yeah some of them are already included in 1.3, but thought I might show em anyway.
Ye that would be awesome... Vvardenfell with the creation engine that Skyrim uses.. hell yeah!
It does make the game more fun though! And I will add some high end merchants later on too.
Suran my friend!
Well even if Dren is a drug dealing bastard he can't do whatever he likes in plain sight! See it as a false image towards the rest of Vvardenfell ;)
It's still under construction so it will look diffrent later on. Still I think one would have thier plants in a row instead of just spreading them out, that's what we do here on earth so why not in Vvardenfell, it's a plantation after all!
Yeah! But new names and for Morrowind :)
Depends on what you're interested in? The Velothi Buildings?
I'm using several replacers for diffrent things, not an entire pack.
Not a problem! Enjoy.
Yeah, the new Ghostgate to be specific :)
It's new, so u haven't yet ^^
What you mean? Like u took everything from everyone? :)
Oi wolli, nice to see you around!
Well it's quite obvious that Ur were planning to rebuilt his great house and take control of the other regions of Tamriel. I was figuring that some of the Dark Elves would help him with this task, and some type of protection would help greatly completing his plans, or at least trying to protect it. Anyhow they will only protect the areas within the ghostfence, and will show up in few numbers.
Well it was a village! ;)
Yeah it looks a bit diffrent in the construction set :)
Indeed it is! :)
Oh I forgot the reworked weapon system that will make things far more realistic based on material & length. For example: A deadric claymore should be far slower to swing than a glass claymore, which ain't the case in vanilla. Same goes for other types of weapons.
Try MGE XE, real shadows ;)
Part 1 will be out next week. But for the entire island you'll have to wait a bit longer. Anyways part 1 won't be a "small" update since it will change a LOT of things.
If you're using the overhaul I'd advice you from using grassmods.
Thanks! But it's just me doing it ;)
Haha it's not I who named it. Anyways I can't let you upload it's not I who made it. It's the work of a composer that I think don't want his work all over the net without credits. Nothing against you :)
It's a battle theme!
But I don't think it should be longer, this due to that battles in Morrowind won't last that long.
Yo can take any house in Vvardenfell. Although you'll have to live with the bounty ^^
To be specific it's Sila, a type of crystal yes. They won't have super effects though. But they will have a large enchant rating as you say. You may find these scattered in the ruins of solstheim. Also included is a new wolf shield that can summon a wolf companion. Also found on solstheim :)
I think not, at least not atm. Perhaps there will be some special encounter for getting these. I'll think of something :P
Yes you can. It's not even close to these areas :P
& thank you! Hope you like the changes :)
Lol I posted a big wall of text just 1 day ago :D It's "archived" but I've got no idea what that means. The other news ain't archived..
Nah it's not a vanilla texture. Although it will be included in the download :)
Haha.. well if you put the old area to the new one it's a big improvement. But yes it's a cool guar xD
Thanks man, I wish I did a better trailer. I guess it will have to wait until it gets closer to release :)
Thanks! The only vanilla thing would be the Temple.
Nah I only forgot to uncheck em in the toolbox hehe. Ye but it's not my trees'. A swedish modder named Vurt who made em, but they sure are pretty!
Larger pic: Img535.imageshack.us
Larger pic: Img98.imageshack.us
Well it's only me making this mod hehe. Besides OpenMW is far from done. Indeed it's cool, and there's been some voices of Morrowind Rebirth for OpenMW. At least it's mentioned along with it's last update. I won't go for it, perhaps someone will in the future :)
Sure, great feedback. I'll forward it to him and see what he have to say. Thanks!
Sure, please give me a detailed review in what way you feel it is "cluttered", so I can forward it to the composer!
I guess you haven't noticed my feedback from the videosection. You don't have to use it. It's placed in an extras folder :)
Don't use it then.
I don't agree, neither do anyone else on other forums. But It's your opinion so :)
Thank you very much! I'm sure you'll enjoy it when I'm done :)
[Console Commands ftw] :D
Wow.. think if I had these halls in Morrowind :O Neat work!
Nah 10 is too late in my view.
Yes this BETA will be limited so only a few people will have a chance. It's intended to fix bugs and other things that I might have screwed up,
I saw your mail regarding music for my mod. Sure I'd be interested, I've already got some tracks from another composer, but I do need a Main Theme. If you're up for the challenge please contact me. I couldn't reach you by mail..
Yes I'm aware of the statue's placement, but I'm not really done with that area, there will be some new things surrounding it and the "plaza" next to it :)
My bad, I'll change it.
Well I'm actually pretty much done with Caldera already, just need to fix e few flaws then I'll preview it. Until then, enjoy the screens, and thanks! :)