We'd rather die with honor than to live with shame

Comment History  (960 - 990 of 1,214)
trancemaster_1988
trancemaster_1988 Oct 15 2011, 6:15am says:

Thanks guys!

+1 vote     media: Random
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:17pm says:

Beckett, ur alive? I guess you're quite busy..

+2 votes     member: beckett007
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:05pm says:

I love this song, so f*cking epic! I can't describe the feeling, but there's something sci-fi about it. Like Invasion Battle of LA. Well keep it up.

+3 votes     media: A Hero's Return
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:43pm replied:

It's an old screenshot, there's now a fully functional barracks/tavern.

+1 vote     media: WIP 16
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:42pm replied:

Thing is that the vanilla game is quite empty and barren according to me. I really like when there's details and stuff. Play it and see what u think :)

+1 vote     media: WIP 22
trancemaster_1988
trancemaster_1988 Oct 13 2011, 1:41pm replied:

I have no idea really. They were released as a modders resource, which I ofc had to include :)

+1 vote     media: New Creatures
trancemaster_1988
trancemaster_1988 Oct 12 2011, 11:22am replied:

Haha thanks! I hope you'll enjoy the next patch too :)

+1 vote     article: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 12 2011, 12:34am replied:

It does make the game more fun though! And I will add some high end merchants later on too.

+1 vote     article: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 11 2011, 7:46am replied:

Suran my friend!

+1 vote     media: Random
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:51am replied:

It does work well with all graphical replacers. Advanced Herbalism should cause no issues. MCA might work, but my mod do add a lot of new NPCs' too, so I wouldn't worry. Besides too many NPCs' does seriously effect the fps. I have no idea of the freelancer mod, I have never heard or seen anything about it and then I've been an active member of the bethsoft community since 05. Morrowind Rebirth wasnt meant to run alongside a lot of other mods. You know that it's possible to run two installations of Morrowind?

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:20am replied:

Morrowind Rebirth won't replace any textures. It will add new models for the trees though. Other than that you can choose yourself..

+1 vote     article: [RELEASE] Morrowind Rebirth 1.2!
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:16am replied:

Then you have missed a lot of content. Well here you go:

1.2
Sendspace.com

1.2 B
Sendspace.com

+1 vote     download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Oct 8 2011, 5:10pm says:

U sure you got the 1.2 patch from fileplanet and not 1.1? If you really got 1.2, here's the patch for it: Sendspace.com . Enjoy :)

+1 vote     download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Oct 8 2011, 5:05pm replied:

Well even if Dren is a drug dealing bastard he can't do whatever he likes in plain sight! See it as a false image towards the rest of Vvardenfell ;)

0 votes     media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 7 2011, 6:49am replied:

It's still under construction so it will look diffrent later on. Still I think one would have thier plants in a row instead of just spreading them out, that's what we do here on earth so why not in Vvardenfell, it's a plantation after all!

+1 vote     media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 4 2011, 4:48am replied:

No I haven't done these myself, It's the work of "Gorgonzola3000". So I won't take much more credit than placing them in-game. But yeah, they're amazing!

+1 vote     media: Two of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 3 2011, 4:15am replied:

It's a shield! And I won't take credit for the design as it's a modders resource, but yeah it's awesome ^^

+1 vote     media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 2 2011, 2:21pm replied:

Yepp!

It could be used as modders resources, so I thought why not :)

+1 vote     media: Two of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 2 2011, 12:46pm replied:

Yeah! But new names and for Morrowind :)

+1 vote     media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 1 2011, 5:07am replied:

Thanks! Ye I could never compete with TR, that team and thier maps are just epic. And, they are compatible with Rebirth!

Expect a new version soon..

+1 vote     download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Sep 28 2011, 4:46am replied:

Have you talked to GoodGuy?

+1 vote     group: The Dance of the Dragons Group
trancemaster_1988
trancemaster_1988 Sep 24 2011, 5:40pm replied:

Start here:
4shared.com
4shared.com

Put it in your data files folder, overwrite if u get the msg.

Then download this utility: Planetelderscrolls.gamespy.com

Open it up and click update to activate the new textures.

Continue with the mods in this link: Moddb.com

Then:

Better Ground: Ascadian Isles
Planetelderscrolls.gamespy.com

Better Soulgems
Planetelderscrolls.gamespy.com

Better Armors
Planetelderscrolls.gamespy.com

Better Weapons
Planetelderscrolls.gamespy.com

Better Creatures
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com

Better Skulls
Planetelderscrolls.gamespy.com

Mesh Improvements
Planetelderscrolls.gamespy.com

Better Lava
Planetelderscrolls.gamespy.com

There's loads more, but I'd urge u not to install any other tree replacers as it may cause a lot of issues. Otherwise it shouldn't matter what replacers u choose.

+1 vote     download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 24 2011, 12:11am says:

Morrowind Rebirt won't replace any textures or meshes besides a few already mentioned, like the west gash trees, ascadian isles trees and the bitter coast trees. You can find replacers at Planetelderscrolls or TESNexus.

+1 vote     download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 22 2011, 5:47am replied:

Nope, there's just too much new content to make it work. Either you have to start a new game, or run two installations of Morrowind

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Sep 21 2011, 7:11pm says:

Simply awesome! As a modmaker I know how much time you guys must have put into this project, thanks for taking time to do so!

+2 votes     download: The Red Alert Mod v1.0
trancemaster_1988
trancemaster_1988 Sep 19 2011, 11:46am replied:

Depends on what you're interested in? The Velothi Buildings?

I'm using several replacers for diffrent things, not an entire pack.

+1 vote     media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Sep 18 2011, 1:15pm replied:

Hm.. yeah it seems as there's some installation issue, mostly because you have the game on steam. I wish I knew more regarding mods and steam, but I don't.

Try asking here: Forums.steampowered.com

+2 votes     download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 18 2011, 6:44am replied:

Do u get any warnings which can point me to the issue?

and don't forget to download the 1.2 patch.

0 votes     download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 18 2011, 5:53am replied:

Thanks Brolee!

Steriods, level 3 bandit? ;)

Anyhow I won't break it up. There's just too much content that's tied to eachother.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Sep 14 2011, 2:30pm replied:

Yeah you really should! :)

+1 vote     article: [RELEASE] Morrowind Rebirth 1.2!
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