Forged in Valhalla by the hammer of Thor

Comment History  (960 - 990 of 1,468)
trancemaster_1988
trancemaster_1988 Jul 28 2012 replied:

It is indeed the broadsword!

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 24 2012 replied:

first week in august, approx..

+3 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 22 2012 replied:

Yepp it is custom made by *SGU*TheDestiny. It's ofc inspired by Skyrims weaponry, but looks much better in my opinion.

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 21 2012 replied:

I might do. But I cant go through all Morrowind mods just like that. Instead I'd recommend ppl to download this program Code.google.com

It will solve load order issues.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 19 2012 replied:

The reason why it will be more demanding is because I've added LOTS of new statics, which ofc will make it more demanding. Anyways it won't work with old save-games since there's just so much new stuff.

Uninstalling will also be an issue due to the massive amount of new files.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 18 2012 replied:

This is not normal Morrowind anymore. You'll notice when you try it.

+3 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 17 2012 replied:

Aight I see!

Well I saw that you made some weapons, so I assume you're skilled enough for such a request?

Anyways it's not a HUGE project. I'd love to see some new models/textures for the Imperial Broadsword, Imperial Shortsword and a new Imperial Spear (Which doesn't exisist in-game). They should be made in a similar fashion, meaning that they will look like a part of a series. So the broadsword should be similar to the short-sword, only that the model is a bit diffrent.

Let me know if this is something you'd like to do or can do :)

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 16 2012 replied:

Btw I see that you clearly have some skills in making models/textures. You wouldn't be interested in something I have in mind?

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 16 2012 replied:

I've been around for a long time x) you're welcome!

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 15 2012 replied:

Strange. Did you get the Morrowind Code Patch? If you don't have it, that could be the issue: Morrowind.nexusmods.com Let me know if you're still having issues.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 15 2012 replied:

Try this one: Mw.modhistory.com All parts are downloadable!

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 14 2012 replied:

There's mods for that ya. Try this one: Planetelderscrolls.gamespy.com . It's the first part of 5.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 14 2012 replied:

Haha no It will never be a 100 %, there's just so much I want to do! Guess it will be close to a 100 % but that will have to due, I think I've done pretty much already. Still there's more to come :)

Oh and here's the link to better heads: Planetelderscrolls.gamespy.com

Cheers!

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 14 2012 replied:

Thanks for the vote! :D

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 13 2012 replied:

Ain't possible sorry. It would take to much time to redo things all over again. This was meant to be played alongside the replacers I've listed in the frontpage.

+1 vote   media: Details..
trancemaster_1988
trancemaster_1988 Jul 13 2012 replied:

Hey!

You don't have to download em if you don't like to and no they are not included. It's only my recommendation to get em, it's totally worth it!

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 13 2012 replied:

Upload it on imageshack or similar, then post me the link in a PM. I'm having issues with my e-mail.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 12 2012 replied:

I'm not sure how it's layed out in the MGSO window.. But you shouldn't run it with grass, that doesn't work yet. Regarding the trees.. Im using Vurts Ascadian Isles II, Vurts Bitter Coast I, Vurt's Leafy West Gash II, Vurts Grazelands I. As I said, I'm not sure how the MGSO console looks so I'm not sure the tree options are named in that fashion.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 12 2012 replied:

Ya I've put a lot of thought into it, thanks!

Redisigned Vivec is a great mod and it's very true to the devs early concept art.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 11 2012 replied:

I only placed the shield and one of the swords (pegasus-gear), I'm actually thinking of removing the shield since it doesn't fit very well with the rest of the game. All of the new weapons, armors, creatures and everything else are carefully placed, either guarded or hidden. I've gone to great lenghts to balance the game throughout other game-changes like making it harder to enchant, more expensive to train your skills, crimes are punished more sevearly, more locks, deadlier traps, reduced the chance to get expensive loot, fires will actually hurt you, you can no longer jump from cliffs without risking life and limb.. and so on. I don't think I've had anyone telling me it has been too easy, rather that the game has become harder.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 11 2012 replied:

It is!

+3 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 5 2012 says:

Well done indeed. Looking forward to future updates!

+3 votes   media: OpenMW Version 0.16.0 Commentary
trancemaster_1988
trancemaster_1988 Jul 5 2012 replied:

Just for you: Moddb.com :]

+2 votes   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 5 2012 replied:

Man you need some 3D glasses. The big boat is not smaller. The furthest tower is not moved away, and the dock with the little boat is not moved inward.....

If you compare the 2 pictures you'll notice that the big boat has been moved. The vertex shading has been improved. There's a new Lighthouse. The former lake in the left corner is now a small bay + many other small details.

+1 vote   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 4 2012 replied:

Yepp that's correct, you don't need to download the recommended ones. Let me know if there's anything else, enjoy!

+3 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 3 2012 replied:

It's a wicked bump-mapped mushroom lol, it looks kinda strange in the construction set :P

+4 votes   media: Details..
trancemaster_1988
trancemaster_1988 Jul 3 2012 replied:

Depends on which mods..

+4 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Jul 2 2012 replied:

Yeah that sounds reasonable, but.. These guys were here before the Imperials came to Morrowind. Now they have to live alongside each other. At least that's the backstory :P

+1 vote   media: Ebonheart Plantation
trancemaster_1988
trancemaster_1988 Jul 2 2012 replied:

Near Khuul. It's in a small hold for the Imperials.

+2 votes   media: A new Tavern, what to call it....
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