We'd rather die with honor than to live with shame
Dunno what's up with the bad quality. Oh well.
Thanks for the update. Keep it up!
Oh I should note that I've already reduced the cost of training by 50 % :)
Yeah Kam is correct. Nothing to do about it.
Beer for life ;)
Cool! Enjoy :)
Check this article: Moddb.com
Let me know how it goes!
It's just me myself and I, but I've recieved a lot of help in the past from other modders and the MW community. I can honestly say that this mod would probably not have been possible without their help, and their resources.
Is it possible to improve terrain textures on the campaign map, or is that hardcoded?
I don't know yet. But it won't be easy to obtain, that much I can tell.
Really cool stuff!
Took me 7 years to even notice it lol.
Thanks! I hope you'll like it!
I also recommend you read this article (just in case): Moddb.com
I'm not sure yet. Right now I'm busy with school, and in about 2 weeks time I'm going to move to a new place.
Development will continue, but in a slower pace. I'll let you guys know when I have something more concrete.
Only 5 hours of work so far. Been a very productive day! :D
Thanks! Downloading now :)
More NPCs for sure!
I agree. I think I'll keep it similar in size, but with a different layout that makes more sense.
Sorry to hear you lost your data. I hope you'll be able to get it back somehow!
I'm open for suggestions. Let me know what you would like to see!
Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)
Thanks! I hope you'll enjoy it!
Like a BOSS!
Send me a PM if you are interested!
You have rightfully earned a place in the Hall of Heroes (♛)
Yeah me too. I didn't had the knowledge to fix them until a few weeks ago! Also got a bit of help from a friendly modder over at the bethsoft forums :)
I just removed the black vertex shading from the handle (left), which hid the texture that was supposed to be displayed (right).
Elle: Fashion Magazine (Morrowind Edition)
Read description =)
Hm, you have to be more specific.
Deactivate Rebirth and check the Bitter Coast, you should notice a difference!
No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.
Yeah there will be a change log for sure :)
Hm you can't. It's in Rebirth only.
It's there Eric. There's two files, one with a description: "2.7 BETA #1".
I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.
What did you expect from a game released in 2002? It's vanilla textures. Get a texture replacer and they will look better for sure.
Yepp there will be more of that stuff in the future. 2.7 will be the bitter coast overhaul, which will include a lot of new locations and NPC's.
Such a huge difference! Epic stuff!
Should be up in a few hours. Just needs to be authenticated!
I know it's a lot harder with this mod, although that was my intention from the start!
I'll fix the Colovian Fur gloves in the next update, suprised that I didn't notice that one lol.
Really cool stuff, keep up the great work!
Glad you like it. It's still a work in progress, so expect to see some changes in the final version!
I have no idea really, I think it's hardcoded. Should be enough though ^^
Cool stuff. The rocks have normals too, right? Looks that way!
Well I can't register cause I have no other e-mail adress but hotmail lol. However with that said I wish to reply to "Zini" somehow.
I'm aware that there's no "save button" in OpenCS and I don't think "explicitly modify" as true in this case. Lets say I do the following:
1. I select the spell window.
2. I double click the "cost" field for "wrath of odos", but without changing the variable, then I move on to check another spell.
3. It's now listed as modified even though I didn't actually change something.
This is why I see it as troublesome. Sometimes you just click the wrong field, then it will forever be listed as modified. Sure it's great with a tool that will make it easy to remove records that you don't want to be edited, however it can get nasty if you're dealing with hundreds of spells.
OpenCS looks great to be honest. Will be much less time consuming to complete a lot of tasks. However I do have one suggestion. Without changing any variable in say "wrath of odos", it will still be listed as "modified" (in vanilla you have to press save). I can see this being potentially problematic as this would cause a LOT of conflicts. What if it things only were listed as "modified" if you actually changed something? Keep up the good work!
Cool man, let me know how it goes!
I'm afraid I don't know what you're talking about lol.
New one will be uploaded shortly..Sorry!
I somehow managed to include the wrong esp in the download package. Stupid me -.-
Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.
Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.
Try again later, usually works.
I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^
Forgot to mention that several bushes and flora will be animated too :)
Press "HD", you should be able to see that button.
Suggestions on how to change that?
No sorry, I haven't played WC3 for ages. I'm not that into strategy games, other than total war series. I have however noticed your mod before. The new models brings back good memories from WC2.
I wouldn't dare to know how many hours I've spent on this project lol.. I mean, It all started with my "New Cities Project" back in 2007. Hell it's even been over 2 years since I first released the beta here on moddb ^^
Well this picture represent not only my work, but also the work of "Fulgore".
The goal is to rework all areas of Vvardenfell. Not necessarily like previewed in this picture. Vanilla Morrowind is kinda "bland" and isn't that detailed as most new games are. I want to change that.
It won't be too long. Fulgore is working hard to complete the interiors for this area, while I'm making some final touches in other areas.
Correct. Hard to belive when it used to look like this: Img543.imageshack.us
Divine Intervention D:
I'm tired -.-
Yeah, the picture to the right display the vanilla door, with the messed-up handle in the middle of the door. I simply removed it cause it looked out of place + it had an aweful mesh.
Yes its probably a good idea. Most (not all) items added are just meshes using vanilla textures, so when you add retextures, they will also take advantage of those. It's a good balance since those who want vanilla textures will just see vanilla and those who for example use MGSO will see the new textures included in MGSO.
Yea I won't add any more buildings and stuff, don't worry :P
They will/might cause errors on startup or in-game, especially "XAscendedSleeper.kf", if you have a previous version of MR.
Should be no issue really. If there is just use "Wrye Mash" Uesp.net to repair your save-game :)
It's possible, but it would require a lot of work, a lot! Perhaps in the future, who knows!
Thank you! Let me know what you think about it :)
I didn't take these screenshots, the guy who made the interior (Fulgore) did it! I can't see any replacers in this screenshot, I think it's vanilla textures along with MGE XE.
Try search for "Morrowind FPS Optimizer". I think that have some sort of feature where you can increase your draw distance.
Agreed, however that path would require me to place a LOT of stuff manually = huge time consumer. I'm also having some doubts with the new parasols as they cause some issues with Tamriel Rebuilt (floating/bleeding etc).
Looks great, I have nothing more to add, simply great!
And like i wrote in the summary..its not even close to the whole story.. :P
Check the news section!
Nope. These are for some taverns added in 2.0 :)
Cause the vanilla landscape didn't look good in my opinion. It had a terrible amount of floaters, bleeders, missaligned objects, spiky terrain, landscape seams etc.
Nope. It wasn't supposed to run with other landscape/city expansion mods in the first place. I just don't have the time and will to undo the stuff I've created. If you don't like the changes I suggest you run a second installment without Rebirth.
What you will have to pay for it, just a slight nerf. Mainly cause I've reduced a lot of the main sources to get money.
I'll put up a new pic tomorrow showing some stuff I made.
Lots of stuff will change, especially the middle section of the plaza.
It's pretty lore-friendly in my opinion and I belive most of the guys that have tried it would agree. You won't find overpowered loot or strange armors/weapons etc that doesn't match the artistic style of Morrowind. I belive that about 75 % of the custom items/statics uses vanilla textures too, which is a big plus.
New "museum" in Ebonheart. Has been there since 1.8 or 1.9.
Glad you think so! Now if only moddb staff could actually check their inbox and fix the issue with the dl link....
Let me know in detail what you think about it!
Don't know what's up with the servers today.. I belive they did something wrong when verifying the files..
Np! I loved making it. Let me know how it goes!
I think they're using OGRE (http://www.ogre3d.org/) and it will have all the stuff that's in MGE XE + other features (real time shadows, AA, improved water, support for multicore cpu's etc). It will be great when it's done, but there's still a lot of work to be done!
I'm excited to see the update. Let me know when its done!
It's the next map for Tamriel Rebuilt, It won't be very long before its completed :)
This specific place near Dren Plantation is actually already implemented in previous versions.
If you're talking about 2.1, yes it will be out this weekend!
Have you seen I.imgur.com
Yes I have plans to redo that area, but it's not my top prio right now!
There's only so much a man can do! Trust me, I want to do a lot of stuff, but It will have to take its time!
Its a good suggestion but the area will be too cramped if I put another house in that location.
There will be a lot more NPC's, its not the final version!
Yeah it's Balmora. In Rebirth all forts have gates and most big cities too.
Ha, you will no longer be able to do that! :]
Stone Crab it is!
Most areas are like this in vanilla and even more so without the modded trees'. Check some of my other comparison pics further back and you'll see. Oh and thanks!
It's a good idea, though but it would go beyond my current skillset, I don't know anything about the scripting it would require.
Well it's a part of the game and its intended to be that way, but yes it's pretty outdated. However with these "fixes" I belive that it will actually feel a bit better.
No not at all. This is just a general area where all sorts of races/factions meet. You could also see it as a "security hub" keeping creatures/bandits or similar out.
Ya I thought it would be fun for people to see the work that's behind everything I do!
Also I belive that Vivec should have some kind of neat entrence considering it's such an important location.
I know that the angle is a somewhat diffrent compared to the other 2 screenshots. Sorry for that :)
Not to begin with, but nice idea. Perhaps!
Yepp, second hour later today!
You are very welcome! What about the adamantium weapon mesh?
It does work if you use Wyre Mash and repair your save-game, but you could always try to see if it works anyway, it might actually do.
In any case you get a lot of fixes and additions in 2.03 that makes it worth starting a new game. I'm sorry if this causes any issues. But like I said, try your old save and see how it goes first.
It depends on how you see it. There won't be an issue if you use Wrye Mash. Also 2.0 had too many issues that needed to be corrected and as it went along I found more and more issues that were both annoying and would make the mod looking bad. Besides I haven't really updated it that frequently in the past, every 2 months or so.
Another problem with huge updates is that they could possibly cause huge issues that could be avoided if I made smaller updates and checking with the community if it works or not. This way it will be less work for both me and for players.
Anyway there won't be a new update now for quite some time.
It's gonna take a long time I'm afraid. It's too much fun to quit now :) However you don't need to start a new character every time. You should check: Uesp.net . It will help you repair savegames.
Then you have to wait for quite some time xD
Congratz on the release! I'm sure there's lot of people intrested of this over at Forums.bethsoft.com . You should make a release thread there too!
I know, but I don't see it that way. There isn't many unique weapons in-game that have a unique mesh. I don't think we should waste them lightly, just because the devs had brainlag. Anyways, its a nice weapon and now it's acutally usable :P
Can't see anything else that could need an improvement, you've done a great job already. Nice one! Will make me replay Mass Effect soon enough :)
Yepp it's a patch, but ya I could have been more clear :)
Really neat. I'd prefer it this way.
So how did it go? Did you give it a spin? :)
Its just not a wallpaper, its the new main menu!
Here's the link to the guy who made it: Lelek1980.deviantart.com
You can find a bigger version on that site.
It sure does look like him, but it aint!
Ya Im sure. When I logged in this morning someone had changed the name from Morrowind Rebirth 1.9 to Morrowind Rebirth 2. Then changed the release date to november 18, 2012 and some other things. Quite harmless but still. Can't explain it other than someone hacked the site.
Yupp, the morrowind rebirth site on moddb. Things were renamed and such, its all fixed now however so its no problem.
Don't worry, its being worked on..
Nice work Trainwiz, looking forward to exploring this city!
Nah I won't redo the scamps. I can't do any models or textures atm :P
That's the new Seasplitter!
The skybox could indeed need a bit of work, although I don't have the skills to redo the texture, nor the mesh. Perhaps someone will step forward and help me out.
It was converted from a Oblivion mod, I will only use the Shield and the Sword. The rest is a bit overkill for Morrowind and doesn't really fit.
Not my work but I'll always do my best to find hidden gems within the community :)
Only one suggestion per person and I'm still going to make that Daedric realm for 2.0! :)
Yes there is. Go to Morrowind/Data/Meshes and search for Misc_Com_Pillow_01. Should be in a folder named "m". Remove it and the issue should be gone. Cheers!
No but 25 hours at least.
Come on guys, give me some feedback!
Faces are from this mod: Planetelderscrolls.gamespy.com
Just for you: Moddb.com :]
It's a wicked bump-mapped mushroom lol, it looks kinda strange in the construction set :P
Near Khuul. It's in a small hold for the Imperials.
Ya those will be included in 1.9 and 2.0, no worries :)
No no, it's a complete rewrite buy a few dedicated morrowind fans. It will probably have support for dual core engines, new graphic effects and such. They've made a great deal of progress already and it should be ready for a public beta release this year.
At the end of 2012.. I plan to make 1.9 and 2.0 pretty massive.
I do not intend to continue with Oblivion or Skyrim, I hate em' both. Once Open MW is out (new engine for Morrowind) I do plan to expand Rebirth even further beyond the 2.0 version.
Well ya, but I can't retexture stuff either so it's nothing that I can solve.
You mean the ground textures? If so, no not really. Morrowinds landscaping tool is really bad. If you have 3 diffrent textures close to eachother you'll get seams, which makes it look even worse. I think this solution is better than the seams.
Well ya its from Vurt's Ashlands Replacer. It's not included in Rebirth, this is just a preview for a new cave-system under Balmora.
Now she will care :)
About 2 weeks!
Death smiles you in the face? :D
Makes me think of the Dues Ex soundtrack, which ofc is a good thing. Nice work!
Lol.. It's only me working on this mod.. Well.. I do work pretty fast to be honest, so real life, girlfriend and work are np :)
Thanks. My thought was to enhance the landscape in a way that looks natural.
Ya. I started working on 1.7 just after 1.6. I will release the new patch shortly, stay tuned!
Cool.. well the MW version looks better in my point of view: Planetelderscrolls.gamespy.com
I'm not sure I'll add the weapons, we'll see.
Accidentally? I'm not sure what you mean by that sentence. I didn't have this error when I playtested. Somehow I already had the missing texture in my MW folder. I figured it were better to remove the 1.6 version until the fixed version is up.
Ya I agree, however this creature weren't in the vanilla game. It's a resource that I've used. Then Chainy over at the Bethsoft forums improved the mesh for me.
Haha, never thought about that. But yeah it does.
Not atm, but I plan to implement that later, got so much else to fix!
Yah it is!
Thanks mate! Nice to hear that you like my work. Yeah I do have some suprises..
I didn't like the faces to start with either, but I guess you have to get used to it. I mainly put up this pic to show of that Morrowind can still compete with newer games on the market, graphic-wise.
I might add that it's far from done!
Thanks! No the room or rooms I'd rather say are same size as in vanilla. There's really no space to expand them, interiors must match exteriors. I did however add more assets, it's very diffrent from what you see in vanilla MW. Go there and compare it to this pic.
I agree. Thank Vurt! :)
Thanks for the notice. I'll fix it right away!
Ye the texture/mesh is kinda cheesy, but I honestly think it fits well in lets say the Red Mountain area or Molag Amur.
Well you earned your position, congrats! Keep it up! / Trancemaster, maker of Morrowind Rebirth
Haha.. failmode from my side, sorry for that. I meant version ofc and yepp 1.4.
Ain't my work, but perhaps Kalian who made it will some day :)
Nothing I can take credit for, as I didn't make em'! It's a collection from various modders resources. But ye, they're nice!
4/4, golden star to u my friend! Nah but yeah some of them are already included in 1.3, but thought I might show em anyway.
Ye that would be awesome... Vvardenfell with the creation engine that Skyrim uses.. hell yeah!
Thanks! It will look waaay better cause I've done massive improvements since this shot. Expect a release soon.
I agree! They are by far the best trees out there. Get MGE for the water-effect.
It's mostly for decoration. It just feel to empty and barren.
Well better than having them open :P
Cheers for that!
It is darker in-game. It's only a render.
That's why it's unique! It used to share the same mesh as the chitin axe = bad :)
I found it odd that nobody had used Saint_Jiubs meshes yet! After all none of these weapons previously had a unique mesh, which was a shame. Now at least some of them will have a unique one.
It does make the game more fun though! And I will add some high end merchants later on too.
Suran my friend!
Well even if Dren is a drug dealing bastard he can't do whatever he likes in plain sight! See it as a false image towards the rest of Vvardenfell ;)
It's still under construction so it will look diffrent later on. Still I think one would have thier plants in a row instead of just spreading them out, that's what we do here on earth so why not in Vvardenfell, it's a plantation after all!
Yeah! But new names and for Morrowind :)
Depends on what you're interested in? The Velothi Buildings?
I'm using several replacers for diffrent things, not an entire pack.
Not a problem! Enjoy.
Yeah, the new Ghostgate to be specific :)
It's new, so u haven't yet ^^
What you mean? Like u took everything from everyone? :)
Oi wolli, nice to see you around!
Well it's quite obvious that Ur were planning to rebuilt his great house and take control of the other regions of Tamriel. I was figuring that some of the Dark Elves would help him with this task, and some type of protection would help greatly completing his plans, or at least trying to protect it. Anyhow they will only protect the areas within the ghostfence, and will show up in few numbers.
Well it was a village! ;)
Yeah it looks a bit diffrent in the construction set :)
Indeed it is! :)
Oh I forgot the reworked weapon system that will make things far more realistic based on material & length. For example: A deadric claymore should be far slower to swing than a glass claymore, which ain't the case in vanilla. Same goes for other types of weapons.
Try MGE XE, real shadows ;)
Part 1 will be out next week. But for the entire island you'll have to wait a bit longer. Anyways part 1 won't be a "small" update since it will change a LOT of things.
If you're using the overhaul I'd advice you from using grassmods.
Thanks! But it's just me doing it ;)
Haha it's not I who named it. Anyways I can't let you upload it's not I who made it. It's the work of a composer that I think don't want his work all over the net without credits. Nothing against you :)
It's a battle theme!
But I don't think it should be longer, this due to that battles in Morrowind won't last that long.
Yo can take any house in Vvardenfell. Although you'll have to live with the bounty ^^
To be specific it's Sila, a type of crystal yes. They won't have super effects though. But they will have a large enchant rating as you say. You may find these scattered in the ruins of solstheim. Also included is a new wolf shield that can summon a wolf companion. Also found on solstheim :)
I think not, at least not atm. Perhaps there will be some special encounter for getting these. I'll think of something :P
Yes you can. It's not even close to these areas :P
& thank you! Hope you like the changes :)
Lol I posted a big wall of text just 1 day ago :D It's "archived" but I've got no idea what that means. The other news ain't archived..
Nah it's not a vanilla texture. Although it will be included in the download :)
Haha.. well if you put the old area to the new one it's a big improvement. But yes it's a cool guar xD
Thanks man, I wish I did a better trailer. I guess it will have to wait until it gets closer to release :)
Thanks! The only vanilla thing would be the Temple.
Nah I only forgot to uncheck em in the toolbox hehe. Ye but it's not my trees'. A swedish modder named Vurt who made em, but they sure are pretty!
Larger pic: Img535.imageshack.us
Larger pic: Img98.imageshack.us
Well it's only me making this mod hehe. Besides OpenMW is far from done. Indeed it's cool, and there's been some voices of Morrowind Rebirth for OpenMW. At least it's mentioned along with it's last update. I won't go for it, perhaps someone will in the future :)
Sure, great feedback. I'll forward it to him and see what he have to say. Thanks!
Sure, please give me a detailed review in what way you feel it is "cluttered", so I can forward it to the composer!
I guess you haven't noticed my feedback from the videosection. You don't have to use it. It's placed in an extras folder :)
Don't use it then.
I don't agree, neither do anyone else on other forums. But It's your opinion so :)
Thank you very much! I'm sure you'll enjoy it when I'm done :)
[Console Commands ftw] :D
Wow.. think if I had these halls in Morrowind :O Neat work!
Nah 10 is too late in my view.
Yes this BETA will be limited so only a few people will have a chance. It's intended to fix bugs and other things that I might have screwed up,
I saw your mail regarding music for my mod. Sure I'd be interested, I've already got some tracks from another composer, but I do need a Main Theme. If you're up for the challenge please contact me. I couldn't reach you by mail..
Yes I'm aware of the statue's placement, but I'm not really done with that area, there will be some new things surrounding it and the "plaza" next to it :)
My bad, I'll change it.
Well I'm actually pretty much done with Caldera already, just need to fix e few flaws then I'll preview it. Until then, enjoy the screens, and thanks! :)
1) We'll see about the galleons! Regarding NOM I do have plans to make it work togheter, but not in the near future.
2) The only idea I'd consider would be making a larger settlement with houses around Ebonheart, but that won't be done anytime soon either. I really got loads of ideas that I want to finish first.
3)Yeah there's manuals for modding (links down below). Btw I didn't make the Rieklings, it were a modders resource!
Check this youtube clip for general modding tips (several parts):
To make new creatures, races etc you'd need to use photoshop, gimp and other types of graphical programs.
Love the detailwork, nice job!
That's pretty awesome!
Yeah you got a point there. However I will need to test MSGO myself and see what steps that have to be followed to make it work.
Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.
I'm aware of that, but it's a bit tricky for some to get it working along with Rebirth. This will work flawlessly.
Tracking. Nice work so far!
Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)
Yeah send them to me in a PM!
Hm.. not really sure why that's happening. I know a few that ran just that installation and it worked flawlessly. Have u tried without the Morrowind Sound & Graphics? Just MW - TR - BM then Morrowind Rebirth.
Hey and thanks!
I need to begin with these questions, do you have an english version of Morrowind? Do you have the expansions packs?
If either of these doesn't apply to your Morrowind installment, then this mod won't work for you. Sadly there ain't anything I can do about it.
Let me know if this is what's causing your issues.
Nope that's not a priority.
Mah not really. It's kinda common to have stalls along a canal.
Yes.. Your morrowind folder is located in the steam-folder instead of C/Program Files/Morrowind. Just put all the files inside the Morrowind Folder and you're ready to go. Check the readme for more info.
Like it says in the description, its opinial. You dont have to use it :)
Dont have to use it.
"Somebody stole your sweetroll? "
You should be able to run it. It does actually in some cases work better on old computers. It's always worth a try, I mean you don't have much to loose if u don't already got a mod-setup.
It's quite demanding, what are your computer specs?
Sorry it will only work with the UK/US version of the game.
And yes it does work with the sound & graphics overhaul, but you need to deactivate grass.
Nope, no such things as avatar forests and such. I try to keep everything lore related.
Here's a few pics that would describe the new stuff:
While it does sound awesome I wouldn't have time for such a huge task. I might have some time to help every now and then, but first I need to check out the creation kit.
I cant promise anything though.
You're welcome! Hope you'll enjoy it :)