We'd rather die with honor than to live with shame

Comment History  (930 - 960 of 1,306)
trancemaster_1988
trancemaster_1988 Dec 14 2014, 7:40am replied:

Cool! Enjoy :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 13 2014, 7:42am replied:

Check this article: Moddb.com

Let me know how it goes!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 12 2014, 3:02pm replied:

Thanks!

It's just me myself and I, but I've recieved a lot of help in the past from other modders and the MW community. I can honestly say that this mod would probably not have been possible without their help, and their resources.

+4 votes   media: Enjoying the view
trancemaster_1988
trancemaster_1988 Dec 12 2014, 2:54pm says:

Nice!

Is it possible to improve terrain textures on the campaign map, or is that hardcoded?

+1 vote   media: AEE: RW - new campaign with all Roman factions.
trancemaster_1988
trancemaster_1988 Dec 10 2014, 9:37am replied:

Thank you!

+1 vote   media: It's time for moddb mod awards!
trancemaster_1988
trancemaster_1988 Dec 4 2014, 5:40pm replied:

Thanks!

+1 vote   media: It's time for moddb mod awards!
trancemaster_1988
trancemaster_1988 Dec 4 2014, 9:55am replied:

I don't know yet. But it won't be easy to obtain, that much I can tell.

+5 votes   media: Crown of Torment
trancemaster_1988
trancemaster_1988 Nov 21 2014, 4:55pm says:

Really cool stuff!

+2 votes   media: AEE: RW MAP
trancemaster_1988
trancemaster_1988 Oct 21 2014, 2:42pm replied:

Took me 7 years to even notice it lol.

+2 votes   media: Fixed handles
trancemaster_1988
trancemaster_1988 Oct 14 2014, 6:04am replied:

Thanks! I hope you'll like it!

I also recommend you read this article (just in case): Moddb.com

+3 votes   article: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 13 2014, 4:16am replied:

I'm not sure yet. Right now I'm busy with school, and in about 2 weeks time I'm going to move to a new place.

Development will continue, but in a slower pace. I'll let you guys know when I have something more concrete.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 9 2014, 2:00pm replied:

Only 5 hours of work so far. Been a very productive day! :D

+6 votes   media: Vos: Beta
trancemaster_1988
trancemaster_1988 Oct 9 2014, 3:46am says:

Thanks! Downloading now :)

+6 votes   article: Renegade X: Beta 3 - Download Today!
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:44pm replied:

More NPCs for sure!

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:42pm replied:

I agree. I think I'll keep it similar in size, but with a different layout that makes more sense.

+3 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Oct 8 2014, 3:41pm says:

Sorry to hear you lost your data. I hope you'll be able to get it back somehow!

+2 votes   article: HRT still alive. Three years as development was started
trancemaster_1988
trancemaster_1988 Oct 6 2014, 2:40pm says:

I'm open for suggestions. Let me know what you would like to see!

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Sep 30 2014, 12:43pm replied:

Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 15 2014, 9:01am replied:

Thanks! I hope you'll enjoy it!

+2 votes   download: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 14 2014, 6:06pm replied:

Like a BOSS!

+3 votes   media: Chillin' in Pelagiad
trancemaster_1988
trancemaster_1988 Sep 4 2014, 7:18am says:

Send me a PM if you are interested!

+1 vote   media: Need BETA testers for Morrowind Rebirth 2.8!
trancemaster_1988
trancemaster_1988 Aug 22 2014, 11:38am replied:

Dear Sir,

You have rightfully earned a place in the Hall of Heroes (♛)

+12 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 13 2014, 7:56am says:

Fantastic stuff!

+1 vote   article: Areuakoi preview
trancemaster_1988
trancemaster_1988 Aug 4 2014, 5:38pm replied:

Yeah me too. I didn't had the knowledge to fix them until a few weeks ago! Also got a bit of help from a friendly modder over at the bethsoft forums :)

+3 votes   media: Fixed Chitin Pauldrons
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:44am replied:

Speedmodding (c)

+2 votes   article: [NEWS] Roadmap 2014
trancemaster_1988
trancemaster_1988 Jun 23 2014, 10:06am replied:

I just removed the black vertex shading from the handle (left), which hid the texture that was supposed to be displayed (right).

+3 votes   media: Small fix in 2.8: Handle/Keyhole
trancemaster_1988
trancemaster_1988 Jun 6 2014, 8:03am replied:

Elle: Fashion Magazine (Morrowind Edition)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 5 2014, 2:26pm replied:

Read description =)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+4 votes   media: The Bitter Coast
trancemaster_1988
trancemaster_1988 Apr 26 2014, 11:05am replied:

No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.

+7 votes   media: Balmora
trancemaster_1988
trancemaster_1988 Apr 11 2014, 10:56am replied:

Yeah there will be a change log for sure :)

+1 vote   media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 4 2014, 4:38pm replied:

Hm you can't. It's in Rebirth only.

+1 vote   media: Vanilla MW + Rebirth + MGE XE
trancemaster_1988
trancemaster_1988 Mar 18 2014, 7:12pm replied:

It's there Eric. There's two files, one with a description: "2.7 BETA #1".

+2 votes   media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:01am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Altmer Audio Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Skywind Kahjiit clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Bosmer Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes   download: Skywind Orc Audio Demo
trancemaster_1988
trancemaster_1988 Feb 8 2014, 4:08am replied:

What did you expect from a game released in 2002? It's vanilla textures. Get a texture replacer and they will look better for sure.

+9 votes   media: Shiny
trancemaster_1988
trancemaster_1988 Jan 14 2014, 3:15pm replied:

Yepp there will be more of that stuff in the future. 2.7 will be the bitter coast overhaul, which will include a lot of new locations and NPC's.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Jan 13 2014, 9:30am says:

Such a huge difference! Epic stuff!

+2 votes   media: Shadows on and shadows off
trancemaster_1988
trancemaster_1988 Jan 12 2014, 1:32pm replied:

Should be up in a few hours. Just needs to be authenticated!

+1 vote   media: Hotfix this weekend
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:01pm replied:

I know it's a lot harder with this mod, although that was my intention from the start!

I'll fix the Colovian Fur gloves in the next update, suprised that I didn't notice that one lol.

+2 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 4:02am says:

Really cool stuff, keep up the great work!

+2 votes   media: AEE Hastati
trancemaster_1988
trancemaster_1988 Dec 28 2013, 7:20pm replied:

Glad you like it. It's still a work in progress, so expect to see some changes in the final version!

+4 votes   media: WIP
trancemaster_1988
trancemaster_1988 Dec 7 2013, 6:06am replied:

I have no idea really, I think it's hardcoded. Should be enough though ^^

+4 votes   media: Stars!
trancemaster_1988
trancemaster_1988 Dec 4 2013, 7:42pm says:

Cool stuff. The rocks have normals too, right? Looks that way!

+2 votes   media: Bump on a lamp
trancemaster_1988
trancemaster_1988 Dec 3 2013, 11:29am replied:

Well I can't register cause I have no other e-mail adress but hotmail lol. However with that said I wish to reply to "Zini" somehow.

I'm aware that there's no "save button" in OpenCS and I don't think "explicitly modify" as true in this case. Lets say I do the following:

1. I select the spell window.
2. I double click the "cost" field for "wrath of odos", but without changing the variable, then I move on to check another spell.
3. It's now listed as modified even though I didn't actually change something.

This is why I see it as troublesome. Sometimes you just click the wrong field, then it will forever be listed as modified. Sure it's great with a tool that will make it easy to remove records that you don't want to be edited, however it can get nasty if you're dealing with hundreds of spells.

+1 vote   article: OpenMW 0.27.0
trancemaster_1988
trancemaster_1988 Nov 29 2013, 3:20pm says:

OpenCS looks great to be honest. Will be much less time consuming to complete a lot of tasks. However I do have one suggestion. Without changing any variable in say "wrath of odos", it will still be listed as "modified" (in vanilla you have to press save). I can see this being potentially problematic as this would cause a LOT of conflicts. What if it things only were listed as "modified" if you actually changed something? Keep up the good work!

.

+5 votes   article: OpenMW 0.27.0
trancemaster_1988
trancemaster_1988 Nov 8 2013, 4:22am replied:

Cool man, let me know how it goes!

+1 vote   media: Let me know if you have any issues with 2.5!
trancemaster_1988
trancemaster_1988 Nov 7 2013, 4:17am replied:

I'm afraid I don't know what you're talking about lol.

+1 vote   download: [PATCH] Morrowind Rebirth 2.5: New ESP!
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:39am replied:

New one will be uploaded shortly..Sorry!

+1 vote   media: Wrong esp in the dl-package..
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:34am says:

I somehow managed to include the wrong esp in the download package. Stupid me -.-

+1 vote   media: Wrong esp in the dl-package..
trancemaster_1988
trancemaster_1988 Nov 5 2013, 3:38pm replied:

Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.

+5 votes   article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 5 2013, 3:32pm replied:

Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.

+7 votes   article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 3 2013, 2:01pm replied:

Try again later, usually works.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.41!
trancemaster_1988
trancemaster_1988 Oct 25 2013, 2:23pm replied:

I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^

+3 votes   media: 2.5 will have animated trees!
trancemaster_1988
trancemaster_1988 Oct 25 2013, 2:11pm replied:

Forgot to mention that several bushes and flora will be animated too :)

+4 votes   media: 2.5 will have animated trees!
trancemaster_1988
trancemaster_1988 Oct 23 2013, 12:15pm replied:

Press "HD", you should be able to see that button.

+3 votes   media: Removed some bad vertex shading - can you spot it?
trancemaster_1988
trancemaster_1988 Oct 14 2013, 6:34pm replied:

Suggestions on how to change that?

+4 votes   media: Crossbow Madness
trancemaster_1988
trancemaster_1988 Oct 5 2013, 1:58pm replied:

No sorry, I haven't played WC3 for ages. I'm not that into strategy games, other than total war series. I have however noticed your mod before. The new models brings back good memories from WC2.

+3 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 4 2013, 7:30pm replied:

I wouldn't dare to know how many hours I've spent on this project lol.. I mean, It all started with my "New Cities Project" back in 2007. Hell it's even been over 2 years since I first released the beta here on moddb ^^

+4 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 4 2013, 4:15pm replied:

Well this picture represent not only my work, but also the work of "Fulgore".

The goal is to rework all areas of Vvardenfell. Not necessarily like previewed in this picture. Vanilla Morrowind is kinda "bland" and isn't that detailed as most new games are. I want to change that.

+4 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 2 2013, 6:03pm replied:

It won't be too long. Fulgore is working hard to complete the interiors for this area, while I'm making some final touches in other areas.

+4 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Oct 2 2013, 2:35pm replied:

Correct. Hard to belive when it used to look like this: Img543.imageshack.us

+6 votes   media: The city is growing..
trancemaster_1988
trancemaster_1988 Sep 30 2013, 3:51pm replied:

Divine Intervention D:

+13 votes   media: Oh crap..
trancemaster_1988
trancemaster_1988 Sep 16 2013, 11:36am says:

I'm tired -.-

+4 votes   media: You now you're addicted to modding when..
trancemaster_1988
trancemaster_1988 Aug 29 2013, 1:40pm replied:

Yeah, the picture to the right display the vanilla door, with the messed-up handle in the middle of the door. I simply removed it cause it looked out of place + it had an aweful mesh.

+3 votes   media: One of many fixes..
trancemaster_1988
trancemaster_1988 Aug 7 2013, 11:25am replied:

Awesome!

+1 vote   media: MR v 2.4: See description. Help playtest!
trancemaster_1988
trancemaster_1988 Jul 5 2013, 6:07pm replied:

Yes its probably a good idea. Most (not all) items added are just meshes using vanilla textures, so when you add retextures, they will also take advantage of those. It's a good balance since those who want vanilla textures will just see vanilla and those who for example use MGSO will see the new textures included in MGSO.

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jul 2 2013, 1:45am replied:

Yea I won't add any more buildings and stuff, don't worry :P

+2 votes   media: Seyda Neen - Improved Chargen
trancemaster_1988
trancemaster_1988 Jun 30 2013, 7:37am replied:

They will/might cause errors on startup or in-game, especially "XAscendedSleeper.kf", if you have a previous version of MR.

+2 votes   media: Important information!
trancemaster_1988
trancemaster_1988 Jun 23 2013, 6:18am replied:

Should be no issue really. If there is just use "Wrye Mash" Uesp.net to repair your save-game :)

+1 vote   media: A small patch will be released in a day or two..
trancemaster_1988
trancemaster_1988 Jun 22 2013, 2:26pm replied:

It's possible, but it would require a lot of work, a lot! Perhaps in the future, who knows!

+2 votes   article: [RELEASE] Morrowind Rebirth 2.3!
trancemaster_1988
trancemaster_1988 Jun 20 2013, 4:00pm replied:

Thank you! Let me know what you think about it :)

+1 vote   media: Morrowind Rebirth 2.3 released - Spread the word!
trancemaster_1988
trancemaster_1988 Jun 16 2013, 4:24pm replied:

I didn't take these screenshots, the guy who made the interior (Fulgore) did it! I can't see any replacers in this screenshot, I think it's vanilla textures along with MGE XE.

Try search for "Morrowind FPS Optimizer". I think that have some sort of feature where you can increase your draw distance.

+2 votes   media: Vivec Entrance - Ordinator Barracks
trancemaster_1988
trancemaster_1988 Jun 2 2013, 2:08pm replied:

Agreed, however that path would require me to place a LOT of stuff manually = huge time consumer. I'm also having some doubts with the new parasols as they cause some issues with Tamriel Rebuilt (floating/bleeding etc).

+1 vote   media: Question: Old Emperor Parasols or the new ones?
trancemaster_1988
trancemaster_1988 May 15 2013, 7:38am says:

Looks great, I have nothing more to add, simply great!

+3 votes   media: Light N7 male
trancemaster_1988
trancemaster_1988 May 10 2013, 6:35am replied:

And like i wrote in the summary..its not even close to the whole story.. :P

+2 votes   article: Changelog (very outdated)
trancemaster_1988
trancemaster_1988 May 8 2013, 7:42am replied:

Check the news section!

+5 votes   download: [RELEASE] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Apr 29 2013, 5:02pm replied: +4 votes   media: Open MW v 0.23.0 released.
trancemaster_1988
trancemaster_1988 Apr 21 2013, 4:39am replied:

Nope. These are for some taverns added in 2.0 :)

+4 votes   media: Banner/Sign for the new Taverns
trancemaster_1988
trancemaster_1988 Apr 8 2013, 8:36am replied:

Cause the vanilla landscape didn't look good in my opinion. It had a terrible amount of floaters, bleeders, missaligned objects, spiky terrain, landscape seams etc.

+2 votes   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Apr 8 2013, 4:00am replied:

Nope. It wasn't supposed to run with other landscape/city expansion mods in the first place. I just don't have the time and will to undo the stuff I've created. If you don't like the changes I suggest you run a second installment without Rebirth.

+1 vote   download: [RELEASE] Better Textures - Landscapes 1.0
trancemaster_1988
trancemaster_1988 Mar 28 2013, 7:30am replied:

What you will have to pay for it, just a slight nerf. Mainly cause I've reduced a lot of the main sources to get money.

+1 vote   article: [PREVIEW] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Mar 25 2013, 7:14pm replied:

I'll put up a new pic tomorrow showing some stuff I made.

+1 vote   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 25 2013, 12:39pm says:

Lots of stuff will change, especially the middle section of the plaza.

+2 votes   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 Mar 17 2013, 2:14pm replied:

It's pretty lore-friendly in my opinion and I belive most of the guys that have tried it would agree. You won't find overpowered loot or strange armors/weapons etc that doesn't match the artistic style of Morrowind. I belive that about 75 % of the custom items/statics uses vanilla textures too, which is a big plus.

+3 votes   media: What do you think about the mod so far?
trancemaster_1988
trancemaster_1988 Mar 8 2013, 1:24pm replied:

New "museum" in Ebonheart. Has been there since 1.8 or 1.9.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 4 2013, 6:45pm replied:

Glad you think so! Now if only moddb staff could actually check their inbox and fix the issue with the dl link....

+1 vote   media: Still issues with dl-mirror, grab it at mw nexus
trancemaster_1988
trancemaster_1988 Mar 4 2013, 10:31am replied:

Let me know in detail what you think about it!

+1 vote   media: Still issues with dl-mirror, grab it at mw nexus
trancemaster_1988
trancemaster_1988 Mar 4 2013, 3:48am replied:

Don't know what's up with the servers today.. I belive they did something wrong when verifying the files..

+1 vote   media: "The file you have selected is not available"
trancemaster_1988
trancemaster_1988 Mar 3 2013, 12:02pm replied:

Np! I loved making it. Let me know how it goes!

+3 votes   article: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Mar 1 2013, 5:24am replied:

I think they're using OGRE (http://www.ogre3d.org/) and it will have all the stuff that's in MGE XE + other features (real time shadows, AA, improved water, support for multicore cpu's etc). It will be great when it's done, but there's still a lot of work to be done!

I'm excited to see the update. Let me know when its done!

+1 vote   media: Aware of the forum section?
trancemaster_1988
trancemaster_1988 Feb 28 2013, 9:59am replied:

It's the next map for Tamriel Rebuilt, It won't be very long before its completed :)

+1 vote   media: While waiting for 2.1, check this mod!
trancemaster_1988
trancemaster_1988 Feb 27 2013, 5:15pm replied:

This specific place near Dren Plantation is actually already implemented in previous versions.

If you're talking about 2.1, yes it will be out this weekend!

+3 votes   media: Testing in progress..
trancemaster_1988
trancemaster_1988 Feb 27 2013, 1:34pm replied:

Have you seen I.imgur.com

+1 vote   media: While waiting for 2.1, check this mod!
trancemaster_1988
trancemaster_1988 Feb 27 2013, 11:27am replied:

Yes I have plans to redo that area, but it's not my top prio right now!

+1 vote   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 25 2013, 1:16pm replied:

There's only so much a man can do! Trust me, I want to do a lot of stuff, but It will have to take its time!

+4 votes   media: Bugs/issues? This is the time to let me know!
trancemaster_1988
trancemaster_1988 Feb 22 2013, 4:07pm replied:

Its a good suggestion but the area will be too cramped if I put another house in that location.

+3 votes   media: Under sun and sky Outlander, we greet you warmly 2
trancemaster_1988
trancemaster_1988 Feb 21 2013, 11:53am replied:

There will be a lot more NPC's, its not the final version!

+3 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 16 2013, 11:52am replied:

Yeah it's Balmora. In Rebirth all forts have gates and most big cities too.

+2 votes   media: You shall not pass!
trancemaster_1988
trancemaster_1988 Feb 12 2013, 7:46am replied:

Ha, you will no longer be able to do that! :]

+5 votes   media: How to prevent players from getting rich?
trancemaster_1988
trancemaster_1988 Feb 11 2013, 4:51pm replied:

Stone Crab it is!

-3 votes   media: New Encounter
trancemaster_1988
trancemaster_1988 Feb 11 2013, 10:56am replied:

Most areas are like this in vanilla and even more so without the modded trees'. Check some of my other comparison pics further back and you'll see. Oh and thanks!

+2 votes   media: Here's vanilla for comparison
trancemaster_1988
trancemaster_1988 Jan 22 2013, 7:11pm replied:

It's a good idea, though but it would go beyond my current skillset, I don't know anything about the scripting it would require.

+3 votes   article: [NEWS] 2013
trancemaster_1988
trancemaster_1988 Jan 18 2013, 10:24am replied:

Well it's a part of the game and its intended to be that way, but yes it's pretty outdated. However with these "fixes" I belive that it will actually feel a bit better.

+5 votes   article: [NEWS] Realistic Combat
trancemaster_1988
trancemaster_1988 Jan 13 2013, 10:40am replied:

No not at all. This is just a general area where all sorts of races/factions meet. You could also see it as a "security hub" keeping creatures/bandits or similar out.

+1 vote   media: 3 Hours
trancemaster_1988
trancemaster_1988 Jan 12 2013, 3:23pm replied:

Ya I thought it would be fun for people to see the work that's behind everything I do!

Also I belive that Vivec should have some kind of neat entrence considering it's such an important location.

+4 votes   media: 3 Hours
trancemaster_1988
trancemaster_1988 Jan 12 2013, 6:35am says:

I know that the angle is a somewhat diffrent compared to the other 2 screenshots. Sorry for that :)

+1 vote   media: 3 Hours
trancemaster_1988
trancemaster_1988 Jan 11 2013, 11:36am replied:

Not to begin with, but nice idea. Perhaps!

+2 votes   media: 2 Hours
trancemaster_1988
trancemaster_1988 Jan 11 2013, 7:37am replied:

Yepp, second hour later today!

+2 votes   media: 1 Hour
trancemaster_1988
trancemaster_1988 Jan 8 2013, 8:53am replied:

You are very welcome! What about the adamantium weapon mesh?

It does work if you use Wyre Mash and repair your save-game, but you could always try to see if it works anyway, it might actually do.

In any case you get a lot of fixes and additions in 2.03 that makes it worth starting a new game. I'm sorry if this causes any issues. But like I said, try your old save and see how it goes first.

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Jan 7 2013, 7:05am replied:

yes

+12 votes   media: 2.03 released!
trancemaster_1988
trancemaster_1988 Jan 6 2013, 2:15pm replied:

It depends on how you see it. There won't be an issue if you use Wrye Mash. Also 2.0 had too many issues that needed to be corrected and as it went along I found more and more issues that were both annoying and would make the mod looking bad. Besides I haven't really updated it that frequently in the past, every 2 months or so.

Another problem with huge updates is that they could possibly cause huge issues that could be avoided if I made smaller updates and checking with the community if it works or not. This way it will be less work for both me and for players.

Anyway there won't be a new update now for quite some time.

+3 votes   article: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Jan 5 2013, 5:15pm replied:

It's gonna take a long time I'm afraid. It's too much fun to quit now :) However you don't need to start a new character every time. You should check: Uesp.net . It will help you repair savegames.

+3 votes   article: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Dec 19 2012, 5:26am replied:

Then you have to wait for quite some time xD

+9 votes   media: v 2.02 on its way! Keep your eyes open.
trancemaster_1988
trancemaster_1988 Dec 12 2012, 5:05pm says:

Congratz on the release! I'm sure there's lot of people intrested of this over at Forums.bethsoft.com . You should make a release thread there too!

Best Wishes!

+2 votes   article: The latest release of Desert Region 2
trancemaster_1988
trancemaster_1988 Dec 7 2012, 7:33am replied:

I know, but I don't see it that way. There isn't many unique weapons in-game that have a unique mesh. I don't think we should waste them lightly, just because the devs had brainlag. Anyways, its a nice weapon and now it's acutally usable :P

+1 vote   article: [PATCH] Morrowind Rebirth 2.01!
trancemaster_1988
trancemaster_1988 Dec 1 2012, 5:54am says:

Can't see anything else that could need an improvement, you've done a great job already. Nice one! Will make me replay Mass Effect soon enough :)

+2 votes   media: Saren just about done for real ;)
trancemaster_1988
trancemaster_1988 Nov 29 2012, 3:56pm replied:

Yepp it's a patch, but ya I could have been more clear :)

+3 votes   media: Making a small patch for 2.0, release next week!
trancemaster_1988
trancemaster_1988 Nov 28 2012, 12:09pm says:

Really neat. I'd prefer it this way.

+1 vote   media: Saren almost done
trancemaster_1988
trancemaster_1988 Nov 28 2012, 7:42am replied:

So how did it go? Did you give it a spin? :)

+1 vote   media: v 2.0 - Feedback please!
trancemaster_1988
trancemaster_1988 Nov 25 2012, 6:14pm replied:

Its just not a wallpaper, its the new main menu!

Here's the link to the guy who made it: Lelek1980.deviantart.com

You can find a bigger version on that site.

+8 votes   article: [RELEASE] Morrowind Rebirth 2.0!
trancemaster_1988
trancemaster_1988 Nov 18 2012, 10:20am replied:

It sure does look like him, but it aint!

+1 vote   media: And his name was death
trancemaster_1988
trancemaster_1988 Nov 16 2012, 3:37pm replied:

Ya Im sure. When I logged in this morning someone had changed the name from Morrowind Rebirth 1.9 to Morrowind Rebirth 2. Then changed the release date to november 18, 2012 and some other things. Quite harmless but still. Can't explain it other than someone hacked the site.

+2 votes   media: Seems like this site got hacked...
trancemaster_1988
trancemaster_1988 Nov 16 2012, 9:44am replied:

Yupp, the morrowind rebirth site on moddb. Things were renamed and such, its all fixed now however so its no problem.

+2 votes   media: Seems like this site got hacked...
trancemaster_1988
trancemaster_1988 Nov 10 2012, 7:48am replied:

Don't worry, its being worked on..

+2 votes   media: Dark Is The Void
trancemaster_1988
trancemaster_1988 Nov 6 2012, 10:00am says:

Nice work Trainwiz, looking forward to exploring this city!

+2 votes   article: The Last Stretch
trancemaster_1988
trancemaster_1988 Nov 1 2012, 7:35am replied:

Nah I won't redo the scamps. I can't do any models or textures atm :P

+2 votes   media: Dark Is The Void
trancemaster_1988
trancemaster_1988 Oct 30 2012, 3:09pm replied:

That's the new Seasplitter!

+2 votes   media: Cause unique weapons should be unique
trancemaster_1988
trancemaster_1988 Oct 23 2012, 4:22am replied:

Yes.

The skybox could indeed need a bit of work, although I don't have the skills to redo the texture, nor the mesh. Perhaps someone will step forward and help me out.

+3 votes   media: Dark Is The Void
trancemaster_1988
trancemaster_1988 Oct 16 2012, 3:47pm replied:

It was converted from a Oblivion mod, I will only use the Shield and the Sword. The rest is a bit overkill for Morrowind and doesn't really fit.

+3 votes   media: Shield and sword in v 2.0
trancemaster_1988
trancemaster_1988 Oct 15 2012, 7:24pm replied:

Not my work but I'll always do my best to find hidden gems within the community :)

+2 votes   media: Shield and sword in v 2.0
trancemaster_1988
trancemaster_1988 Oct 13 2012, 10:47am replied:

Only one suggestion per person and I'm still going to make that Daedric realm for 2.0! :)

+2 votes   article: [REQUEST] Destiny's Path
trancemaster_1988
trancemaster_1988 Sep 30 2012, 6:41am replied:

Hi!

Yes there is. Go to Morrowind/Data/Meshes and search for Misc_Com_Pillow_01. Should be in a folder named "m". Remove it and the issue should be gone. Cheers!

+2 votes   download: [ADD-ON] Mesh Pack 1.1
trancemaster_1988
trancemaster_1988 Sep 26 2012, 3:03am replied:

No but 25 hours at least.

+2 votes   media: 2002 vs 2012
trancemaster_1988
trancemaster_1988 Aug 10 2012, 4:55pm says:

Come on guys, give me some feedback!

+1 vote   media: MR 1.9 BETA! DL-LINK IN DISCRIPTION!
trancemaster_1988
trancemaster_1988 Jul 26 2012, 10:45am replied:

Faces are from this mod: Planetelderscrolls.gamespy.com

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 5 2012, 2:51am replied:

Just for you: Moddb.com :]

+2 votes   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 3 2012, 5:21pm replied:

It's a wicked bump-mapped mushroom lol, it looks kinda strange in the construction set :P

+4 votes   media: Details..
trancemaster_1988
trancemaster_1988 Jul 2 2012, 10:26am replied:

Near Khuul. It's in a small hold for the Imperials.

+2 votes   media: A new Tavern, what to call it....
trancemaster_1988
trancemaster_1988 Jun 11 2012, 5:40pm replied:

Ya those will be included in 1.9 and 2.0, no worries :)

+2 votes   media: Improving some areas.. again!
trancemaster_1988
trancemaster_1988 May 22 2012, 6:02pm replied:

No no, it's a complete rewrite buy a few dedicated morrowind fans. It will probably have support for dual core engines, new graphic effects and such. They've made a great deal of progress already and it should be ready for a public beta release this year.

+1 vote   media: Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 May 22 2012, 1:24pm replied:

At the end of 2012.. I plan to make 1.9 and 2.0 pretty massive.

I do not intend to continue with Oblivion or Skyrim, I hate em' both. Once Open MW is out (new engine for Morrowind) I do plan to expand Rebirth even further beyond the 2.0 version.

+3 votes   media: Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 May 12 2012, 10:58am replied:

Well ya, but I can't retexture stuff either so it's nothing that I can solve.

+2 votes   media: New Ald'Ruhn
trancemaster_1988
trancemaster_1988 May 11 2012, 3:30pm replied:

You mean the ground textures? If so, no not really. Morrowinds landscaping tool is really bad. If you have 3 diffrent textures close to eachother you'll get seams, which makes it look even worse. I think this solution is better than the seams.

+1 vote   media: New Ald'Ruhn
trancemaster_1988
trancemaster_1988 May 5 2012, 1:40pm replied:

Well ya its from Vurt's Ashlands Replacer. It's not included in Rebirth, this is just a preview for a new cave-system under Balmora.

+1 vote   media: Secrets of Balmora
trancemaster_1988
trancemaster_1988 May 3 2012, 8:26am replied:

Now she will care :)

+2 votes   media: Suran
trancemaster_1988
trancemaster_1988 May 2 2012, 7:44am replied:

About 2 weeks!

+1 vote   article: [PREVIEW] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 Apr 24 2012, 1:54pm replied:

Death smiles you in the face? :D

+3 votes   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 3 2012, 6:59pm says:

Makes me think of the Dues Ex soundtrack, which ofc is a good thing. Nice work!

+4 votes   media: They are here
trancemaster_1988
trancemaster_1988 Mar 23 2012, 3:53am replied:

Lol.. It's only me working on this mod.. Well.. I do work pretty fast to be honest, so real life, girlfriend and work are np :)

+2 votes   media: Rebirth 1.7, out soon..
trancemaster_1988
trancemaster_1988 Mar 20 2012, 4:05pm replied:

Thanks. My thought was to enhance the landscape in a way that looks natural.

+2 votes   media: Somewhere near Pelagiad
trancemaster_1988
trancemaster_1988 Mar 20 2012, 3:44pm replied:

Ya. I started working on 1.7 just after 1.6. I will release the new patch shortly, stay tuned!

+1 vote   media: Somewhere near Seyda Neen
trancemaster_1988
trancemaster_1988 Feb 23 2012, 12:29am replied:

Cool.. well the MW version looks better in my point of view: Planetelderscrolls.gamespy.com

I'm not sure I'll add the weapons, we'll see.

+2 votes   media: New Dragonbone Armor
trancemaster_1988
trancemaster_1988 Feb 15 2012, 4:47pm replied:

Accidentally? I'm not sure what you mean by that sentence. I didn't have this error when I playtested. Somehow I already had the missing texture in my MW folder. I figured it were better to remove the 1.6 version until the fixed version is up.

+1 vote   media: 1.6 B - Includes missing texture that caused CTD!
trancemaster_1988
trancemaster_1988 Feb 10 2012, 7:50am replied:

Ya I agree, however this creature weren't in the vanilla game. It's a resource that I've used. Then Chainy over at the Bethsoft forums improved the mesh for me.

+4 votes   media: Mesh Improvement
trancemaster_1988
trancemaster_1988 Feb 9 2012, 6:42am replied:

Haha, never thought about that. But yeah it does.

+2 votes   media: My axe is sharp.. and bloody..
trancemaster_1988
trancemaster_1988 Feb 4 2012, 7:12pm replied:

Not atm, but I plan to implement that later, got so much else to fix!

+1 vote   media: Thieves Guild Armor In-game
trancemaster_1988
trancemaster_1988 Feb 3 2012, 4:13am replied:

Yah it is!

+1 vote   media: Thieves Guild Armor
trancemaster_1988
trancemaster_1988 Jan 30 2012, 5:57pm replied:

Thanks mate! Nice to hear that you like my work. Yeah I do have some suprises..

+1 vote   media: Caldera Mine v 2
trancemaster_1988
trancemaster_1988 Jan 23 2012, 5:42am replied:

I didn't like the faces to start with either, but I guess you have to get used to it. I mainly put up this pic to show of that Morrowind can still compete with newer games on the market, graphic-wise.

+4 votes   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 18 2012, 5:03pm replied:

I might add that it's far from done!

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 18 2012, 4:56pm replied:

Thanks! No the room or rooms I'd rather say are same size as in vanilla. There's really no space to expand them, interiors must match exteriors. I did however add more assets, it's very diffrent from what you see in vanilla MW. Go there and compare it to this pic.

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 7 2012, 1:19pm replied:

I agree. Thank Vurt! :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 4 2012, 7:16am replied:

Thanks for the notice. I'll fix it right away!

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 3 2012, 7:15am replied:

Ye the texture/mesh is kinda cheesy, but I honestly think it fits well in lets say the Red Mountain area or Molag Amur.

+2 votes   media: Ash Scorpion
trancemaster_1988
trancemaster_1988 Dec 18 2011, 9:06am says:

Well you earned your position, congrats! Keep it up! / Trancemaster, maker of Morrowind Rebirth

+3 votes   article: Christmas Magic - Gothic Multiplayer updated
trancemaster_1988
trancemaster_1988 Dec 8 2011, 12:48pm replied:

Haha.. failmode from my side, sorry for that. I meant version ofc and yepp 1.4.

+1 vote   media: Feedback
trancemaster_1988
trancemaster_1988 Nov 21 2011, 9:58am replied:

Ain't my work, but perhaps Kalian who made it will some day :)

+1 vote   media: Black Glass
trancemaster_1988
trancemaster_1988 Nov 15 2011, 7:21pm replied:

Nothing I can take credit for, as I didn't make em'! It's a collection from various modders resources. But ye, they're nice!

+4 votes   media: ...
trancemaster_1988
trancemaster_1988 Nov 15 2011, 5:47pm replied:

4/4, golden star to u my friend! Nah but yeah some of them are already included in 1.3, but thought I might show em anyway.

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Nov 13 2011, 8:07am replied:

Ye that would be awesome... Vvardenfell with the creation engine that Skyrim uses.. hell yeah!

+1 vote   media: WIP
trancemaster_1988
trancemaster_1988 Nov 3 2011, 2:25pm replied:

Thanks! It will look waaay better cause I've done massive improvements since this shot. Expect a release soon.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Nov 2 2011, 3:29am replied:

I agree! They are by far the best trees out there. Get MGE for the water-effect.

+1 vote   media: New trees and stuff
trancemaster_1988
trancemaster_1988 Oct 31 2011, 1:51pm replied:

It's mostly for decoration. It just feel to empty and barren.

+1 vote   media: Shopping in Balmora
trancemaster_1988
trancemaster_1988 Oct 20 2011, 12:16am replied:

Well better than having them open :P

+2 votes   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 19 2011, 11:07am replied:

Btw, Forums.bethsoft.com

Cheers for that!

+3 votes   media: Ghostgate
trancemaster_1988
trancemaster_1988 Oct 17 2011, 2:01am replied:

It is darker in-game. It's only a render.

+2 votes   media: Dagoth Dagger
trancemaster_1988
trancemaster_1988 Oct 17 2011, 2:00am replied:

That's why it's unique! It used to share the same mesh as the chitin axe = bad :)

+3 votes   media: Karpal's Friend
trancemaster_1988
trancemaster_1988 Oct 16 2011, 12:07pm replied:

I found it odd that nobody had used Saint_Jiubs meshes yet! After all none of these weapons previously had a unique mesh, which was a shame. Now at least some of them will have a unique one.

+3 votes   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Oct 12 2011, 12:34am replied:

It does make the game more fun though! And I will add some high end merchants later on too.

+1 vote   article: Preview 1.3
trancemaster_1988
trancemaster_1988 Oct 11 2011, 7:46am replied:

Suran my friend!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 8 2011, 5:05pm replied:

Well even if Dren is a drug dealing bastard he can't do whatever he likes in plain sight! See it as a false image towards the rest of Vvardenfell ;)

0 votes   media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 7 2011, 6:49am replied:

It's still under construction so it will look diffrent later on. Still I think one would have thier plants in a row instead of just spreading them out, that's what we do here on earth so why not in Vvardenfell, it's a plantation after all!

+1 vote   media: Dren Plantation
trancemaster_1988
trancemaster_1988 Oct 2 2011, 12:46pm replied:

Yeah! But new names and for Morrowind :)

+1 vote   media: One of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Sep 19 2011, 11:46am replied:

Depends on what you're interested in? The Velothi Buildings?

I'm using several replacers for diffrent things, not an entire pack.

+1 vote   media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Sep 14 2011, 4:57am replied:

Not a problem! Enjoy.

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Sep 13 2011, 3:36pm replied:

Yeah, the new Ghostgate to be specific :)

+2 votes   media: Dagoth Ur won't be happy about this..
trancemaster_1988
trancemaster_1988 Sep 5 2011, 3:08pm replied:

It's new, so u haven't yet ^^

+1 vote   media: WIP 24
trancemaster_1988
trancemaster_1988 Sep 5 2011, 3:05pm replied:

What you mean? Like u took everything from everyone? :)

+1 vote   media: Morrowind Rebirth: Ingame
trancemaster_1988
trancemaster_1988 Aug 29 2011, 3:45am replied:

Oi wolli, nice to see you around!

+1 vote   group: The Dance of the Dragons Group
trancemaster_1988
trancemaster_1988 Aug 23 2011, 8:49am replied:

Well it's quite obvious that Ur were planning to rebuilt his great house and take control of the other regions of Tamriel. I was figuring that some of the Dark Elves would help him with this task, and some type of protection would help greatly completing his plans, or at least trying to protect it. Anyhow they will only protect the areas within the ghostfence, and will show up in few numbers.

+3 votes   media: Dagoths' Chosen
trancemaster_1988
trancemaster_1988 Aug 23 2011, 3:58am says:

Awesome preview!

+3 votes   article: Development Blog #14: The Power Is Low
trancemaster_1988
trancemaster_1988 Jul 19 2011, 2:18pm replied:

Well it was a village! ;)

+1 vote   media: WIP 22
trancemaster_1988
trancemaster_1988 Jul 15 2011, 4:34pm replied:

Yeah it looks a bit diffrent in the construction set :)

+2 votes   media: WIP 21
trancemaster_1988
trancemaster_1988 Jun 13 2011, 7:24pm replied:

Indeed it is! :)

+2 votes   media: WIP 19
trancemaster_1988
trancemaster_1988 Jun 9 2011, 8:11am says:

Oh I forgot the reworked weapon system that will make things far more realistic based on material & length. For example: A deadric claymore should be far slower to swing than a glass claymore, which ain't the case in vanilla. Same goes for other types of weapons.


+1 vote   media: WIP 17
trancemaster_1988
trancemaster_1988 Jun 4 2011, 7:43pm replied:

Try MGE XE, real shadows ;)

+1 vote   media: WIP 15
trancemaster_1988
trancemaster_1988 May 28 2011, 5:58pm replied:

Part 1 will be out next week. But for the entire island you'll have to wait a bit longer. Anyways part 1 won't be a "small" update since it will change a LOT of things.

If you're using the overhaul I'd advice you from using grassmods.

+1 vote   media: WIP 15
trancemaster_1988
trancemaster_1988 May 21 2011, 8:20am replied:

Thanks! But it's just me doing it ;)

+2 votes   media: WIP 14
trancemaster_1988
trancemaster_1988 May 8 2011, 8:28am replied:

Haha it's not I who named it. Anyways I can't let you upload it's not I who made it. It's the work of a composer that I think don't want his work all over the net without credits. Nothing against you :)

+1 vote   media: MW Rebirth - Futile Retreat
trancemaster_1988
trancemaster_1988 May 7 2011, 2:54am replied:

It's a battle theme!

But I don't think it should be longer, this due to that battles in Morrowind won't last that long.

+1 vote   media: MW Rebirth - Futile Retreat
trancemaster_1988
trancemaster_1988 Apr 22 2011, 6:45pm replied:

Yo can take any house in Vvardenfell. Although you'll have to live with the bounty ^^

+1 vote   media: WIP 12
trancemaster_1988
trancemaster_1988 Apr 2 2011, 2:01pm replied:

To be specific it's Sila, a type of crystal yes. They won't have super effects though. But they will have a large enchant rating as you say. You may find these scattered in the ruins of solstheim. Also included is a new wolf shield that can summon a wolf companion. Also found on solstheim :)

+1 vote   media: WIP 11
trancemaster_1988
trancemaster_1988 Apr 2 2011, 10:11am replied:

I think not, at least not atm. Perhaps there will be some special encounter for getting these. I'll think of something :P

+1 vote   media: WIP 11
trancemaster_1988
trancemaster_1988 Mar 31 2011, 11:47pm replied:

Yes you can. It's not even close to these areas :P

+1 vote   article: [RELEASE] Morrowind Rebirth: BETA
trancemaster_1988
trancemaster_1988 Mar 31 2011, 4:18pm replied:

& thank you! Hope you like the changes :)

+2 votes   download: Morrowind Rebirth BETA
trancemaster_1988
trancemaster_1988 Mar 30 2011, 4:54pm replied:

Lol I posted a big wall of text just 1 day ago :D It's "archived" but I've got no idea what that means. The other news ain't archived..

+1 vote   media: RELEASE!
trancemaster_1988
trancemaster_1988 Mar 23 2011, 4:15am replied:

Nah it's not a vanilla texture. Although it will be included in the download :)

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 19 2011, 5:40pm replied:

Haha.. well if you put the old area to the new one it's a big improvement. But yes it's a cool guar xD

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 15 2011, 6:08pm replied:

Thanks! :)

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 15 2011, 5:47pm replied:

Thanks man, I wish I did a better trailer. I guess it will have to wait until it gets closer to release :)

+1 vote   media: Preview: Balmora
trancemaster_1988
trancemaster_1988 Mar 10 2011, 12:36pm replied:

Thanks! The only vanilla thing would be the Temple.

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 9 2011, 1:37pm replied:

Nah I only forgot to uncheck em in the toolbox hehe. Ye but it's not my trees'. A swedish modder named Vurt who made em, but they sure are pretty!

+1 vote   media: WIP 10
trancemaster_1988
trancemaster_1988 Mar 7 2011, 3:54pm says:

Larger pic: Img535.imageshack.us

+1 vote   media: WIP 9
trancemaster_1988
trancemaster_1988 Mar 6 2011, 1:13pm says:

Larger pic: Img98.imageshack.us

+1 vote   media: WIP 8
trancemaster_1988
trancemaster_1988 Mar 4 2011, 2:24am replied:

Well it's only me making this mod hehe. Besides OpenMW is far from done. Indeed it's cool, and there's been some voices of Morrowind Rebirth for OpenMW. At least it's mentioned along with it's last update. I won't go for it, perhaps someone will in the future :)

+2 votes   article: What if...
trancemaster_1988
trancemaster_1988 Feb 26 2011, 9:21am replied:

Sure, great feedback. I'll forward it to him and see what he have to say. Thanks!

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 26 2011, 8:31am replied:

Sure, please give me a detailed review in what way you feel it is "cluttered", so I can forward it to the composer!

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 15 2011, 11:49pm replied:

I guess you haven't noticed my feedback from the videosection. You don't have to use it. It's placed in an extras folder :)

+2 votes   article: Tuesday with (IN) Trance 02/7
trancemaster_1988
trancemaster_1988 Feb 12 2011, 8:22am replied:

Don't use it then.

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Feb 11 2011, 11:43pm replied:

I don't agree, neither do anyone else on other forums. But It's your opinion so :)

+1 vote   media: Morrowind Title Track
trancemaster_1988
trancemaster_1988 Feb 9 2011, 6:58am replied:

Gnisis!

+1 vote   media: WIP 5
trancemaster_1988
trancemaster_1988 Jan 31 2011, 4:53am replied:

Thank you very much! I'm sure you'll enjoy it when I'm done :)

+1 vote   article: Friday with (IN) Trance 01/28
trancemaster_1988
trancemaster_1988 Jan 28 2011, 11:56pm replied:

[Console Commands ftw] :D

+1 vote   media: Preview: Seyda Neen
trancemaster_1988
trancemaster_1988 Jan 21 2011, 7:19pm says:

Wow.. think if I had these halls in Morrowind :O Neat work!

+1 vote   media: Temple
trancemaster_1988
trancemaster_1988 Jan 17 2011, 3:33am replied:

Nah 10 is too late in my view.

Yes this BETA will be limited so only a few people will have a chance. It's intended to fix bugs and other things that I might have screwed up,

+1 vote   article: Sunday with (IN) Trance 01/16
trancemaster_1988
trancemaster_1988 Jan 11 2011, 5:40pm says:

Hi,


I saw your mail regarding music for my mod. Sure I'd be interested, I've already got some tracks from another composer, but I do need a Main Theme. If you're up for the challenge please contact me. I couldn't reach you by mail..


Regards

Johan

+1 vote   member: macros7777
trancemaster_1988
trancemaster_1988 Dec 18 2010, 5:52pm replied:

Yes I'm aware of the statue's placement, but I'm not really done with that area, there will be some new things surrounding it and the "plaza" next to it :)

+3 votes   media: WIP 3
trancemaster_1988
trancemaster_1988 Dec 14 2010, 3:04pm replied:

My bad, I'll change it.

+1 vote   media: WIP
trancemaster_1988
trancemaster_1988 Dec 4 2010, 8:16pm replied:

Well I'm actually pretty much done with Caldera already, just need to fix e few flaws then I'll preview it. Until then, enjoy the screens, and thanks! :)

+1 vote   article: Preview: Pelagiad
trancemaster_1988
trancemaster_1988 Jan 29 2012, 3:02pm replied:

1) We'll see about the galleons! Regarding NOM I do have plans to make it work togheter, but not in the near future.

2) The only idea I'd consider would be making a larger settlement with houses around Ebonheart, but that won't be done anytime soon either. I really got loads of ideas that I want to finish first.

3)Yeah there's manuals for modding (links down below). Btw I didn't make the Rieklings, it were a modders resource!

Check this youtube clip for general modding tips (several parts):

Youtube.com

To make new creatures, races etc you'd need to use photoshop, gimp and other types of graphical programs.

+4 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:54am says:

Love the detailwork, nice job!

+1 vote   media: Armory List
trancemaster_1988
trancemaster_1988 Jan 29 2012, 6:53am says:

That's pretty awesome!

+1 vote   media: Mystic
trancemaster_1988
trancemaster_1988 Jan 26 2012, 5:55pm replied:

Yeah you got a point there. However I will need to test MSGO myself and see what steps that have to be followed to make it work.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 26 2012, 2:26pm replied:

Yeah it's pretty diffrent, I like em' both really. It's not "finished" as it is, but I have plans for more stuff, hang in there. I would but I don't like those galleons really. Thanks for your input.

+1 vote   download: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Jan 23 2012, 3:27pm replied:

I'm aware of that, but it's a bit tricky for some to get it working along with Rebirth. This will work flawlessly.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 22 2012, 8:13am says:

Tracking. Nice work so far!

+3 votes   mod: Radiant Flux
trancemaster_1988
trancemaster_1988 Jan 19 2012, 4:07am says:

Lol, well I don't plan to do anything about the Gnisis Fort, so I won't have that issue ;)

+1 vote   media: Ebonheart Council Chambers
trancemaster_1988
trancemaster_1988 Jan 13 2012, 6:33pm replied:

Yeah send them to me in a PM!

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 13 2012, 3:24pm replied:

Hm.. not really sure why that's happening. I know a few that ran just that installation and it worked flawlessly. Have u tried without the Morrowind Sound & Graphics? Just MW - TR - BM then Morrowind Rebirth.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 13 2012, 2:46am replied:

Hey and thanks!

I need to begin with these questions, do you have an english version of Morrowind? Do you have the expansions packs?

If either of these doesn't apply to your Morrowind installment, then this mod won't work for you. Sadly there ain't anything I can do about it.

Let me know if this is what's causing your issues.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Nope that's not a priority.

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Mah not really. It's kinda common to have stalls along a canal.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Jan 8 2012, 5:20pm replied:

Yes.. Your morrowind folder is located in the steam-folder instead of C/Program Files/Morrowind. Just put all the files inside the Morrowind Folder and you're ready to go. Check the readme for more info.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 8 2012, 2:09pm replied:

Like it says in the description, its opinial. You dont have to use it :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 8 2012, 6:08am replied:

Dont have to use it.

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Jan 7 2012, 7:58pm replied:

"Somebody stole your sweetroll? "

+1 vote   media: Soup & Muffin
trancemaster_1988
trancemaster_1988 Jan 7 2012, 7:48pm replied:

You should be able to run it. It does actually in some cases work better on old computers. It's always worth a try, I mean you don't have much to loose if u don't already got a mod-setup.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 7 2012, 2:24pm replied:

It's quite demanding, what are your computer specs?

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 6 2012, 12:12pm replied:

Sorry it will only work with the UK/US version of the game.

And yes it does work with the sound & graphics overhaul, but you need to deactivate grass.

Cheers!

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 3 2012, 12:09pm replied:

Nope, no such things as avatar forests and such. I try to keep everything lore related.

Here's a few pics that would describe the new stuff:

Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com
Planetelderscrolls.gamespy.com

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 3 2012, 12:04pm replied:

Hi there,

While it does sound awesome I wouldn't have time for such a huge task. I might have some time to help every now and then, but first I need to check out the creation kit.

I cant promise anything though.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Jan 2 2012, 5:13pm replied:

You're welcome! Hope you'll enjoy it :)

+2 votes   mod: Morrowind Rebirth 2.9
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