We'd rather die with honor than to live with shame

Comment History  (930 - 960 of 1,245)
trancemaster_1988
trancemaster_1988 Dec 1 2011, 11:57am replied:

The ghost is just another dwemer encounter, mainly for variety. Actually that helmet aint a replacer, it's an artifact.

+1 vote     article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 1 2011, 7:39am replied:

It's a bit easier with this mod, however it's a long way from being good enough. That's always been the major flaw of Morrowind. But redoing it would be very difficult since it's connected to attributes, skills etc.

+2 votes     article: [RELEASE] Morrowind Rebirth 1.4!
trancemaster_1988
trancemaster_1988 Dec 1 2011, 7:07am replied:

Hej haggyp!

Du måste göra det via MGE (Morrowind Graphics Extender), när du genererar statics. Ska finnas en options för "grass density percentage", att sätta detta till 0 ska räcka. Hör av dig om det hjälpte!

1.4 är ute!

+3 votes     member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Dec 1 2011, 6:23am replied:

I agree. They are very well made in comparison to the vanilla stuff. I'll scan the net for more of these gems, pretty sure I overlooked something.

Yepp I didn't liked the leveled loot & enemies either, it's a real gamebreaker for me, truly. That's why I really enjoy Morrowind due to the handplaced stuff.

I'm waiting for the 2.0 pack too and from what I know, it won't be long, not long at all!

Thanks for the positive feedback, hope you'll enjoy the mod too! :D

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 30 2011, 1:54pm replied:

Thanks mate! Means a lot to me, since I've put loads and loads of hours into this work!

+3 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 28 2011, 7:14pm replied:

Hi Kyle,

What's your computer specs?

Anyway,

You should get the following mods for vanilla (these are essential!)

Morrowind Patch Project
Sendspace.com

Morrowind Code Patch
Tesnexus.com

Mesh Improvements
Planetelderscrolls.gamespy.com

Smoothened Mesh Req's
Planetelderscrolls.gamespy.com

Correct Meshes
Tesnexus.com

Other than that it's pretty much up to yourself. If you don't like to tweak the game on your own the Morrowind Sound & Graphics Overhaul is for you, but you might not be able to get those new mods being released until the author decide to update the pack, anyhow here's the link:

Planetelderscrolls.gamespy.com

It will work fine with Morrowind Rebirth, but you need to disable grass and activate specific tree-mods in order to make it free of issues.

If you decide not to use this approach I could guide with links and stuff, just tell me. But start out with the Morrowind Code Patch and The Morrowind Patch Project.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 28 2011, 12:13pm replied:

Ofc! Don't forget the 1.4 BETA, it adds lot of new stuff and fixes a bunch of issues Sendspace.com

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 28 2011, 10:23am replied:

Nope no such version atm. You can always delete the meshes in "datafiles/meshes/f , delete (not really sure of the filename, but it shouldn't be hard to find) wg_tree_01 to 08 , then wg_root_01 to 08. This will SURELY cause floaters!

+1 vote     media: 1.4 BETA, link in desc!
trancemaster_1988
trancemaster_1988 Nov 28 2011, 10:14am replied:

Hey there Ebon!

It will work with Sound & Graphics overhaul.

The only thing you need to think of is to deactivate grass, as the landscaping done by my mod will make the grass float.

Also here's a chart of what treemods are included in Rebirth, so that you can activate them using the Sound & Graphics console (use them to reduce the risk of having clipping issues):

* Vurt's West Gash Trees 2
* Vurt's Ascadian Isles Trees 2
* Vurt's Bitter Coast Trees 2

There's no other graphical enhancers included in Rebirth, so don't worry.

Cheers!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 27 2011, 5:08pm says:

I can't agree. The vanilla trees are really bad in comparison, these actually look like trees. But you can always delete the meshes and keep the old ones. But that might cause clipping.

+1 vote     media: In-game
trancemaster_1988
trancemaster_1988 Nov 27 2011, 4:58am replied:

Yeah the graphics is diffrent due to that I use a lot of replacers and my mod will only replace the trees. I didn't want anyone to be limited in using a specific replacer. Thanks for your kind words! :)

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 25 2011, 7:25am replied:

Yepp I feel sorry for those not having the GOTY edition. Some scripts, creatures etc are dependant on the expansions, that's why it doesn't work.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 23 2011, 6:09pm replied:

Yepp that would explain the error. This will only work for UK/US versions of MW. I will have to add this to the readme.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 22 2011, 7:41pm replied:

Thanks man!

I always take great care when adding things into my mod. It shouldn't feel strange or odd, but need to fit in seamlessly. I really hope more ppl feel this way too!

+2 votes     media: Black Glass
trancemaster_1988
trancemaster_1988 Nov 21 2011, 5:57pm replied:

What version did u get? From the downloads section? Cause that's the previous one (1.3), which doesn't include the updates from the latest previews.

I've put up a beta for 1.4, so if you'd like, try it! And give me a report if you find anything that doesn't look right! Get the dl-link from the post I did just down below.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 21 2011, 3:32pm says:

So I've been having a small issue in Balmora (The walls alongside the river disappear during some playthroughs), but It could just be my setup! I've got loads of mods.

Get version 1.4 (linky down below) and let me know if you guys find any issues! LET ME KNOW IN EITHER CASE!

Please do not reupload it, it's still BETA until I've found the source of this (or other issues). Full update-list will be added in the final release.

GET IT HERE: Sendspace.com

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 21 2011, 9:58am replied:

Ain't my work, but perhaps Kalian who made it will some day :)

+1 vote     media: Black Glass
trancemaster_1988
trancemaster_1988 Nov 21 2011, 3:35am replied:

Yes it does! Try checking steam if you don't have the expansions or get the GOTY edition.

+1 vote     download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Nov 17 2011, 3:43pm replied:

It would require skills in animation and graphics, something that I simply can't do. There's a few animation replacers for the other races though, try this: 4shared.com

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 15 2011, 7:21pm replied:

Nothing I can take credit for, as I didn't make em'! It's a collection from various modders resources. But ye, they're nice!

+4 votes     media: ...
trancemaster_1988
trancemaster_1988 Nov 15 2011, 6:54pm replied:

Classified information sorry! To be honest I haven't encountered one myself (I don't actually play the game very often nowadays), although they have a rather cool animation, ready your weapon if u see a pile of slime!

+2 votes     media: ...
trancemaster_1988
trancemaster_1988 Nov 15 2011, 5:55pm replied:

Right, I'll check it out for sure, thanks! :)

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 15 2011, 5:47pm replied:

4/4, golden star to u my friend! Nah but yeah some of them are already included in 1.3, but thought I might show em anyway.

+2 votes     media: ...
trancemaster_1988
trancemaster_1988 Nov 15 2011, 9:51am replied:

Hi there, welcome! :) Can you specify where u saw this rock? I will try to find it myself though! Yepp the book is there in the vanilla game, so it's not an error!

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 14 2011, 5:31am replied:

It is advicable to add Morrowind Rebirth after the Morrowind Graphics and Sound Overhaul. There's only one thing that doesnt work well, grass. Due to the massive landscaping in Rebirth, there's really nothing I can do about it. Grassmods were made for the vanilla landscape.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 13 2011, 8:07am replied:

Ye that would be awesome... Vvardenfell with the creation engine that Skyrim uses.. hell yeah!

+1 vote     media: WIP
trancemaster_1988
trancemaster_1988 Nov 13 2011, 5:44am replied:

1.5 so to speak! I dont have time for it in 1.4.

+3 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 13 2011, 4:55am replied:

Hi there. Yes I have thought of this before too. I will add spores for next patch! Thanks for the reminder.

+3 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Nov 12 2011, 1:18pm replied:

Thanks! I will. I'm a bit held up with Skyrim atm, but I swear I'll upload a release sometime soon.

+1 vote     media: Morrowind Rebirth 1.4
trancemaster_1988
trancemaster_1988 Nov 8 2011, 12:35pm replied:

Thanks man! Oh.. I do my best! :D

+2 votes     mod: Morrowind Rebirth 2.8
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