We'd rather die with honor than to live with shame
Hmm. Well he doesnt seem to have the same approach as I do. I don't think he will be redoing the cities and stuff so it's quite diffrent in that sense.
I agree! They are by far the best trees out there. Get MGE for the water-effect.
They can't fit there in any other way. The street is to narrow to even consider any other options. Ofc it will look way better when it's done. You'll see.
It's mostly for decoration. It just feel to empty and barren.
k it will take a few days longer, just need to finish a few things up.
Yar-Yulme made these :)
Hm.. might be the 2.0 version, somewhere around next summer.
They're just as tall as the vanilla Dwemer ghosts :)
Just gotta love the MW community who made so many new creatures and variations!
Oh really? Never heard of that. Anyhow it will be a nice addition.
Will upload a fix in a day or two. I've found the source of your error.
Ye it's your opinion ofc :)
I think it's waaaay to blocky/spiky and causes the textures to strech to something which doesnt look like a texture.
It's not my work, still it's far better than vanilla.
Nah we won't, it will be more of "hidden" travel system.. but only 2-3 gates spread across the daedric ruins!
Thanks! Glad you like it :)
Yeah it should work just fine with steam.
I do hope I have. I've put a lot of time to make it a great experience, above all, lore friendly. Let me know what you think later on.
Nope not really, cause it would make the game far to difficult (some of the new creatures are far superior to the vanilla), I could make an additional version for you if you like (will take like 30 min). However you're gonna find lots of other improvements that will make it worth getting, like: ruduced amout of landscape seams, floaters, landscape spikes or strange terrain. New items, weapons, npc's, reworked cities etc.
Aight, thanks for the feedback. I will fix those issues right away.
Well better than having them open :P
Cheers for that!
Haha its not a new landmass, but an overhaul for Vvardenfell. Try the game with and then without the esp activated. You will notice a huge diffrence :)
It is darker in-game. It's only a render.
That's why it's unique! It used to share the same mesh as the chitin axe = bad :)
I found it odd that nobody had used Saint_Jiubs meshes yet! After all none of these weapons previously had a unique mesh, which was a shame. Now at least some of them will have a unique one.
Welcome to moddb Tranwiz :D