We'd rather die with honor than to live with shame

Comment History  (930 - 960 of 1,429)
trancemaster_1988
trancemaster_1988 Jul 16 2012, 11:19am replied:

I've been around for a long time x) you're welcome!

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 15 2012, 7:42pm replied:

Strange. Did you get the Morrowind Code Patch? If you don't have it, that could be the issue: Morrowind.nexusmods.com Let me know if you're still having issues.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 15 2012, 5:48pm replied:

Try this one: Mw.modhistory.com All parts are downloadable!

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 14 2012, 1:48pm replied:

There's mods for that ya. Try this one: Planetelderscrolls.gamespy.com . It's the first part of 5.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 14 2012, 12:25pm replied:

Haha no It will never be a 100 %, there's just so much I want to do! Guess it will be close to a 100 % but that will have to due, I think I've done pretty much already. Still there's more to come :)

Oh and here's the link to better heads: Planetelderscrolls.gamespy.com

Cheers!

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 14 2012, 12:23pm replied:

Thanks for the vote! :D

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 13 2012, 6:02pm replied:

Ain't possible sorry. It would take to much time to redo things all over again. This was meant to be played alongside the replacers I've listed in the frontpage.

+1 vote   media: Details..
trancemaster_1988
trancemaster_1988 Jul 13 2012, 5:59pm replied:

Hey!

You don't have to download em if you don't like to and no they are not included. It's only my recommendation to get em, it's totally worth it!

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 13 2012, 9:04am replied:

Upload it on imageshack or similar, then post me the link in a PM. I'm having issues with my e-mail.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 12 2012, 1:38pm replied:

I'm not sure how it's layed out in the MGSO window.. But you shouldn't run it with grass, that doesn't work yet. Regarding the trees.. Im using Vurts Ascadian Isles II, Vurts Bitter Coast I, Vurt's Leafy West Gash II, Vurts Grazelands I. As I said, I'm not sure how the MGSO console looks so I'm not sure the tree options are named in that fashion.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 12 2012, 6:37am replied:

Ya I've put a lot of thought into it, thanks!

Redisigned Vivec is a great mod and it's very true to the devs early concept art.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 11 2012, 5:59pm replied:

I only placed the shield and one of the swords (pegasus-gear), I'm actually thinking of removing the shield since it doesn't fit very well with the rest of the game. All of the new weapons, armors, creatures and everything else are carefully placed, either guarded or hidden. I've gone to great lenghts to balance the game throughout other game-changes like making it harder to enchant, more expensive to train your skills, crimes are punished more sevearly, more locks, deadlier traps, reduced the chance to get expensive loot, fires will actually hurt you, you can no longer jump from cliffs without risking life and limb.. and so on. I don't think I've had anyone telling me it has been too easy, rather that the game has become harder.

+2 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 11 2012, 11:07am replied:

It is!

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 5 2012, 5:12pm says:

Well done indeed. Looking forward to future updates!

+3 votes   media: OpenMW Version 0.16.0 Commentary
trancemaster_1988
trancemaster_1988 Jul 5 2012, 2:51am replied:

Just for you: Moddb.com :]

+2 votes   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 5 2012, 2:41am replied:

Man you need some 3D glasses. The big boat is not smaller. The furthest tower is not moved away, and the dock with the little boat is not moved inward.....

If you compare the 2 pictures you'll notice that the big boat has been moved. The vertex shading has been improved. There's a new Lighthouse. The former lake in the left corner is now a small bay + many other small details.

+1 vote   media: Details.. again!
trancemaster_1988
trancemaster_1988 Jul 4 2012, 2:54pm replied:

Yepp that's correct, you don't need to download the recommended ones. Let me know if there's anything else, enjoy!

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 3 2012, 5:21pm replied:

It's a wicked bump-mapped mushroom lol, it looks kinda strange in the construction set :P

+4 votes   media: Details..
trancemaster_1988
trancemaster_1988 Jul 3 2012, 5:32am replied:

Depends on which mods..

+4 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jul 2 2012, 5:22pm replied:

Yeah that sounds reasonable, but.. These guys were here before the Imperials came to Morrowind. Now they have to live alongside each other. At least that's the backstory :P

+1 vote   media: Ebonheart Plantation
trancemaster_1988
trancemaster_1988 Jul 2 2012, 10:26am replied:

Near Khuul. It's in a small hold for the Imperials.

+2 votes   media: A new Tavern, what to call it....
trancemaster_1988
trancemaster_1988 Jun 27 2012, 8:42am replied:

Nah some random creature that I had included Rebirth 1.0, but due to an animation error I decided to exclude it.

+1 vote   media: Any issues with the latest patch?
trancemaster_1988
trancemaster_1988 Jun 26 2012, 9:23am replied:

I will take a look at it, thanks for the suggestion!

+2 votes   download: [CHANGELOG] Morrowind Rebirth 1.0 - 1.9
trancemaster_1988
trancemaster_1988 Jun 24 2012, 7:01am replied:

I won't implement his mods but they will work togheter. Be aware though that many of my fixes are similar to his.

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jun 24 2012, 7:00am replied:

It will, don't worry!

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jun 20 2012, 3:35am replied:

I will take a look at it for sure! Thanks for the feedback!

+3 votes   mod: Morrowind Rebirth 3.2
trancemaster_1988
trancemaster_1988 Jun 19 2012, 2:43am replied:

Ye I know, but I'll fix it eventually x)

+2 votes   media: Diffrence?
trancemaster_1988
trancemaster_1988 Jun 11 2012, 5:40pm replied:

Ya those will be included in 1.9 and 2.0, no worries :)

+2 votes   media: Improving some areas.. again!
trancemaster_1988
trancemaster_1988 Jun 6 2012, 3:27am replied:

SO basiclly you think that I should recreate daggerfall? Otherwise I can't include the medusa? ha ha ha.. I ain't gonna live forever man.

+4 votes   media: Medusa, include or not?
trancemaster_1988
trancemaster_1988 Jun 5 2012, 3:43am says:

Ya I'm quite sure I have to put the medusa like a special encounter. Any suggestion in what env I should put her?

What kind of followers would be fitting for a medusa?

+3 votes   media: Medusa, include or not?
Avatar
Avatar
Offline Since
Jul 5, 2015
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.8
Members
15
Mods
685
Articles
214
Media
474
Downloads
124
Engines
2
Groups
4