Forged in Valhalla by the hammer of Thor
I've done some changes to medium armor in 2.03, but I have more stuff coming in 2.1. The spears should be more usefull though, since I've done a complete damage overhaul for them. Most spells have changed too, so you might wanna check that out. Did you have any special spell in mind?
No sorry, I think it's hardcoded :/
It is, read the summary above. Be aware that there might be some small issues.
I'm not sure it will be compatible, but I'm certain there will be a few issues since Rebirth is such an extensive modification and will be even bigger with the updates to come.
Well there's a lot of stuff coming, but the main goal is to overhaul the entire Island. I made a news post a few weeks ago previewing some of the things I'll work on this year.
I'll do that.
Check this tutorial how to install a mod (http://planetelderscrolls.gamespy.com/View.php?view=Tutorials.Detail&id=53)
Then follow the description in the readme that comes with Morrowind Rebirth.
I'll check em' out.
Sure its np!
Yes I'm mainly thinking about adding clothes from this mod as they fit very well with the other stuff: Planetelderscrolls.gamespy.com
Agreed. This is something which is constantly being worked on. I'm putting a lot of effort into making the landscapes great and with that I'll add plenty of flora (vanilla) for you alchemists out there!
I could include some of the mods, but I'm not very fond of a lot of mods into Rebirth, I prefer to do things on my own. In this case I've already put in loads of hours to improve the spells. It seems kinda sad to throw it away atm.
What races are you thinking about? There aren't a lot of them that are especially lore-friendly. Yes there will be more creatures, one which I will preview shortly!
Thanks for the feedback, I know I'm a bit of a "lore-hero" but I think you understand!
Thanks for your post Eric,
I also think that the current ebonheart build has its flaws. Its far too "open", but all I can say is that I have plans to improve it further in 2.2. I won't however return to the old design, which I felt were too cramped and small to be a true "port".
I'm truly liked the open solution for Balmora too, but on the other hand I don't think my version is bad either. Perhaps there can be some form of compromise between the two, I'll look into it later.
I know there hasn't been much love put into Seyda Neen for a long time and the reason behind this is that I think I'm pretty much done with it. There will be some minor changes in 2.1, but nothing that will make you guys say "wow". I'll make sure to check your version tomorrow too (nothing will be included in the next version though).
I'm well aware of HELLUA, but the main reason why I don't include huge pack of weapon mods is simply because I want weapons and armor that "fit" well into the gameworld. One good example is the new dwemer weapons included in Rebirth. The have a very similar design as the vanilla weapon set and they use vanilla textures. That's my requirement for something to be included, which is quite high tbh. With that said I will continue to add weapons and armor that either complement sets or "fits" into the game well. Maces are on my list of improvements, be sure about it!
No not atm, I want to finish all the landscaping and balancing first before I continue :)
We'll see If i go through with it. It won't be in this patch if that's the case. Thanks for the suggestion though!
No I won't. Rebirth is not a modpack. I'd rather do things myself.
I can agree at those points, however I belive its better to recommend people to use GCD instead of including it in the mod, as I don't intend to make Rebirth a huge pack of mods. I prefer to do things on my own :)
I do not at this moment. Actually I quite like the current system myself. Why do you feel its crappy?
Well I've had help ofc and some people have made awesome additions for the mod (music, balmora underworld and so on). There's also a BUNCH of resources from the community that I've implemented. However most of the other stuff like city expansions, landscape improvements and balancing are work of my own.
Yes. Well not really. This is not mainly a replacer for graphics but for the gameplay. I'm not sure it will ever feel like "Morrowind" without the classes, skillsystem and so on. However I won't make any judgement until I've seen more of it as it progresses.
And btw, its just me here :P
If you read at the bottom of the summary you will find instructions for it.
What do you have in mind?
It's not really a problem to be honest. I didn't go THAT far with the city expansions to make it feel wierd.
Go to Morrowind/Data Files and just remove it. As far as I know it's not merged with anything else, is it?
You're playing with a old save-game? If you are that's the issue. Use Uesp.net to repair your save-game or start a new one to solve it.
Hi there and thanks!! I'd advice you to wait a few more weeks as I'm planning to release a huge update soon.
Will do, thanks!
There's no sorter atm, I'm not familiar with this mod that sorts the ingredients. I'm also not sure why it would help if it's not being done to every item in the game.
I do not make use of the top mods at all to be honest. There are some mods included like Vurt's Trees, PeterBitt's Blighted Creatures and Balmora Underworld and some other small mods. Otherwise I make all of the landscaping, citybuilding on my own, using community resources when necessary. The mod doesn't contain anything that would stand out from the vanilla game or would seem to be overpowered.
It's a good idea, though but it would go beyond my current skillset, I don't know anything about the scripting it would require.
It is possible but it would require a lot of scripting, something that I'm not able to do. Perhaps in the future!
Oh that explains a lot lol. However you did help me somewhat cause i found some other small things that I had to balance :)
Very strange. I haven't seen this spell before. I did however nerf the AOE for Frost/Lightning/Fire-Storm and Toxic Cloud from 10, to 8. It MIGHT be the Lightning storm but I'll keep my eyes open if there's any spell that causes fire damage too.