Forged in Valhalla by the hammer of Thor
New "museum" in Ebonheart. Has been there since 1.8 or 1.9.
Yeah It will work that way, but it's recommended to start a new game. Most people don't know or don't seem to have the time to learn how to use Wrye Mash :P
Ya well it depends. I had one guy who had issues with a lot of NPC's being in the water, caravaners that stood outside the cities and such :P
I'll let everyone know when the hotfix is done. Like I said I still want some more feedback before I upload it. There might be more stuff that needs fixing first!
It's fixed now. I plan to release a hotfix in a week or so after I've had some more feedback. Like I said let me know if there's anything else. These excluded:
* Added a chest that were assocciated with a quest to Mebestien Ence's house, Pelagiad.
* The interior for Hall Of Wonders, Ebonheart didn't match the exterior piece.
* Fixed a minor spelling error, from "Vivec Entrence" to "Vivec Entrance".
* Fixed a Door outside Vivec that had a bugged travel marker
Thanks for letting me know about this. I'm on fixing it right away! Let me know if there's anything else!
I uploaded it here too: Morrowind.nexusmods.com
Really? Hm I'll have to check that out.
I can't do anything about it. It's moddb who's giving me this issue and I'm waiting for the staff solve it.
Ya It's an old issue. I think it has to do with bad collition boxes on the mesh, which is nothing I can fix. However I'll bring it up to some others who might be able to fix it.
There's actually a short tutorial already in the "features" section! I'll update it later on with more info!
Glad you think so! Now if only moddb staff could actually check their inbox and fix the issue with the dl link....
I'm really glad you liked it! As you probably can see I put a lot of effort into the mod and what I've done from 1.0 to 2.1... well lets say it's another mod.
Hopefully it will continue to grow and improve as time goes on, I have a lot of ideas and things I'd like to add before I consider it a "finished product".
Let me know if there's anything else!
Let me know in detail what you think about it!
Don't know what's up with the servers today.. I belive they did something wrong when verifying the files..
I've contacted moddb staff to solve the issue, although its a pretty common issue the first day or two.
Why would it encourage people? It used to be 24 hours.. having set it to the tripple amount of time I belive most people just find it boring spamming the button. Instead they might actually leave it be and play the game as it should have been done.
I'd say it's pretty similar to his mod, but I think that he went too far with some things and with others he didn't go far enough. I could apply his stuff to the mod with edits, but then it wouldn't feel like I did any effort to it and I don't want this to be a huge modpack.
Np! I loved making it. Let me know how it goes!
I hope you'll feel it's awesome! If you don't, let me know why!
Yes, just waiting for moddb to review the files!
Sorry for the late reply. It's still in the planning stages. I've had a hard time figuring out a good layout for my plan. Don't worry it will added in time!
still fixing some stuff, I'll try to get it out as fast as possible!
Yes those are cool if you want head for your character, but for NPC's I use Westly' stuff (which is very true to the original heads). He's not ready with the dumner pack yet, thus I went with this replacer until then.
Sir, yes sir! I'm very active at the official mod forums, so I know a lot of stuff :D
That mod is awesome btw!
I think they're using OGRE (http://www.ogre3d.org/) and it will have all the stuff that's in MGE XE + other features (real time shadows, AA, improved water, support for multicore cpu's etc). It will be great when it's done, but there's still a lot of work to be done!
I'm excited to see the update. Let me know when its done!
Indeed, that headpack I'm using is hilarious, very strange characters but the faces are pretty high res. I'm just waiting for Westly's Dumner headpack..
It's the next map for Tamriel Rebuilt, It won't be very long before its completed :)
It is, but It can't be merged with the Morrowind Rebirth plugin as someone suggested!
I use all the LGNPC mods in my build.
That's the point of the changes. I really like to work more on this kind of stuff to make the gameworld more "fluid" and interesting.
Yeah that ruin is pretty harsh to low level characters lol.
Yeah they're pack rats, however they'll be gone in 2.1 as I've reworked that area into something that felt more "natural".