We'd rather die with honor than to live with shame

Comment History  (870 - 900 of 1,305)
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:48pm replied:

Oh.. you should wait for the steam sale, rumour has it that it starts tomorrow :)

I left that in. You still have to go through that tedious process until your skill is high enough. Really nothing that can be done with it without making weapon skills completely worthless.

+1 vote   media: Morrowind Rebirth - The Trailer
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:45pm replied:

Both are to some extent (minor issues), but I do not recommend them unless you have a really powerful computer.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:03am replied:

It's an overhaul of sorts. It requires the original Morrowind + expansions (Tribunal/Bloodmoon). The mod doesn't change the main plot , but adds stuff to the world like new creatures, npcs, expands the towns etc.

+1 vote   media: Morrowind Rebirth - The Trailer
trancemaster_1988
trancemaster_1988 Oct 23 2014, 3:55am replied:

Ah. You only need to remove the old 2.8 esps/esms, then install 2.81. If you are asked to overwrite any files, press yes to all.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 20 2014, 2:03am replied:

Which version do you have right now?

+1 vote   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 1 2014, 2:38pm says:

Really nice preview guys! I'll give it a go on October 8th :)

+2 votes   article: Renegade X: Beta 3 set for October 8th 2014!
trancemaster_1988
trancemaster_1988 Sep 17 2014, 2:07pm replied:

Lol.. now that I think about it, that's 9 years ago. Time flies! Back then Seyda Neen wasn't even close to what you see now in MR. Well.. I've learned a thing or two since then ^^

+2 votes   article: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 17 2014, 1:49pm replied:

Thanks! Seyda Neen has been in development for YEARS. It was the first area I began working on in 2005 (as a stand alone town expansion). I'm really happy that you like it.

I'm actually aware of the first person issues, it's just that I haven't found a solution for the problem, yet! I'll upload a hotfix when I have :)

+2 votes   article: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Aug 26 2014, 8:17am says:

Thanks guys! Fantastic work!

+2 votes   article: Europa Barbarorum II 2.0 Released!
trancemaster_1988
trancemaster_1988 Aug 25 2014, 5:46pm replied:

Thanks! I fixed all issues you mentioned except for the towers in Caldera. It will have to wait for another day!

Let me know if there's anything else!

+3 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:39am replied:

I'm not sure tbh. I don't do code. It is possible that the developers of OpenMW will add new tools and stuff for modders, but again.. I can't tell for sure how complex they are and if they are going to be better than what we have right now.

+2 votes   article: [NEWS] Roadmap 2014
trancemaster_1988
trancemaster_1988 Jun 3 2014, 2:37pm replied:

It's already possible to use this mod with OpenMW, if that's what you mean.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 25 2014, 3:28pm says:

You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".

I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 18 2014, 12:37pm says:

Might be another day, tops. Depends a bit on how fast moddb manage to authorize the new file :)

+1 vote   media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Feb 7 2014, 8:59am replied:

Right is original Morrowind (PC), left is Morrowind with Rebirth.

+5 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Jan 6 2014, 11:07am replied:

Glad you like it Eric! Nope no resources are going to be in use here, the river only supports longships, viking style! (Have to honor my ancestors!)

+3 votes   media: WIP
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:05pm replied:

Volumed is right, there's a lot of other mods that do this already. I wouldn't be able to implement something close to that level myself.

+2 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 29 2013, 8:14am replied:

Read the front-page, it should contain all the information you need!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.6
trancemaster_1988
trancemaster_1988 Dec 12 2013, 7:54pm replied:

Yeah, but these meshes are far superior to those found at nexus.

+3 votes   media: Crossbows!
trancemaster_1988
trancemaster_1988 Dec 11 2013, 10:40am replied:

I wish I could to such a thing, but I didn't make the models, I just add the meshes to the construction set. I'm limited to changing textures on meshes, I can't change the mesh itself. I might be able to find a more suitable texture instead of the wooden element, but the mesh will remain the same.

+2 votes   media: Crossbows!
trancemaster_1988
trancemaster_1988 Sep 16 2013, 4:58pm replied:

No record I'm afriad, still have 2000 BC rocks to align properly!

+3 votes   media: You now you're addicted to modding when..
trancemaster_1988
trancemaster_1988 Aug 5 2013, 3:50pm replied:

Boots so to speak..lol

+3 votes   media: Can you spot the difference?
trancemaster_1988
trancemaster_1988 Aug 5 2013, 3:39pm replied:

It's being worked on!

+3 votes   media: Can you spot the difference?
trancemaster_1988
trancemaster_1988 Jul 6 2013, 3:27am replied:

Katanas are now slash/chop weapons. Dai-Katanas (which isn't really the right word) do already have an advantage when using them as a slash/chop weapon.

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jun 30 2013, 4:41am replied:

Not really, not what I know off at least.

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 May 17 2013, 2:07am replied:

Yes but I didn't like the model for the galleon.

+1 vote   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 May 15 2013, 12:09pm says:

The one to the right is the vanilla steel dagger. The one to the left is the replacement. The left one USES the textures and the design of the vanilla steel blade-weapons so I don't see how that could be bad? The visual design of the right dagger does NOT fit the rest of the set at all.

+4 votes   media: New Steel Dagger - Left, Old Steel Dagger - Right
trancemaster_1988
trancemaster_1988 May 10 2013, 9:17am replied:

I added the animations a long time ago. A lot of people doesn't know about the improved Beast animations by Dirnae and that's a shame since they're awesome. That's also why I included them in the first place.

+2 votes   article: Changelog (very outdated)
trancemaster_1988
trancemaster_1988 Mar 31 2013, 4:30am replied:

Check your inbox.. keep in mind that It's probably just 50 % of the changes/fixes.

+1 vote   article: [PREVIEW] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Mar 9 2013, 5:59am replied:

I'm glad you liked it, I try to be lore-correct and make the additions go seamless with the vanilla game. Let me know if there's anything that doesn't look right.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 9 2013, 5:50am says:

So I've checked it out and Elaninde is not supposed to be a shopkeeper, it's just that he has set up a "table" where people socialize and take a drink, chat etc. Jhamondile however should not be a shopkeeper and I've removed the services that he provided. This also made me go and check his house, which had some things that needed fixing. One thing leads to another! Nice catch.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 2 2013, 1:22pm says:

still fixing some stuff, I'll try to get it out as fast as possible!

+1 vote   media: 2.1 released!
trancemaster_1988
trancemaster_1988 Mar 2 2013, 11:20am replied:

Yes those are cool if you want head for your character, but for NPC's I use Westly' stuff (which is very true to the original heads). He's not ready with the dumner pack yet, thus I went with this replacer until then.

+2 votes   media: Aware of the forum section?
trancemaster_1988
trancemaster_1988 Mar 1 2013, 5:25am replied:

Sir, yes sir! I'm very active at the official mod forums, so I know a lot of stuff :D

That mod is awesome btw!

+2 votes   media: While waiting for 2.1, check this mod!
trancemaster_1988
trancemaster_1988 Feb 28 2013, 7:25am replied:

That's the point of the changes. I really like to work more on this kind of stuff to make the gameworld more "fluid" and interesting.

+1 vote   media: Testing in progress..
trancemaster_1988
trancemaster_1988 Feb 22 2013, 2:48pm replied:

Now its working, got a pic up!

+2 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 22 2013, 2:40pm replied:

Thanks! Actually the current version is much better than in the picture, but I can't seem to get printscreen to work.. oh well you just have to wait for the release.

+2 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 15 2013, 7:25pm replied:

Hm I don't really see the point of buffing his stats since you don't really fight him like those I mentioned in the post above.

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 2 2013, 11:53am replied:

Clothing
Yes I'm mainly thinking about adding clothes from this mod as they fit very well with the other stuff: Planetelderscrolls.gamespy.com

Ingredients/Misc
Agreed. This is something which is constantly being worked on. I'm putting a lot of effort into making the landscapes great and with that I'll add plenty of flora (vanilla) for you alchemists out there!

Balancing/Fixes
I could include some of the mods, but I'm not very fond of a lot of mods into Rebirth, I prefer to do things on my own. In this case I've already put in loads of hours to improve the spells. It seems kinda sad to throw it away atm.

Others
What races are you thinking about? There aren't a lot of them that are especially lore-friendly. Yes there will be more creatures, one which I will preview shortly!

Thanks for the feedback, I know I'm a bit of a "lore-hero" but I think you understand!

+4 votes   article: [NEWS] Community Feedback
trancemaster_1988
trancemaster_1988 Feb 2 2013, 11:53am says:

Thanks for your post Eric,

Tows/Landscapes
I also think that the current ebonheart build has its flaws. Its far too "open", but all I can say is that I have plans to improve it further in 2.2. I won't however return to the old design, which I felt were too cramped and small to be a true "port".

I'm truly liked the open solution for Balmora too, but on the other hand I don't think my version is bad either. Perhaps there can be some form of compromise between the two, I'll look into it later.

I know there hasn't been much love put into Seyda Neen for a long time and the reason behind this is that I think I'm pretty much done with it. There will be some minor changes in 2.1, but nothing that will make you guys say "wow". I'll make sure to check your version tomorrow too (nothing will be included in the next version though).

Armor/Weapons
I'm well aware of HELLUA, but the main reason why I don't include huge pack of weapon mods is simply because I want weapons and armor that "fit" well into the gameworld. One good example is the new dwemer weapons included in Rebirth. The have a very similar design as the vanilla weapon set and they use vanilla textures. That's my requirement for something to be included, which is quite high tbh. With that said I will continue to add weapons and armor that either complement sets or "fits" into the game well. Maces are on my list of improvements, be sure about it!

+4 votes   article: [NEWS] Community Feedback
trancemaster_1988
trancemaster_1988 Jan 22 2013, 8:02pm replied:

There's no sorter atm, I'm not familiar with this mod that sorts the ingredients. I'm also not sure why it would help if it's not being done to every item in the game.

I do not make use of the top mods at all to be honest. There are some mods included like Vurt's Trees, PeterBitt's Blighted Creatures and Balmora Underworld and some other small mods. Otherwise I make all of the landscaping, citybuilding on my own, using community resources when necessary. The mod doesn't contain anything that would stand out from the vanilla game or would seem to be overpowered.

+4 votes   article: [NEWS] 2013
trancemaster_1988
trancemaster_1988 Jan 15 2013, 4:37pm replied:

Its far from complete!

+1 vote   media: 4 & 5 hours
trancemaster_1988
trancemaster_1988 Jan 8 2013, 11:13am says:

Oh yes it's fixed since this patch. It's listed in the changelog! But thanks for telling me anyway. As always just let me know if you find anything else!

Well ya it's recommended to start a new game, but you should try your old save game to see if it works, just in case you know :)

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Oct 25 2012, 5:24am replied:

Most tombstones have epitaphs so don't worry. Some may not really "fit" the gameworld, but not too far off tbh.

+1 vote   media: RIP
trancemaster_1988
trancemaster_1988 Oct 2 2012, 7:59am replied:

He's good, right? :D

+1 vote   media: Morrowind Rebirth 2.0
trancemaster_1988
trancemaster_1988 Jul 28 2012, 5:37pm replied:

It is indeed the broadsword!

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 13 2012, 6:02pm replied:

Ain't possible sorry. It would take to much time to redo things all over again. This was meant to be played alongside the replacers I've listed in the frontpage.

+1 vote   media: Details..
trancemaster_1988
trancemaster_1988 Jun 19 2012, 2:43am replied:

Ye I know, but I'll fix it eventually x)

+2 votes   media: Diffrence?
trancemaster_1988
trancemaster_1988 May 25 2012, 5:20pm replied:

Try again, might be some temporary issue either with moddb or your webbrowser!

+1 vote   download: [FULL VERSION] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 Apr 25 2012, 7:18am replied:

Ya correct.

+1 vote   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 25 2012, 4:56am replied:

Or it could be plunders/warriors/commoners who went into the tombs, but somehow got trapped or cursed.

+2 votes   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 23 2012, 6:12pm replied:

Well the Morrowind community is still going strong. We have a lot of talanted folk over at the official boards. I'm always on the hunt for new stuff & old gems!

+2 votes   media: Hill Giant
trancemaster_1988
trancemaster_1988 Apr 8 2012, 3:28pm replied:

Optional, but I can't see why someone wouldn't use it :P

+1 vote   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Apr 6 2012, 4:30pm says:

Thank Saint_Jiub! Get the early version here: Tes.nexusmods.com

+2 votes   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Mar 13 2012, 4:36pm replied:

Yes it will!

+1 vote   download: [RELEASE] Morrowind Rebirth 1.6 B
trancemaster_1988
trancemaster_1988 Mar 12 2012, 1:28pm replied:

It's way better than the vanilla, mind it's a CS render.

Check the pics here: Tes.nexusmods.com

It uses the same textures.

+1 vote   media: Dwemer Repair Bot
trancemaster_1988
trancemaster_1988 Feb 23 2012, 2:38pm replied:

Well the ornaments are dragonbone, the other is scales. That's my vision anyway!

+2 votes   media: New Dragonbone Armor - Ingame pic from PES
trancemaster_1988
trancemaster_1988 Jan 26 2012, 5:55pm replied:

Yeah you got a point there. However I will need to test MSGO myself and see what steps that have to be followed to make it work.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 23 2012, 3:27pm replied:

I'm aware of that, but it's a bit tricky for some to get it working along with Rebirth. This will work flawlessly.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Mah not really. It's kinda common to have stalls along a canal.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Jan 8 2012, 2:09pm replied:

Like it says in the description, its opinial. You dont have to use it :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Dec 27 2011, 4:41pm replied:

Thanks! It's an ongoing project. Hmm I don't really have any plans to quit so expect a lot of new stuff in the months to come!

+1 vote   article: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 23 2011, 7:35pm replied:

Ofc. I don't always list it in the changes but It's a work in progress really. There's a lot of floaters and missaligned stuff that screams for fixing.

+1 vote   media: ...
trancemaster_1988
trancemaster_1988 Dec 14 2011, 7:13am replied:

Yupp I haven't done much about the Forts yet. Mostly added railings and a few crates and stuff. This is Ebonheart, or the "frontyard" of it :)

+1 vote   media: For the glory of the Empire
trancemaster_1988
trancemaster_1988 Dec 4 2011, 9:45am says:

Use Wyre Mash

Tesnexus.com

It will be able to repair your saves to match the new version. Thus you don't have to wait for 2.0 :P

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Oct 27 2011, 4:08pm says:

Agreed!

Just gotta love the MW community who made so many new creatures and variations!

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 24 2011, 11:52am replied:

It's not my work, still it's far better than vanilla.

+1 vote   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Thanks! Glad you like it :)

+1 vote   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:33am replied:

Thanks/tack! :)

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 15 2011, 6:15am says:

Thanks guys!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:05pm says:

I love this song, so f*cking epic! I can't describe the feeling, but there's something sci-fi about it. Like Invasion Battle of LA. Well keep it up.

+3 votes   media: A Hero's Return
trancemaster_1988
trancemaster_1988 Oct 2 2011, 2:21pm replied:

Yepp!

It could be used as modders resources, so I thought why not :)

+1 vote   media: Two of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 1 2011, 5:07am replied:

Thanks! Ye I could never compete with TR, that team and thier maps are just epic. And, they are compatible with Rebirth!

Expect a new version soon..

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Sep 10 2011, 9:29pm replied:

I will upload an updated esp for this specific issue in a few days, hopefully tomorrow or Monday.

+2 votes   download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 9 2011, 4:15am replied:

I have some movies here on moddb.

Also this: Youtube.com

+1 vote   article: [RELEASE] Morrowind Rebirth 1.2!
trancemaster_1988
trancemaster_1988 Sep 5 2011, 3:07pm replied:

It wont be for sale cause it's a 6th house armor, which is quite forbidden to trade with. You'll just have to kill em to get it! Be aware that they're VERY high level encounters.

+1 vote   media: Dagoths' Chosen
trancemaster_1988
trancemaster_1988 Aug 2 2011, 4:27pm replied:

The issue is that I'll add other files to in the updates, like new textures & meshes. It will be a lot of issues for ppl if I just include the esp.

Yes I can fit more detail into that, I just started ;)

+1 vote   media: WIP 23
trancemaster_1988
trancemaster_1988 Jul 29 2011, 4:10am says:

Thanks. It's still WIP so expect much more details :)

+1 vote   media: WIP 23
trancemaster_1988
trancemaster_1988 Jul 4 2011, 6:29pm replied:

No not atm. There's a lot of ppl who upload this file all over the net. It would be really confusing getting patches here & there with diffrent numbers & diffrent content. I'd like to keep it under control.

Next patch will be 1.2 then I will make a larger one just before Skyrim comes out, 2.0.

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 30 2011, 12:37am replied:

Ye ofc :)

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 14 2011, 5:53am says:

Lols, quite a good joke though :P

+2 votes   media: WIP 19
trancemaster_1988
trancemaster_1988 Apr 28 2011, 2:11am replied:

Lol, it's a construction set screenshot :)

+1 vote   article: Morrowind Rebirth: Long trip
trancemaster_1988
trancemaster_1988 Apr 1 2011, 2:17pm replied:

Thank you Booman! Next version will be even better, trust me.

That sounds like a good idea, perhaps you should install the textures first, then my mod! Otherwise you might get some issues, just a hint :)

Nah it doesn't, perhaps it will in the future with the Morrowind Code Patch, but it does seem distant. The best way to get good frame rates in Morrowind is to have a decent CPU.

+1 vote   article: [RELEASE] Morrowind Rebirth: BETA
trancemaster_1988
trancemaster_1988 Mar 31 2011, 11:49pm replied:

I've got the same feelings for Morrowind vs Oblivion. I've said to myself, no longer than two months for the 1.0 version. So about the end of May :) More info soon.

+1 vote   download: Morrowind Rebirth BETA
trancemaster_1988
trancemaster_1988 Mar 2 2011, 4:14am replied:

Thank you! Yeah It does take a lot of time, but it's fun doing it! :)

+1 vote   media: Trailer 2
trancemaster_1988
trancemaster_1988 Feb 27 2011, 7:39am replied:

Thanks for your feedback, it will come to great use!

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 10 2011, 4:30pm replied:

Ye sure!

+2 votes   media: Main Menu
trancemaster_1988
trancemaster_1988 Feb 9 2011, 8:29pm replied:

Yes there's a mod that adds a 3D map of Vvardenfell (and a ring, with the same functions), in which you can activate for fast traveling around the Island.

+1 vote   media: WIP 5
trancemaster_1988
trancemaster_1988 Feb 5 2011, 8:26am replied:

It's not a requirement, but the Ascadian Isles are built around it in my CS. I don't know how it will look without it! Besides vurts replacer is excellent :)

+1 vote   media: Preview: Bitter Coast
trancemaster_1988
trancemaster_1988 Jan 31 2011, 1:30pm replied:

Yeah I know, it's just a quick thing I threw togheter.. Actually it's caputured with FRAPS! :)

+1 vote   article: Friday with (IN) Trance 01/28
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:11pm says:

Well I'll send you a new version soon booman. I've moved the statue a bit northwest towards the middle of the rich quarters, it's an ideal placement :)

+1 vote   media: WIP 3
trancemaster_1988
trancemaster_1988 Jan 2 2011, 12:09pm replied:

Thanks all! Keep in mind that all my screenshots are from the constuction set. Things will look far better in-game :)

+3 votes   article: Happy New Year!
trancemaster_1988
trancemaster_1988 Nov 25 2010, 3:55pm says:

Ye you bet, and I've not yet shown you guys the best pics ;)

+1 vote   article: Welcome to Morrowind Rebirth!
trancemaster_1988
trancemaster_1988 Apr 24 2012, 1:54pm replied:

Death smiles you in the face? :D

+3 votes   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 24 2012, 7:52am replied:

Usually it won't work well. But I'm glad if it works out for you!

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 22 2012, 6:31pm replied:

Its indeed very much alive! Even more now when Skyrim's out!

+1 vote   article: [RELEASE] Morrowind Rebirth 1.7!
trancemaster_1988
trancemaster_1988 Apr 22 2012, 6:24pm replied:

It will fit nicely in Solstheim.

+4 votes   media: Hill Giant
trancemaster_1988
trancemaster_1988 Apr 14 2012, 12:14pm replied:

Hai, nah I've decided to split them for a reason. Now it's easier to pick what u like and to see who made em!

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 14 2012, 3:11am replied:

Yes it is. Just be sure to deactivate grass in MSGO. You might have to fool around with what trees' you need to use (to avoid clipping etc), but that shouldn't be a problem tbh. Don't forget to re-run distant land.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 6 2012, 5:14pm replied:

So you really started a new game and you're having the same issue? Strange cause I've never heard anyone else with this issue. 99 % it's cuz of a dirty savegame or an old savegame. I need to check this out with my fellow modders.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 6 2012, 4:43pm says:

Thank Saint_Jiub! You can try the stand-alone version here: Tes.nexusmods.com

+2 votes   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Apr 4 2012, 5:12pm replied:

You're using an old save-game for the new version. You have to use Wrye Bash to repair your save-game or start a new one. Get it here: Tes.nexusmods.com

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 3 2012, 6:59pm says:

Makes me think of the Dues Ex soundtrack, which ofc is a good thing. Nice work!

+4 votes   media: They are here
trancemaster_1988
trancemaster_1988 Apr 3 2012, 4:46pm replied:

First of thanks! I have to agree, Morrowind is still going strong. I really haven't feelt that good for another game as I have with MW. I promise that I will keep this mod updated for at least another year, if not more!

+4 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Mar 30 2012, 7:41am replied:

Hi there.. hm I have no idea what's causing your issue. Are u running it with any other replacers or stuff? I'm 100 % sure I haven't touched the strider mesh/texture/record.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Mar 25 2012, 5:08pm replied:

Nope, check here: Forums.bethsoft.com

+4 votes   mod: Tamriel Rebuilt
trancemaster_1988
trancemaster_1988 Mar 23 2012, 3:53am replied:

Lol.. It's only me working on this mod.. Well.. I do work pretty fast to be honest, so real life, girlfriend and work are np :)

+2 votes   media: Rebirth 1.7, out soon..
trancemaster_1988
trancemaster_1988 Mar 20 2012, 4:05pm replied:

Thanks. My thought was to enhance the landscape in a way that looks natural.

+2 votes   media: Somewhere near Pelagiad
trancemaster_1988
trancemaster_1988 Mar 20 2012, 3:44pm replied:

Ya. I started working on 1.7 just after 1.6. I will release the new patch shortly, stay tuned!

+1 vote   media: Somewhere near Seyda Neen
trancemaster_1988
trancemaster_1988 Mar 20 2012, 3:41pm replied:

Ya it will be about 3 of them.. I will have to build some type of "lair" or dark location so it will fit accordingly. That's about what I have left to do for this patch really. Expect news soon!

+1 vote   media: Treant
trancemaster_1988
trancemaster_1988 Mar 20 2012, 3:39pm replied:

It depends, what computer specs do u have?

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Mar 17 2012, 5:31am says:

Ok guys I will keep this unique.. you will only face ONE of these creatures then it's gone forever.

+3 votes   media: Treant
trancemaster_1988
trancemaster_1988 Mar 15 2012, 1:24pm replied:

I agree somewhat. I feel that the MESH of the dwemer armor could be better. It's just way to clumsy. Anyhow this retexture is great and somewhat makes you forget about the things that makes it "bad".

+2 votes   media: Dwemer Armor Replacer (Opinial)
trancemaster_1988
trancemaster_1988 Mar 14 2012, 3:03pm replied:

Its human to forget, glad it solved your issue, enjoy!

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Mar 13 2012, 4:37pm replied:

Haha now that u mention it, kinda similar. I didn't make the model!

+1 vote   media: Dwemer Repair Bot
trancemaster_1988
trancemaster_1988 Mar 12 2012, 2:59pm replied:

Strange.. Try this

1: Deactivate windows gadgets on your deskop (if you're using those)

2. Click the Morrowind exe, go to properties and mark "run as admin"

3. (Found in properties) You might also want to deactivate DPI and the 2 choises above it, "visual themes" and another. I'm not using the english version of Win7 so I can't really tell the exact names but you should see 5 boxes.. tick the 3 last ones.

4. Download Morrowind MGE or MGE XE.

+3 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Mar 12 2012, 1:29pm replied:

Ya It's just a random name I came up with. I could rename it anytime!

+1 vote   media: Dwemer Repair Bot
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