Christopher Totten is an Assistant Professor of Mobile Game Design at George Mason University. He has participated in several independent game projects as an artist, animator, and project manager. Chris has written articles featured on both Gamasutra and Video Game Writers. He has recently published a book entitled Game Character Creation in Blender and Unity, which was released by Wiley Publishing in the summer of 2012. He is currently working on another book entitled An Architectural Approach To Level Design with AK Peters/CRC Press. He has also been a guest speaker at Dakota State University’s Workshop on Integrated Design and at GDC China as well as a GDC Conference Associate for 2012. He has a Masters Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC. Chris wants to help shape a new generation of game designers who look deeper into their designs. He works with students and other designers to challenge gaming co

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Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail
Dead Man's Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

Swarm developer Interview on Startup Gamers On Air
Swarm (mobile game)

Swarm developer Interview on Startup Gamers On Air

Swarm (mobile game) 1 comment

In this interview on Starup Gamers On Air, the e4 Software team talks about making Swarm and breaking into game development. They also hint at coming...

Swarm developer e4 Software talks to IGDA DC
Swarm (mobile game)

Swarm developer e4 Software talks to IGDA DC

Swarm (mobile game)

Last night we talked to the DC chapter of the International Game Developers Association about developing Swarm. Read on to find out what we learned in...