Wow thanks, thats big! Glad to hear you like the game :)
Are you installing from the standalone or from Desura platform? if you haven't already done so, install trough Desura. If still no successes pm me and i'll help you out.
There is no real difference in buying it at Desura vs GG, you need CD-key for both (however you do get a in-game badge deepening on where you bought it). This key is linked with your username for use of the highscore-boards and online-play, and makes it possible to reclaim username after reinstall etc. (reason for this being that we don't want to force the players to register).
It is a possibility that we will do a Linux port in the future, it's all about customer demand. But right now it's not in the making.
Our server provider seems to have some temporary issues, it should work fine again soon.
We are looking into it, but I can't say for sure unfortunately.
Bloody Trapland has now added support for older graphics card.
So for those of you who has experienced problems related to the HiDef Profile should be able to play the game in our next patch.
Also, Bloody Trapland is now on sale, grab it now to experience all the multiplayer madness!
Would be great if you could post this issue in a little more detail in our support forums. computer specs, screenshot, and exactly when and how it happens. And we will do our best to work it out in our next patch. Thanks!
Great! will be interesting to see what you come up with :)
I have looked in to it now, and unfortunately it seems like the only way of creating an XNB is by using XNA. But luckily its as simple as just build a project that contains the images you want to compile, no coding required.
For the unpacking of the XNB's i made this tool:
Just put the file you want to unpack in "Content\Packed", then run the "XNBPacker.exe", and all files will end up in the "Unpacked" folder.
Also, there is no save function for XNB-files as far as i know in Paint.net. Personally i just repacked the image using XNA. But iam sure there should be an XNA packer to be found somewhere. if not, I could probably create one for you.
Thanks for your input Doplhur. Sure, your more than welcome to try to modd it. all the game texture is modd-able. Its as simple as just altering the xnb file in the textures folder (Bloody Trapland\Content\Textures).
I just tried it myself, and I used paint.net and this plugin:
Note that the game is made with XNA 4.0
Ferrets are awesome, specially when you are trying to sleep *sigh*
Well unfortunately it's impossible to please everybody. But you should give the Demo a try though. Maybe you will find that the gameplay makes up for whatever displeases you.
I'm sorry you feel that way..
Thanks! Iam glad you liked it.
We've tried our best to make people repeat the phrase "Just one more try...."
If the demands for a Linux version is high enough, we will consider porting it. But currently we don't have any plans for it in the near future.