So far so good with turning my monsters into pixels. I really am getting better at turning doodles into pixel art. It also helps to edit over my existing sprite library to create new things. Each thing I draw gives me a new piece to play with. I'll explain how each new enemy works when they're all done and functioning in Unity.
I want to spread out posts explaining them to make up for the downtime I plan to have the first week of school. I can't just get there and go straight into crunch mode, I need a breath of fresh air and time with old friends. It's weeks like this that make me want to start doing bi-weekly posts instead of daily ones. There are just some days where nothing gets done.
I promised daily Unicorn Training updates so that's what I'm going to do. I want them all to stand as something to look back on years from now so I can remember what it was like making my first RPG. Hopefully some reading all these can learn from my mistakes or be inspired to pursue a dream game of their own.