That's unfortunate, you're missing out on alot of great mods without Ep2 :)
Ah gotcha :p
Oh wow I can't believe its so close, I've been anticipating this so much!
What is a lie?
Oh yeah, some parts will be in worse shape than others, for example areas where the RPD attempted to mount a defense or tried to quarintine groups of the undead will be covered in broken glass, spent shells etc; you can also expect a fair share of abondened vehicles throughout the streets.
Don't worry, I'll be creating a custom 3D skybox when the level nears completion!
And thank you jjawinte for the images, I'll definetely be adding something similiar in the future.
Thanks for the critiques
Interesting blog, I fully support the move to the UDK as it will afford you much more freedom and more people will beable to access X321 without owning Crysis.
Best of luck to you and the mod!
Comparing this mod to L4D is completely useless because they are two completely different games, just because they both have zombies in common doesn't mean anything.
We are going to add puzzles and many other things you'll never see in L4D like in-game cutscenes, story and character progression etc.
To keep it short, L4D is about mindlessly killing hundreds of zombies at a time, Outbreak: Condemned is about many other elements, blasting away zombies is only icing on the cake =D
Thank you for the comments
I have been working on the map and texture work, Shane has been working his *** off to produce the fantastic models that populate the streets one after another at a terrific speed.
We are both very determined to emulate the desolate streets of Raccoon City but we are also putting alot of thought into the classic RE style puzzles the player will have to overcome in order to escape.
Thank you very much for the compliments!
Yeah I know, and I meant if you ever want to play some RECB multiplyer hit me up, friend runs a server sometimes xD
I like it, I'm eager for the first release!
I love those projectected textures! We still play RECB, let me know if you want in sometime
I'm loving these interviews, keep 'em coming!
If you guys are making progress how about a small update? =D
I really dig the style of the level but maybe it could use a small variety of different colored lights to break it up a little bit
The size issue was addressed out when the image was published, read the caption under the image =D
I really like the look, good work
Great to see you are alive again, good luck! I hope we can play it soon!
Great read, thank you for the info
It's great to see that you guys are moving on to the udk, it will offer many more possibilities and I look forward so seeing what this new Indie title will turn into, Congratulations!
That is a great achievement, congratulations!
Me and a couple of friends really enjoyed your police station map, my only complaint was that the ending came very suddenly, I was expecting to explore more of the sewers but other than that it had a decent play length and I enjoyed the custom zombie models. Great work!
It's great to see an update, I was beginning to wonder if the mod was still alive or not
I love verything about the look of the city, it will be amazing to explore!
Nope, sorry, Ep2 will be required!
Co-op is something we are looking at as a possibility in the future, right now we are concentrating on delivering an engrossing single-player experience.
Now I just need a server up, I have a group of about 4 friends that are all waiting for the server to pop-up again, we are itching for some more playtime!
Thanks, got it figured out!
So I'm running windows 7 but when I run the game it usualy doesnt get past the parsing info stage and if it does I see the first in-game image before it totaly locks up, any suggestions? =D