toadie

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toadie
toadie @ New hands model

Was an intentional light shader trick, Skin's notoriously tricky to light realistically in max without subsurface scattering, so I went deliberate caricature with the lighting.It's the exact same arm you see under the glove in the other shot on here, to give you an idea of how much the light is playing on the depth. Trust me when I say it looks fricking amazing in game, though, because it does.

Good karma+6 votes
toadie
toadie @ SLR107U Ingame

You make a point, I'll see if I can dredge up a better shot.

Good karma+1 vote
toadie
toadie @ Valanx JLTV

No intentions on letting the mod fall apart, mate. Besides, if it were to fall apart, it would have happened already.

Granted, Alex and I are pretty much a two-man team doing the work of about 10, so progress isn't stellar fast, but we're pretty dedicated, so don't expect it to disappear without a trace.

Good karma+1 vote
toadie
toadie @ "Minsk" NPC

That's the idea. Her character brief is more or less Post-Soviet street mutt, an eclectic mix of gear that's been thrown together over the top of casuals clothes.

Good karma+1 vote
toadie
toadie @ Alternative Hand Mesh

Yeah, what Swags said -
The First person arms are a bit proportionately short to overcome some perspective issues with using a non-eye field of view angle. Trust me what I say it looks fine ingame.

Good karma+1 vote
toadie
toadie @ For Hire

Yeah, July is a realistic projection. We'd hoped to have something to show by November, but life got in the way of some things.

Good karma+2 votes
toadie
toadie @ For Hire

Yes, you're correct on all accounts- There's no Bolt-hold-open function on the MP5A2. our model reflects that, though perhaps the animation doesn't show off well enough (fear not, working on some nicer animation renders to put up that do show it better). Don't worry, the bolt manually gets locked back by the player on dry magazine changes and inital battery check when you first pick up or select the weapon only.

Good karma+2 votes
toadie
toadie @ For Hire

Oh yes, very much multiplayer coop.

Good karma+1 vote
toadie
toadie @ Remington 799

Thats mostly thanks to the shader. Don't worry, it looks better ingame.

Good karma+2 votes
toadie
toadie @ Armas Weapons

he's done absolutely nothing, but he did just grab large chunks of the SC and HL sections at FPSB and decided to put his name on it.

Good karma+4 votes
toadie
toadie @ KS23, AUG, CZ75 and SR2M animations

I'm not referring to the fact it's a dry reload, I'm reffering to the fact that the transition period between tapping the mag and charging the bolt is jarringly long, as in maybe 3 times longer than it needs to be. Re- the AUG, by awkward as hell I mean that to me, the angle the gun is held at changing the mags looks odd, the timing between poses is odd, especially the bolt charge( and given the lengthy amount of time the somewhat more managable SR3M got on it's reload animation). That's what I mean by awkward.
And yes, you can live in a video game world where you can do what you want, but as long as you're trying to emulate form and function from the real world, does it not make sense to go the extra mile?

And that was my point. Aside from those things, your animation is pretty decent, I just wanted to point out some areas that could improve.

Good karma+1 vote
toadie
toadie @ KS23, AUG, CZ75 and SR2M animations

From a purely realism standpoint, the time between the mag being tapped and the bolt being charged on the SR2M is stupidly long. Also, the hand grip on the CZ75 is way low, the idea is the gap between thumb and forefinger should be a close to bore axis as is practical(ie, in the curve of the tail of the grip)... What alse.. Oh, the AUG reload is awkward as all hell and the bolt handle does not ******* reciprocate while firing.

Other than that shopping list of things that immediately grate my common sense meter, the animations aren't half bad.

Good karma+4 votes
toadie
toadie @ Diary OF Suffer

Not illegal, but it IS a breach of contract and agreement that you agreed to when you installed Half-Life 2. Basicly, this means that you've just forfeited your right to defend your using HL2 models in HL1, and Valve are within your means to ask you to stop under threat of legal action.

So not illegal, but still something you can be taken to court for.

I **** you not.

Good karma+3 votes
toadie
toadie @ toadie

I SIR

Good karma+1 vote
toadie
toadie @ Start of June News

I gotta say, I'm well pleased with the level design that I can see here, mate. Can't wait to see more.

Good karma+1 vote
toadie
toadie @ For Hire

Cool doesn't half describe it, man.

Good karma+2 votes
toadie
toadie @ April 15th Road to the Future

I gotta say, I really love they way you guys approch mapping. Nothing short of amazing.

Good karma+1 vote
toadie
toadie @ Gang Thug 1

Not in the ghetto, and the Op isn't your average one. All I'll say is you'll come against a variety of different threats, and not all of them will be the military kind, and this is one of the non-military kind.

Good karma+1 vote
toadie
toadie @ For Hire

Primarily Cooperative. I mean, you could play through solo, but the core design is focused on making it playable by up to six people.

Good karma+1 vote
toadie
toadie @ MP5A2 First person animations

Ironsight will be done via code, rather than animations.

Good karma+1 vote
toadie
toadie @ For Hire

It's a weapon safety check.
Basically, that first draw there is for when you first pick up a Glock ingame. What the player is doing here doing is a quick chamber check (make sure there's no dud ammo in the gun already), putting a magazine in, and chambering a round to be ready to go shootin.
Yeah, it's a bit technical, but technical correctness was one of the aims here :)

Good karma+1 vote
toadie
toadie @ Glock 17 First-person Animations

Some of that kick will be taken up in the way the weapon's coded, so don't worry, you'll get fairly true to life kick.

Good karma+2 votes
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