Game/Level designer for TM Mapping Team who is active in the Halo Custom Edition Community. Currently working on Project Lumoria: Episode 2...L0d3man is also a huge fan of turtles :-)
Ah yes, a long time indeed. Glad to hear this is still in the works.
Cheers and ice-cold pints, my good lads.
We called our vehicle the Shadow because it sounds alot cooler than Spectre (in our opinion). Also, stubborn as we are, we don't call our Covy troop carrier the Shadow...we call it the Creep. I think at some point in time in Halo 2 is was also referred to as the Creep. So in this regard, there is no name overlap :-)
Cheers and beers, my good man.
Quality takes time, shut up if you can't contribute a useful message.
In name of all that is good, thanks for taking this advice to mind.
Make sure to delete the existing ui, and replace it with ours.
If that doesn't solve your issue you may be having some Windows UAC problem.
Linkin Park - Halo. Really fit Halo imo.
Cheers *shakes hand*
Here's hoping one day I'll be watching that let's play on Youtube!
Halo 2's editing kit is very limited compared to that of H1, unfortunately. Honestly though, you can probably find Halo 1 at best buy for under 10 dollars. Then it's just a matter of installing the free custom edition!
Animations are a seperate part of creating something like this, we did not have a dedicated animator so made due with the resources we had. Don't like the entire campaign because of the animations? Too bad, very narrowminded, but hey, your loss. Sad that you find that is the only thing you should mention in your comment. If you're going to nitpick, then give an entire review of the good as well.
Then again, some people are just negative by nature, unfortunately you are part of that fine group.
Reactions like this make it all worth it, thank you very much, glad you enjoyed it :)
Well this is a single player campaign, so if online is your only culprit you should be just fine :-)
Aye, gotta get Custom Edition!
This is a great start to the anticipated Flood campaign and you guys did a great job with the new assets. A ton of creative fun encounters as well.
Looking forward to the rest of the campaign, very curious to see the custom BSPs you have planned :)
Nice job, keep this up!
Current estimate is mid-July, so close...
No it really isn't possible on the PC version of Halo. There is no way to sync AI data either in Halo's netcode.
No worries, this won't "die", it's just a bit time-consuming when leading a busy life :-)
afraid that's not possible!
Yo, we do have the Thornbeast (big dino) modeled but there've been some problems animating it so far. Hopefully we'll be able to get it in though but no promises!
My second favorite Halo project, keep up the great work! :-)
Would it be possible for the developers of a mod to find out how much votes and which rank they received? It would be interesting to see how much people actually really enjoyed your mod.
Oh lol, how I've been misinformed xD
I'm just curious, but how is it possible that a project still is moving up in the ranks despite the countdown having ended?
At the end of the countdown Project Lumoria was at rank 72, now its at 69.
Then my next question would be perhaps an obvious one, are you absolutely sure you put the map in the correct folder (double check it)?
If that isn't the problem I wouldn't know what is. Might want to consider posting on the halomaps forum in that case, perhaps someone else has had the same problem.
Are you sure you are entering these commands from the main menu?
cool, always nice to see how others play.
I think it's safe to say our voice acting resources were limited. They are functional and alright, but not (professional) studio-quality.
This is going to be thé best single player level ever created for Halo Custom Edition.