Community manager for @DBolical the fine sites of (ModDB, IndieDB & SlideDB.) Your welcome to contact me about any issues or simply just drop in for a beer.

Comment History  (60 - 90 of 2,846)
TKAzA Oct 21 2014, 1:07am replied:

try renaming the file to setup.exe i guess the issue is the extra .

+1 vote   download: BeamNG Techdemo 0.3
TKAzA Oct 20 2014, 6:28pm replied:

You cant download it, the script was custom made just playing round with the spin tires truck code.

+2 votes   media: Modded 2
TKAzA Oct 17 2014, 10:11pm says:

That's a lovely map editor, do you have a video of it in action?

+1 vote   article: Planet Explorers - World Editor
TKAzA Oct 13 2014, 11:37pm says:

Love to see what roads look like cut along cliffs and through hilltops. Tracking.

+2 votes   article: Buildanauts: Kickstarter Dev Diary Video - Roads & Traffic (Pre-Alpha)
TKAzA Oct 13 2014, 11:23pm says:

Looks awesome, tracking!

+1 vote   article: Refactoring / future proofing / joy of joys!
TKAzA Oct 13 2014, 11:21pm says:

Nice work, were can people get this tool?

+1 vote   article: As I created the world...
TKAzA Oct 10 2014, 7:25pm says:

Nice shader work, can you post an animated gif of it in action.

+1 vote   article: World-Building: Shaders & Aesthetics
TKAzA Oct 9 2014, 11:58am says:

Wow that's pretty cool!

+1 vote   article: Robocraft - Rise of the Walkers
TKAzA Oct 6 2014, 11:34am replied:

You should give credits, before giving credits you should ask the developer of the content you intend to use, if you don't get in contact you don't have a right to use their work.

As stated, credit only covers you if you have permission in the first place, Giving a credit for something you have not asked for is like spitting in the developers face.

(thanks for your hard work, i used it but was to lazy to bother asking, thanks but deal with it)

If you plan to use other peoples content in the community you choose to partake in, for your own reputation and to help the community grow and work well together, its your responsibility to support other developers. Its a sign of respect for them and in turn you should gain their respect for doing the right thing.

If they say no, well at least you asked, get some one else to make the content or do it yourself.

+1 vote   article: Lucas Arts copyright
TKAzA Oct 5 2014, 4:05pm says:

The water looks very good for unity, the wave peaking is cool.

+3 votes   article: Hearts of Oak News 3rd October 2014
TKAzA Oct 3 2014, 11:35am says:

That looks like a really funky reindeer.

+1 vote   article: Animations and code
TKAzA Oct 3 2014, 12:23am says:

What do you guys make your metal texutures in, you using marmoset / quixel Suite? They are nice.

+1 vote   article: Meet the Team: 3D Modelers
TKAzA Oct 3 2014, 12:21am says:

Such a great looking model, great work!

+2 votes   media: Lend Lease Churchill Mk III
TKAzA Oct 3 2014, 12:20am says:

They could port all their content to another engine like, UE4 and make something epic, but Id hate to see the mod die from the switch, perhaps a 2nd team can start work on a standalone release :D :O

+3 votes   article: Give and Take
TKAzA Oct 2 2014, 11:56pm says:

Cant wait to try my cylon fighter and viper in this! Thanks for the modding support!

+1 vote   article: Starpoint Gemini 2 launched!
TKAzA Oct 2 2014, 11:30pm says:

Glad this is still going!

+1 vote   article: Improving Mortars
TKAzA Oct 2 2014, 11:30pm says:

Great artwork, liking the mix of 2d and 3d

+1 vote   article: The Hunted - Development Update (Sep. 27, 2014)
TKAzA Oct 2 2014, 9:06pm says:

Looks like the old UT instant gib, so i cant wait to give this a try.

+1 vote   game: Ratz Instagib 2.0
TKAzA Oct 2 2014, 8:57pm replied:

Id like to see them ingame with shader 5, i think they will look pretty close, but being 3rd person the detail may be lost with filtering.

+1 vote   article: Hard Week Progress
TKAzA Oct 2 2014, 7:24pm says:

Am i missing files?, i start with no HQ.

+1 vote   article: Tier 2 Update!
TKAzA Oct 1 2014, 12:20pm replied:

You cant expect more complexity without the sacrifice of having to have a better system to run it. You cant get one without the other, its like asking doom 3 to run on a 486 cos doom did.
Im sure they will offer decent scaling for older hardware but don't expect miracle from TW or your CPU / GPU. Perhaps this game will be a reason to get a little upgrade :)

+6 votes   article: Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power
TKAzA Oct 1 2014, 10:47am replied:

yeah its got workshop support

+2 votes   article: Trine modding tools released
TKAzA Sep 29 2014, 11:48pm says:

They look like they have done an amazing job with this the & response from EGX was super positive, lets hope the pc version is solid.

+2 votes   article: The Evil Within - Release Videos
TKAzA Sep 29 2014, 10:04pm says:

Saw people playing this as EGX rezzed, for the vertical slice they have playable at the moment, it looks like a great couch co op, with plenty of polish.

+2 votes   game: Mutiny!
TKAzA Sep 29 2014, 11:52am replied:

They have supplied tools in the past, generally mount and blade has been very open & moddable but not included tools to this extent.

+3 votes   media: Mount & Blade II: Bannerlord Developer Blog
TKAzA Sep 26 2014, 5:18pm replied:

For sure listed.

+3 votes   article: Indie DB Steam Curator
TKAzA Sep 26 2014, 3:01pm replied:

Its already listed ;) stanley

+2 votes   article: Indie DB Steam Curator
TKAzA Sep 25 2014, 1:02pm says:

Been playing this game since s1, it's one of the best racing sims out and works fantastic with a sim wheel.

+1 vote   game: Live For Speed S2
TKAzA Sep 25 2014, 1:32am says:

Why is this even being discussed again, if your to lazy to credit some one for their efforts as a part of the community you all partake in, you shouldn't use what they have done.

ModDB has never had a policy change, we will remove work when the copyright holder demands it.

What i wont do is get involved in credit disputes, if you feel your rights have been affected, you have the legal pre-course through Lucas arts to make a claim.

I took down my post about this issue as members were using it as an excuse to use work without doing the right thing, so i would appreciate it if this post was also updated to reflect this.

Besides that, This whole topic makes me sick to my stomach as i see it poisoning the collaborative efforts of the modding community.

Get back to whats important, making mods for the fun of it.

+2 votes   article: Lucas Arts copyright
TKAzA Sep 22 2014, 11:40pm says:

Awesome game!

+1 vote   article: Cannon Brawl reaches final release!
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Nov 27, 2014
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