Community manager for @DBolical the fine sites of (ModDB, IndieDB & SlideDB.) Your welcome to contact me about any issues or simply just drop in for a beer.

Comment History  (60 - 90 of 2,787)
TKAzA
TKAzA Aug 27 2014, 11:21pm says:

Love to see this explained in the editor as you show the 2 movement examples, small changes that make a big difference.

+4 votes     article: Cameras, Pythagoras and faking it
TKAzA
TKAzA Aug 27 2014, 11:15pm says:

Pretty, indeed ingame footage please!

+1 vote     article: Ratz Instagib 2.0 - Blue Map
TKAzA
TKAzA Aug 27 2014, 8:53pm says:

Gone back offline for another couple of years?
Come back soon :D <3

+2 votes     member: TheDebonairNomad
TKAzA
TKAzA Aug 27 2014, 8:52pm replied:

To be fair side by side they are very similar to the old star trek mod, might need to change more than you would expect and whilst working as a filler im sure it would be a better result in the long run if you just remade the map to your own style.
You don't want people getting the wrong impression.

+1 vote     article: HL2 Ep3: "The Closure" , inside the Borealis.
TKAzA
TKAzA Aug 26 2014, 12:08am says:

Gordon can fly! Epic

+2 votes     article: HL2 Ep3: "The Closure" , inside the Borealis.
TKAzA
TKAzA Aug 24 2014, 11:24pm replied:

Chat was removed, it will be recorded / used when devs are in the chat however.

+1 vote     article: Monday Night Indie 18th Aug
TKAzA
TKAzA Aug 24 2014, 8:51pm says:

So much stress in so little time, great fun but brutal mod!

+3 votes     mod: Battle Royale
TKAzA
TKAzA Aug 24 2014, 3:25am replied:

Simply the 32 bit nature of the engines toolset, and performance in rendering high poly objects with shadows.

+1 vote     article: Hearts of Oak News: Important Announcement
TKAzA
TKAzA Aug 24 2014, 1:28am says:

wowie! Looking great, will you be updating the demo?

+2 votes     article: A sample of things to come – Interstellar Rift development update 012
TKAzA
TKAzA Aug 23 2014, 8:50pm says:

Goodluck execution will be key, tracking!

+1 vote     article: Silent Hill Collier Preview
TKAzA
TKAzA Aug 23 2014, 1:25pm replied:

Yes, the play area becomes smaller every few minutes, don't get caught outside the zone.

+3 votes     download: Battle Royale
TKAzA
TKAzA Aug 22 2014, 11:08am says:

G'day matey, indeed, hows things been with you?

0 votes     member: TheDebonairNomad
TKAzA
TKAzA Aug 20 2014, 2:12pm says:

I think you will hit a wall with unity scene size and performance limits (32bit framework), Goodluck be interesting to see how this unfolds.

+1 vote     article: Hearts of Oak News: Important Announcement
TKAzA
TKAzA Aug 19 2014, 1:35pm says:

I miss these themes.

2003 v 0.5
Web.archive.org

2005 v2
Web.archive.org

2006 v3
Web.archive.org

+3 votes     media: Gonna miss...
TKAzA
TKAzA Aug 19 2014, 1:30pm says:

So its the same as the current one with the stuff on the left rather than right?

+1 vote     media: An idea for ModDB/IndieDB profile page design.
TKAzA
TKAzA Aug 19 2014, 2:53am says:

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

-1 votes     mod: Third Age - Total War
TKAzA
TKAzA Aug 19 2014, 12:51am says:

That's awesome! Top Hats for everyone!

+12 votes     article: Official Source Filmmaker Content Pack DLC for Black Mesa is Now Live!
TKAzA
TKAzA Aug 18 2014, 11:23pm replied:

Open Broadcaster Software

Obsproject.com

+2 votes     article: Monday Night Indie 18th Aug
TKAzA
TKAzA Aug 18 2014, 7:57pm replied:

You can catch the stream recordings within 24 hours on the channel & in the weekly recaps.

+3 votes     article: Monday Night Indie 18th Aug
TKAzA
TKAzA Aug 18 2014, 7:20pm replied:

Its for windows, if your on mac, there's no mac release atm

+2 votes     download: Five Nights at Freddy's DEMO 1.13
TKAzA
TKAzA Aug 18 2014, 7:20pm replied:

Only if you want more mirrors.

+3 votes     download: Five Nights at Freddy's DEMO 1.13
TKAzA
TKAzA Aug 18 2014, 12:47pm replied:

Agreed, its also why its taken so long for us to embrace the .gif
We want to accommodate for all users connections, this is why animated images / vines are not forced & always up to the developer to choose how to present their game.

IMO Gifs sit between vines / autoplay webm, they load on almost any device and a 4mb limit is pretty small so should keep load times under control.

+1 vote     article: We got gifs!
TKAzA
TKAzA Aug 17 2014, 7:32pm replied:

I'm sure we can add a feature for this (autoplay video shorts).
Ill see what we can do about an iframe in the mean time :)

+5 votes     article: We got gifs!
TKAzA
TKAzA Aug 17 2014, 7:08pm replied:

Ideally we want you hosting your images on your profile pages, why do you want to embed an iframe for an image,when we supply the same function on every page?

As a note if you have uploaded animated gifs in the past, the thumbnails will not show the animated image, you need to re upload the image overwriting the old upload to get the thumbnails to animate.

+6 votes     article: We got gifs!
TKAzA
TKAzA Aug 17 2014, 7:04pm replied:

The old nut was i believe the logo used for addonDB, if your referring to the webpage icon.
Moddb.com Yes its new, Intense! is working on updating parts of the site, so expect to see a fair few changes, major changes will be announced in the blog.

+2 votes     member: TKAzA
TKAzA
TKAzA Aug 17 2014, 6:11pm says:

Awesome work boss!

+11 votes     article: We got gifs!
TKAzA
TKAzA Aug 16 2014, 7:59am says:

Will you be releasing an updated demo with these new art assets?
Looking awesome!

+1 vote     article: Development Update 13/08/15
TKAzA
TKAzA Aug 14 2014, 8:33am says:

Lovely lighting effects.

+5 votes     article: Weapons system, races and a gif showing lighting effects of a flare
TKAzA
TKAzA Aug 14 2014, 8:26am says:

Thats art!

+1 vote     media: Besiege
TKAzA
TKAzA Aug 14 2014, 8:25am says:

So lovely, can you record a .gif of it splitting, love to see the animation in action.

+1 vote     media: planetoid stages
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