Only first started modding this year back in January 07 after coming from console gaming (xbox 360, still have it and play it every now and then). I started modding on Star Trek Legacy and will be modding other games in the future. I the original creator of many of the new game modes to come to Legacy, and I also the owner of The Aftermath mods for the game too. When I start on other mod projects for other games, they may run under The Aftermath name too.
After many months and one canceled release, Aftermath 2.0 is now finally ready to download. This is our first release in the Cycle 2 development period...
Here is the German patch for the 1.7 release. This fixes a major critical error in the release that caused crash for the German users. This patch is mainly...
Here is a 15 desktop wallpaper pack of various areas of development taken from the forthcoming Aftermath 2.0 release. The shots are all taken by our newest...
Aftermath 1.7 release. Historical Missions mode, scripted Armada mode and much more. New AI, heavy ship revisions across the board, new speeds, new maps...
This is a patch to fix the major issues seen in German installs of Aftermath Public Beta. The language fix temporarily converts the German interface into...
Here is the latest release for STL The Aftermath, the Public Beta. This version sees more additions to the mod since Stage I including new game modes,...
Here are 3 tutorials to help you out in map making for Star Trek Legacy. What you get are tutorials for general mapping, Campaign/Game Modes mapping and...
Here is the first release of STL: The Aftermath. In Stage I you get a huge improvement in AI, map design and an interface overhaul as the first signs...
This is a smaller tutorial for STL: The Aftermath's map editor. The tutorial can also be used in other mods such as TLG and UUM where the map editor is...