Programmer man
So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated.
So here it is, the ultimately finished and fixed version of the mod, It will probably have some bugs somewhere but hey im only one guy! The mod has had...
So its been a while but im back on track and am working on the mod.
So i took a break from modding for some time as stuff was happening at home, good things for once.
About the next version and its features and the 0.3 easter egg.
So were done with a new map two new weapons and some new features!
So a new update came out for source sdk and im here to tell you whats going to change.
A new patch will be out soon with around 20 fixes and 2 new pickup models :)
Release is very close, i have fixed all i can think of just some testing todo. Barriers are perfect and i finished of a map for you guys.
Merry Christmas ( kinda ) not much to update on i haven't updated much
Some new updates add to aftermath recently, its getting much better and will be a much funner mod :D
We have some updates for you and a fixed version of mp:)
Last update before we release multiplayer :D, at least i think ...
new shaders to make zs more awesome and in need for mappers :/
some problems have come upon us, these are critical to zombie survivals future as a succesfull mod.
Another update, alot of updates for multiplayer and have started coding the random box for singleplayer:beta.
Everyone better get ready for the end of the competition.
We have a awesome update for you all :3, a mapping competition :D
this update hasnt got much added on the beta side because of the work ive been putting into alpha...
some more updates erm done achievements nearly just tweaking to do and documentation to make your own added death machine and spawn systems done then...
the last update for the alpha version of this mod then im going to release it to the beta testers
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