I am a level designer currently at SMU Guildhall. I am graduating in May and currently looking for work. Please visit my homepage to see some examples of my work. Thank you.
He was correct. It was originally supposed to be the 20th, but I was having problems uploading it, so I changed it to the 26th. I ended up getting it up a couple days sooner though, so now it is "officially" the 24th ;)
Thank you. It was originally supposed to be released on the 20th but it was taking some time to upload and get approved, so I gave myself a bit of leeway.
Thanks! It's more like parts of Starfox 64, in that you aren't quite on rails, but I think Rez and Panzer Dragoon were part of the inspiration for it. We wanted it to feel like more of an arcade style shooter. Lot's of bullets flying, lot's of stuff to blow up, etc...
Merry Christmas everyone!
Thank you for waiting patiently while i got my act together, lol. I have finally finished up the beta, and VatcilliZeitchef has provided his (excellent) TMH-Claustrophobia for your testing pleasure. I have just submitted it to the ModDB for approval, and it should be in the downloads section within 72 hours. In the mean time, you can head over to www.Plantmonsterhunt.com to snag it.
Again, im sorry. I guess i bit off more than i could chew. Im a little upset about it myself since it was kinda supposed to be my birthday present as well.... It will be here soon. I wont give an exact date, but i will say that it will be before the end of the year. Until then, enjoy the pretty new screenshots that Vatcilli posted.
Heya everyone that cares, I just made a new news post with some updates and an announcement. Check it out by clicking that little "News/Features" tab at the top....... Yeah up there..... Little higher..... Now to the right....... There it is!
I added a short video of the HuntCamera in action to the Downloads section. I uploaded it in 3 formats, with different codecs and sizes. I wasnt sure what people liked best. I think i am going to stick with the divx codec, even though some people may not be able to play it without divx player.
Well, atm the HUD looks the same as the original MH hud. The only thing that is any different is the scoreboard for TeamMH. Most of the changes in the HUD were to add some extra functions that things like the HuntCamera and AdvancedMonsterEnd take advantage of. I think what I am going to do is make a short vid that shows off the camera in action though....
Just letting anyone who is interested know that i have finished the brunt of the coding. My team and I are going to be doing online testing now, as well as making some new maps for it. I have already started a map of my own, and i know of at least 4 people who are going to be making maps for either TMH or MHPlus.
I Just made a news post detailing the newest features/additions, as well as what still needs to be done before release. Click the news/features tab to see it. Hopefully soon we can get some good screenshots to show you too....
I honestly cant believe i have done this much. Even though it has taken me forever, im glad that i actually followed through on this one, especially after so many other MH-based mods have failed before me....
Hello to anyone interested!
I just posted an update to my progress on the News/Features page. Check it out if you would like to know how things are coming along.
As you can probably see from the 2 images above me, I have added a couple of in-game shots to the image gallery. Check the news page to find out more.