i like to map for portal 2, i like gmod a lot, and im the leader of h2f. see my main page for links to my other pages: h2fgamedev.blogspot.com

Comment History  (0 - 30 of 1,026)
tile 10hours 48mins ago says:

the tunnel collapse is awsome. :D

+1 vote     media: Tunnel v2
tile 10hours 49mins ago says:

some of the debris in there dont look like they came from the same ceiling, like the metal panels with holes in them. not too big of a deal though. :)

+1 vote     media: Tunnel v2
tile Apr 14 2014, 10:51pm replied:

sorry for a late reply, but what exactly is going on? the best way i can help you is to guide you through installation:
1. download it
2. open the zip file you just downloaded
3. run the installer
4. say yes if your computer asks about opening it
5. do everything the installer says
6. if steam is running, go to the steam window and click steam (in the top left) and then click exit
7. open steam
8. the game should now be in your library. if it loads a very long time apon launching, let me know- this is soundcache building and should not be the player's (your) responsibility to handle.

+1 vote     download: Iris: the first map bugfix patch 2
tile Apr 14 2014, 6:13pm says:

maybe a few lights around the train should be out, and damage doen to the rails and pipeline where the train wreckage is. gotta explain the fully collapsed car somehow. looks pretty cool so far. :)

+3 votes     media: Tunnel
tile Apr 13 2014, 10:54pm replied:

i know lol. that's the joke, because i was saying that anything that has more than 20 errors is not english, so you replyed with a witty comment saying it had 10.

+1 vote     member: tile
tile Apr 13 2014, 10:49pm replied:

what caden said. also, which entities would you be using specifically? unless its hl2 guns/npcs etc. also hate to break the news, provided it is news, but vscript uses squirrel, not c++ or c#. unless they are similar, it might not help... and as for gameplay being weird and portal 2 being a disapointment, agree. though, the gameplay is mostly to blame on the mappers, not the engine. they like to make things pre-planned using a portal 2 entities called trigger_catapult, and another called portal_placement_helper (or something like that). the gameplay is actaully really close to portal 1 aside from that. again, though, i fully agree with portal 2 falling really far short of what it could have been. please excuse my massive typo count, i'm really tired ATM.

+1 vote     article: An Update, and Portal: Skyline
tile Apr 12 2014, 8:05pm says:

get on portal 2's engine ASAP. it's not really any harder to map for (actually, it's really easy compared to portal 1 because the map wont run with leaks in it, and there's something called func_instance that practically turns prefabs into entities that all universally update when you edit the original .vmf of the object, among several other things.)
and the best part, is that once you've put all the needed content into portal 2's directory, you're ready to go, so it's fairly easy to port this.

+1 vote     article: An Update, and Portal: Skyline
tile Apr 12 2014, 11:40am says:

portal 2's bts as it should have been. :D

0 votes     media: BTS area
tile Apr 2 2014, 10:01am replied:

yeah lol. well, it is an april fools joke, so...

+1 vote     media: The iris initiative: first 5 minutes of gameplay
tile Apr 1 2014, 10:50am says:

i like this a lot. :)
the moving platforms remind me of something that is really prominent in the game "portal 2". maybe you could look at portal 2 trailers and see what im talking about, it's really cool. :)

+1 vote     article: Artificial Mind: Improved graphic, Moving platforms and Extenders
tile Mar 31 2014, 6:39pm says:

this looks amazing. :D

+1 vote     media: Improved graphic
tile Mar 31 2014, 6:39pm says:

love the refracting water. :)

+1 vote     media: Improved graphic
tile Mar 23 2014, 7:42pm says:

foxes, foxes everywhere!

+1 vote     member: Jayed_Tadayoshi
tile Mar 22 2014, 10:37am replied:

or perhaps english isnt what he grew up hearing. the internet is availible globally, you know...not just america/england/english speaking countrys.

+4 votes     article: News!
tile Mar 17 2014, 7:07pm says:


+1 vote     download: Counter-Strike: Source Guerilla
tile Mar 16 2014, 3:20pm says:

lol, i'm going to have a lot of fun with this mod. :)
there should be a sign somewhere that says:
"if a future you tries to trick you into letting them escape without you, don't worry! this simply means that you either a: get out of this test when you are him/her, or b: a paradox has been activated and your both going to cease existence in a few seconds anyways."

+4 votes     media: Twin demonstration
tile Mar 12 2014, 12:00am replied:

i know what it means. it's called being hyped about something awsome. if this was TWP, i'd post the chill pill picture. also, i got the previous version of your comment in my e-mail, and in case you didnt know, "a hole in the sky" is from portal 1's trailer.

0 votes     media: Trailer #2
tile Mar 8 2014, 11:48am says:

looks nice, but why would it need an inspector? i doubt it's part of the grid. the only thing i can think of is that there's danger of it collapsing onto a nearby highway or something.

+3 votes     media: The ruined castle of Stalburg
tile Mar 8 2014, 11:46am says:

reminds me of the old version of the stanley parable for some reason...

+2 votes     media: Hallway Simulator 2014
tile Mar 8 2014, 11:45am replied:

agreed. but this looks REALLY nice!!!

+2 votes     media: Central metro station
tile Mar 8 2014, 11:44am says:

good job, kraffit guys!

+2 votes     media: Concept art of the central metro station
tile Mar 5 2014, 9:26pm says:

Forget "portal 2: thinking with time machine"

you should rename this to "Portal 3: A Hole in the sky" or something like that. :) this is literally portal 3.

0 votes     media: Trailer #2
tile Mar 1 2014, 4:16pm says:

now, this is a giant fan i like. :)
why? well, it's used in a creative new way. :D
(off topic: did you draw your avatar? as you can see, i cant really draw anthro nearly that well lol)

-2 votes     media: Fan Concept Map
tile Feb 28 2014, 10:52pm says:

something looks less realistic here, but i'm not really sure what...

+3 votes     media: Hallway Concept.
tile Feb 21 2014, 5:50pm says:

Congratulations, you just successfully made wall-e look better than the entire team of professional animators at pixar did. I'm subbed to you on youtube, btw. i think it'd be pretty cool if you made a wall-e/portal crossover lol

+1 vote     media: Wall-E
tile Feb 18 2014, 4:10pm says:

*opens inbox*
"fan concept"


I'm really blown away by this though(pardon the pun), it's really really good looking. :)

+3 votes     media: Fan Concept
tile Feb 17 2014, 12:32pm replied:

eh, true. i guess what it's really missing is something vaguely
aperture-themed at all, really. like a giant paint tube running under the archway, or a small red backlit button, anything. this would be perfect if it even had only a little bit of aperture-ness to it, but the complete and total lack of aperture makes this building not really much different than city 17 architecture built by "northern petrol". it's your mod though, so you can keep it this way. it's just a suggestion.

+2 votes     media: WIP
tile Feb 17 2014, 1:21am says:

nice. :)

+2 votes     media: Logo 2
tile Feb 16 2014, 2:43pm says:

the exposed brick patches seem just a little bit cheesy to me for some reason. i still think that it doesn't look enough like aperture. :P
at least having something vaguely futuristic in there would help, like a glowing blue line somewhere.

+2 votes     media: WIP
tile Feb 15 2014, 2:20pm replied:

Calm. The crap. Down.

+1 vote     media: Two of a kind
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Apr 16, 2014
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