Well, i've mostly done something but i'll showing it only when it's done to play on. I can give you an advice : Unreal Engin...well Cryengine now
Euh...what is that, i only now the DeathWatch
that's too bad :(
because 1.2 is an expansion, not the orignal mod
i hope so
Yeah, i was waiting for that for a long time
Well, the guns are missing, but i've already that modeled.
Yep, defense structure
Very good, but i'll have to wait to bit before test it.
Nice update, too bad i can't test it.
some things, but i'm tired for now. I work on this mod 2 weeks with no stop.
I just use Photoshop for a year, just need to be patient
i already do that, but the lasers effet in Battle at Procyon are not very good, for the effect, i'll make like the movie, that's explain the purple lasers.
YEAH, burn them !
Yep, but i've got time, and it have a good progress
Thanks, i will updated that once i've done the ball and some tweaks
ver nice mate !
this is ******* awesome !
only the shadows or the light are a bit...not worked, but that's harder...
Some models are mostly done, they'll be show soon.
Very nice !
no, i think i'll need 3 or 2 months minimum to have all ships done for an open beta, so, i can only say that i will release when it will be working good and with all i wanted in it.
yeah rex pauldron !
Me too, but it decided to create my own one, because TP is so awesome !
Well, one month is so overestimated, i can only said that the open beta will be release when most of the ships will be ingame and working. I have almost finish with icons and pictures, soundtracks just need be imported. The only thing i don't if it will be in the open beta is the "Hero" system for special ships
thanks, just a little error ^^
i'm interesting about is yes. Question, how we "put" weapons locations on a ship ?
Well, i've look up on that build limit, only the titan can have a one, i'm a beginner on Sins Modding. And, thanks for your tutorial for the race loading screen, i've still have bug with it, but it will be solved