Hey, I am a modder for the game Sins of a Solar Empire
Thank you for your report! I will have a look at this and fix it in the next update (after I survived my final exams xD)
That means you think it is too much music? Well, I won't add new music, but I wanted to have some diversity ingame. And to make the music as beautiful as possible. Also I wanted to replace some tracks I did not until the last update.
I can think about using other mods, but first I have to talk to the creator and I have to evaluate how this would affect game experience. I think Crazy is fine on it current state, but I would like to add further abilities and maybe ships.
The "masterplan" is to add a whole new race, but it will take time until I have the capacities I need for that.
But thank you very much for that positive feedback! I'd like to hear more :D
would be nice when you downgrade when you wanna do a "Crazy" session. This does not take long, and I look forward for some feedback!
I will update "Crazy" when I have some time, but I am working on SGI atm
This is weird, because is shouldn't. Could you download it again? Did you unpack with 7zip? Did you use Rebellion v1.82?
a joke for the April 1st? xD
well, did you use 7zip? And I would recommend you to activate the mod via "EnabledMods.txt", just copy this downloaded file into the correct mod folder. Also you need to ensure that you use Reb. v1.82 and not 1.83 (which is a beta version)
I would like to get feedback! But no problem :D
it is not deleted, but the Missile Defense Platforms won't be able to use it until I have a solution.
laa? I found the solution in removing "phase missile swarm" from the Defense Platform. Somehow it did not work and could have also crashed while using that ability on standard missile platforms
I found the bug which probably caused this. It is related to the "Spawn Missile Defense" ability of the Jarun Migrator. A hotfix is coming soon.
of course ^^
Yep, I try to fix this (or to delete the ability if not possible)
I found a bug related to the Jarun Migrator. I will upload a hotfix until eastern.
exactly now ^^
I am happy to tell you that I am alive :D
Hey, I think I can answer your question. I hope I have soon more contact to the SGI Team, but I can tell you that the replicators from SG1 are a big balancing problem. Also the series does not show many replicator ships, the most ships are captured by them. And this leads to the problem: Which abilities could we give them? Capturing is one of the few things which come to my mind. At the same time this would be overpowered.
Yes, now I do :D
I actually do not know why I did not release it. But it will come today.
The problem is the Time I do have. And there was not enough time.
Oh ****, then I have to do something O.o xD
At the moment I just want to change the firerates of the ships, primarily to optimize performance and also to make it cooler and more realistic. Of course still the awesome way, but it is dumb when a Marza Dreadnought fires hundreds of missiles but does no damage with them xD
I just finished a version, I am thinking of uploading it soon.
Don't worry :) . But you have to wait until Vacation in March, then I planned to do major changes
No, but I'm very busied. I try to work on it, but I'm looking forward to a major Rebellion update because that forces me to work on the mod xD . But you can be sure that this mod is not dead :D
You were right... :(
we do try ;)
I understood, I will fix that bug :p
Well, it is supposed to be does not mean it IS. That was just a test ;) . Also we first invented it as a Vasari starbase, but that's another story which I'll write in the news :P .
I think about an experimental ship, maybe TEC Rebel only, I think they are stealing the enemy technology to beat them. It is my way to invent a storyline, I also did this with the TEC Rebels "Stolen Ion Compensators" Technology... Maybe this is goig to be stuff which makes sense :D
Thank you :D . We are working on models now, new starbases, capital ships and structures ;)
Because we use some effects which were not created by us, they can have errors which cause crashes. But now because I have a lot of free time, I'm going to fix that ;)
Yes, the most changes we would like to do are failing because of the low RAM usage and the single core support. We have doubled the fleet capacity, of course we can make optional patches :)