Hey, I am a modder for the game Sins of a Solar Empire. ONCE.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

at the moment this is not our plan. We work on further gameplay improvements to finally get a 3.0 version which offers more than we did in the past

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

he have similar plans for the next updates, but not with titans ;)

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

yup, those militias are annoying xD

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

well, in the last patch I increased the damage and the range of mines and reduced the maximum number. Did you test it?

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

Yeah I playtested it, everything worked xD
The Advent carrier has the ability to increase the number of squads.
I'm like TT, just like TT, ireon nae mam moreugo, neomuhae, neomuhae *triggered by that emote because of Kpop*

Okay seriously, I'd be happy about more feedback - you can send me a direct message, I think that would make more sense :D

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

Well that's weird, played a lot of Advent recently and it worked. I will have a look at this!

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.993 (Reb. v1.86)

Well I have seen worse English and mine is not perfect as well xD
The difficulty of the pirates is intended, especially to make them relevant when the game goes on. Differences between the factions are indeed part of the major update we are working on.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.993 (Reb. v1.86)

yup, do you have a favourite race? Because our Vasari changes are awesome xD

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.993 (Reb. v1.86)

Thank you! Since I am a member of the SGI Modding group, I have the capacities to do models, but of course this modification is more important. Probably there will be new ships (not only with new abilities) in future versions, but until then we are going to update each race to make them more distinct from each other.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

we explore different concepts how we can make the mod more epic. Atm it seems that we rework each faction, especially their ship abilities.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

of course, but I hope you know that I have a private life. And I am a gamer. That means that I just play the mod sometimes instead of developing it xD

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TheyCallMeProphet
TheyCallMeProphet @ Update coming soon!

my secret fetish.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

Hehe it's a feature : ^)

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

You're welcome! A smaller scope update is Coming soon as we get closer to a 3.0
Sadly many people stopped playing Sins :/

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

what is your problem?

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

I plan to add further units, yeah. But all of the modelers are working on SGI, so it'll take time.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

we could cooperate, but please do nothing without me.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

as far as I know, everything should be in this download..

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

just don't use the ability ^^

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

you are welcome! I hope the version is stable enough, but during hours of the games I did not have crashes very frequently - and those I had were obviously caused by the "Spawn Missile Platform" ability.

If you want something new in the mod, I'll like to hear your ideas!

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

I am aware of that bug (as I wrote in the description) and it is probably going to be removed in the next version.

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

so,
1. New ships might not be very easy, because we'd have to make new models - and all of the capacities are used for SGI. But I do have plans to rework the Derelict ships and some capital ships.
2. New abilities are coming, especially since we decided to work on every race to make them more distinct from each other
3. New stars have the same problem like new ships - we'd need new effects etc
4. new weapons are possible, I have to try out something

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.85

yeah, of course! Had some stuff to do before, and actually I finished that work a weak ago, but hey, it is there now!

Feel free to tell me what you would like to see in the future :D

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

I'll have a look at this!

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

Thank you for your report! I will have a look at this and fix it in the next update (after I survived my final exams xD)

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

That means you think it is too much music? Well, I won't add new music, but I wanted to have some diversity ingame. And to make the music as beautiful as possible. Also I wanted to replace some tracks I did not until the last update.
I can think about using other mods, but first I have to talk to the creator and I have to evaluate how this would affect game experience. I think Crazy is fine on it current state, but I would like to add further abilities and maybe ships.
The "masterplan" is to add a whole new race, but it will take time until I have the capacities I need for that.

But thank you very much for that positive feedback! I'd like to hear more :D

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

would be nice when you downgrade when you wanna do a "Crazy" session. This does not take long, and I look forward for some feedback!
I will update "Crazy" when I have some time, but I am working on SGI atm

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TheyCallMeProphet
TheyCallMeProphet @ Crazy

This is weird, because is shouldn't. Could you download it again? Did you unpack with 7zip? Did you use Rebellion v1.82?

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TheyCallMeProphet
TheyCallMeProphet @ Crazy 2.99 for Rebellion v1.82 (Updated Hotfix)

a joke for the April 1st? xD
well, did you use 7zip? And I would recommend you to activate the mod via "EnabledMods.txt", just copy this downloaded file into the correct mod folder. Also you need to ensure that you use Reb. v1.82 and not 1.83 (which is a beta version)

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