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TheyCallMeProphet
TheyCallMeProphet Nov 26 2014, 11:44am replied:

No, but I'm very busied. I try to work on it, but I'm looking forward to a major Rebellion update because that forces me to work on the mod xD . But you can be sure that this mod is not dead :D

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Nov 26 2014, 11:43am replied:

You were right... :(

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Nov 26 2014, 11:42am replied:

we do try ;)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Aug 26 2014, 9:28am replied:

I understood, I will fix that bug :p

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Aug 18 2014, 5:14pm replied:

Well, it is supposed to be does not mean it IS. That was just a test ;) . Also we first invented it as a Vasari starbase, but that's another story which I'll write in the news :P .
I think about an experimental ship, maybe TEC Rebel only, I think they are stealing the enemy technology to beat them. It is my way to invent a storyline, I also did this with the TEC Rebels "Stolen Ion Compensators" Technology... Maybe this is goig to be stuff which makes sense :D

Simon/TheyCallMeProphet

+1 vote   media: Vadim Dreadnought
TheyCallMeProphet
TheyCallMeProphet Aug 18 2014, 6:13am replied:

Thank you :D . We are working on models now, new starbases, capital ships and structures ;)

+2 votes   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jul 20 2014, 2:07pm replied:

Because we use some effects which were not created by us, they can have errors which cause crashes. But now because I have a lot of free time, I'm going to fix that ;)

+2 votes   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jul 20 2014, 2:06pm replied:

Yes, the most changes we would like to do are failing because of the low RAM usage and the single core support. We have doubled the fleet capacity, of course we can make optional patches :)

+2 votes   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jul 20 2014, 2:03pm replied:

Yes, there will be a version before 3.0. We do plan bigger changes, but without professional modelers this is not possible.

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jul 20 2014, 2:02pm replied:

Well, now in my vacation I have time to work on. Thank you!

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet May 10 2014, 9:01am replied:

Yes ;) . I'm actually testing the new version :)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Apr 15 2014, 4:09pm replied:

Thank you, the update is nearly complete ;)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Apr 2 2014, 10:46am replied:

Well, I will work on this. Sorry for not answering earlier, but I lost my password and I had no time to get a new one. Be sure that it will be compatible soon ;)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Mar 1 2014, 8:53am replied:

Well, write a private message to me with your ideas, and I can tell you some of the changes I will do ;)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Feb 24 2014, 2:28pm replied:

THIS is detailed feedback! Thank you very much! :D

+2 votes   download: Crazy 2.988
TheyCallMeProphet
TheyCallMeProphet Feb 14 2014, 12:46pm replied:

I'm still collecting ideas, also I'm busied with the SGU mod. But the stuff we did want to do we have completed ;)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Feb 3 2014, 8:13am replied:

Well, a guy had found one bug. As I've written, the mod is free of startup bugs. It is still possible that other coding bugs are causing crashes while you play. That you get crashes is strange, I can't help you. The problem is that I have made many mistakes when I was a noob at modding. The development had started with Entrenchment. And I converted it to Diplomacy and then to Rebellion.... ;)

+1 vote   article: Crazy 2.99
TheyCallMeProphet
TheyCallMeProphet Feb 3 2014, 8:09am replied:

Thank you very very much! If you find more, tell me please ;)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Feb 1 2014, 12:43pm replied:

When does that happen exactly? I'm not sure and I would be very appreciated if you can tell me that :)

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Feb 1 2014, 12:40pm replied:

That's not normal. Did you use 7-zip to unpack the file? I really have no idea why that happens. When I play with friends, we do not get minidumps...

+1 vote   article: Crazy 2.99
TheyCallMeProphet
TheyCallMeProphet Jan 30 2014, 10:24am replied:

What do you mean with "Skirmish"? I play the game very often and I do not have crashes ;)

+1 vote   article: Crazy 2.99
TheyCallMeProphet
TheyCallMeProphet Jan 30 2014, 10:23am replied:

Well, in the late game the game is lagging. Normally that only happens in multiplayer. In singleplayer I've played a big game for 6 hours and it did not have any lag ;)

+1 vote   download: Crazy 2.988
TheyCallMeProphet
TheyCallMeProphet Jan 30 2014, 10:20am replied:

I'll have a look on it ;) Thank you!

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jan 23 2014, 4:16am replied:

Thank you for that tip ;) . I think there's just a file linked wrong. It will be fixed in the update. Did you play the TEC Loyalists or Rebels?

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jan 19 2014, 10:44am replied:

I know that bug. I had it several times in multiplayer and it sucks ;) . It seems that it does not happen because of Crazy...

+1 vote   mod: Crazy
TheyCallMeProphet
TheyCallMeProphet Jan 15 2014, 10:12am replied:

Well, I've worked for many, many hours on fixing the bugs and understanding the system. And excepting a few particle bugs which does not cause crashes, the mod is totally free of bugs. There is the possibility that you used maps which you have created without the mod. This causes crashes at a special point because I have changed the GalaxyScenario (especially the planet groups). I don't know anything about crashing issues in the normal game. In the multiplayer I had a crash because of the custom map problem, but in singleplayer the game had no problems. Maybe I've not played long enough ;) . Thank you for the tips and I can say that this texture issue is fixed in the next update :D

Simon/TheyCallMeProphet

+1 vote   download: Crazy 2.988
TheyCallMeProphet
TheyCallMeProphet Jan 7 2014, 1:36pm replied:

There should not be a mitigation problem. But if you see a hip with such high mitigation, report this ;)

+1 vote   download: Crazy 2.988
TheyCallMeProphet
TheyCallMeProphet Dec 31 2013, 3:43pm replied:

I'll have a look on it. And yes, I was surprised too when I saw that capital ships are attacking the player. I think that I'll change that a bit, but I'm sure that one capital ship is acceptabel ;) . But now I'm going to celebrate! I wish you a happy new year! :D

Simon/TheyCallMeProphet

+1 vote   download: Crazy 2.988
TheyCallMeProphet
TheyCallMeProphet Dec 31 2013, 11:19am replied:

Thank you very very much! I wish you a happy new year too ! Yes, with Crazy enabled you can make a map. And I recommend a multiplayer game, that is very funny, I have just tested the mod with my friends ;) . And the min AI strengh I use is Hard :) . Have fun!

+2 votes   download: Crazy 2.988
TheyCallMeProphet
TheyCallMeProphet Dec 31 2013, 5:39am replied:

Yes. Normally the mod should not crash during singleplayer :) Try out the normal maps, if you want to have much fun ); Systems of War. Also you can create new custom maps with crazy ;)

+2 votes   download: Crazy 2.988
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