A fledgling game studio currently working on several projects.
Leader of Frost Vault Studios, and A fledgling reviewer.
Olvand was Incredible! If I had the time to make my own game, it would be just like Olvand! the graphics are great, the gameplay is great, and the bugs are great! well, maybe not that last one, but You get the point, It was awesome! I started out, on a server with my brother, we built some small houses, then we had some fun exploring a cave, we found some large house blueprints, and just skipped medium houses , (I made one later on just because I could), we founded a village we then made some clothing items, and some scooters, then my brother got off, and I made a Road, a statue, A medium house, tried to enter a cave, which ended in the game crashing, tried a ton of olb combos, game crashed when I tried to use the olb generator, I did some fishing, then some scooter racing, there are a couple of things that Wessel could have done before the release; for starters, pants, and shoes, just shirt, and hat just didn't seem right, a use for the town hall's stairs. now those may seem like simple things, but the shoes alone are probably more than 200 lines of code, now for some bugs, Bugs are quite common in early stages (especially in indie games), so there were quite a few, the UI always locked up, and the drawing order was too, it crashed when you tried to enter an above ground cave, olb generators crashed the game, the ground texture moved up a pixel wherever You walked, and everything repeatedly disappeared off screen for short periods. all, and all, Olvand is a Great game! it reminds me of Golemizer (R.I.P.), but a lot easier, and faster paced. This game is going places, I'm going to keep my eye on it, If I were You, I would try it.
Gameplay : 7
Code Complexity (Compared to any game the average guy could make with game-maker): 9001