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Game Review on Nov 24th, 2013
No review provided
Mod Review on Oct 24th, 2013
No review provided
Mod Review on Sep 27th, 2013
+Aliens inspired monsters are atleast fun for a short time fighting
-Level design, its well, quite simple
-fairly short ~15minutes
-end fight is kind of easy really
-story is really brain dead.
Mod Review on Sep 13th, 2013
This mod is very much a different species from the ones I have played since finishing Hexen last year. It is really odd, the first 2 maps are pretty confusing, spending quite some time running around the place looking for that key. In some cases I found it downright impossible to find the key without noclipping. Such as the rusty key in the first map.
The second map I had to quit playing because although there was a horn key, it was guarded by a boss... that literally traps you into a very small room with. This part is what I can only refer to as "trolling".
The boss even spams Arnold Schwarzenegger quotes, if it wasn't been obnoxious enough.
What really pains me though is how clearly bipolar this mod is. The first 2 maps are very boring to look at, tight corridor-fest. The maps after it are rather tediously big without any good architecture or clear sense of direction.
+-focus on story can be good or bad depending on whether you can find yourself to care
-level design is hit and miss, mostly a miss.
-difficult, in the bad running around alot way.
-some trollish moments
Game Review on Aug 31st, 2013
No review provided
Game Review on May 3rd, 2013 - 1 person doesn't
It's basically a very standard shooter, with some sci-fi elements in it.
+Enemies die quite easily,
+I think the storyline is pretty ok
+Fairly long at around 7-8 hours
-although some seem to take 2 bullets to the head to take down..
-auto saves are really unreliable, quicksaving all the time is necessary.
-slowmo is a nice addition problem is you can't dodge bullets, it slows everything down but problem is it also slows you just as much as everyone else.. making it useless.
If it slowed you down less than the enemies then its implementation would have made sense. Especially if its bullet time.
-no lean keys, for a realistic damage shooter this would have been nice
Game Review on Apr 24th, 2013 - 2 people agree 3 people don't
Its Dead Island with small improvements to combat, coop and lootings but its even buggier and glitchy than the previous game. Although it is alot harder... which I would have liked if it wasn't so unfairly hard. It uses the whole waves of enemies while you defend a area (and in some instances infinite respawning enemies, these areas that you have to run passed which you might realize and fight till you die). The original game had maybe 1 instance of them both, here we get 3-4 in a shorter game.
+Improvements to combat like new mods and weapons
+Mini quests (fetch quests) are more interesting this time around rather than the blandness of what was before.
+Everything the worked before is maintained like modding weapons and visceral combat...
-One bad new gameplay mechanic, a one-hit kill move where you drop down on a zombie from up high, or at least weaken them down enough for a single extra hit to do the trick. But I’d reserve how often I did this, because it would always leave me staring at my feet for a few seconds while getting attacked by the other zombies, helpless and paralyzed...
-You end up getting pulled underwater when you explore with the boat, I mean seriously? Insta kills just because we want to explore. If you want to make the game linear like the previous dead island, don't block off areas with insta kills, Because we can't see it coming. Just block the areas off with debris, bouy's, nets, rocks...
-Difficulty scales widely against you when you play on your own, dead island was criticized for throwing in characters into cutscenes when you play on your own... now theres another reason to hate coop designed game. Not playtesting solo games?
-The game is roughly 15 hours rather than the 22 hours of the original.
-glitching weapons and enemies through walls and ground, crashes and disappearing items, teleporting even into far away areas when your coop partner dies.. ect
-Story is even more disjointed and slow than it was before..
Mod Review on Apr 24th, 2013
Only a very small number of enemies are dismember-able.
Mod Review on Apr 9th, 2013 - 2 people agree
It has a decent length, a total of 4 maps but I prefer for there to be at least 5 long maps or 10 short ones. But thats not a big issue, I find the many dark areas to suit the name of the mod, but the mod isn’t as good as the title suggests.
Theres nothing really unholy in it if you count the same aliens we face over and over again as that.
There many dark areas could have been tolerable if you also wouldn’t have to face surprise headcrabs every 30 seconds. It manages to make vent crawling a pain, it wouldn’t seem tedious if it wasn’t for every area being so dark :/
The difficult isn’t high, but its occasional explosion from the air raid causes roof to fall on you -_-
This isn’t one of the great ones but its good for beginners which Team Letkyx shouldn’t be anymore after 5 maps.
Game Review on Mar 15th, 2013
+Graphics are middle range
+Voice acting is pretty good
+Story is decent
+Somewhat fun, decent weapon selection
+Ending is sad (the one that requires you to fight it out)
-To easy, sure you fight tons of good guys and bad guys alike, but it seems like you absorb a ton of bullets what ever difficulty your on and so you breeze by the game.
-Theres no reload or cover key, instead it works automatically. Its kind of strange reloading whenever your character feels like it and getting thrown into cover, which is wonky and only ends up getting you shot because of how close it puts you to the edge.
-What ever ending you choose Lynch and Jenny complain all the time... it's kind of unrealistic. It makes no sense that Jenny would complain about you leaving your criminal friends behind... Lynch wants you to leave the guys behind but then suddenly complains when you do.