I upload various mods to ModDB, so that they may gain some attention. If anyone needs any help with their profile pages send me a PM.
Game Review on Nov 28th, 2013
A rather by the numbers, hack-n-slash game. It does implement survival aspects and crafting but does it so badly its not even worth mentioning it as features. The crafting is pretty much done for you, it gathers everything you need automatically when you click on the "craft this item" button. So your not experimenting or really doing anything except press a button. Linear games don't do survival well, because they have the habit of handing everything the player needs on the one road you take to the objective. Thats especially the case here.
So your not surviving as much as you are collecting **** on the one strict path you take.
Survival requires exploration, requires non-linearity, choices for us to make. There feels like theres no choice here. The occasional dead-end route might wield something but its not noteworthy.
If you set yourself out to be a survival RPG, then you get judged based on the merits of those types of games. If you don't do it well or outright lie about it, your going to be called out on it.
Even the comedic aspect with the whole "Kovac's Rules", is cute and very much in the spirit of XBLA, but here its like a small gem in a big turd that I would stay away from. To many good games out there to waste your time on this.
Mod Review on Sep 1st, 2013 - 1 person agrees 1 person doesn't
It's basically Doom levels with some new areas here and there. 90% of the areas from Doom have had some small retouches done. It is what it is.
I would much rather play a actual re-creation than this...
somebody at some point did make a continuous level design of doom 2... has already been done before in Memorial.wad, so I suppose it is somewhat welcome to have Doom 1 done in the same fashion.
The creator of this did make the mistake of showcasing his mod with DHTP/Brutal Doom... which is not a good idea to misrepresent your own mod in such a way. Just about anybody could have done that to make their "seem better" than it is. It's deceitful.
Mod Review on Jun 12th, 2013 - 1 person agrees
Feels like a average novel, or a guided tour through museum. As far as art games go, this is essentially the most mediocre, it gives us no way to interact with the world, to feel like your a part of something. you essentially walk.. and walk.. and walk. Boring us enough to force us to listen to it talk about whatever it feels is important.
If they want us to give a damn, then DO something. Anything. This game feels like a modern military shooter, in that it's the same kind of **** we've seen before. Dear Esther feels like every art game we've already played.
Game Review on Feb 28th, 2013 - 1 person doesn't
If adventure games died, then this is really not helping things.. it reminds me why. The puzzles are unintuitive and only have 1 solution (of which are abstract naturally) so you spend a long time in one room trying to figure what order to ******** you have to do.
The game offers I think 2 hints throughout, but what it needs is better puzzles and more solutions (sensible ones).
Controls are ***, I would so love to swap the mouse buttons around and fix the damn super mouse sensitivity. The storyline is about as involving as staring at one room can give. You have some weird hallucinations and ghostly visions but seriously, to get to the good stuff you have to wade through the gameplay. Not worth it. And yes there are some nice visuals in the beginning but that doesn't last.
Game Review on Feb 16th, 2013 - 1 person agrees
Mediocre, tediously difficult for working your way around, way to much darkness, some lame scares.
Game Review on Feb 13th, 2013
No review provided
Mod Review on Jan 28th, 2013
Turns a FPS & RTS hybrid, into a generic FPS.
Game Review on Dec 22nd, 2012
This game is evil (though addictive at first).
Don't let the soothing fun music trick you in to getting the game.
When you play the harder levels you begin to realize that you can't simply time your button pressing entirely to the music (which is what you'd expect) rather you almost always have to hit the button just BEFORE the beats, the "reward" sound plays correctly though. The end result is you end up relying more on visual cues rather than auditory.
I finally beat the later levels on hard difficulty by taking my headphones off.... thats how far it pushed me/forced me.
Mod Review on Sep 21st, 2012 - 2 people agree
It's awful good at trying to seem important with the constant objective updates that highlight the obvious, the level design is obviously not really good, like at all. It started to get a little better towards the end but then it takes a nose dive again. I would say for the combat it was quite tough there in the market place. But upto that point it was quite mediocre. There is one consistent thing that is a positive and thats the colour scheme being blueish and greyish, and it keeps that even when the textures change a bit through out the mod.
Its ending was really quite boring and impossible fighting that chopper and dying, in fact the market place key does not work and requires no clipping through.. so its unfinished mod basically.