I upload various mods to ModDB, so that they may gain some attention. If anyone needs any help with their profile pages send me a PM.
Mod Review on Apr 22nd, 2013
This mod is a pretty amazing attempt at a survival zombie themed mod, it seems almost every engine spawns its own zombie based versions.
The visuals are so inspiring, you can tell the creator pulled every trick in the book to make this as engrossing as possible. It's like stepping into a new game. Way better than anything you'll find for UT2004 or FPS Creator.
It takes some notes from Silent Hill like melee combat being atrociously difficult, you have this wimpy pocket knife that takes maybe 10-15 slices to even get them off their feet but they can kill you in maybe 4-5 hits depending on how high you are above 100hp.
I did not find it all that scary, even with all the gore and rotting corpses & tense atmosphere. I find that after killing the first 2 the fear factor melts away almost completely like clockwork. I think its because to do zombie survival, you need a open world where its possible to get overrun bu several or even 20-30 zombies.. all these small encounters does not give you the sense of a impending doom.
+Visuals are so dirty and gritty, smoke clouds, leaves, crows, dead bodies and blood smeared. It looks and feels like a world gone to hell.
+Ammo is scarce so you have to aim true
+Some zombies use guns, unexpected and adds a bit more danger
+Quite long at just over 4 hours
-Zombie walking sounds are this squelching sound that really annoys me
-Melee combat is so useless you really shouldn't bother, tons of hits and you end up just sacrificing your precious health
-When you die you start from the beginning of the map, to call it hard is a bit of a understatement, with no difficulty levels expect to get frustrated.
-Story is well, I don't really like to much. You may get more out of it but I was underwhelmed after many hours of play.
-It's not really scary, except for 2 jump scares the mod never made me paranoid or nervous to play it. I just had to stick to using guns.
Game Review on Apr 21st, 2013
Shadow Warrior provides a mixed bag, on one hand the levels are suprisingly realistic, more so than its distance foreign relatives: Blood and Duke3d. But its got a distinctively shorter campaign, smaller modding community, and bosses that really lack power against the unstoppable Lo Wang.
The weapons are pretty cool, a sword, shuriken, 2 severed demon limb/organ weapons, 2 modern weapons, 1 high tech weapon and 3 explosives that I found myself using alot which also made the game alot easier except the explosions have quite a big radius so you also have to be equally careful.
The humor is double entendre's (fortune cookies), **** jokes & some pop culture references which are all appreciated with Lo Wangs accent. The main reason to play this is for the level design (even though I did get stuck alot, many of the keys and keycards are hard to find).
Game Review on Apr 20th, 2013
No review provided
Mod Review on Apr 19th, 2013
No review provided
Mod Review on Apr 18th, 2013
Its got very well placed scares and visuals worthy of some of the best Amnesia mods out there. The thing that I comment is that the scares are never really cheap unless you count the that one with the ironmaiden, the thing that stands out is that this is a tale of madness, a tale of the one who goes through ones own personal hell, purgatory and then reaches the epitomy of what it all beckons you to. Its a classic for sure and those who have played all the good mods out there can probably find some good quality content here even though it uses mostly the same assets as the original does, the sounds are mostly new.
I would recommend this to Amnesia fans until we finally get Machine for Pigs.
Game Review on Apr 16th, 2013
What the game has going for it
+Bosses to kill
+A fair bit of legendary weapons and armor to find
+You can upgrade your health
+Because of v1.2 patch, stairs actually work now. Character customization is much more in depth then just changing gender.
-+Can't upgrade any other part of your character. You'd think 2D Rpg's would have learned from CV:SoTN by now. We need some kind of character progression.
-+Little variety in enemy types, fact is enemies get repetitive early on and it takes awhile before you find the new areas where you get different enemies
-+Randomly generated worlds aren't that different. Its supposed to provide replayability but you end up just digging, mining through more rock into more slightly different looking caverns. The weapons/items you find aren't all that random. You can find chests but what find is usually very limited and barely what you call "random". Potions seem to come in ~20 varieties but thats about as far it goes
-Building... very limited what you can build. Even for people who love building, you'll get bored pretty quickly.
-No recognizable story. It just feels rather lonely and you don't really know how to proceed even once you find the "important structure". So you spend a very large portion of the game merely mining.
-Multiplayer is rather limited, the options to prevent other players from joining and so forth is quite strict.
-No way to reverse mouse wheel, for some people this can be really annoying.
Mod Review on Apr 15th, 2013
The thing is such a nice idea, executed so badly, its probably one of the worst mods I've played. The level design is shabby, its all so simple that you don't think of any of these places as real places but vacuum dimensions created by some weird *** god. Its got some new textures but they are used in a rudimentary way, the lighting is pretty much bog standard, where there are no shadows... and there is no combat to speak of. The mods good idea relies on "accidentally" killing evil men. Of course its not accidental but made to look as though it is. Only 1 of 3 of your targets have any friends that you would need to look innocent in front of. I would presume that if they where murdered their superiors (they are supposed to be gangster) would get suspicious and thus hell would reign in those cities it happened so it makes sense.
The problem is this idea is squandered in such a way, that only few times I've bared witness to such wasted potential. Even if someone "accidentally" dies you'd think everyone would be shocked. But no they all stand idly bye without so much as a gaze or muted shock.
That pretty much says what I feel, nothing but indifference to this mod.
Mod Review on Apr 15th, 2013
It's got a good idea, as Portal has shown.. minus the teleportation gun. On execution I think its pretty good, it gives us unknown reasoning for tests, unknown selection criteria and murder for those that fail or those who pass who do not meet the criteria. Problem is it sort of just ends without giving us any answers, without giving us an escape, it just sort of ends after 20-25 minutes.
+I liked the level design as its more bright & more colours, like yellow than Black Mesa, and obviously no monsters.
+I like the concept
+I like the voice acting
+I like the general black government security guards but
-+ Fairly easy fights
-Test are pretty hard after the 2nd one
-Sort of just ends without giving us answers or a conclusion