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Game Review on Jul 25th, 2013 - 3 people don't
-Why doesn't the character go to the police? The Origami killer tells him not to go to the police.. so what? The police will have a much better chance of finding the kid. They have many sources of information, forensics, teams of people that can look for clues, and can take on the killer in a firefight.
-Character finds himself believing he is the killer, why does he not turn himself in? If such a question arises the best way to determine whether its true is to be imprisoned for month or so, if no more killings happen then you'll know.
-The gameplay is downright painful. It's entirely composed of quicktime events, that might I add are bad in small doses. To have the whole game like that...
-"but he finishes the case".. thats because the Story makes no sense.
-If there was any saving grace, it may be facial animation and some of the more visually appealing scenes. But you can't make a game based around it, it can enhance but it cannot make a game.
Game Review on Jul 4th, 2013 - 4 people agree 1 person doesn't
+Music score and general atmosphere
+All characters are shady and morally ambiguous. Even the lead character seems this way after they have essentially killed more than a 100 people.. I think I prefer this over pacifist characters or the kinds that say they good honest people when in reality they would do anything that the raiders would do if they got desperate enough. The question of whether its self defense props up a few times.. you steal all the raiders food/ammo so its pretty clear its more about survival than morals. The only clear moral line is not raping or torturing someone.
-I don't really get why the developers always seem so invested in telling us how the zombies came to be. Does it matter? That they are not the living dead but simply infected? All I know is that killing zombies through a headshot is ingrained in popular culture... coming up with an excuse like that so we can shoot them in the torso to kill them is just lame.
-The problem with the enemies all ignoring Ellie. In stealth situations Naughty Dog skipped this part of the coding so she just walks right passed zombies.... I always wonder how developers will show us the friendly AI sneak past zombies, either sneak with you, take their own route, or hide while you get passed, then later meeting up with you. Come on guys.. be a bit more professional.
-The smoke bomb is useless, but not because they are not necessary, it's just that they don't seem to work properly. The enemy never stopped firing at me when I threw them either when it was at their feet or at mine.
Game Review on Jul 1st, 2013
+It's so bloody beautiful. You can classify the game as a visual art, if you took high res screenshots and printed them onto a big canvas.
+It has its moments, of fun.
+I liked its take to be edgy and dark. It keeps the tone throughout the game which although I can admire, as it takes on a sort of thriller movie vibe. I know some people will be a bit exhausted by how strict it all has to be. Can't there be happy moments, humor, or general faffing about?
+I liked the characters, and the moral questions brought up about changing someones memories so that they become the person who want them to be.
+Cool idea like remixing memories.
-The different moves you can unlock and combos you can create are severely limited...
-and the really interesting concept, the ability to edit the memories of other characters, is not explored to it's full potential. You do it all together 4 times, and we only scratch the surface of far we can take this... how far back we can can go. What memories we can select ect Realistically speaking there would be more than 1 memory that makes someone a bad person. Poor upbringing, constant torment over many years by a abusive person. Allow us to manipulate more than one event in that persons mind.
-Red ridinghood is full of kickass?
I know the one thing poets and authors struggle to, is to saying something that is beautiful yet sad and true at the same time. That ain't it.
Game Review on Jun 27th, 2013
Why does Alan Wake abandon his car so quickly at the slightist disturbance. Why doesn't he duct tape tons of lights to his car when it's quite clear its his only salvation. Why does he walk by many cars on his way to wherever hes going, without trying to break into one, hotwire it or find the keys? Why does he keep finding coffee thermos in the woods eventhough he never drinks it? What do we gain by finding them?
The gameplay doesn't serve to enhance the game, it only serves to make us ask a question the game won't answer, if it did, the explanation would be awkward. Meanwhile, he can’t remember the events of the last week, he keeps finding pages of a manuscript he hasn’t written yet and he’s got a head wound from a car accident. Is he mad, in a coma, or back in time? None of the above, the explanation does not justify the lapses in logic.
The combat while frantically makes us use light and guns to take down our foes, if your ever stuck reloading both you get killed. So you have to make sure to not miss or you will get killed by the time the 3rd enemy gets to you. The abundance of the batteries and ammo means its not about survival, but good positioning. While it serves to be a interesting dynamic, the overuse of the same enemies over and over again for many hours (and the lack of weaponary) quickly becomes tiring.
Fact is the daytime in Alan Wake, the townsfolk are quite well developed and so is Alan Wakes personality. Entertaining even. But the times where your running through forests make about as little sense as the explanations. It also serves to pad the game out horrendously long. It's god some artistic ideas, but they are handled so clumsily I don't really get what the whole thing was about. Mot in any "you just don't get it way" but in a, the game just doesn't make much sense on its own.
Mod Review on Jun 20th, 2013
No review provided