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Game Review on Oct 23rd, 2011
What Half-Life does well is tell a story through action
HL has no cutscenes because cutscenes are the opposite of action, they are inaction because it takes control away from the player.
One of the key features of a "Rail Shooter", go from point a to point b with few diversions & no backtracking.
Rail Shooter as in like a train, you always keep moving.
Valve knows that backtracking gets frustrating faster than anything else, and is the most artificial way to enhance difficulty (hell increasing the damage the player takes is a better way if only marginally).
Valve is also fond of vent crawling and puzzles which I've never seen much appeal in apart from the initial novelty of vent crawling.
Apart from being very moddable and userfriendly,
Half-Life also does something incredibly well that has helped modders improve their own skills, and thats level design. Each place in the game looks hand crafted. No copy and pasting of sections or randomization here! It also knows how to be challenging without throwing tons of enemies at you, and thats with good enemy placement as well as knowing when to give the player rewards (weapon/ammo/health placement).
Its a game designer's poster child, thats what it is.
Mod Review on Oct 22nd, 2011 - 1 person agrees 1 person doesn't
Great mod, only I think they could have done without the skeletons that fire the same electricity attack as the vortiguants (Islave) from hl do. It's just... bad. First of all it sounds annoying, they are really easy to kill, they look terrible compared to the rest of the monsters, they don't make sense... why do they fire the electricity stuff? Why are they skeletons? The mod should have sticked with just Zombies, Zombie guards and Zombie dogs. And perhaps one zombie frankenstein and a couple of Zombie buffalo. Same goes for the bullsquid & headcrab replacement which just look weird and should have been removed. Aside from that I think the mod had some nice new weapons, new objects, unfamiliar locations, some good ideas like the audio tapes, long length for a mod (I think its longer then Opposing Force!), but a poor storyline and 3 bad/out of place enemies.
(the crawling decapitated hands was a nice addition- a little reference to Adam's Family/Evil Dead 2)
Mod Review on Oct 1st, 2011
Some nice graphics with customized models, unique look to everything. I liked the location for the beginning. It was fairly good in terms of dialogue eventhough characterization wasn't deep enough to give us anything of substance.
Could have used more voice work, fixed the tranq gun, cause its tranqs are far to weak... and alot more work put in to finish the mod rather than just giving us the introduction. Nothing special in terms of storyline wise... & far to short to really give it a review.
Mod Review on Sep 30th, 2011 - 1 person doesn't
I'll admit this can be a chore at sometimes, but in my opinion, this is decent enough to play. It has its boring parts: a maze, fighting on low health and dying all the time (those medkits really should give you more health), timed sequences that are hard to do, or waiting for the flashlight to reload...
Lets start from the beginning: The story. If you know anything about horror, you’ll know H. P. Lovecraft. If not, look it up. You can get his whole works for free off the internet. Even though I haven’t read his stuff, I can tell you that the mod’s story is pretty much in the spirit of H. P. Lovecraft if I learned anything from Call of Cthulhu.. the characters are supposedly from his books although have very little dialogue. Regardless it is an original idea for a mod. But the story is merely a background for the levels, the story tries to interconnect these levels together but they seem rather random when it comes down to it.
Reading the books in the game are the highlight of the mod, and are important to follow this story. The spells are a nice addition although I barely used them.
This mod is somewhat a total conversion. All weapons are changed, and most of the characters. However, you’ll also find some original half-life characters and zombies.. which looks out of place, and also detracts somewhat from the story.
While there where flashlights in 1928, the elevators don’t make much sense in that time period. The only place it belongs,is later on, when you’re in the city of Yith. It’s an advanced civilization, a couple of million year’s ago. While original and in style with the year 1928, the weapons can be a bit annoying too as it takes about 3 headshots with the pistol to take down cultists and their reload times are painfully long.
There are some surprises (Snakes/Big Monsters). Some of the boss fights require some keen observing but the rest is mostly gun fights. I like the locations even if some levels are bland.
To summarize, it could have been better.