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I have limited admin powers for moddb, if anyone needs help I can delete/archive/authorise mods and groups among other things.... I am the admin of the Anti-Crate Committee Please join us in fighting the Crate Epidemic! This disease started at the Mann Conomy update... the symptoms may include overloading backpacks, excessive popups, overuse of the delete button, overuse of trading, loosing keys, square syndrome... Something must be done! Join our group (www)steamcommunity.com/groups/Anti-Crate_Committee We may be able to develop a vaccine.
Theres custom monsters in Tenebris Lake (crawling zombie, gagged zombie and chained zombie), The Great Work (twitching zombie & cultist), Library of Alexandria (death spirit), Obscurity (a spirit & yellowish goblin),
Theres also a Demon in the works, Frictionalgames.com
Spacies (muscle bound freak), Otherworld (giant spider), La Caza (panther, but needs someone to animate it), Obliviator27 from frictional forums is working on a weird monster savage with animal skull (horse head).
Creepy girl and Alexander have been released on moddb.
talented individual
hehehe, the people always want more..
can't finish a mod? then do multiplayer XD
it ain't gonna stop the slew of unsubs
Yes, it is cool.
Actually he said there is still tweaking, testing and translating (no mention of porting). Now that we've gotten word the game is completed, translating is not necessary to release the game (frictional could theoretically forget about English audiences).
Tweaking and testing is something Frictional games has to do because they want quality control and that comes along with translating anyways. Why give up hope after one delay, when we finally have word that the game is coming. Sure its not exact release date but exact dates always end up being rushed products.
hm you linked the Brute voice pack to the wrong mod, it should be to the sequel right?
yes very impressive, its good to see Amnesia creators going the extra mile to give a much more immersive and unique experience. Amnesia lacks the base content to give the kind of variety it needs for custom stories hence why so we're seeing more and more models released.
yes Shivering Isles gave me such a different experience that it was mesmerizing, but the whole time playing Oblivion (expect maybe a very short time in the beginning) "Morrowind was never this generic! Why did I not finish that game anyways?". Its not just the weaker (and alot less) dialogue, medieval GPS device and the leveled loot/enemies (making every encounter feel generic), but the main story fell short by a mile.
New Vegas is one those games that I actually stopped playing before getting to the end which is very rare for me. I felt like Vegas area is to small and everything else feels a bit to hollow. Again not enough side quests, not enough dialogue to give it the fleshing out it needs. Atleast Oblivion had books to read. Old World Radio almost changed my mind with 100+ hours of extra audio work. I'll probably come back to it eventually.
Fallout 3 was pretty good because of its side quests, while the main story while interesting at first sort of felt hollow by the end and really did not give a proper send off for all the trials and tribulations who had to go through to reach that point.
What sort of Skyrim mods do you use?
heh you are the master
released Jan 1st? where...
very intriguing and dark, without overdoing.
read the comments at the top of this section bird brain.
really? I wouldn't consider it above average which is what greater than 50 means.
wow wow.. wowwowowo wOWOWWWOWWOWOWWOWOOOOOOOOOWWW settle down there trance! your going to spoil us with all these fixes and additions.
Thanks for giving us hunters a decent wage.
but aren't daedras really tough and are supposed to have daedric weapons and armor? its why they are called daedra.
killing golden saints isn't easy, but I agree that "Spawned" monsters should disappear unless its the undead (whos physical form are part of our world)
Yes but I'm usually wary of these kinds of changes, because you are supposed to be able to get good equipment laying about in some areas,
I would expect for there to be very few low-moderate level areas to have a really good weapon or armor piece. Its supposed to represent luck, the random nature of the world. Not everything has to be so tightly balanced out, as to never have any good equipment except in areas where you have to fight high level creatures.... So getting rid of the indoril from that certain place (a logical one like a smith's vault) seems odd considering its already hard to find any indoril..
Theres a big difference between doing that and actually removing exploits like selling to our friendly imp.
Yes this is amazing, I don't how you do this stuff.
yes 3 new skills for mah blessed knight of Gryiffindor.
What the 7 monkey hells is this?
scary, not coop though that just makes you feel safer with your buddies next to you.
Six new maps have been added; three for CTF, and three for Arena. Bella Omega makes a return, hopefully free from the Generator problems that prompted its original removal. There’s also Canyon Crusade Revival, a remade version of the classic Tribes map.
The new weapon is the Shocklance, a secondary slot item available to all classes. It does higher damage from behind, which should prompt some close-range balletic jetpacking to manoeuvre yourself into position.
The Game of the Year unlock itself, ($30 on steam) giving all existing weapons, classes and perks for a single price.
that would require more than graphical mods and Gearbox's bugfixes.
alright fine, I've added some of the better Alexander "enemy like" speeches. I've also added silent sounds for the grunt's attack sounds because I couldn't find growls for it & left out his spawning sound because I felt that gave away the scares, when his footsteps are already a good indication that hes coming.
The error lies within the settings in the "My Games" folder, deleting the "\Aliens Colonial Marines" folder within "\My Games" will make the game start with the mod, however the folder must be deleted the next time you start up the game as it recreates on start-up...
If anyone is getting crashing with full graphic settings and 1920x1080 the game crashes at the startup movie. This can happen at the moment because it is still in beta. To solve the problem you just have to delete the acm.exe and repair steam and can then install the new mod.
Although Aliens Colonial Marines does have a better selection of weapons, & pretty good sound design but I guess that isn't enough to make a good game. Aliens KF is going to be getting more weapons and maps in the next version so you guys will be pleased!
It is mostly a atmospheric, hallucinatory game. But there is something to be scared of I'll leave that to you guys to find out :)
intrusting, I mean intreresting. Half-quake needs a new age make over.