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Her, Isolation, Hotel of Terror and Scrolls of Shaimoon are unfinished :(
Her, Isolation, Hotel of Terror and Scrolls of Shaimoon are unfinished :(
Theres alot of custom campaigns being developed from what I see on the forums. And the amount of assets for this is impressive.
Wow makes the game look totally different
Morrowind is the most highly moddable though, and I think it went the furthest in terms of lore and variety of side quests.
Skyrim and Oblivion lost alot of the depth in dialogue & storyline, and instead added consequence free faction joining, quests that can't be failed, NPC's that can't be killed, medieval GPS quest arrows, levelled enemies and items so that every encounter feels generic.. and for what? Better graphics? Morrowind Rebirth has shown it can be almost as good in that regard. Physics and AI? Well I guess they get some credit for that.
Oh My GOooo
I like the progress man! this is going to be... gooooodddddd
"- weapons cannot be repaired (except partially when crafting). Yes I'm serious.
- weapons cannot be upgraded"
WoOOaahhh, someones being controversial and edgy! But how is that realism...
Well I wasn't expecting much from the summary, but you really need to put a better focus on storyline.
the music suggests that the game is scary but from what I've seen it doesn't look like it.
Theres custom monsters in Tenebris Lake (crawling zombie, gagged zombie and chained zombie), The Great Work (twitching zombie & cultist), Library of Alexandria (death spirit), Obscurity (a spirit & yellowish goblin),
Theres also a Demon in the works, Frictionalgames.com
Spacies (muscle bound freak), Otherworld (giant spider), La Caza (panther, but needs someone to animate it), Obliviator27 from frictional forums is working on a weird monster savage with animal skull (horse head).
Creepy girl and Alexander have been released on moddb.
Theres custom monsters in Tenebris Lake (crawling zombie, gagged zombie and chained zombie), The Great Work (twitching zombie & cultist), Library of Alexandria (death spirit), Obscurity (a spirit & yellowish goblin),
Theres also a Demon in the works, Frictionalgames.com
Spacies (muscle bound freak), Otherworld (giant spider), La Caza (panther, but needs someone to animate it), Obliviator27 from frictional forums is working on a weird monster savage with animal skull (horse head).
Creepy girl and Alexander have been released on moddb.
talented individual
hehehe, the people always want more..
can't finish a mod? then do multiplayer XD
it ain't gonna stop the slew of unsubs
Yes, it is cool.
Actually he said there is still tweaking, testing and translating (no mention of porting). Now that we've gotten word the game is completed, translating is not necessary to release the game (frictional could theoretically forget about English audiences).
Tweaking and testing is something Frictional games has to do because they want quality control and that comes along with translating anyways. Why give up hope after one delay, when we finally have word that the game is coming. Sure its not exact release date but exact dates always end up being rushed products.
hm you linked the Brute voice pack to the wrong mod, it should be to the sequel right?
yes very impressive, its good to see Amnesia creators going the extra mile to give a much more immersive and unique experience. Amnesia lacks the base content to give the kind of variety it needs for custom stories hence why so we're seeing more and more models released.
yes Shivering Isles gave me such a different experience that it was mesmerizing, but the whole time playing Oblivion (expect maybe a very short time in the beginning) "Morrowind was never this generic! Why did I not finish that game anyways?". Its not just the weaker (and alot less) dialogue, medieval GPS device and the leveled loot/enemies (making every encounter feel generic), but the main story fell short by a mile.
New Vegas is one those games that I actually stopped playing before getting to the end which is very rare for me. I felt like Vegas area is to small and everything else feels a bit to hollow. Again not enough side quests, not enough dialogue to give it the fleshing out it needs. Atleast Oblivion had books to read. Old World Radio almost changed my mind with 100+ hours of extra audio work. I'll probably come back to it eventually.
Fallout 3 was pretty good because of its side quests, while the main story while interesting at first sort of felt hollow by the end and really did not give a proper send off for all the trials and tribulations who had to go through to reach that point.
What sort of Skyrim mods do you use?
heh you are the master
released Jan 1st? where...
very intriguing and dark, without overdoing.
read the comments at the top of this section bird brain.
really? I wouldn't consider it above average which is what greater than 50 means.
wow wow.. wowwowowo wOWOWWWOWWOWOWWOWOOOOOOOOOWWW settle down there trance! your going to spoil us with all these fixes and additions.
Thanks for giving us hunters a decent wage.
but aren't daedras really tough and are supposed to have daedric weapons and armor? its why they are called daedra.
killing golden saints isn't easy, but I agree that "Spawned" monsters should disappear unless its the undead (whos physical form are part of our world)
Yes but I'm usually wary of these kinds of changes, because you are supposed to be able to get good equipment laying about in some areas,
I would expect for there to be very few low-moderate level areas to have a really good weapon or armor piece. Its supposed to represent luck, the random nature of the world. Not everything has to be so tightly balanced out, as to never have any good equipment except in areas where you have to fight high level creatures.... So getting rid of the indoril from that certain place (a logical one like a smith's vault) seems odd considering its already hard to find any indoril..
Theres a big difference between doing that and actually removing exploits like selling to our friendly imp.
Yes this is amazing, I don't how you do this stuff.