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Comment History  (90 - 120 of 1,257)
TheUnbeholden
TheUnbeholden Mar 2 2013, 4:09am says:

Her, Isolation, Hotel of Terror and Scrolls of Shaimoon are unfinished :(

+1 vote     article: Patch 1.55 hotfix released
TheUnbeholden
TheUnbeholden Mar 2 2013, 4:07am says:

Her, Isolation, Hotel of Terror and Scrolls of Shaimoon are unfinished :(

+1 vote     article: Patch 1.5 released!
TheUnbeholden
TheUnbeholden Mar 2 2013, 12:51am says:

Theres alot of custom campaigns being developed from what I see on the forums. And the amount of assets for this is impressive.

+1 vote     download: Cry of Fear - SDK v1.2
TheUnbeholden
TheUnbeholden Mar 1 2013, 2:40am says:

Wow makes the game look totally different

+2 votes     mod: Ultra Realistic Wasteland Lighting - URWL
TheUnbeholden
TheUnbeholden Mar 1 2013, 2:04am replied:

Morrowind is the most highly moddable though, and I think it went the furthest in terms of lore and variety of side quests.
Skyrim and Oblivion lost alot of the depth in dialogue & storyline, and instead added consequence free faction joining, quests that can't be failed, NPC's that can't be killed, medieval GPS quest arrows, levelled enemies and items so that every encounter feels generic.. and for what? Better graphics? Morrowind Rebirth has shown it can be almost as good in that regard. Physics and AI? Well I guess they get some credit for that.

+1 vote     game: Morrowind
TheUnbeholden
TheUnbeholden Feb 28 2013, 11:09pm says:

Oh My GOooo

+3 votes     mod: The Forgotten Ones
TheUnbeholden
TheUnbeholden Feb 28 2013, 8:39am says:

I like the progress man! this is going to be... gooooodddddd

+1 vote     article: Lets read a book!
TheUnbeholden
TheUnbeholden Feb 28 2013, 4:33am says:

"- weapons cannot be repaired (except partially when crafting). Yes I'm serious.
- weapons cannot be upgraded"

WoOOaahhh, someones being controversial and edgy! But how is that realism...

+2 votes     download: MAIM and DISMEMBER ZOMBIES
TheUnbeholden
TheUnbeholden Feb 28 2013, 3:40am says:

Well I wasn't expecting much from the summary, but you really need to put a better focus on storyline.

+3 votes     mod: Spherical Nightmares
TheUnbeholden
TheUnbeholden Feb 28 2013, 3:39am says:

the music suggests that the game is scary but from what I've seen it doesn't look like it.

+1 vote     media: Spherical Nightmares trailer
TheUnbeholden
TheUnbeholden Feb 27 2013, 5:35am says:

Theres custom monsters in Tenebris Lake (crawling zombie, gagged zombie and chained zombie), The Great Work (twitching zombie & cultist), Library of Alexandria (death spirit), Obscurity (a spirit & yellowish goblin),

Theres also a Demon in the works, Frictionalgames.com
Spacies (muscle bound freak), Otherworld (giant spider), La Caza (panther, but needs someone to animate it), Obliviator27 from frictional forums is working on a weird monster savage with animal skull (horse head).
Creepy girl and Alexander have been released on moddb.

+1 vote     download: Creepy Girl
TheUnbeholden
TheUnbeholden Feb 27 2013, 5:34am replied:

Theres custom monsters in Tenebris Lake (crawling zombie, gagged zombie and chained zombie), The Great Work (twitching zombie & cultist), Library of Alexandria (death spirit), Obscurity (a spirit & yellowish goblin),

Theres also a Demon in the works, Frictionalgames.com
Spacies (muscle bound freak), Otherworld (giant spider), La Caza (panther, but needs someone to animate it), Obliviator27 from frictional forums is working on a weird monster savage with animal skull (horse head).
Creepy girl and Alexander have been released on moddb.

+1 vote     game: Amnesia: The Dark Descent
TheUnbeholden
TheUnbeholden Feb 26 2013, 10:49am says:

talented individual

+1 vote     download: [SOUNDTRACK] Morrowind Rebirth
TheUnbeholden
TheUnbeholden Feb 26 2013, 10:01am replied:

hehehe, the people always want more..

+1 vote     media: Bugs/issues? This is the time to let me know!
TheUnbeholden
TheUnbeholden Feb 26 2013, 5:12am says:

can't finish a mod? then do multiplayer XD
it ain't gonna stop the slew of unsubs

+1 vote     mod: London 2027
TheUnbeholden
TheUnbeholden Feb 26 2013, 1:39am says:

Yes, it is cool.

+1 vote     download: The GoD MoD
TheUnbeholden
TheUnbeholden Feb 24 2013, 7:28am replied:

Actually he said there is still tweaking, testing and translating (no mention of porting). Now that we've gotten word the game is completed, translating is not necessary to release the game (frictional could theoretically forget about English audiences).
Tweaking and testing is something Frictional games has to do because they want quality control and that comes along with translating anyways. Why give up hope after one delay, when we finally have word that the game is coming. Sure its not exact release date but exact dates always end up being rushed products.

+3 votes     game: Amnesia: A Machine For Pigs
TheUnbeholden
TheUnbeholden Feb 24 2013, 3:23am says:

hm you linked the Brute voice pack to the wrong mod, it should be to the sequel right?

+1 vote     mod: Servant's Night
TheUnbeholden
TheUnbeholden Feb 24 2013, 3:18am says:

yes very impressive, its good to see Amnesia creators going the extra mile to give a much more immersive and unique experience. Amnesia lacks the base content to give the kind of variety it needs for custom stories hence why so we're seeing more and more models released.

+2 votes     article: I will be learning Maya 2011 and include my own models.
TheUnbeholden
TheUnbeholden Feb 24 2013, 3:07am replied:

yes Shivering Isles gave me such a different experience that it was mesmerizing, but the whole time playing Oblivion (expect maybe a very short time in the beginning) "Morrowind was never this generic! Why did I not finish that game anyways?". Its not just the weaker (and alot less) dialogue, medieval GPS device and the leveled loot/enemies (making every encounter feel generic), but the main story fell short by a mile.

New Vegas is one those games that I actually stopped playing before getting to the end which is very rare for me. I felt like Vegas area is to small and everything else feels a bit to hollow. Again not enough side quests, not enough dialogue to give it the fleshing out it needs. Atleast Oblivion had books to read. Old World Radio almost changed my mind with 100+ hours of extra audio work. I'll probably come back to it eventually.

Fallout 3 was pretty good because of its side quests, while the main story while interesting at first sort of felt hollow by the end and really did not give a proper send off for all the trials and tribulations who had to go through to reach that point.

What sort of Skyrim mods do you use?

+1 vote     article: [PREVIEW] Morrowind Rebirth 2.1
TheUnbeholden
TheUnbeholden Feb 23 2013, 3:47pm replied:

heh you are the master

+1 vote     media: How to prevent players from getting rich?
TheUnbeholden
TheUnbeholden Feb 23 2013, 1:48am says:

released Jan 1st? where...

+1 vote     mod: Momentum
TheUnbeholden
TheUnbeholden Feb 22 2013, 4:07pm says:

very intriguing and dark, without overdoing.

+2 votes     game: Eleusis
TheUnbeholden
TheUnbeholden Feb 22 2013, 3:30pm replied:

read the comments at the top of this section bird brain.

+2 votes     download: AliensDX11 V2 With SweetFX
TheUnbeholden
TheUnbeholden Feb 22 2013, 3:24pm replied:

really? I wouldn't consider it above average which is what greater than 50 means.

+1 vote     game: Aliens: Colonial Marines
TheUnbeholden
TheUnbeholden Feb 22 2013, 3:16pm says:

wow wow.. wowwowowo wOWOWWWOWWOWOWWOWOOOOOOOOOWWW settle down there trance! your going to spoil us with all these fixes and additions.

Thanks for giving us hunters a decent wage.

+2 votes     article: [PREVIEW] Morrowind Rebirth 2.1
TheUnbeholden
TheUnbeholden Feb 22 2013, 2:05pm replied:

but aren't daedras really tough and are supposed to have daedric weapons and armor? its why they are called daedra.

+1 vote     media: How to prevent players from getting rich?
TheUnbeholden
TheUnbeholden Feb 22 2013, 2:04pm replied:

killing golden saints isn't easy, but I agree that "Spawned" monsters should disappear unless its the undead (whos physical form are part of our world)

+1 vote     media: How to prevent players from getting rich?
TheUnbeholden
TheUnbeholden Feb 22 2013, 2:02pm says:

Yes but I'm usually wary of these kinds of changes, because you are supposed to be able to get good equipment laying about in some areas,
I would expect for there to be very few low-moderate level areas to have a really good weapon or armor piece. Its supposed to represent luck, the random nature of the world. Not everything has to be so tightly balanced out, as to never have any good equipment except in areas where you have to fight high level creatures.... So getting rid of the indoril from that certain place (a logical one like a smith's vault) seems odd considering its already hard to find any indoril..
Theres a big difference between doing that and actually removing exploits like selling to our friendly imp.

+1 vote     media: How to prevent players from getting rich?
TheUnbeholden
TheUnbeholden Feb 22 2013, 1:46pm says:

Yes this is amazing, I don't how you do this stuff.

+1 vote     media: Under sun and sky Outlander, we greet you warmly..
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