In Egypt's sandy silence, all alone, Stands a gigantic Leg, which far off throws The only shadow that the Desert knows:— "I am great OZYMANDIAS," saith the stone,"The King of Kings; this mighty City shows"The wonders of my hand."— The City's gone,— Nought but the Leg remaining to disclose The site of this forgotten Babylon. We wonder,—and some Hunter may express Wonder like ours, when thro' the wilderness Where London stood, holding the Wolf in chace, He meets some fragment huge, and stops to guess What powerful but unrecorded race Once dwelt in that annihilated place
Excellent mod, the "realism" touch alongside Generals' usual symmetric gameplay makes it one of my most enjoyed mods for ZH.
The AI could be improved to deal with the new slower paced gameplay and the vehicle hulks (particularly aircraft) need a bit of tweaking so that they do not block base building.
Adds a ton of new content, high quality units, many rambunctious promotions that cater to differing styles of play, and excellent particle effects.
A 9 due to the slight dips in unit and building quality here and there, something future releases will make good on I'm sure.
This is a must have mod along with the big three; Shockwave, Contra, and Rise of the Reds.
Assassin's Creed IV: Black Flag
The Golden Age of Piracy in an Assassin's Creed game? Well, it certainly was going to either crash and burn badly or be utterly brilliant. Strangely enough it seems to have landed itself in the middle. The ship play is ground breaking, the architecture of the system used for boarding is stunning, being able to switch seamlessly from helming the Jackdaw to free running onto the enemy ship never gets old. The ship combat itself is good, if a little to easy (when fully upgraded the Jackdaw becomes virtually unstoppable) and could be improved in certain areas. The physics of the ship is spot on, and the Jackdaw handles exactly how you'd expect it to (I can vouch for it as I have done a bit of sailing in a 19th century schooner).
The hand-to-hand combat has not been improved in any way from the previous titles, you still have the ability to slice your way through a dozen men without taking a hit. This is disappointing and would have to be the biggest issue in the series currently.
The character of Edward Kenway is fantastic, if a little tragic, while the voice acting, scripting, animation sequences, and other pivotal characters are superb. The story is less about the unending war between Templar and Assassin but more a colourful history of the dawn and dusk of piracy in the Caribbean. Prepare to shed a few man tears as Edward's closest friends are killed off by the unlimited resources of the Spanish and British Empires.
The world is as beautiful as it is expansive, filled with side missions and activities. The massive sea of the Caribbean is an Archipelago, inhabited by sprawling islands and scattered with small island towns and fishing villages, with a few larger towns that beef out the city feel of previous titles. Although rendered beautifully the side activities intended to fill the world can get a little repetitive if tried to be accomplished in one hit.
Due to character limit this is all I can touch on here.
This game was the one that I grew up with. Laser tanks, Overlords, King Raptors and Toxin Tractors were just some of my childhood toys.
I couldn't resist giving this a 10/10, even though it has various bugs, memory leaks, etc. to this day it is still my favourite RTS, and I would give it an 11 if I could.
Oh and you mod developers? Let's just say us players owe you guys an awful lot for keeping this amazing piece of work alive even today.
A flawed gem, this game had me feeling cheated yet awed all at the same time. The Anvil Next engine is stunning, the setting is very well presented with the frontier and hunting being simply amazing, the music is, well, typical for an AC game, which means pretty legendary, oh and the parkour is now rather fantastic, although a lot more streamlined which can sometimes be a bad thing.
But! Yes there is a but. It is not the game it should be, the combat although evolved from the others, is still far to easy, I understand that Ubisoft wants to be able to give the feel of the raw power of an Assassin but I find that they go to far. This is a series that is fairly centered around stealth, the first AC explicitly so. However the combat dynamics make it possible to easily chop your way through hordes of enemy guards with out getting scratched. I am not against having the ability to be that badass but this almost goes to far. It just doesn't feel that rewarding anymore. If you can pull your minds back to the very first game in the franchise it was still possible to slice'n'dice your way through a couple of patrols, but it was certainly a lot more difficult to do so, and it also gave you quite a triumphant feel by the end of the fight. This is what I'd like to see more of.
Now I don't know about you but when I hear the name Assassin's Creed I think of a hooded vigilante taking down the bad guys with flair in an exotic location. (I know I know you're all going "here we go again on the whole American thing") But seriously guys, I was skeptical when the setting was announced, however was cured by Ubisoft's insistence that it's story was very evenhanded on both sides of the Revolutionary War. However once I had the game I really never got to see any of these claims come to real fruition, it still felt to me like I was a part of Justice League, protecting American citizens from the evil that be. Oorah. For me the setting crashed, and burned, horribly.
Beyond the average space RTS. Like way beyond. This game encapsulates sci-fi strategy the way it was meant to be and multiplies it by ten. Simply amazing.
Incredible mod full of juicy new content for ZH while still in keeping with the unit quality of the original game.
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