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I keep getting "Could not load library client."
I keep getting "MountFilesystem( 217 ) failed:
SteamMountFilesystem(3777,217,0x1368fca8=, 0x1368fb98) failed with error 5: No CS online with App 217 Ver 234" when I try opening CryLife.
Especially when you see that the mod is only 5% completed.
Uh... is the rising platform different?
Also, are you making this mod connect to Portal 2 more?
Oh... oops. Sorry. Well anyway, can't wait for the mod. :)
Sorry about asking so many questions, but will Boot Camp be included, and will the DIs stop calling you a soldier?
With the first Displacer Cannon location, in the Hazard Course, will you include the retconned destruction from the Hazardous Materials chapter in Half-Life: Decay? Hazardous Course happens way before We Are Not Alone (Hazardous Course, UC, SC, I, OC, R, DC, DV, "WGH", CG, CF, C, BP, I, FP, R, PU, PS, OAR, ALoF, A, D, RP, QE, WTBM, ST, MIA, FAF, FF, LC, We Are Not Alone), and I doubt that some scientist went into Sector A to clean everything up.
Also, did anyone working on the mod say that the Combat Knife would have a secondary stabbing attack? I seem to remember hearing that somewhere...
That brought a tear to my eye, twas so beautiful.
Hey, I remember this! This place was really memorable for me because of the kind of badly written death scene.
I would like it to be canon. Also, Guest was right, you hear the Tactical Map guy talking to who he thinks is Cooper.
CLagaris was online 11 days ago, and he hasn't been mentioning Portal Remake Mod on Twitter, despite the fact that he tweets rather frequently. He's just leaving this mod without saying a word.
Damn. Well, best of luck with your new mod :)
-1 Votes? I thought you were better than this!
April 20: "I'm going to plan a /demo/ release in about one week." -CLagaris
April 22: "I will release a demo around next week or so." - CLagaris
April 29 - 35: No demo release.
"I'll be glad to say that the release might actually be BEFORE June 23rd."
Then - 23 June: Nothing.
Actually, screw that, get rid of guns entirely, and make us use quick-time events to kill every one of our enemies.
It would be cool if each time you fire 1/3 of your gun's capacity, one of the bullets disappears.
Hey, what's going on with the mod?
Where do I put the files? I've tried most folders, but none of them seem to work (when I put the files in the "sourcemods" folder, the mod acts like an Episode One mod and the title reads: Deep Do'n). I really am rather eager to play this mod, so any advice would be extremely helpful. Thanks.
Moral of the story: Keep barrels of liquid nitrogen away from game consoles.
This is amazing! Sounds like it could be the music for the opening credits sequence to an Opposing Force TV Show.
I doubt that it is dead, as the last comment made by the mod creator was left in late May.
Will Guard Duty use the new North Level 3 Dormitories Entrance from Half-Life: Decay?
"I, Gordon Freeman, hereby agree to the following terms... Blah blah blah... In any case of serious injury, dismemberment, toxic poisoning, burns, rashes, lesions, blah blah, etcetera, etcetera. Hereby agree to waive all rights as an employee of the Black Mesa facility. OK, very good..."
Will this mod use the new, retconned Level 3 Dormitories North Wing Entrance from Half-Life: Decay?
The companion cube will be based of the one in Portal 1, and the Portal 1 elevator shall appear, but not as the main way to get from chamber to chamber.
CLagaris: Making a similar effect to the original particle field.