After getting to grips with Max Payne's modding tools over the years, I moved on to Worldcraft for Half Life and then Hammer for Source. I'm not part of any modding team, I just like to create custom content for my games in my spare time. I hope you enjoy it. :)

Report RSS Half Life Modelling

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So I've been learning how to make models recently, mostly for Half Life but I have made stuff for Max Payne before. Process is the same. The first thing I tried to make was my own head which took several tries and eventually turned out looking .. rather shit, but it was still a fully modelled head and I was happy enough with it.

Now I'm just making random props that would be too difficult to build with brushes. First of which is my computer monitor, one that I had repaired recently.

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(Thumbnails, click for full versions)

Compiled as a GoldSrc (Half Life 1 engine) prop (Works in Half Life 2 as well with some simple edits to the .qc compile code). I had to manually create the hitbox by typing out co-ordinates, that was pretty whack but it worked. Made me feel like a hacker or something. :D

So yeah, modelling things is fun. It's pretty awesome seeing something you created in game, and in Half Life it's easy to make sequences, for example I could make it so the monitor has a sequence where it's turned off with a blank screen, being controlled using a trigger in Hammer. Piece of piss.

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