I'm yet another individual hoping to make my way into the industry. My experience varies widely, from programmer, to artist, to designer. I've filled multiple responsibilities on a variety of teams, and I now feel that i have the experience and motivation needed to move forward with developing my own game.

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TheOneKnownAsMe
TheOneKnownAsMe @ ORION - Mystery Days Event - Day 04

I suppose I would be tagged as a killjoy if I were to post a link to a thread on a forum concerning recruitment for a certain project going by a certain name. I must resist.

Either way, looking good.

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TheOneKnownAsMe
TheOneKnownAsMe @ The Organic Indie Preorder Pack

Got my new year's check just in time.

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TheOneKnownAsMe
TheOneKnownAsMe @ UDK Video Tutorials

There already is one, it's called the UDK developers group

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TheOneKnownAsMe
TheOneKnownAsMe @ What indie engine do you use?

C4 all the way.

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ UDK Developer's Group

For anyone who isn't suscribed to the UDK email updates, Epic released a new version of UDK which fixed multiple problems.

Here's the list of bugfixes;
* Shader compiler no longer crashes when the log is not writable.
* Game/editor will run without having to first check for existing script files.
* Windows XP: Emissive lights causing purple lighting have been fixed.
* Windows 7: Added new SpeedTree binaries to address OS-specific issue.
* Added check to confirm GPU meets minimum requirements.
* Implemented fix for some SpeedTree trees causing crashes.
* Added fix for invalid characters being allowed in journal files causing database corruption.
* Incorporated fix for making a game in non-English and then running it on another non-English machine.
* Installer
* If a prerequisite fails to install, the install will still continue and warn at the end.
* Enhanced the check for a valid install path.
* If the installer is skipped, the EULA comes up once.
* Fixed CZE install not finding the EULA.
* Fixed problem if temp install folders were deleted between install and uninstall.
* Fixed problem if maps were named in non-ASCII characters.

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TheOneKnownAsMe
TheOneKnownAsMe @ -Kwah-

Yeah, it's me. xD

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ Elder Scrolls III: Morrowind

Why is this game tagged as an FPS, when it obviously isn't? That should be changed.

Anyway, best RPG ever, Oblivion doesn't even come close to Morrowind.

Reply Good karma+4 votes
TheOneKnownAsMe
TheOneKnownAsMe @ Hawkwing

Hey, i'm Deathcom3s.

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TheOneKnownAsMe
TheOneKnownAsMe @ -Kwah-

Hey, it's Deathcom3s here. :P

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ Why we are not using Euphoria

Well said indeed.

Despite the fact that your procedural animation tech demo is 3 years old, it still looks awesome.

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ CharacterWIP_HP

I have yet to begin going into extreme detail on this mesh, i'm focusing on getting the entire thing completed in Hi-Poly detail, and then i will continue to focus more on the minute details.

Thank you everyone for the positive comments and critique.

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TheOneKnownAsMe
TheOneKnownAsMe @ Weekly Progress Report #9

You can see what game this is a mod for in the mod profile box. It's a HL2 mod.

Reply Good karma+3 votes
TheOneKnownAsMe
TheOneKnownAsMe @ Unreal Engine 3 Free to Indies

The ****-related jokes are getting old... xD

I finished downloading it, playing around with it right now, and i must say, Epic Win.

Reply Good karma+5 votes
TheOneKnownAsMe
TheOneKnownAsMe @ Unreal Engine 3 Free to Indies

Yeah, i am definitely going with UDK for my current project...

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TheOneKnownAsMe
TheOneKnownAsMe @ Unreal Engine 3 Free to Indies

Yeah, and you can bet that it will be flooded with all kinds of UDK games...

Reply Good karma+2 votes
TheOneKnownAsMe
TheOneKnownAsMe @ Unreal Engine 3 Free to Indies

Awesome news, truly epic... I'll definitely be looking at UDK as a viable option from now on.

Reply Good karma+2 votes
TheOneKnownAsMe
TheOneKnownAsMe @ Dragon Age: Origins

Amazing game, not the horrible casual RPG Oblivion was, a true RPG players dream. I have yet to finish it, but what i've played so far has been amazing.

Reply Good karma+2 votes
TheOneKnownAsMe
TheOneKnownAsMe @ KRUM

Rune's gameplay was awesome when you had a good group of people and you were playing on a level with lots of shadows. :P

I'll certainly look forward to this game progressing.

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ Dragon Age: Origins

I'm certainly looking forward to this game.

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ Torchlight

Great game, will definitely help pass the time until D3 is released.

Reply Good karma+1 vote
TheOneKnownAsMe
TheOneKnownAsMe @ KRUM

Game looks interesting, however, the walk animation bugs the heck out of me. The combat animations also look very sub-par. Hopefully these will be refined as development continues.

Also, yes, it does look very similar to Rune.

Reply Good karma+1 vote
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