See my blog for details
Nice to see that there are at least another developer company that plans to release modding tools. Nowadays companies like DICE dropped support for modding which is very sad. Probably because they want people to buy their DLCs, instead of fans downloading epic mods that rival those DLCs.
But on a more on-topic note, I really hope that this Stargate mod can be ported over and make use of all the new engine capabilities and, of course of the opportunity of having HD graphics on modern standards.
Maybe you could try playing BF3 on low graphics; that might work. Or try to get your hands on BC2, much better than BF3 imo ^^
You MUST install patch 1.5, otherwise the mod won't work.
Yes, but nowadays mostly Battlefield 3.
My nickname is The_Obscure. :)
Nice, so I take it that all client files can be altered in such way that you can still play on vanilla bf2 servers?
For instance, if I were to install my HD player skins through the same way, would it work?
I see, so this means that game clients with this mod can play online together with people that doesn't have this installed? If so, then this is quite a smart way to bypass the infamous "modded client" error you get when you join servers with mods installed.
I would be glad to help. Just throw me a pm when you need it. :)
Also, if I may ask, why does this mod have to launch from a separate application and not through the ordinary way where you can select this as a mod?
Okay, so you know how to make them as I suggested? Redoing lightmaps isn't an easy and quick task, nor is it a quick thing to learn. So if you want help on this, then I would be glad to provide assistance.
Also, I noticed that the G53 has the same weapon icon than the MP5. Is it a placeholder or a glitch?
I am certainly a fan of this. However it seems that work is still required on the minimaps. You should consider re-lightmapping the statics of each map since by not doing it, it will make your minimaps have no shadows on static meshes.
You can clearly see it on this image: Media.moddb.com
I will also suggest to redo all the water on the minimaps like on one of my minimaps here: I.imgur.com
I know that it's only a beta, so I can understand that everything will not be initially perfect. I do hope that you can take my ideas into consideration as it will greatly improve the quality of the minimaps.
Why is the "J" missing in the word "join"?
That is just the way that ES made the animations I think. The PKM model wasn't really made for this set of animations as it was originally made for the PKP, so it may be that the model has some sort of off-set to the left perhaps. :/
Maybe I should take a look at that, though I still believe that the animations are supposed to be like this. :)
You guys want an update? :D
We are working on a patch lately that will eventually come out in the next few weeks. Actually it may take a while longer than that due to more bug reports that we may get, so we can't really say when the bug fixing will end.
Just expect a fix in the near future. :)
Are you gonna port this to BF2?
Thanks for the feedback. :)
The wood is basically just an enhanced version of the vanilla one. Just some detail overlays thrown on top of it, so basically nothing special.
The grip was done rather quickly and to spend more time on it would be useless, considering the fact that you will never see it up close in both 1p and 3p anyways. Maybe when the gun is lying on the floor perhaps. :/
I'm also glad that you are pointing the mag out, because I spend the most time on it. The mag was done with a lot of detailed layers added on top of the vanilla texture. I also added a lot of scratches on it so that it can fit with the rest of Jones' texture.
Also, if you notice up close, 80% of the gun texture came from his AK47 reskin, so I shouldn't take all the credit ^^
Soek jy dalk n beter model vir n M4?
Wat van dit: Css.gamebanana.com
Thanks mate! :)
You didn't press "view in HD" did you? :(
Because if you did, you would have seen which one is the vanilla one. :)
Me too, but Jones wants it to be like this in AP. I can give you a wooden variation in the future though ^^
Thanks for letting me be a part of it. Can't wait to do it again. :)
View in HD to better compare between the two. :)
Might we see this in Combat Mod in the near future? :D
On a different note, good job on these models; can't wait to see more. :)
Yes, that is exactly what I meant, thanks pureevil. Fixes in the form of codes may be very fast; 2 weeks more or less like you said, but fixing the memory issues will take long since the only way to fix it would be through removing map details. Animations is very much out of our dev's hands, because we are not fortunate enough to have a full-time animator. :)
I have to concur. I think that 2 things of this beta release could have been done differently.
First off, we added too much to the customization system, without polishing it so that it can be consistens in terms of quality and functionality with the other content; secondly, we pushed the memory of the game almost entirely overboard, where lag becomes almost too frequent. The new maps have too much detail, which I like, but combine that with the customization system, then lag should be persistent. Also another thing is that we have set high goals for this release, especially with new animations. At this moment, the mod is weird combination of different styles of animations which may give an inconsistent feel.
Overall those things will most likely be fixed in the future, but it will take a lot of time, so please guys don't expect the next release for the next 6 months or so.
Quite easily. There are two ways to this: Either in 3ds max which is the way I'm doing it, or you can render it through the editor.
Picking the editor-way should be the one you should choose because it's fairly easy. Just get a hold on the lightmap samples here and put it in the bf2/bf2editor directory. Be aware that those are for vanilla bf2 statics only, meaning that you will not be able to use xpack statics.
Didn't I say "statics"? :)
You should consider adding lightmaps to your statics. It will make a really big difference ^^
You realize that that and many other weapon models that you are using are all BF3/4 ports?
If you wanna draw some more attention, then try to make a thread on these two sites:
Nice man, ek sal graag nog van jou textures wil sien ^^
This comment has been posted in a private group.
Yes, I couldn't agree more with you. I can remember the good old times where all the mods were based on user-made content. Mods like AIX, PoE, Combat mod, and the list goes on...
I guess we all just have to accept the fact that BF2 modding is on the verge of being completely dead. It is sad, but it's the truth. :(
"You must not add content or information, including files and images that infringe any copyright, trademark, patent, trade secret, or other proprietary right of any person"
Guys please take note of that very important notice. This goes to all BF2 modders, especially the newer generation.
Wel, hy het klaar n custom model vir daai gun wat basies presies dieselfde lyk. Ook sonder die ammo bandolier en met daai skin.
As jy die nuwe anims wil he, dan moet jy nog so maand of wat wag want develop animate baie stadig lol
Where did you get that M16 gun skin?
As jy wag dan kan ek die nuwes wat ek gaan kry vir jou gee ^^
Jy sal mos weet aangesien ek vir jou die nuutste weergawe gelink het soos maande gelede lol
View in HD if you want to see what OS maps (bumpmaps) are really about. :)
= RAGEQUIT! xD
Have you ever played BF3 in a CQB environment and got blinded by a flashlight? Well, my point is that if that happens and your enemy has that weapon, then you are more or less screwed
Nah, throw on a flashlight, then call it a nightmare... ;)
Definitely my new windows background! :D
Nah, bringing too much of Battlefield 3 into Alpha Project is aside the main goal of this mod. Overall we like to stay true to the foundation of Battlefield 2, and not changing everything.
About the camo's. If you referred to vehicle camo's, then yes, there might be a small chance to have alpha styled vehicle skins in the next version like this: Moddb.com
Overall it depends whether I have the will and time to make it ;)
Nice job boss! ;)
Really? That was quite unnecessary to say the least. Can't you think of something better to do than bashing someone else's work?
And what about the map? Did you get permission from him?
Nice Battlefield 3 chopper you have there
Looks a bit like Far Cry 1 doesn't it? :P
Wel ek het baie versions van BF2 op my pc, so die een waarop ek mod het nie ENB nie ^^
I haven't used ENB in quite a while though. A few years ago I compiled my own ENB version here on moddb. Moddb.com
Just stick to that list please...
Uhhmm wait what? Bf2singleplayer forums open source? I'm sorry but they don't give freebies. Some people like to, but for the most part, you will have to get permission. Wei Wang exported the soldiers from bf3 and bf4, so you shouldn't even think to use them and nor can he give permission. P4F content for instance, can be used like we do in Alpha Project, but that is a different matter on its own since that content is licensed on a different way. Same goes for all the content listed in this link: Gamebanana.com
Use that, not BF3 and BF4 content.
I don't know why you are calling yourself a newbie, since this is not the first time people are telling you that you are breaking the modding rules and you have been here for a long time. Still, don't care about other mods, care about your own. Start making your own content and then all your problems will be taken care of.
So you want to justify what you are doing by pointing finger to other mods?
He means if you have permission to use others' work, which you don't have obviously. And now you wanna let people say how awesome your mod looks, while it is all scavenged content and you want to be credited on it. That is really messed up tbh, and in this process you are giving the BF2 modding community a very bad name. Do you realise this? This is not a mod, and never will be, unless you start from scratch and make your own content.
If I may ask, why don't you at least try once to make a map yourself?
Yeah, but indoors are hard to differenciate. If this was outside on the beach, the differences would be quite eye-popping, but here it is hard to distinguish though ^^
Now I can't see the difference between the CryEngine 1 and CryEngine 2 anymore! :o
Those things can most likeley be tweaked in some way. With the refractor, all those things are hard coded. Crytek also released SDK tools specifically for modding, which is not the case for the refractor. The BF2 community might consider porting to another engine, since all the benefits outweight the hard work to get in on this engine.
I also would like to hear from the USI devs about how they experience this engine so far..
Would that engine be a great substitute for the refractor?
Nice, so het jy nou terug gegaan na texturing toe? :(
Yes, that is exactly why I prefer Command & Conquer because you get to choose the amount of extra units on some of the C&C games :)
Nah, the heavy soldier already have it with a full fingered version. For me and JONES it is best to include variety in everything we do. :)
Just how I would envision an HD version of that! Good job! :)
Thanks dude! I appreciate those good words from you. Btw if you want to see more Alpha Project updates other than looking at the mod page itself of course, be sure to check my profile out every now and then^^
Uhhmm don't lie. Reflections are controlled by envmaps, not actual reflected footage....
P.S - Forgot to mention that this camouflage pattern is called soldier 2000. It is based on the choc chip camo^^
Ja nee, om n free gun te kry is te onwaarskynlik. Ek speel die game nou al 2 jaar en ek het net al 2 guns gewen^^
We already have this in AP ^^
Am I seeing a proper rain effect? :o
Nice! Nou kort ons net nog n paar original guns en radio voices in engels met n afrikaanse aksent of iets lol xD
I get what you say, but anything with regards to release dates and bugfixing are quite out of my hands. JONES are responsible for that. But I agree with how you feel.
The next release will probably be buggy to a certain extent, but after that we will do a lot of effort to fix it. Maybe when version v0.4 comes out... :D
Nice. But I think you should get rid of those yellow/orange bushes though. ^^
Yes, the naval skins will be a mixture of blue-grey with small traces of black and pale yellow. To be honest, it sounds like it has to be ugly, but it looks quite nice actually.
If I understand you properly, then no. All that I used from those images were the colors, and of course for reference. The camo layer was made by InsanityPays and I just recolored it to fit the reference photos accurately.
I hope that answered your question :)
The gloves for the desert variation will be a tan color instead of that green on the screenshot. Also, I'm yet to add the camo pattern to the armor, so please remember that this is still a big w.i.p! :)
Watter enb gebruik jy?
Why do you want that? If you don't wanna play with this NPC ingame, just play regular Blue Shift. And, if you don't want this HD model version, just copy the old one in the mod folder once it's released. Problem solved
How will the player get the new guns? Will the NPC's drop it, or by random spawn points? :)
More variety is always good!
I hope you guys didn't remove the keypad in front of the hologram...:(
Such nice visuals...too bad the same can't be said for the gameplay.
That's just...WOW! :o
Just one question though...where is the minimap?
Now that's awesome dude! I always hated the fact that Blue Shift didn't have extra content like Opfor!
Also, will you add more Opfor NPC's other than the pit drone?
I like what you did with the HUD! Good job :)
Remember, BF4 runs on DX 11.1, BF2 on DX 9. Also, That **** mod you are talking about photoshop their screenshots as you can see here: Media.moddb.com
Any regular BF2 modder or player can see that that sunglare is fake.
You clearly have no idea of what you are talking about.
Can you consider the deagle please? If you play Opfor, then you will see that that weapon is widely used by security guards, so it will make sense having it :)
Oh wow! So are planning to add all of the Opfor weapons? :D
Indeed it is. I wonder when people will start to realize that using 2142 content is illegal in BF2 :|
Yeah, if they were the insurgent faction from special forces, then it would've made a lot more sense I believe. I actually love the way they look though; I think they could be some sort of secret task force supposed to blend better in with civilians or something. Anyway, as much as Jones and I want them in the mod, to get them is a bit impossible, because making soldier models, or even editing them is next to impossible 'cause it's very very difficult and there are only a handful of people in the BF2 community that can rig soldiers, of which most of them are long gone and retired from the moddingscene :(
I'm actually sort of finished with the urban one, but I'm not too happy with the camo it uses, also, I want them to resemble the ones from the alpha shots like on the pic below, but it just doesn't look right when mine was finished. They have to have the short sleeves and the head semagh thing for it to look nice. So I guess I will have to get hold of a custom model first :(
Without bumps: I.imgur.com
With bumps: I.imgur.com
The differences are quite outstanding..
Well, maybe the model has more poly's, but the texture isn't better. It looks a bit too clean and like it's made out of plastic. But maybe the specular maps and bump maps are off so I can't really tell though :S
Not even BF4 has weapons that can match up with this level of quality!
This screenshot shows exactly what the BF2 modding community is starting to become. No more originality, just ports everywhere! It's fine to use P4F content because it's free, but using content from other games are 100% illegal. I request you to remove this, because you are giving the BF2 community a bad name. Start doing your own thing like other mods eg. AIX and Alpha Project
It's amazing how a shader effect and a 3d scope can make it so much better!
Thanks PR devs for sharing this with us. Respect :)
Thanks for complimenting on my work :)
And yeah, it has been like that since version 0.2, it was just hard to notice since the reload animation doesn't show it properly ^^
For now it's gonna stay like this, until I can do exporting which is by far the hardest part of working with BF2 in 3ds max. So it's just gonna be a matter of time :)
Jones said I should go ahead with making this skin after I showed him a beta version, so I guess he likes it also. So the chances are good for this to be in AP :)
I think I made it too bright, so I still have to fix that along with a lot of other polishing work like making the skin look dirtier etc.
I got my inspiration from the Afghan soldiers of MW2:
I guess I was wrong then. I've only seen one of those before and that is the KH2002. The second one's name is DIA G3 judging by the pic, but when I search it on google, I get nothing. So please link me to the gun's wiki page or something. As for the 3rd one, that gun is a direct clone of the m16 so it doesn't count, and for your information, Sudan is not in the Middle East, it's in Africa. So that leaves one weapon and that is the KH2002. Just one..
I have never heard of any weapons that are being made in the mid east, except for Israeli weapons like the galil and the desert eagle. And since the MEC is not allies with Israel, I can't imagine them using their weapons. Also, the customization system allows 3 guns per class, and if I assume correctly, then JONES already planned out the future additions. So that doesn't leave much room for more guns.
Nice like always :)
Thanks bro :)
Nice to see this metal beast from my country! :D
Thanks for the invite bro! Oh, and welcome to moddb :)
Thanks dude! Well, I heard JONES talking about a multicam variation, but I don't know what's gonna happen with that idea though. I think I will ask him about that
Hehe well I thought you get to say if you want more camo's in your mod or not, but since you're now talking about new camo's, I think I will make some more if I have free time this week. :)
I'm also a big fan of digital camo's, but since the US and PLA are already using it, I think it will be better for the MEC to stay unique in its own way with their current style of camo. Thanks for sharing your ideas though! :)
Well, only the crane and the construction building has the HD shadows yet, so I wouldn't know how the overall performance would be. If the whole map is like that, then I guess weak pc 's might have lag though. Those shadows you see on the pics, are actually handdrawn, because I don't know how to generate them, so it will take ages to do a whole map. If you perhaps know how to make the generated resolution higher, then it will be awesome! :)
Thanks for liking it! Yeah, making player skins is propably the most painstaking piece of texturing work out there. And to make it worse, I am a perfectionist, so I can't finish something unless it's perfect lol :(
Oh please don't use that old crap I did back then lol. If you want my newer ones I recently did which is 10 times better, just pm me. But if you want to be original, then you are off at a good start with what you did there. Keep up the good work :)
Thanks bro! I can't wait to finally finish them for AP. To work on one texture for more than a month is kinda demotivating to say the least :)
Looks like this map is taking some interest. I still have to do a lot before I can release this, so watch this space for updates :)
Wow, I totally forgot how bad my old textures were :O
Pm me if you want my latest USMC textures :)
Good work on the map Prof, it looks cool :P
Thanks Phale! This tutorial will definately come in handy! :)
That's so true friend, I had to redo a lot, and I mean A LOT of bits here and there with the MEC skins just because they looked wrong and different ingame. One thing that is by far the worsed part of player skinning is when you do your layout on the .dds, but when you view it in meshviewer, you can see that the texture gets messed up at the areas where the UV maps were cut..but what sometimes help is to take a break for a few days or maybe do like 2 projects at once to switch work incase you don't wanna go on with your main project. In case you are interested, I recently mastered the skill of creating OS textures/normal maps (I assume you know what that is) for soldier skins. So if you see that the shadows don't fit with the skins of your soldiers, just let me know, I'll make some for you. :)
I haven't yet tried to make new gloves from scratch, but I can imagine that it can take some time! These MEC textures are also basically recreated from scratch, except for the armor vest and boots, so I think it's similar in terms of time that it takes. For me, the biggest problem is not time, but rather motivation...I could have been done a week ago with these MEC skins, but it's hard to force oneself to do something that is a very long process :(
Thanks bro! I have been working on them for about 2 weeks now; I guess you also know that creating new 3p skins take a lot of time :(
Everytime I put my eyes on a p90, it reminds me of Stargate. Damn, I miss that show :(
Here are a few close up screenies for those that want to see the the real difference:
This last pic was taken long before these pictures were posted on moddb, so it may look somewhat incomplete:
Oh, I forgot to add, the gloves were made by InsanityPays
Brilliant!! I always wanted a feature like this in Half-Life! Good job! By the way, would you like to consider doing an Opposing Force and Blue Shift version afterwards? :D
Lol Jones :D
Yeah your actually right, it is a linebacker, but you can call it a variant of a bradley since the only difference between the two is the fact that a bradley has TOW missles instead of anti-air weapons. By the way, your innovation and creativity surprises us yet again Jones! Keep up the good quality work!
@ Turkish - No there weren't one like this with actual snow on it, only a snow camo'd version.
Nice, downloading :D
I totally agree, it would make this mod more stunning.
No, it should stay as it is, otherwise he'll have to tweak and re-balance every weapon in the game. And I don't think we would want this mod to take more time, would we?
Isn't there suppose to be buildings on all the pier platforms around the centre?
What's different? Except the gloves and soldier camo?
This mod looks very promising; keep up with the great work.
Just a little bit of constructive criticism: The two orange buildings next to each other doesn't look good even when rotated. Try to place your buildings like Dice does on their American maps.
I know your map isn't finished, but in my opinion, try not to have too much wide open areas (I would advise you to add props to fill the area) and lastly, try to make this town look battle hardened by adding vehicle wrecks, burning civilian cars, and fire/smoke so that it can have the same atmosphere than Operation Road Rage. I hope my ideas will help you to make your map awesome :)
Nice, but try making more variations of that car model. Or better yet, add more type of non-drivable vehicles.
Are you using Armored Fury statics?
What I meant with "It was actually funny to see how you made a complete dicknose out of yourself" is that you've made yourself look stupid in front of the viewers. Lastly, I hope that you have learned a lesson out of this kid.
Make it "Russia" and not "Russian".
I think that will solve the problem :)
Well, here's my opinion. Adjust the reload time of the AT4 so that it's the same as the RPG's reload time to balance it, and make the damage as well as the amount of rockets the same for both.
I would advise you to change "Russian" to either "Russia" or to "VDV" and as well change the look of them because they still look like Spetsnaz.
Well, the sleeve camo is mine, but InsanityPays did the gloves :)
Last time I checked, you were the one that behaved like an ******* when you replied on my first comment, and you also didn't had the decency and manners to say sorry or anything which makes you the one that didn't remember the behavior lessons because part of that is to say sorry if you accidentally insult someone; To say the truth, it was actually funny to see how you made a complete dicknose out of yourself, which I hope made you learned a lesson. Goodbye :)
I want that hud :O
I'll put the new ones with V2
Thumbs up if you think I should make new gloves.
Thanks, this one is newer than the ones I have given you a while back, better use this one instead for better results xD
There is no lightmap samples for it?
Is that Ghost Town's tower?
Cod 4 style :)
Looks familiar :D
You can fix it, you just need to rerender the lightmaps :)
Can you please make grapplinghooks available on this map?
No lol, this one: Moddb.com
Thinking of releasing that one?
What mod is this, CH power?
I like your previous one more :)
It's fine, you can use it just as you like.
And thanks, the 1p mesh kinda ruins the camo, I wish someone will edit the hand mesh :(
Thats my camo lol :)
Did you improved the quality or is it just the color that is less green?
Dafuq? Did you unlocked the ranking system for offline :D
freaky pic :o
Those rails reminds me of MW2, nice work btw!
Isn't this room much darker in the series? And I think its too yellowish but overall it is awesome :)
Wow! You're doing a fantastic job, keep up the awesomeness mate!
I like this one the most
The lightning is too blueish, but further it looks awesome, especially the Famas.
Lastly, please rerender the lightmaps because the shadows of the buildings is facing the wrong way.
Nice, but where will this fit into SpecOps Warfare?
Nice, definitely tracking!
I only put it there because it look cool for me, I'll release my USMC texture pack eventually with both patched and without it :)
Here is what you must do:
1. Download lightmap samples here (It's kinda big but its essential) Gamershell.com
2.Follow the instructions of the readme that is included in the download
3.Open up the editor and go to the level editor and then re-render it there :)
Dude, are you blind, dumb or both????
I'm the creator of the camo and that's why I said that!!!!
And start reading descriptions next time FFS!!!!
I hope that you're gonna rerender the lightmaps?
That is the worst and the most shittiest sleevecamo that I've seen in my whole life ;)
You mean the textures right?
Dit is nie ou textures nie?! Ek het hulle self gemaak :)
I hate them too, and the worst thing is, is that they're made in my country :(
haha, i dont know what will happen cauz ive never tried playing with it online, but it works with lan :)
Another South African :D
Im never gonna swim in that water again lol :D
This has always been my favorite hl map, nice work with the textures!!!
It looks very realistic, keep up the good work!