See my blog for details
Here ya go: Youtube.com
Note that I used different sounds there, so don't expect it to be the same as those that will be in the next release. The animations are the same though ^^
The alpha project logo is not there on the picture for no reason lol ;)
South African Republic!? You made me proud :D
Yes, the naval skins will be a mixture of blue-grey with small traces of black and pale yellow. To be honest, it sounds like it has to be ugly, but it looks quite nice actually.
If I understand you properly, then no. All that I used from those images were the colors, and of course for reference. The camo layer was made by InsanityPays and I just recolored it to fit the reference photos accurately.
I hope that answered your question :)
The gloves for the desert variation will be a tan color instead of that green on the screenshot. Also, I'm yet to add the camo pattern to the armor, so please remember that this is still a big w.i.p! :)
Nice. Kani wag om te sien wat jy volgende gaan doen nie!
Haha well the PLA will definitely come in the next release, and that is exactly why we are taking so long to get the next version ready. Also, keep in mind that there will be some all-faction weapons in the next release, so don't expect to see a totally unique setup ^^
It already has one ^^
So far just the AT class. :)
It will be 0.3, because to call it a v1, all bugs and glitches should first be ironed out, and so far the team is far from completely doing that unfortunately.
New animations take time you know. We are already waiting for new animations from Develop013, and if we ask him to do the grips and stuff, then we will get even more behind on the actual stuff that matters, like doing the basis work of all the variations and so on. Like JONES said, this won't happen. ^^
If you want to fix the bullet ejection, just open the gun with the editor and tweak it there. I hope you have sufficient knowledge to do this right?
What do you mean with "with animators also no problem"?
If we were to add even 1 variation with a grip, then we will need a whole new set of animations for that specific gun. It is not as if we can just change 1 or 2 things here and there with notepad, because the animations has to be adapted for the new mesh. And we only have one animator these days who is already too busy to do this as well.
The G36c already has a grip on it, so you will have to be appreciative for that at least.
Watter enb gebruik jy?
The biggest problem with this would be new animations
Goeie vraag ja. Dis nie asof China dit maak nie lol
Try reinstalling your game along with patching it up to v1.5, and then install AP again.
I hope that helps ^^
Een van die enigste Suid Afrikaanse guns wat bestaan lol.
Lol well, actually it should be like this: Galleryplus.ebayimg.com
While mine is in fact smaller than the real life appearance, it is still closer to how it should be.
It's your skins and you should do what you want, but scaling downed camo looks always better even though it is not accurate.
But if you don't see anything wrong here, then it's good! :)
Good job, but I think you should really scale the camouflage down on both the 1p and 3p sheets ^^
To be honest, you all gotta thank google images instead lol.
All what I did was to optimize and fit the camo for the player models. :)
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Why do you want that? If you don't wanna play with this NPC ingame, just play regular Blue Shift. And, if you don't want this HD model version, just copy the old one in the mod folder once it's released. Problem solved
Thanks for dropping some helpful tips dude!
I will definitely take that into consideration. The camo you see on the soldier model is actually an exact remake of the camo found in the 1p texture of the PLA, so for now it is nothing more than a placeholder. I am planning to use the following pic as reference to a new pattern that I'll do:
I assume that that is how it's supposed to look like. Also, the scaling is like that to fit the vanilla one, so I think I will keep it as it is. What also needs changing is the color, as you can clearly see that mine is too dark and has a shortage of saturation compared to this:
How will the player get the new guns? Will the NPC's drop it, or by random spawn points? :)
More variety is always good!
I always wanted a mod like this. A mod that can bring in the Opfor content to Blue Shift. I can't wait to try this out eventually!
Good luck with the development though! :)