See my blog for details

Comment History  (0 - 30 of 613)
TheObscure Mar 30 2015, 9:05am says:

I hope this mod gets done, I really love the whole idea of this and would love to see this in a final state. Good luck with the making of it and please don't give up! :)

+1 vote   mod: Counter-Strike 1.6 Source
TheObscure Mar 30 2015, 9:02am replied:

Damn yeah! Valve would have done it back in 2004, but due to Half-Life source's bad ratings, they shelved the idea of making the other too on source as well. :(

+1 vote   mod: Counter-Strike 1.6 Source
TheObscure Mar 30 2015, 7:49am replied:

Yes I still do, however I am taking a break due to a bad internet connection.

I am thinking of buying BF4 for myself too, so when and IF I do, I will jump straight back at the battlefield scene quite soon. :)

+1 vote   member: TheObscure
TheObscure Mar 29 2015, 11:22am replied:

Ai, take en eksamens ne?

+1 vote   member: Ironclad2014
TheObscure Mar 27 2015, 7:08pm says:

Awe, hkm is j so stil deesdae? :)

+1 vote   member: Ironclad2014
TheObscure Mar 26 2015, 6:27pm says:

I am glad that this site got another vehicle exporter! :P

+2 votes   media: More 720p Screenies
TheObscure Mar 26 2015, 5:23pm replied:

Not quite sure. You will just have to wait a bit more before you can play with this toy. xD

+1 vote   media: Screenshot Update!
TheObscure Mar 26 2015, 5:19pm replied:

It can go fully automatic, but it suffers from a very small mag and bad recoil. :)

+2 votes   media: Screenshot Update!
TheObscure Mar 19 2015, 5:10pm replied:

Of course it is part of the community, just on a different wing I would say.

The battlelog site is still relatively new and each month they are expanding and getting more players aboard. I really have my hopes up for that since that is the last remnant of the BF2 core community. You should support them if you can in order to make sure that BF2 stays alive and well. ^^

+2 votes   mod: Battlefield: All in One
TheObscure Mar 19 2015, 4:39pm replied:

Yeah I know that this wasn't a copy and paste, but you could have easily referred the SF content in the indexes so that you would not have to copy all the content over.

As for you repeatedly calling this a dead game with a dead community, I think you should do some research into this before making statements such as that. The community is still very active. Look at these links:

You might want to recheck to see whether your claims are correct. So in light of that, I'll let you be the judge of that. Overall I don't want to debate or anything so this is where I am done. ^^

+3 votes   mod: Battlefield: All in One
TheObscure Mar 19 2015, 2:53pm says:

Well what can I say about this. Lets see.

First off, you can't just copy the xpack folder into the bf2 mod folder and think you have just merged the two with each other and then call it a mod. That way is sloppy at best. Merging those two the correct way is much more of a delicate and complex process than doing what you did here.

Then, releasing everything and all the content again is a perfect waste of a download for anybody. It is possible to merge those two without having to download 4 GB of data. I bet that I can make it so that the installer would be under a 100 MB and at the same time you can play it as a mod instead, without it replacing the core game files.

Also, I didn't see any credits for the new and larger nav meshes that allows you to play all the maps in 32p and 64p.

And then the obvious legal issues are a problem too. Overall I don't want to troll this or be an *******, but the truth of the matter is that everybody downloading this would be wasting their time.

+4 votes   mod: Battlefield: All in One
TheObscure Mar 13 2015, 2:11pm replied:

Thank you. I'm glad that at least someone likes my work! :)

+1 vote   member: TheObscure
TheObscure Mar 8 2015, 3:29pm replied:

Great! I can't wait to see how the Blue Shift version will turn out to be! I guess we all can expect those bug fixes for the normal game in Blue Shift too right?

+1 vote   mod: Half-Life: Subtitles MOD
TheObscure Mar 5 2015, 5:23pm says:

Have you guys considered adding in an option where the game plays those "weapon acquired" sounds when you get a new gun? The sound files exist in the game files, however they were never used.

Also, just out of curiosity, when can we expect to see a public beta version of the Blue Shift subtitles mod?

+1 vote   mod: Half-Life: Subtitles MOD
TheObscure Mar 3 2015, 5:36pm replied:

This is unfortunately not an option for us. Our maps are too detailed for us to even consider this. If we were to do this, then those performance issues we have would just get worse by a very large degree.

You can, however, tweak view distances yourself if you are resourceful enough to know where to adjust those codes.

I hope this helps. :)

+2 votes   mod: Alpha Project
TheObscure Mar 2 2015, 9:18pm replied:

That sounds good and all, but the reality is that right before Satnav left the BF2 modding community, he said that no one is allowed to use his content other than those that got permission from him before he left. I can't remember precisely what the situation/story is with this since he left a couple of years ago and I can't really remember, so you might wanna confirm this on the BF2SP forums before you go ahead and use it.

+2 votes   media: Kits!
TheObscure Mar 2 2015, 6:03pm says:

Is that sniper Satnav's M40a3?

+3 votes   media: Kits!
TheObscure Mar 1 2015, 9:24am says:

Thanks for your interest in Alpha Project and as well as your personal feedback of the beta. We are mostly aware of the problems many players are facing and we are currently busy fixing them.

Also expect the mod to be much more playable in the full release of 0.31 and there will be some more content too. :)

+2 votes   member: Darman_Skirata
TheObscure Feb 28 2015, 5:46pm replied:

The lag issues you are referring to, especially on Eastern Showdown, are caused by a RAM limit that can't be easily changed. The map basically has too much details and the game's engine can't load all those details at once. It is basically a performance bottleneck and at this moment we have no way of fixing it.

You can try to play the ordinary BF2 maps as they are much less sophisticated and will be easier on the mod.

+1 vote   mod: Alpha Project
TheObscure Feb 25 2015, 7:13am says:

The accuracy towards the show is unbelievable! Keep up the nice work folks! :)

+5 votes   media: Briefing Room 1
TheObscure Feb 15 2015, 2:33pm says:

After seeing this, I assume you can export vehicles too?

+1 vote   media: BF4_B1_Lancer
TheObscure Feb 8 2015, 5:02pm says:

Wow nice! I can't believe that it fits so nicely together. :D

+2 votes   media: RPK Drum
TheObscure Feb 8 2015, 9:40am replied:

Well, the AK47 may be an old weapon, but it is still widely used today. The AK47s of today are actually AKMs ( but are still mistakenly referred to as the AK-47.

+1 vote   mod: Alpha Project
TheObscure Feb 7 2015, 2:59pm replied:

Just as a heads-up, the AK47 or more specifically, the Type 56, will be added in the next update/release.

Also, why do you want the gun gone?

+1 vote   mod: Alpha Project
TheObscure Feb 6 2015, 1:18pm says:

Speechless! :O

+1 vote   media: Teaser v2.3
TheObscure Feb 4 2015, 12:45pm says:

My graphics card will explode when it has to load that 1p mesh!

+2 votes   media: skins
TheObscure Feb 2 2015, 10:56am says:

Do you take soldier export requests?

+1 vote   member: Emiliomau
TheObscure Feb 1 2015, 10:44am says:

Where did you get the soldier model from?

+2 votes   media: PHANTOM TYPE 730
TheObscure Jan 31 2015, 4:06pm replied:

Well, the player model was only an example he obviously took from a low quality mesh lod from BF2 soldiers. And it is only a tutorial after all...

+9 votes   game: Battlefield 2
TheObscure Jan 31 2015, 9:44am says:

Nice to see that there are at least another developer company that plans to release modding tools. Nowadays companies like DICE dropped support for modding which is very sad. Probably because they want people to buy their DLCs, instead of fans downloading epic mods that rival those DLCs.

But on a more on-topic note, I really hope that this Stargate mod can be ported over and make use of all the new engine capabilities and, of course of the opportunity of having HD graphics on modern standards.

+1 vote   media: HW:RC won't support mods for a while
TheObscure Jan 13 2015, 9:58am replied:

Thanks for the feedback. :)

The wood is basically just an enhanced version of the vanilla one. Just some detail overlays thrown on top of it, so basically nothing special.

The grip was done rather quickly and to spend more time on it would be useless, considering the fact that you will never see it up close in both 1p and 3p anyways. Maybe when the gun is lying on the floor perhaps. :/

I'm also glad that you are pointing the mag out, because I spend the most time on it. The mag was done with a lot of detailed layers added on top of the vanilla texture. I also added a lot of scratches on it so that it can fit with the rest of Jones' texture.

Also, if you notice up close, 80% of the gun texture came from his AK47 reskin, so I shouldn't take all the credit ^^

+2 votes   media: HD RPK74 Textures
TheObscure Jan 7 2015, 3:37am replied:

Me too, but Jones wants it to be like this in AP. I can give you a wooden variation in the future though ^^

+1 vote   media: HD RPK74 Textures
TheObscure Jan 1 2015, 2:27pm says:

Might we see this in Combat Mod in the near future? :D

On a different note, good job on these models; can't wait to see more. :)

+1 vote   media: Engineer
TheObscure Dec 5 2014, 2:47pm says:

Is taht mah skinz dyou have dhere? :D

+1 vote   media: AK47
TheObscure Dec 5 2014, 11:13am replied:

I doubt this will help. Those "porters" as I call them, will turn a blind eye and go forward to mess the BF2 modding community up. That is just how it is. Nothing that we can do about it.

+1 vote   article: Porting contents
TheObscure Dec 2 2014, 11:50am replied:

Well, it seems that you got my comment backwards. I was referring to the fact that you copied our Alpha Project header just like how it is, over to your mod; that is what I meant with the "porting". I didn't say you ported other mod's content. If you have permission to use other's content, then great. I would applaud you for that.

Also, as a bf2 modder here on this site, you should know that people are wary about porting and overall copying. It is just how it is thanks to mods like medal of freedom.

So just take note that modding for BF2 on this site has turned into a delicate situation; with many grey areas as to what is allowed and what not.

Lastly, as a sidenote, if you really really need to port something, use these two links as reference:

+2 votes   mod: Armed forces of the Philippines
TheObscure Nov 30 2014, 2:35pm says:

We appreciate the fact that you used our Alpha Project release information notice.

Well, recently it seems that everything gets ported, but I didn't expect this really.

At least this mod ain't doing what all the other port mods do with all their BF3 and 4 content, so I got to give some credit to you guys... :/

+3 votes   mod: Armed forces of the Philippines
TheObscure Nov 25 2014, 2:58am replied:

All of the guns were using the same animations: Type 95, Type95b, Type 05. So now there is more variation in the animations which is a very good thing. We will still keep his animations for the Type 88 and Type 95 though, so it is not like we are phasing his work out ^^

+3 votes   media: PLA HD Textures - 1p
TheObscure Nov 21 2014, 7:00am says:

Ek neem an jy het dit gebou van die scattergun af ne?

+1 vote   media: SG_DoubleBarrel
TheObscure Oct 29 2014, 7:33pm says:

This comment has been posted in a private group.

TheObscure Oct 20 2014, 4:46pm says:

The face vaguely resembles the BF3 engineer soldier...:/

Or is it just me?

Nice art work btw!

+1 vote   media: specopsdude
TheObscure Oct 6 2014, 3:49pm replied:

Yeah right. Why don't you check the comment section of this link and think again.

And somebody has to make sure that rules are being followed here, more so because some guys here has to hear something a hundred times before it gets stuck in their heads

+1 vote   media: Return to Caspian
TheObscure Sep 18 2014, 10:48am replied:

Damn... :cryface:


+1 vote   media: BMP-3
TheObscure Sep 16 2014, 10:49am says:

So you are back into modding bf2? :D

+1 vote   media: BMP-3
TheObscure Sep 11 2014, 4:34am replied:

I agree, he should have his jaw lowered..

+2 votes   media: Zombie Fight
TheObscure Aug 26 2014, 4:00pm replied:

Haha ongelukkig sal dit ni so lekker in pas ni lol. Mar dalk as PR n SADF faction in add, kan ek dalk help^^

+1 vote   media: South African Camo Test
TheObscure Aug 26 2014, 3:17pm replied:

Eks bly om dit te hoor. Btw dankie vir die recolor! :)

+1 vote   media: South African Camo Test
TheObscure Aug 16 2014, 4:53pm says:

Awesome to see an update!

+8 votes   media: Samuel, Trav (Male 10) and Cheaple
TheObscure Aug 6 2014, 11:26am says:

Wow, it looks really sweet! It is just a pity that you guys have to degrade the high quality models a bit so that it can work properly with the engine. Maybe you guys could do a different project after this mod that can use the HD content... :)

+1 vote   media: Hallowed are the Ori
TheObscure Jul 27 2014, 12:26pm replied:

Yeah I know that. I only made a very basic kit texture set so that I can show off the player skins ingame. I will try to post the newer ones shortly. Btw I'm glad you like it! :)

+3 votes   media: Alpha Project 0.3 Gameplay
TheObscure Jun 25 2014, 5:26pm says:

Nice. Kani wag om te sien wat jy volgende gaan doen nie!

+1 vote   media: US soldiers woodland reskin
TheObscure Jun 19 2014, 12:49pm replied:

It already has one ^^

+1 vote   media: UMP45 & Map Weather Feature
TheObscure Jun 16 2014, 7:09am says:

If you want to fix the bullet ejection, just open the gun with the editor and tweak it there. I hope you have sufficient knowledge to do this right?

+1 vote   media: MP7 EOTech
TheObscure Jun 14 2014, 5:12pm replied:

Goeie vraag ja. Dis nie asof China dit maak nie lol

+1 vote   media: DAO-12 made lighter
TheObscure Jun 13 2014, 12:14pm says:

Een van die enigste Suid Afrikaanse guns wat bestaan lol.

+1 vote   media: DAO-12 made lighter
TheObscure Jun 1 2014, 8:37am says:

I love what you are doing with this mod! Keep it up!

Also, will you make any other gameplay modifications in this mod, or will it purely be graphics and new weapons?

+2 votes   media: PIPE WRENCH
TheObscure May 27 2014, 1:21pm says:

I agree with Rudd. Making a night conversion from an existing day map, is a lot more that just tweaking some of the sky settings. There are also many other elements to change to get the desired "night" appearance.

On a different note, I really like that HUD changes! Good job!

+1 vote   media: 0.31b Screenies
TheObscure May 20 2014, 11:00am replied:

This should answer your question ;)

+1 vote   media: MEC 6-piece Desert Camo Test
TheObscure May 18 2014, 5:29pm replied:

Thanks bro!

+1 vote   media: MEC 6-piece Desert Camo Test
TheObscure May 16 2014, 5:08pm says:

I thought that this was a picture from the series, and not a render...I guess with this high quality graphics and attention to detail you could have fooled anybody! Keep up the good work guys, I can't wait for the next release! :)

+4 votes   media: SC-305, teasing CGI work
TheObscure May 12 2014, 5:04am says:

Where did you get the model?

+3 votes   media: Predator Bow (WiP)
TheObscure May 10 2014, 12:47pm says:

And I thought my early high school years were rough. I had been through a similar experience with what my dad did to my mom, but not so intense.

I also know how you feel with regards to school and the repetitive impression it gives a person, but what I did, especially in my last year of high school, was to make the most of it. When I went to college, I actually missed school a lot, even though it wasn't really always fun nor interesting. Try to enjoy it while it lasts.

So I can relate to your situation, and I do hope that things get better for you.

+1 vote   article: Continued!
TheObscure May 6 2014, 10:06am replied:

If you already like an early beta, then you will certainly like what I have in store :P

I spoke to JONES about this variation, but he said that he is more of a digital fan, so this might only be like on one or two maps unfortunately.

But the digital ones are too bright because it has white in the pattern, thus will it be less suitable for maps like Shongua Stalemate and Daqing Oilfields. This camo is probably gonna end up on those maps though, but don't hold your breath :)

+3 votes   media: HD PLA Skins (Beta)
TheObscure Apr 28 2014, 4:26pm replied:

That's nice! I can't really spot a big difference between the one you gave me and the one on the pic though, but I know that when you make camo's, then they are usually very realistic and high in resolution :)

Can't wait to see it!

+1 vote   media: MEC Iranian DPM variation
TheObscure Apr 24 2014, 3:50am replied:

You are right about the contrast of the camo. I increased it a bit, but it didn't really made it better, so I will still have to work on that. I believe the size of the camo looks just good enough for me because I know that the bigger the camo pattern is on these low-poly soldier models, the uglier it looks for me.

The reason why I made the helmet black is because I was imitating the Afghan soldiers from MW2, and also, it's good to have something different now and then though ^^

Thanks for the feedback, I'll consider the contrast definitely :)

+1 vote   media: MEC 6-piece Desert Camo Test
TheObscure Apr 23 2014, 10:31am says:

I forgot to mention that the kit textures are not final. I'm planning to make it a bit brighter and then as well apply the camo texture onto it ^^

+4 votes   media: MEC DBDU Afghan Uniforms
TheObscure Apr 19 2014, 6:18pm replied:

Yeah I did and he said that that BC2 conversion "is on ice atm". So if he's going to continue that map is unknown though. I think he is too occupied with his current maps to work on this as well. I think I will ask him what's gonna happen with that idea, hopefully he will continue that someday

+1 vote   media: Port Valdez
TheObscure Apr 19 2014, 8:57am says:

This mod really looks nice and everything, but just be careful with adding copyrighted material like BF3 and 2142 content...use this as a guidline for adding ported content:

+8 votes   media: New Mi28N Helicopter.
TheObscure Apr 18 2014, 1:18pm replied:

I assume InsanityPays were talking about something like this :D

+7 votes   media: AK74U Animations
TheObscure Apr 15 2014, 6:04pm says:

Thanks! I'm glad you guys love this conversion!

+1 vote   media: Port Valdez
TheObscure Apr 10 2014, 6:47am says:

It's still in a beta state, so more improvements will be made. Like this comment if I should make more night to day conversions, and any requests are welcome. So feel free to ask for a favour or two :)

+2 votes   media: Port Valdez
TheObscure Apr 4 2014, 11:42am says:

This is not some line of code that you just put in the game unfortunately, so to get these high quality results, I will have to handdraw the lightmaps over the low quality ones. If someone can help me code a custom command script for the bfeditor, then it will be possible to generate HD lightmaps, that will be the only way to make it :(

About the performance, well I have no idea since those buildings that you see are the only objects in the map that has this shadows yet. I guess there will be if you have the whole map like this though

+2 votes   media: HD Shadows in Battlefield 2!
TheObscure Apr 2 2014, 5:52pm replied:

Thanks for complimenting on my work!

I guess we feel the same in regards to consistency. I don't like to see mods with mixed standards in quality, so yeah, I also prefer something either HD or not. With these skins, the reason why I made them is so that I can have the same general appearance as the vanilla ones, while having it more detailed. So I don't think I will be decreasing the resolution anytime soon though ;)

To be honest, the two MEC soldiers took me about 2 months which is kinda too long for texturing I guess. About the seams, yeah you are right about that, that is exactly why I did that :)

+2 votes   media: MEC Heavy Soldier
TheObscure Mar 14 2014, 5:21am replied:

I'm glad you got that to work Jones! Also, will the woodland hatch operator gloves also be green like that, or will it resemble the brown nomex?

+1 vote   media: MP5A3 New Animations
TheObscure Mar 10 2014, 1:38pm says:

This comment has been posted in a private group.

TheObscure Mar 10 2014, 1:02pm says:

Oh, you mean Basra from P4F...yes. Just go to this link and download this mod. :)

+2 votes   media: HD PLAYER SKINS V2 (MULTICAM)
TheObscure Feb 18 2014, 2:05pm says:

I would like it if you rather put in cs_estate, but nontheless, good job on this port so far! ^^

+1 vote   media: cs_mansion
TheObscure Feb 15 2014, 4:17pm says:

It always makes me happy to see that the Battlefield 2 communtity is still expanding! Good luck with this mod guys! Would love to know what you guys have in store for us :)

+5 votes   mod: Frontlines: Dystopian Conflict
TheObscure Feb 14 2014, 9:56am replied:

I recently saw that the JNG-90 was added in p4f, but as far as I know, it's not ported yet :(

+1 vote   media: SV-98 & G36C
TheObscure Feb 5 2014, 3:14pm says:

For the moment, this one and a remake of the woodland camo will surely come, but I'll keep the thought of making more camo's in my head. In the end, it is Jones that tells me what he wants in his mod, so don't expect having 10 different camo's for the MEC. Thanks for the suggestions by the way :)

+2 votes   media: HD MEC SKINS
TheObscure Jan 29 2014, 11:14am says:

Kodo fiends...they seem very devastating

+6 votes   media: Tiberian Fiend
TheObscure Oct 10 2013, 5:28pm says:

Yes you are right Gordon, this was the previous SA flag before the country was a democracy. I like the fact that you are planning to add my country in your mod! :D

+2 votes   media: Army of the African Commonwealth
TheObscure Aug 17 2013, 3:04pm says:

Pm me if you want the original gun sound of this weapon from the series.

+1 vote   media: Tauri Weapons Preview
TheObscure Apr 3 2013, 5:25pm replied:

Had a good laugh after reading this.

+4 votes   mod: Black Mesa: Xen (Improved maps from Half-Life)
TheObscure Mar 30 2013, 4:39pm replied:

Maybe you can make it possible for us in the third release to choose between the heavy and light soldier models?

+2 votes   media: Winterskins and Botsupport
TheObscure Mar 21 2013, 8:06pm says:

Will there be snow weapon camo too, or just snow splashes and marks on the weapons?

+1 vote   media: Winterskins and Botsupport
TheObscure Mar 15 2013, 12:34pm replied:

So, you guys are going to make a map in which you can fly around a real scaled model of Atlantis with a puddle jumper? :)

+1 vote   media: New Renders of Atlantis Ver 2.0 with WIP textures
TheObscure Jan 11 2013, 11:32am says:

And yet another piece of art

+2 votes   media: Snow Camo Playerskins
TheObscure Nov 16 2012, 1:57pm says:


+1 vote   media: Soldier modelling/hacking practice
TheObscure Aug 19 2012, 12:42pm replied:

You have to place the texture files in the "Objects_client" file to install this. As I said in the description: "You will need sufficient Battlefield 2 modding skills to install this addon properly."

+3 votes   download: The Obscure's HD USMC Textures V1
TheObscure Jul 8 2012, 12:08pm says:

It seems that Black Mesa Source have competition :)

+17 votes   media: Media
TheObscure Jul 1 2012, 3:32pm replied:

Since you know now how to do it, will you maybe consider putting it in?

+4 votes   media: Jungle Status Update
TheObscure Jun 21 2012, 11:22am says:

Lol, I once saw a guy that was walking with the "lying dead animation"

+1 vote   media: BFP4F- the most bugged game of the year
TheObscure Jun 18 2012, 7:19am replied:

I've noticed that bots can't see you through empty vehicles if you're standing on the other side of it (according to my understanding, vehicles only consists of a bundle and a collisionmesh) meaning you add an invisible bundlemesh with a collisionmesh and then you turn mobile and collision physics off in the tweak, so the bots will not see you through it and I also figured out that the collisionmesh of a bush or plant doesn't have a "AI" sub, but only a "projectile" sub. I don't know if it will work at all but it's worth trying imo.

+2 votes   media: Jungle Status Update
TheObscure Jun 9 2012, 3:16pm replied:


+1 vote   media: AK101
TheObscure Jun 2 2012, 12:16pm replied:

Lol, I can barely script, it kinda sucks that BF2 only have an online ranking system, COD4 in the other hand have a fully offline leveling system, would've love something like this in BF2. Do you think Hjid can do something like this?

+1 vote   media: Updated HUD Textures
TheObscure Jun 2 2012, 10:34am says:

Is there a way to make it exactly like online, so that unlocks and ranks stays forever?

+1 vote   media: Updated HUD Textures
TheObscure May 30 2012, 1:51pm says:

I can't wait to hurt someone with this :D

+3 votes   media: XM109 reskin
TheObscure May 29 2012, 2:11pm says:

I only thing I dislike about this jet is the f*cking speed...

0 votes   media: AIX2 Screenshots
TheObscure May 15 2012, 4:50pm says:

Dit lyk baie professioneel ;)

+1 vote   media: DICE wallpapers
TheObscure May 11 2012, 12:49am says:

How the hell did you do that?

+1 vote   media: cod guns in bf2
TheObscure Apr 16 2012, 9:57am says:

Shouldn't the muzzleflash be like a star?

Otherwise its awesome!

+1 vote   media: just sum stuff...
TheObscure Apr 16 2012, 9:48am says:

For me it looks awesome the way it is.

+2 votes   media: Spec Ops Warfare: Karkand
TheObscure Apr 8 2012, 2:22pm says:

Half-Life memories xD

+2 votes   media: A few screenshots of the basic bunker
TheObscure Apr 7 2012, 1:45pm replied:

Thanks dude xD

+2 votes   media: HD USMC Textures
TheObscure Mar 25 2012, 4:35pm says:

Keep up the good work!

+1 vote   media: moar...
TheObscure Mar 25 2012, 4:06am says:

For a moment I thought that it was Crysis!

+1 vote   media: i think this is my best water texture
TheObscure Feb 28 2012, 2:46pm says:

Why did you guys borrowed the littlebird from USI and not just used the one from Armored Fury booster pack? ( im just wondering )

+2 votes   media: Alpha Project Update
TheObscure Feb 25 2012, 12:19am replied:

yes, this is a addon for the bf2.exe meaning that every mod launched will have ENB enabled :)

+2 votes   download: ENB series for BF2
TheObscure Feb 12 2012, 3:58pm replied:

thanks, this helps a lot and I appreciate the links though xD

+1 vote   member: m3luck3ycharms
TheObscure Feb 12 2012, 12:56pm says:

hey dude, do you still have that models that is shown in your images?

+1 vote   member: m3luck3ycharms
TheObscure Feb 6 2012, 2:25pm replied:

its only the origin of the weapon

+1 vote   media: L96A1
TheObscure Jan 15 2012, 7:58am says:

This is the best hgrunt models that ive ever seen!

+1 vote   media: Overhaul grunts
TheObscure Jan 15 2012, 7:56am says:

Is that purple hud included in this mod?

+2 votes   media: Overhaul houndeye & glock
TheObscure Jan 15 2012, 7:53am says:

Really nice mp5, the hgrunts are cool aswell

+1 vote   media: Bridge scene
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