See my blog for details

Comment History  (0 - 30 of 584)
TheObscure
TheObscure 2hours 3mins ago says:

Nice to see that there are at least another developer company that plans to release modding tools. Nowadays companies like DICE dropped support for modding which is very sad. Probably because they want people to buy their DLCs, instead of fans downloading epic mods that rival those DLCs.

But on a more on-topic note, I really hope that this Stargate mod can be ported over and make use of all the new engine capabilities and, of course of the opportunity of having HD graphics on modern standards.

+1 vote   media: HW:RC won't support mods for a while
TheObscure
TheObscure 23hours 57mins ago replied:

Maybe you could try playing BF3 on low graphics; that might work. Or try to get your hands on BC2, much better than BF3 imo ^^

+1 vote   member: TheObscure
TheObscure
TheObscure Jan 29 2015, 4:50pm replied:

You MUST install patch 1.5, otherwise the mod won't work.

+1 vote   mod: Alpha Project
TheObscure
TheObscure Jan 29 2015, 2:12pm replied:

Yes, but nowadays mostly Battlefield 3.

My nickname is The_Obscure. :)

+1 vote   member: TheObscure
TheObscure
TheObscure Jan 24 2015, 11:56am replied:

Nice, so I take it that all client files can be altered in such way that you can still play on vanilla bf2 servers?

For instance, if I were to install my HD player skins through the same way, would it work?

+2 votes   mod: Battlefield2 High Definition User Interface [WIP]
TheObscure
TheObscure Jan 24 2015, 8:51am replied:

I see, so this means that game clients with this mod can play online together with people that doesn't have this installed? If so, then this is quite a smart way to bypass the infamous "modded client" error you get when you join servers with mods installed.

+2 votes   mod: Battlefield2 High Definition User Interface [WIP]
TheObscure
TheObscure Jan 24 2015, 8:25am replied:

I would be glad to help. Just throw me a pm when you need it. :)

Also, if I may ask, why does this mod have to launch from a separate application and not through the ordinary way where you can select this as a mod?

+2 votes   mod: Battlefield2 High Definition User Interface [WIP]
TheObscure
TheObscure Jan 23 2015, 7:16pm replied:

Okay, so you know how to make them as I suggested? Redoing lightmaps isn't an easy and quick task, nor is it a quick thing to learn. So if you want help on this, then I would be glad to provide assistance.

Also, I noticed that the G53 has the same weapon icon than the MP5. Is it a placeholder or a glitch?

+2 votes   mod: Battlefield2 High Definition User Interface [WIP]
TheObscure
TheObscure Jan 23 2015, 5:49pm says:

I am certainly a fan of this. However it seems that work is still required on the minimaps. You should consider re-lightmapping the statics of each map since by not doing it, it will make your minimaps have no shadows on static meshes.

You can clearly see it on this image: Media.moddb.com

I will also suggest to redo all the water on the minimaps like on one of my minimaps here: I.imgur.com

I know that it's only a beta, so I can understand that everything will not be initially perfect. I do hope that you can take my ideas into consideration as it will greatly improve the quality of the minimaps.

+2 votes   mod: Battlefield2 High Definition User Interface [WIP]
TheObscure
TheObscure Jan 23 2015, 5:33pm says:

Why is the "J" missing in the word "join"?

+1 vote   media: Screenshots
TheObscure
TheObscure Jan 22 2015, 11:22am replied:

That is just the way that ES made the animations I think. The PKM model wasn't really made for this set of animations as it was originally made for the PKP, so it may be that the model has some sort of off-set to the left perhaps. :/

Maybe I should take a look at that, though I still believe that the animations are supposed to be like this. :)

+1 vote   media: Alpha Project PKM Animations & Textures
TheObscure
TheObscure Jan 22 2015, 8:56am says:

You guys want an update? :D

Youtube.com

+1 vote   mod: Alpha Project
TheObscure
TheObscure Jan 21 2015, 7:24am replied:

We are working on a patch lately that will eventually come out in the next few weeks. Actually it may take a while longer than that due to more bug reports that we may get, so we can't really say when the bug fixing will end.

Just expect a fix in the near future. :)

+2 votes   mod: Alpha Project
TheObscure
TheObscure Jan 20 2015, 3:18pm replied:

Impressive!

+1 vote   media: BF4 CARRIER WRECKED
TheObscure
TheObscure Jan 19 2015, 4:00pm says:

Are you gonna port this to BF2?

+1 vote   media: BF4 CARRIER WRECKED
TheObscure
TheObscure Jan 13 2015, 9:58am replied:

Thanks for the feedback. :)

The wood is basically just an enhanced version of the vanilla one. Just some detail overlays thrown on top of it, so basically nothing special.

The grip was done rather quickly and to spend more time on it would be useless, considering the fact that you will never see it up close in both 1p and 3p anyways. Maybe when the gun is lying on the floor perhaps. :/

I'm also glad that you are pointing the mag out, because I spend the most time on it. The mag was done with a lot of detailed layers added on top of the vanilla texture. I also added a lot of scratches on it so that it can fit with the rest of Jones' texture.

Also, if you notice up close, 80% of the gun texture came from his AK47 reskin, so I shouldn't take all the credit ^^

+2 votes   media: HD RPK74 Textures
TheObscure
TheObscure Jan 13 2015, 8:56am says:

Soek jy dalk n beter model vir n M4?

Wat van dit: Css.gamebanana.com

:D

+1 vote   media: Twinke Masta M4
TheObscure
TheObscure Jan 7 2015, 11:45am replied:

Thanks mate! :)

+1 vote   media: HD RPK74 Textures
TheObscure
TheObscure Jan 7 2015, 10:18am replied:

Thanks. :D

You didn't press "view in HD" did you? :(

Because if you did, you would have seen which one is the vanilla one. :)

+1 vote   media: HD RPK74 Textures
TheObscure
TheObscure Jan 7 2015, 3:37am replied:

Me too, but Jones wants it to be like this in AP. I can give you a wooden variation in the future though ^^

+1 vote   media: HD RPK74 Textures
TheObscure
TheObscure Jan 6 2015, 5:13pm replied:

Thanks for letting me be a part of it. Can't wait to do it again. :)

+1 vote   mod: Alpha Project
TheObscure
TheObscure Jan 6 2015, 5:11pm says:

View in HD to better compare between the two. :)

+2 votes   media: HD RPK74 Textures
TheObscure
TheObscure Jan 1 2015, 2:27pm says:

Might we see this in Combat Mod in the near future? :D

On a different note, good job on these models; can't wait to see more. :)

+1 vote   media: Engineer
TheObscure
TheObscure Dec 27 2014, 1:13pm replied:

Yes, that is exactly what I meant, thanks pureevil. Fixes in the form of codes may be very fast; 2 weeks more or less like you said, but fixing the memory issues will take long since the only way to fix it would be through removing map details. Animations is very much out of our dev's hands, because we are not fortunate enough to have a full-time animator. :)

+1 vote   mod: Alpha Project
TheObscure
TheObscure Dec 27 2014, 8:32am replied:

I have to concur. I think that 2 things of this beta release could have been done differently.

First off, we added too much to the customization system, without polishing it so that it can be consistens in terms of quality and functionality with the other content; secondly, we pushed the memory of the game almost entirely overboard, where lag becomes almost too frequent. The new maps have too much detail, which I like, but combine that with the customization system, then lag should be persistent. Also another thing is that we have set high goals for this release, especially with new animations. At this moment, the mod is weird combination of different styles of animations which may give an inconsistent feel.

Overall those things will most likely be fixed in the future, but it will take a lot of time, so please guys don't expect the next release for the next 6 months or so.

+1 vote   mod: Alpha Project
TheObscure
TheObscure Dec 21 2014, 3:18pm replied:

Quite easily. There are two ways to this: Either in 3ds max which is the way I'm doing it, or you can render it through the editor.

Picking the editor-way should be the one you should choose because it's fairly easy. Just get a hold on the lightmap samples here and put it in the bf2/bf2editor directory. Be aware that those are for vanilla bf2 statics only, meaning that you will not be able to use xpack statics.

Good luck

Fileplanet.com

+1 vote   media: Steel Mill
TheObscure
TheObscure Dec 21 2014, 12:48pm replied:

Didn't I say "statics"? :)

+1 vote   media: Steel Mill
TheObscure
TheObscure Dec 20 2014, 9:42am says:

You should consider adding lightmaps to your statics. It will make a really big difference ^^

+2 votes   media: Steel Mill
TheObscure
TheObscure Dec 17 2014, 3:39am says:

You realize that that and many other weapon models that you are using are all BF3/4 ports?

+2 votes   media: M320
TheObscure
TheObscure Dec 16 2014, 4:23pm replied:

If you wanna draw some more attention, then try to make a thread on these two sites:

Battlefieldsingleplayer.com

Realitymod.com

+5 votes   article: Petition: Battlefield 2: More Access to the Engine
TheObscure
TheObscure Dec 6 2014, 5:11pm says:

Nice man, ek sal graag nog van jou textures wil sien ^^

+1 vote   media: Terrain Textures
TheObscure
TheObscure Dec 6 2014, 6:27am says:

This comment has been posted in a private group.

TheObscure
TheObscure Dec 5 2014, 6:19am replied:

@Sgt_Prof

Yes, I couldn't agree more with you. I can remember the good old times where all the mods were based on user-made content. Mods like AIX, PoE, Combat mod, and the list goes on...

What do we have now? A mess, to put it simple... No more originality, people porting everything with zero regards to the actual owners of the content, nor to the 'Terms of Use' of this website. Only a handful of mods are following the rules nowadays, which is really sad.

I guess we all just have to accept the fact that BF2 modding is on the verge of being completely dead. It is sad, but it's the truth. :(

+5 votes   article: Porting contents
TheObscure
TheObscure Dec 5 2014, 4:06am says:

Quote from the 'Terms of Use' page:

"You must not add content or information, including files and images that infringe any copyright, trademark, patent, trade secret, or other proprietary right of any person"

Guys please take note of that very important notice. This goes to all BF2 modders, especially the newer generation.

+3 votes   article: Porting contents
TheObscure
TheObscure Nov 30 2014, 9:36am replied:

Wel, hy het klaar n custom model vir daai gun wat basies presies dieselfde lyk. Ook sonder die ammo bandolier en met daai skin.

As jy die nuwe anims wil he, dan moet jy nog so maand of wat wag want develop animate baie stadig lol

+1 vote   media: M1187 meshhack
TheObscure
TheObscure Nov 30 2014, 6:11am says:

Where did you get that M16 gun skin?

+2 votes   media: Screenshots from the Beta.
TheObscure
TheObscure Nov 29 2014, 1:05pm replied:

As jy wag dan kan ek die nuwes wat ek gaan kry vir jou gee ^^

+1 vote   media: M1187 meshhack
TheObscure
TheObscure Nov 29 2014, 11:32am replied: +1 vote   media: USMC skins done
TheObscure
TheObscure Nov 25 2014, 5:40pm replied:

Jy sal mos weet aangesien ek vir jou die nuutste weergawe gelink het soos maande gelede lol

+2 votes   media: PLA HD Textures - 1p
TheObscure
TheObscure Nov 24 2014, 4:13pm says:

View in HD if you want to see what OS maps (bumpmaps) are really about. :)

+3 votes   media: PLA HD Textures - 1p
TheObscure
TheObscure Nov 22 2014, 3:48am replied:

= RAGEQUIT! xD

+7 votes   media: USAS 12 Eotech
TheObscure
TheObscure Nov 22 2014, 2:05am replied:

Have you ever played BF3 in a CQB environment and got blinded by a flashlight? Well, my point is that if that happens and your enemy has that weapon, then you are more or less screwed

+6 votes   media: USAS 12 Eotech
TheObscure
TheObscure Nov 21 2014, 4:20pm replied:

Nah, throw on a flashlight, then call it a nightmare... ;)

+4 votes   media: USAS 12 Eotech
TheObscure
TheObscure Nov 16 2014, 6:02pm says:

Definitely my new windows background! :D

+4 votes   media: Kree Heru'ur !
TheObscure
TheObscure Oct 27 2014, 7:54pm replied:

Nah, bringing too much of Battlefield 3 into Alpha Project is aside the main goal of this mod. Overall we like to stay true to the foundation of Battlefield 2, and not changing everything.

About the camo's. If you referred to vehicle camo's, then yes, there might be a small chance to have alpha styled vehicle skins in the next version like this: Moddb.com

Overall it depends whether I have the will and time to make it ;)

+3 votes   media: Vehicle Headlights
TheObscure
TheObscure Oct 26 2014, 2:33pm says:

Nice job boss! ;)

+2 votes   media: Vehicle Headlights
TheObscure
TheObscure Oct 11 2014, 4:47pm replied:

@ Chada

Really? That was quite unnecessary to say the least. Can't you think of something better to do than bashing someone else's work?

+2 votes   media: PLA Soldier
TheObscure
TheObscure Oct 5 2014, 6:21am replied:

And what about the map? Did you get permission from him?

+1 vote   media: Return to Caspian
TheObscure
TheObscure Oct 2 2014, 1:42pm says:

Nice Battlefield 3 chopper you have there

+1 vote   media: Return to Caspian
TheObscure
TheObscure Sep 16 2014, 10:51am says:

Looks a bit like Far Cry 1 doesn't it? :P

+2 votes   media: Operation Clean Sweep Day
TheObscure
TheObscure Sep 16 2014, 10:50am replied:

Wel ek het baie versions van BF2 op my pc, so die een waarop ek mod het nie ENB nie ^^

+1 vote   media: Operation Clean Sweep Day
TheObscure
TheObscure Sep 16 2014, 8:52am replied:

I haven't used ENB in quite a while though. A few years ago I compiled my own ENB version here on moddb. Moddb.com

+1 vote   media: Operation Clean Sweep Day
TheObscure
TheObscure Sep 14 2014, 12:18pm replied:

Just stick to that list please...

+4 votes   media: Ghost Border (new map)
TheObscure
TheObscure Sep 14 2014, 11:28am replied:

Uhhmm wait what? Bf2singleplayer forums open source? I'm sorry but they don't give freebies. Some people like to, but for the most part, you will have to get permission. Wei Wang exported the soldiers from bf3 and bf4, so you shouldn't even think to use them and nor can he give permission. P4F content for instance, can be used like we do in Alpha Project, but that is a different matter on its own since that content is licensed on a different way. Same goes for all the content listed in this link: Gamebanana.com

Use that, not BF3 and BF4 content.

+5 votes   media: Ghost Border (new map)
TheObscure
TheObscure Sep 14 2014, 11:07am replied:

I don't know why you are calling yourself a newbie, since this is not the first time people are telling you that you are breaking the modding rules and you have been here for a long time. Still, don't care about other mods, care about your own. Start making your own content and then all your problems will be taken care of.

+4 votes   media: Ghost Border (new map)
TheObscure
TheObscure Sep 14 2014, 10:53am replied:

So you want to justify what you are doing by pointing finger to other mods?

+5 votes   media: Ghost Border (new map)
TheObscure
TheObscure Sep 14 2014, 10:31am replied:

He means if you have permission to use others' work, which you don't have obviously. And now you wanna let people say how awesome your mod looks, while it is all scavenged content and you want to be credited on it. That is really messed up tbh, and in this process you are giving the BF2 modding community a very bad name. Do you realise this? This is not a mod, and never will be, unless you start from scratch and make your own content.

+3 votes   media: Ghost Border (new map)
TheObscure
TheObscure Sep 14 2014, 10:13am says:

If I may ask, why don't you at least try once to make a map yourself?

+6 votes   media: Ghost Border (new map)
TheObscure
TheObscure Sep 12 2014, 2:48pm replied:

Yeah, but indoors are hard to differenciate. If this was outside on the beach, the differences would be quite eye-popping, but here it is hard to distinguish though ^^

+2 votes   media: Far Cry 2010 Chapter 2 mod v0.16.33
TheObscure
TheObscure Sep 12 2014, 2:32pm says:

Now I can't see the difference between the CryEngine 1 and CryEngine 2 anymore! :o

+3 votes   media: Far Cry 2010 Chapter 2 mod v0.16.33
TheObscure
TheObscure Sep 11 2014, 7:35am replied:

Those things can most likeley be tweaked in some way. With the refractor, all those things are hard coded. Crytek also released SDK tools specifically for modding, which is not the case for the refractor. The BF2 community might consider porting to another engine, since all the benefits outweight the hard work to get in on this engine.

I also would like to hear from the USI devs about how they experience this engine so far..

+1 vote   media: CryEngine3 Concept
TheObscure
TheObscure Sep 11 2014, 4:41am says:

Would that engine be a great substitute for the refractor?

+1 vote   media: CryEngine3 Concept
TheObscure
TheObscure Sep 10 2014, 5:15am says:

Austrian gun?

+1 vote   media: Battlefield 4 Screenshots
TheObscure
TheObscure Sep 8 2014, 11:33am says:

Goeie werk!

+1 vote   media: p4f m110 meshhacked
TheObscure
TheObscure Sep 7 2014, 8:54am says:

Night Flight

+8 votes   media: Terminal Velocity (new map)
TheObscure
TheObscure Sep 1 2014, 2:46pm says:

Nice, so het jy nou terug gegaan na texturing toe? :(

+1 vote   media: Play4Free L96A1 reskin
TheObscure
TheObscure Aug 31 2014, 6:20pm replied:

Yes, that is exactly why I prefer Command & Conquer because you get to choose the amount of extra units on some of the C&C games :)

+2 votes   member: GeorgeTheBell
TheObscure
TheObscure Aug 31 2014, 3:46pm replied:

Nah, the heavy soldier already have it with a full fingered version. For me and JONES it is best to include variety in everything we do. :)

+1 vote   media: MEC SNOW SKINS FINAL
TheObscure
TheObscure Aug 31 2014, 3:24pm says:

Just how I would envision an HD version of that! Good job! :)

+10 votes   media: Holobutton
TheObscure
TheObscure Aug 31 2014, 8:23am replied:

Thanks dude! I appreciate those good words from you. Btw if you want to see more Alpha Project updates other than looking at the mod page itself of course, be sure to check my profile out every now and then^^

+2 votes   media: Alpha Project 0.3 Gameplay
TheObscure
TheObscure Aug 28 2014, 5:23pm says:

Uhhmm don't lie. Reflections are controlled by envmaps, not actual reflected footage....

+2 votes   media: Reflections
TheObscure
TheObscure Aug 28 2014, 12:59pm replied:

Thanks buddy!

+3 votes   media: Alpha Project Screenshots
TheObscure
TheObscure Aug 26 2014, 1:29pm says: +3 votes   media: South African Camo Test
TheObscure
TheObscure Aug 26 2014, 1:25pm says:

P.S - Forgot to mention that this camouflage pattern is called soldier 2000. It is based on the choc chip camo^^

+4 votes   media: South African Camo Test
TheObscure
TheObscure Aug 24 2014, 2:55pm says:

Ja nee, om n free gun te kry is te onwaarskynlik. Ek speel die game nou al 2 jaar en ek het net al 2 guns gewen^^

+1 vote   media: At last a free gun that lasts forever
TheObscure
TheObscure Aug 15 2014, 5:48pm says:

We already have this in AP ^^

+1 vote   media: Kobra reticle's currently WiP
TheObscure
TheObscure Jul 31 2014, 3:13am says:

Am I seeing a proper rain effect? :o

+1 vote   media: AutoVTOL
TheObscure
TheObscure Jul 23 2014, 7:44pm says:

Nice! Nou kort ons net nog n paar original guns en radio voices in engels met n afrikaanse aksent of iets lol xD

+1 vote   media: south africa soldier skins and other
TheObscure
TheObscure Jul 22 2014, 8:09am replied:

I get what you say, but anything with regards to release dates and bugfixing are quite out of my hands. JONES are responsible for that. But I agree with how you feel.

The next release will probably be buggy to a certain extent, but after that we will do a lot of effort to fix it. Maybe when version v0.4 comes out... :D

+2 votes   media: Alpha Project 0.3 Gameplay
TheObscure
TheObscure Jul 22 2014, 6:32am says:

Nice. But I think you should get rid of those yellow/orange bushes though. ^^

+1 vote   media: The new Genii Planet for my Garrys mod Map OLD
TheObscure
TheObscure Jul 19 2014, 8:21am says:

Just...WOW! :O

+2 votes   media: Stargate Atlantis Map for Gmod
TheObscure
TheObscure Jun 27 2014, 6:01am replied:

Yes, the naval skins will be a mixture of blue-grey with small traces of black and pale yellow. To be honest, it sounds like it has to be ugly, but it looks quite nice actually.

If I understand you properly, then no. All that I used from those images were the colors, and of course for reference. The camo layer was made by InsanityPays and I just recolored it to fit the reference photos accurately.

I hope that answered your question :)

+1 vote   media: HD PLA skins (90% completed)
TheObscure
TheObscure Jun 25 2014, 7:34pm says:

The gloves for the desert variation will be a tan color instead of that green on the screenshot. Also, I'm yet to add the camo pattern to the armor, so please remember that this is still a big w.i.p! :)

+1 vote   media: HD PLA skins (80% completed)
TheObscure
TheObscure Jun 15 2014, 5:24pm says:

Watter enb gebruik jy?

+1 vote   media: My Multicam reskin of usmc kits
TheObscure
TheObscure Jun 14 2014, 7:31am says:

Just...breathtaking! :O

+3 votes   media: Destiny Model v2 (3DS Max Render)
TheObscure
TheObscure Jun 5 2014, 3:37am says:

Awesome!

+1 vote   media: HWGUY
TheObscure
TheObscure Jun 4 2014, 5:15pm says:

This comment has been posted in a private group.

TheObscure
TheObscure Jun 3 2014, 10:29am replied:

Why do you want that? If you don't wanna play with this NPC ingame, just play regular Blue Shift. And, if you don't want this HD model version, just copy the old one in the mod folder once it's released. Problem solved

+1 vote   media: ASSAULT
TheObscure
TheObscure Jun 2 2014, 11:16am says:

How will the player get the new guns? Will the NPC's drop it, or by random spawn points? :)

+1 vote   media: HD NEW WEAPONS
TheObscure
TheObscure Jun 2 2014, 11:14am says:

More variety is always good!

+1 vote   media: ZOMBIE BARNEY AND SOLDIER
TheObscure
TheObscure May 30 2014, 2:43pm says:

I hope you guys didn't remove the keypad in front of the hologram...:(

+6 votes   media: Battery Room
TheObscure
TheObscure May 30 2014, 11:21am says:

Such nice visuals...too bad the same can't be said for the gameplay.

+1 vote   media: Battlefield 4 Screenshots
TheObscure
TheObscure May 26 2014, 3:08pm says:

That's just...WOW! :o

+2 votes   media: Control Room New Consoles
TheObscure
TheObscure May 18 2014, 9:25am replied:

Just one question though...where is the minimap?

+2 votes   media: Some ENB screenies
TheObscure
TheObscure May 18 2014, 9:16am says:

Now that's awesome dude! I always hated the fact that Blue Shift didn't have extra content like Opfor!

Also, will you add more Opfor NPC's other than the pit drone?

+2 votes   media: EAGLE
TheObscure
TheObscure May 18 2014, 6:38am says:

I like what you did with the HUD! Good job :)

+4 votes   media: Some ENB screenies
TheObscure
TheObscure May 17 2014, 10:37am says:

Nice work!

+2 votes   media: Scar Retexture
TheObscure
TheObscure May 16 2014, 2:39pm replied:

Remember, BF4 runs on DX 11.1, BF2 on DX 9. Also, That **** mod you are talking about photoshop their screenshots as you can see here: Media.moddb.com

Any regular BF2 modder or player can see that that sunglare is fake.

+1 vote   media: Battlefield 4 Screenshots
TheObscure
TheObscure May 16 2014, 10:22am replied:

You clearly have no idea of what you are talking about.

+1 vote   media: Battlefield 4 Screenshots
TheObscure
TheObscure May 15 2014, 11:15am replied:

Can you consider the deagle please? If you play Opfor, then you will see that that weapon is widely used by security guards, so it will make sense having it :)

+1 vote   media: GAME
TheObscure
TheObscure May 15 2014, 9:18am says:

Oh wow! So are planning to add all of the Opfor weapons? :D

+1 vote   media: GAME
TheObscure
TheObscure May 10 2014, 10:39am replied:

Indeed it is. I wonder when people will start to realize that using 2142 content is illegal in BF2 :|

+2 votes   media: Co-op gameplay ft. ๖ۣۜDeath๖ۣۜMachine
TheObscure
TheObscure Apr 27 2014, 1:38pm replied:

Yeah, if they were the insurgent faction from special forces, then it would've made a lot more sense I believe. I actually love the way they look though; I think they could be some sort of secret task force supposed to blend better in with civilians or something. Anyway, as much as Jones and I want them in the mod, to get them is a bit impossible, because making soldier models, or even editing them is next to impossible 'cause it's very very difficult and there are only a handful of people in the BF2 community that can rig soldiers, of which most of them are long gone and retired from the moddingscene :(

+2 votes   media: MEC Iranian DPM variation
TheObscure
TheObscure Apr 27 2014, 12:04pm replied:

I'm actually sort of finished with the urban one, but I'm not too happy with the camo it uses, also, I want them to resemble the ones from the alpha shots like on the pic below, but it just doesn't look right when mine was finished. They have to have the short sleeves and the head semagh thing for it to look nice. So I guess I will have to get hold of a custom model first :(

Images.ea.com

+2 votes   media: MEC Iranian DPM variation
TheObscure
TheObscure Apr 27 2014, 8:54am replied:

@Devilman

Without bumps: I.imgur.com

With bumps: I.imgur.com

The differences are quite outstanding..

+5 votes   media: SCAR-H Render
TheObscure
TheObscure Apr 27 2014, 7:52am replied:

Well, maybe the model has more poly's, but the texture isn't better. It looks a bit too clean and like it's made out of plastic. But maybe the specular maps and bump maps are off so I can't really tell though :S

+9 votes   media: SCAR-H Render
TheObscure
TheObscure Apr 27 2014, 5:02am says:

Not even BF4 has weapons that can match up with this level of quality!

+13 votes   media: SCAR-H Render
TheObscure
TheObscure Apr 26 2014, 12:29pm says:

This screenshot shows exactly what the BF2 modding community is starting to become. No more originality, just ports everywhere! It's fine to use P4F content because it's free, but using content from other games are 100% illegal. I request you to remove this, because you are giving the BF2 community a bad name. Start doing your own thing like other mods eg. AIX and Alpha Project

+1 vote   media: Custom M4 for Seals, SAS and Mercenaries (2/3)
TheObscure
TheObscure Apr 25 2014, 2:28pm says:

It's amazing how a shader effect and a 3d scope can make it so much better!

Thanks PR devs for sharing this with us. Respect :)

+17 votes   media: SRAW 3D Scope & HUD
TheObscure
TheObscure Apr 23 2014, 12:03pm replied:

Thanks for complimenting on my work :)

And yeah, it has been like that since version 0.2, it was just hard to notice since the reload animation doesn't show it properly ^^

+6 votes   media: MEC DBDU Afghan Uniforms
TheObscure
TheObscure Apr 23 2014, 11:53am replied:

For now it's gonna stay like this, until I can do exporting which is by far the hardest part of working with BF2 in 3ds max. So it's just gonna be a matter of time :)

+1 vote   media: MEC 6-piece Desert Camo Test
TheObscure
TheObscure Apr 22 2014, 5:14am replied:

Jones said I should go ahead with making this skin after I showed him a beta version, so I guess he likes it also. So the chances are good for this to be in AP :)

I think I made it too bright, so I still have to fix that along with a lot of other polishing work like making the skin look dirtier etc.

I got my inspiration from the Afghan soldiers of MW2:

Img3.wikia.nocookie.net

+2 votes   media: MEC 6-piece Desert Camo Test
TheObscure
TheObscure Apr 20 2014, 6:17pm replied:

I guess I was wrong then. I've only seen one of those before and that is the KH2002. The second one's name is DIA G3 judging by the pic, but when I search it on google, I get nothing. So please link me to the gun's wiki page or something. As for the 3rd one, that gun is a direct clone of the m16 so it doesn't count, and for your information, Sudan is not in the Middle East, it's in Africa. So that leaves one weapon and that is the KH2002. Just one..

+1 vote   media: Random Screenshots
TheObscure
TheObscure Apr 20 2014, 1:21pm replied:

I have never heard of any weapons that are being made in the mid east, except for Israeli weapons like the galil and the desert eagle. And since the MEC is not allies with Israel, I can't imagine them using their weapons. Also, the customization system allows 3 guns per class, and if I assume correctly, then JONES already planned out the future additions. So that doesn't leave much room for more guns.

+1 vote   media: Random Screenshots
TheObscure
TheObscure Apr 19 2014, 11:12am replied:

This comment has been posted in a private group.

TheObscure
TheObscure Apr 19 2014, 8:52am says:

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TheObscure
TheObscure Apr 18 2014, 10:49am says:

Nice like always :)

+2 votes   media: AK74U Animations
TheObscure
TheObscure Apr 10 2014, 6:48am replied:

Thanks bro :)

+1 vote   media: Port Valdez
TheObscure
TheObscure Apr 9 2014, 9:28am says:

Nice to see this metal beast from my country! :D

+3 votes   media: G6 Howitzer
TheObscure
TheObscure Apr 6 2014, 4:33pm says:

Thanks for the invite bro! Oh, and welcome to moddb :)

+1 vote   member: Super747
TheObscure
TheObscure Apr 4 2014, 11:34am replied:

Thanks dude! Well, I heard JONES talking about a multicam variation, but I don't know what's gonna happen with that idea though. I think I will ask him about that

+2 votes   media: HD PLAYER SKINS V2 (MULTICAM)
TheObscure
TheObscure Apr 2 2014, 4:48pm replied:

Hehe well I thought you get to say if you want more camo's in your mod or not, but since you're now talking about new camo's, I think I will make some more if I have free time this week. :)

@ turkish

I'm also a big fan of digital camo's, but since the US and PLA are already using it, I think it will be better for the MEC to stay unique in its own way with their current style of camo. Thanks for sharing your ideas though! :)

+1 vote   media: HD MEC Textures!
TheObscure
TheObscure Apr 1 2014, 4:58am replied:

Well, only the crane and the construction building has the HD shadows yet, so I wouldn't know how the overall performance would be. If the whole map is like that, then I guess weak pc 's might have lag though. Those shadows you see on the pics, are actually handdrawn, because I don't know how to generate them, so it will take ages to do a whole map. If you perhaps know how to make the generated resolution higher, then it will be awesome! :)

+1 vote   media: HD Shadows in BF2!
TheObscure
TheObscure Mar 29 2014, 2:07pm replied:

Thanks for liking it! Yeah, making player skins is propably the most painstaking piece of texturing work out there. And to make it worse, I am a perfectionist, so I can't finish something unless it's perfect lol :(

+2 votes   media: MEC Heavy Soldier
TheObscure
TheObscure Mar 26 2014, 8:31am replied:

Oh please don't use that old crap I did back then lol. If you want my newer ones I recently did which is 10 times better, just pm me. But if you want to be original, then you are off at a good start with what you did there. Keep up the good work :)

+1 vote   media: MARPAT textures
TheObscure
TheObscure Mar 25 2014, 8:13am replied:

Thanks bro! I can't wait to finally finish them for AP. To work on one texture for more than a month is kinda demotivating to say the least :)

+2 votes   media: MEC Heavy Soldier
TheObscure
TheObscure Mar 16 2014, 12:46pm says:

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TheObscure
TheObscure Mar 16 2014, 12:46pm says:

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TheObscure
TheObscure Mar 16 2014, 12:43pm says:

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TheObscure
TheObscure Mar 16 2014, 12:41pm says:

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TheObscure
TheObscure Mar 16 2014, 12:40pm says:

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TheObscure
TheObscure Mar 16 2014, 12:38pm says:

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TheObscure
TheObscure Mar 16 2014, 4:40am says:

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TheObscure
TheObscure Mar 13 2014, 11:31am replied:

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TheObscure
TheObscure Mar 13 2014, 11:06am says:

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TheObscure
TheObscure Mar 6 2014, 10:40am says:

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TheObscure
TheObscure Feb 25 2014, 2:53am replied:

Looks like this map is taking some interest. I still have to do a lot before I can release this, so watch this space for updates :)

+2 votes   media: Devil's Perch Dusk
TheObscure
TheObscure Feb 23 2014, 11:21am says:

Wow, I totally forgot how bad my old textures were :O

Pm me if you want my latest USMC textures :)

Good work on the map Prof, it looks cool :P

+2 votes   media: Cold Front Day setting ingame
TheObscure
TheObscure Feb 19 2014, 4:13pm says:

Thanks Phale! This tutorial will definately come in handy! :)

+3 votes   article: Animationsystem1p.inc editing for BF2
TheObscure
TheObscure Feb 16 2014, 3:37pm replied:

That's so true friend, I had to redo a lot, and I mean A LOT of bits here and there with the MEC skins just because they looked wrong and different ingame. One thing that is by far the worsed part of player skinning is when you do your layout on the .dds, but when you view it in meshviewer, you can see that the texture gets messed up at the areas where the UV maps were cut..but what sometimes help is to take a break for a few days or maybe do like 2 projects at once to switch work incase you don't wanna go on with your main project. In case you are interested, I recently mastered the skill of creating OS textures/normal maps (I assume you know what that is) for soldier skins. So if you see that the shadows don't fit with the skins of your soldiers, just let me know, I'll make some for you. :)

+2 votes   media: HD MEC SKINS
TheObscure
TheObscure Feb 16 2014, 12:47pm replied:

I haven't yet tried to make new gloves from scratch, but I can imagine that it can take some time! These MEC textures are also basically recreated from scratch, except for the armor vest and boots, so I think it's similar in terms of time that it takes. For me, the biggest problem is not time, but rather motivation...I could have been done a week ago with these MEC skins, but it's hard to force oneself to do something that is a very long process :(

+2 votes   media: HD MEC SKINS
TheObscure
TheObscure Feb 16 2014, 11:41am replied:

Thanks bro! I have been working on them for about 2 weeks now; I guess you also know that creating new 3p skins take a lot of time :(

+2 votes   media: HD MEC SKINS
TheObscure
TheObscure Feb 9 2014, 4:41pm says:

Everytime I put my eyes on a p90, it reminds me of Stargate. Damn, I miss that show :(

+2 votes   media: Battlefield 4 Screenshots
TheObscure
TheObscure Feb 9 2014, 12:33pm says:

Here are a few close up screenies for those that want to see the the real difference:

Imageshack.com
Imageshack.com

This last pic was taken long before these pictures were posted on moddb, so it may look somewhat incomplete:

Imageshack.com

+2 votes   media: HD MEC SKINS
TheObscure
TheObscure Jan 15 2014, 2:28pm says:

Oh, I forgot to add, the gloves were made by InsanityPays

+1 vote   media: HD PLAYER SKINS V2
TheObscure
TheObscure Jan 8 2014, 2:51pm says:

Brilliant!! I always wanted a feature like this in Half-Life! Good job! By the way, would you like to consider doing an Opposing Force and Blue Shift version afterwards? :D

+3 votes   mod: Half-Life: Subtitles MOD
TheObscure
TheObscure Jan 6 2014, 5:26pm replied:

Lol Jones :D

Yeah your actually right, it is a linebacker, but you can call it a variant of a bradley since the only difference between the two is the fact that a bradley has TOW missles instead of anti-air weapons. By the way, your innovation and creativity surprises us yet again Jones! Keep up the good quality work!

@ Turkish - No there weren't one like this with actual snow on it, only a snow camo'd version.

+4 votes   media: Dalian Plant Winter & Snow Vehicle Textures
TheObscure
TheObscure Jan 4 2014, 12:18am says:

Nice, downloading :D

+1 vote   download: Full BS NL
TheObscure
TheObscure Aug 4 2013, 8:45am replied:

I totally agree, it would make this mod more stunning.

+1 vote   media: Alpha Project ENB Series Renders
TheObscure
TheObscure Mar 21 2013, 8:10pm replied:

No, it should stay as it is, otherwise he'll have to tweak and re-balance every weapon in the game. And I don't think we would want this mod to take more time, would we?

+2 votes   media: Winterskins and Botsupport
TheObscure
TheObscure Mar 9 2013, 6:45am says:

Isn't there suppose to be buildings on all the pier platforms around the centre?

+1 vote   media: New Renders of Atlantis Ver 2.0 with WIP textures
TheObscure
TheObscure Feb 10 2013, 7:46am says:

What's different? Except the gloves and soldier camo?

+1 vote   media: HFM 1.5 Gameplay
TheObscure
TheObscure Jan 9 2013, 4:13pm says:

This mod looks very promising; keep up with the great work.

Just a little bit of constructive criticism: The two orange buildings next to each other doesn't look good even when rotated. Try to place your buildings like Dice does on their American maps.

I know your map isn't finished, but in my opinion, try not to have too much wide open areas (I would advise you to add props to fill the area) and lastly, try to make this town look battle hardened by adding vehicle wrecks, burning civilian cars, and fire/smoke so that it can have the same atmosphere than Operation Road Rage. I hope my ideas will help you to make your map awesome :)

+1 vote   media: Eatonville part 2
TheObscure
TheObscure Nov 4 2012, 2:25pm says:

Nice, but try making more variations of that car model. Or better yet, add more type of non-drivable vehicles.

Are you using Armored Fury statics?

+1 vote   media: New Map WIP
TheObscure
TheObscure Sep 10 2012, 7:28am replied:

What I meant with "It was actually funny to see how you made a complete dicknose out of yourself" is that you've made yourself look stupid in front of the viewers. Lastly, I hope that you have learned a lesson out of this kid.

+2 votes   media: Spec Ops Warfare: Karkand
TheObscure
TheObscure Sep 2 2012, 1:55pm replied:

Make it "Russia" and not "Russian".

+1 vote   media: Reworked Class
TheObscure
TheObscure Aug 24 2012, 11:22am replied:

I think that will solve the problem :)

+1 vote   media: AT4
TheObscure
TheObscure Aug 23 2012, 9:26am says:

Well, here's my opinion. Adjust the reload time of the AT4 so that it's the same as the RPG's reload time to balance it, and make the damage as well as the amount of rockets the same for both.

+1 vote   media: AT4
TheObscure
TheObscure Aug 19 2012, 9:54am says:

I would advise you to change "Russian" to either "Russia" or to "VDV" and as well change the look of them because they still look like Spetsnaz.

+3 votes   media: Changed Spetsnaz to Russian Forces
TheObscure
TheObscure Aug 18 2012, 12:47pm says:

Beautiful

+1 vote   media: wake island progress
TheObscure
TheObscure Aug 10 2012, 1:55pm replied:

Well, the sleeve camo is mine, but InsanityPays did the gloves :)

+2 votes   media: G36C Acog
TheObscure
TheObscure Jul 2 2012, 6:34am replied:

Last time I checked, you were the one that behaved like an ******* when you replied on my first comment, and you also didn't had the decency and manners to say sorry or anything which makes you the one that didn't remember the behavior lessons because part of that is to say sorry if you accidentally insult someone; To say the truth, it was actually funny to see how you made a complete dicknose out of yourself, which I hope made you learned a lesson. Goodbye :)

+2 votes   media: Spec Ops Warfare: Karkand
TheObscure
TheObscure Jun 30 2012, 10:58am says:

I want that hud :O

+1 vote   media: PKP_Pecheneg
TheObscure
TheObscure Jun 30 2012, 10:53am replied:

I'll put the new ones with V2

+4 votes   media: My first release!
TheObscure
TheObscure Jun 30 2012, 9:32am replied:

Thanks :)

+2 votes   download: The Obscure's HD USMC Textures V1
TheObscure
TheObscure Jun 21 2012, 11:44am says:

Thumbs up if you think I should make new gloves.

+8 votes   media: My first release!
TheObscure
TheObscure Jun 21 2012, 11:24am replied:

Thanks, this one is newer than the ones I have given you a while back, better use this one instead for better results xD

+2 votes   media: My first release!
TheObscure
TheObscure Jun 15 2012, 11:07am replied:

There is no lightmap samples for it?

+1 vote   media: soon we will strum the Bacstab !
TheObscure
TheObscure Jun 15 2012, 8:00am replied:

Is that Ghost Town's tower?

+1 vote   media: soon we will strum the Bacstab !
TheObscure
TheObscure Jun 13 2012, 7:22am replied:

True

+3 votes   media: Everywhere
TheObscure
TheObscure Jun 13 2012, 7:21am says:

Cod 4 style :)

+4 votes   media: RPG-7
TheObscure
TheObscure Jun 10 2012, 7:47am replied:

Looks familiar :D

+1 vote   media: SOW HD resoliution
TheObscure
TheObscure Jun 9 2012, 3:55am says:

You can fix it, you just need to rerender the lightmaps :)

+1 vote   media: strike at karkand
TheObscure
TheObscure Jun 7 2012, 12:46pm says:

Can you please make grapplinghooks available on this map?

+2 votes   media: Warlord ingame
TheObscure
TheObscure Jun 4 2012, 2:09pm replied:

No lol, this one: Moddb.com

Thinking of releasing that one?

+3 votes   media: New water
TheObscure
TheObscure Jun 3 2012, 1:26pm says:

What mod is this, CH power?

+1 vote   media: New water
TheObscure
TheObscure Jun 3 2012, 1:25pm says:

I like your previous one more :)

Dafuq Japan?

+1 vote   media: New water
TheObscure
TheObscure Jun 3 2012, 11:30am replied:

It's fine, you can use it just as you like.

And thanks, the 1p mesh kinda ruins the camo, I wish someone will edit the hand mesh :(

+2 votes   media: M4A1 Masterkey
TheObscure
TheObscure Jun 3 2012, 10:13am says:

Thats my camo lol :)

+2 votes   media: M4A1 Masterkey
TheObscure
TheObscure Jun 2 2012, 8:15am says:

Did you improved the quality or is it just the color that is less green?

+1 vote   media: Updated HUD Textures
TheObscure
TheObscure Jun 2 2012, 8:13am says:

Dafuq? Did you unlocked the ranking system for offline :D

+1 vote   media: Updated HUD Textures
TheObscure
TheObscure May 28 2012, 5:48am says:

freaky pic :o

+1 vote   media: survivor2 background
TheObscure
TheObscure May 26 2012, 1:06pm says:

Those rails reminds me of MW2, nice work btw!

+4 votes   media: AK47 mesh update
TheObscure
TheObscure May 15 2012, 3:50pm says:

Isn't this room much darker in the series? And I think its too yellowish but overall it is awesome :)

+1 vote   media: SG-Centre
TheObscure
TheObscure May 15 2012, 3:47pm says:

Wow! You're doing a fantastic job, keep up the awesomeness mate!

+2 votes   media: SG-Centre
TheObscure
TheObscure May 14 2012, 12:13am says:

I like this one the most

+1 vote   media: which ocean should i use?
TheObscure
TheObscure May 10 2012, 9:51am says:

The lightning is too blueish, but further it looks awesome, especially the Famas.

Lastly, please rerender the lightmaps because the shadows of the buildings is facing the wrong way.

+6 votes   media: Ironsight FAMAS and new lighting for Oman
TheObscure
TheObscure May 8 2012, 8:08am says:

Nice, but where will this fit into SpecOps Warfare?

+1 vote   media: M24 ironsight
TheObscure
TheObscure May 7 2012, 10:58am says:

Nice, definitely tracking!

+3 votes   mod: ๖ۣۜĐ.B's SG-Atlantis : Return to SGC
TheObscure
TheObscure Apr 15 2012, 4:57pm replied:

I only put it there because it look cool for me, I'll release my USMC texture pack eventually with both patched and without it :)

+1 vote   media: HD USMC Textures
TheObscure
TheObscure Apr 15 2012, 4:32pm replied:

Here is what you must do:

1. Download lightmap samples here (It's kinda big but its essential) Gamershell.com

2.Follow the instructions of the readme that is included in the download

3.Open up the editor and go to the level editor and then re-render it there :)

+3 votes   media: Spec Ops Warfare: Karkand
TheObscure
TheObscure Apr 15 2012, 4:17pm replied:

@ Sgt.Dann

Dude, are you blind, dumb or both????

I'm the creator of the camo and that's why I said that!!!!

And start reading descriptions next time FFS!!!!

+6 votes   media: Spec Ops Warfare: Karkand
TheObscure
TheObscure Apr 15 2012, 1:36pm says:

Old

+1 vote   media: HD USMC Textures
TheObscure
TheObscure Apr 15 2012, 6:21am says:

I hope that you're gonna rerender the lightmaps?

+4 votes   media: Spec Ops Warfare: Karkand
TheObscure
TheObscure Apr 15 2012, 6:17am replied:

That is the worst and the most shittiest sleevecamo that I've seen in my whole life ;)

+6 votes   media: Spec Ops Warfare: Karkand
TheObscure
TheObscure Apr 12 2012, 11:15pm replied:

You mean the textures right?

+2 votes   media: HD USMC Textures
TheObscure
TheObscure Apr 8 2012, 4:42am replied:

Dit is nie ou textures nie?! Ek het hulle self gemaak :)

+1 vote   media: HD USMC Textures
TheObscure
TheObscure Mar 25 2012, 1:49pm replied:

I hate them too, and the worst thing is, is that they're made in my country :(

+1 vote   media: al-Jihad
TheObscure
TheObscure Mar 24 2012, 4:58pm says:

Professional stuff!

+1 vote   media: things that came with the update.
TheObscure
TheObscure Feb 25 2012, 12:16am replied:

haha, i dont know what will happen cauz ive never tried playing with it online, but it works with lan :)

+1 vote   download: ENB series for BF2
TheObscure
TheObscure Feb 10 2012, 11:54am says:

wtf lol

+1 vote   media: Nuke Testarea
TheObscure
TheObscure Feb 6 2012, 2:38pm says:

Another South African :D

+2 votes   member: TheEpicMisadventurer
TheObscure
TheObscure Feb 4 2012, 4:42pm replied:

Im never gonna swim in that water again lol :D

+1 vote   media: subtransit
TheObscure
TheObscure Feb 4 2012, 4:38pm says:

This has always been my favorite hl map, nice work with the textures!!!

+1 vote   media: gasworks
TheObscure
TheObscure Feb 3 2012, 3:33pm says:

It looks very realistic, keep up the good work!

+2 votes   media: T-55
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