See my blog for details
I fully agree with Netgraph as well, however, I fully respect Fograin's decision ultimately.
Thank you. :)
That is a good idea. Even though the original idea of this mod cannot go on like intended, it will be smart to draw all the little improvements that you have made up till now together and to release the mod as a mini improvement mod with subtitles. That is better than the alternative which is to drop everything. At least something good can come out of all the hard work that you have done up till now by doing this.
Even if you can't do that, we still appreciate and respect all the work that you have done here and we (by "we", I mean the reasonable people that track your mod that know what real life is) understand that **** happens and that is part of life whether we like it or not.
Lastly, do you have any other project plans for the future, maybe a source engine related project? I really like you work and would like to see more of it. :)
Thanks, well we won't have new shaders, but if we can manage to get some new ones then we would most likely implement them. However, we don't know where to get and therefore there will be zero for now. Even if we had, custom BF2 shaders won't impact performance really. :)
Yes, I plan for 2017, but early 2018 would be the latest.
Wishlist for BF5's P90:
1. Transparent mags
2. Classic built-in dot sight as an option in the customisation system.
3. Flashlight that is actually mounted on the sides! FFS DICE!
4. And some awesome gun sounds that will go with it. :)
I have already started working on it by adding more content to xpack, as well as modifying their maps and fixing vehicle glitches.
That sandstorm is such crappyness. Actually, it is alright, but they should have made a choice to disable it...
If you read the article, you would have seen that the release is somewhere 2017.
Thanks, I am glad that you like it! Actually, when it comes to vehicles in general, I won't be adding or removing anything to them that will change their gameplay. Only cosmetic changes will be made, for instance, slightly improved textures, HD HUD, more sounds added and general fixes that won't alter their role on the field.
About the weapons, I am still unsure if I should include these new animations with the first release, but most likely it will since the first release is still far away which allows my animator to fully complete his work. The weapons will still be the same, but they will feel a lot better and more powerful due to the higher quality animations. Their sounds will also be slightly different. As for the models and textures of the guns, I won't really modify those because it would be too much work to redo all the gun textures in the game in HD, including the models of them. But yes, more info on this will come later.
Thanks friend, I am glad people are appreciating what I have been doing here. I am already excited to reveal some more of what I spoke of in the previous article, but I got to wait a bit more till I have enough to show. ")
Uhmmm there is a very big difference between sharing content, and sharing copyrighted content. I have nothing against sharing content, but when it comes to copyrighted content, then it becomes a different thing.
That model is most likely a BF4 model, or a model from a different commercial game to which you have no rights.
Stop with these illegal ports already!
Actually, the MEC faction consists out of that country already. It isn't too hard to notice that. But when it comes to new factions, I don't plan to add new ones since that will be too much work. ^^
Awesome! You are doing a really good and unique job, and I can't wait to see more. :)
Thanks mate. ^^
Like you can read in the newest article, the mod will be standalone, therefore nobody should have worries about installing it. But to get to your question, the mod is based on V1.5 since it is the best and latest patch of the game.
Thanks for bringing this under my attention again. I already sent the weapon models for those two weapons to my animator, but the issue is that I cannot use the Carl Gustaf M3 model in my mod, because I cannot get permission for it. I tried contacting the Australian Forces developers, but they are long gone and forgotten. My only hopes is that someone can model one for me which can be very awesome.
The Glock model I have is perfectly fine and I got permission for it, so there isn't any worries with it. I am just waiting on someone to help me with the Carl Gustaf M3. That is also a reason why I seriously need a modeller for helping me out. :(
Any chance of you getting back to this to make it compatible with the new Steamworks Dirt 3?
Thank you for all the good words people, they really mean a lot to me with motivation and the will to continue!
Also, if there are any suggestions, then please put them here. :)
I am glad to see that you are appreciating what I am doing in this mod. As for making this the standard, I don't agree with that, because 95% of all the BF2 mods are just a bunch of compiled ported content. I won't be sharing anything to these mods. However, I would be glad to help other people out who share the same modding mindset than me, and I have already talked to these kinds of people.
But yes, you will see a few things from this mod in other mods, like Alpha Project, SOB and then a different mod that hasn't been disclosed yet.
Hey, thanks for the interest!
As for the shadows, my mod will improve both, however the dynamic shadows will only be a little bit better since I can only force the game to have it a little bit less pixelated as well as some of larger viewing distance overall. Nothing major really, but at least this makes somewhat of a difference. :)
Update coming today! :)
Good mod, and the maps were really ported well over to the BF2 version of Refractor. However, I am just unsure as to why you included so many AIX content and sounds in the mod. So I am just a bit unsure as to what you are planning with the mod. I'd imagine it would be great to keep it accurate to P4F with the exact same sounds, vehicles, gunplay and factions. Then to have as much variation as possible when it comes to weapon choices, the customization system from AP or even the default unlock system could be used with the SP unlocker. Just a thought.
Nevertheless, I am just glad that the maps turned out to be so very good! I enjoy strolling around through them trying to relive my nostalgic P4F moments. :)
My vote is for "Black Mesa: Foxtrot Uniform" :)
Why would anyone help you if you speak like that here?
There is nothing better than getting home after work and seeing this update in my notification area. :D
Good job with everything so far mate. It looks really great!
I see now that the credits refer to the P4F model. Well in that case it should be fine to post it, but why this guy put up a BF4 picture here makes no sense, and it is like this guy is wanting to start a flame war. Plus, the morals and ethics are so bad of the "new" BF2 modding community that I don't expect them to port stuff that is actually legal anymore.
Oh and this guy that posted this addon had already posted BF4 ported content on this site using his older account that was banned.
Uhmm, this is copyrighted content from BF4. Porting them and reposting is illegal and it violates this website's ToS. This will most likely end up in a ban.
How these addons get authorised blows my mind...