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Comment History  (0 - 30 of 409)
TheObscure
TheObscure Jun 27 2014, 3:39pm replied:

The alpha project logo is not there on the picture for no reason lol ;)

+2 votes     media: HD PLA skins (80% completed)
TheObscure
TheObscure Jun 27 2014, 6:04am replied:

South African Republic!? You made me proud :D

+3 votes     mod: Death Is Alive
TheObscure
TheObscure Jun 27 2014, 6:01am replied:

Yes, the naval skins will be a mixture of blue-grey with small traces of black and pale yellow. To be honest, it sounds like it has to be ugly, but it looks quite nice actually.

If I understand you properly, then no. All that I used from those images were the colors, and of course for reference. The camo layer was made by InsanityPays and I just recolored it to fit the reference photos accurately.

I hope that answered your question :)

+1 vote     media: HD PLA skins (90% completed)
TheObscure
TheObscure Jun 25 2014, 7:34pm says:

The gloves for the desert variation will be a tan color instead of that green on the screenshot. Also, I'm yet to add the camo pattern to the armor, so please remember that this is still a big w.i.p! :)

+1 vote     media: HD PLA skins (80% completed)
TheObscure
TheObscure Jun 25 2014, 5:26pm says:

Nice. Kani wag om te sien wat jy volgende gaan doen nie!

+1 vote     media: US soldiers woodland reskin
TheObscure
TheObscure Jun 21 2014, 4:52pm replied:

Haha well the PLA will definitely come in the next release, and that is exactly why we are taking so long to get the next version ready. Also, keep in mind that there will be some all-faction weapons in the next release, so don't expect to see a totally unique setup ^^

+2 votes     media: UMP45 & Map Weather Feature
TheObscure
TheObscure Jun 19 2014, 12:49pm replied:

It already has one ^^

+1 vote     media: UMP45 & Map Weather Feature
TheObscure
TheObscure Jun 19 2014, 11:12am replied:

So far just the AT class. :)

+4 votes     media: UMP45 & Map Weather Feature
TheObscure
TheObscure Jun 17 2014, 3:56am replied:

It will be 0.3, because to call it a v1, all bugs and glitches should first be ironed out, and so far the team is far from completely doing that unfortunately.

+2 votes     mod: Alpha Project
TheObscure
TheObscure Jun 16 2014, 8:06am replied:

New animations take time you know. We are already waiting for new animations from Develop013, and if we ask him to do the grips and stuff, then we will get even more behind on the actual stuff that matters, like doing the basis work of all the variations and so on. Like JONES said, this won't happen. ^^

+3 votes     media: M16A4 M203 Variations
TheObscure
TheObscure Jun 16 2014, 7:09am says:

If you want to fix the bullet ejection, just open the gun with the editor and tweak it there. I hope you have sufficient knowledge to do this right?

+1 vote     media: MP7 EOTech
TheObscure
TheObscure Jun 16 2014, 6:41am replied:

What do you mean with "with animators also no problem"?

If we were to add even 1 variation with a grip, then we will need a whole new set of animations for that specific gun. It is not as if we can just change 1 or 2 things here and there with notepad, because the animations has to be adapted for the new mesh. And we only have one animator these days who is already too busy to do this as well.

The G36c already has a grip on it, so you will have to be appreciative for that at least.

+1 vote     media: M16A4 M203 Variations
TheObscure
TheObscure Jun 15 2014, 5:24pm says:

Watter enb gebruik jy?

+1 vote     media: My Multicam reskin of usmc kits
TheObscure
TheObscure Jun 15 2014, 3:32pm replied:

The biggest problem with this would be new animations

+2 votes     media: M16A4 M203 Variations
TheObscure
TheObscure Jun 14 2014, 5:12pm replied:

Goeie vraag ja. Dis nie asof China dit maak nie lol

+1 vote     media: DAO-12 made lighter
TheObscure
TheObscure Jun 14 2014, 5:10pm replied:

Try reinstalling your game along with patching it up to v1.5, and then install AP again.

I hope that helps ^^

+1 vote     mod: Alpha Project
TheObscure
TheObscure Jun 14 2014, 7:31am says:

Just...breathtaking! :O

+3 votes     media: Destiny Model v2 (3DS Max Render)
TheObscure
TheObscure Jun 13 2014, 12:14pm says:

Een van die enigste Suid Afrikaanse guns wat bestaan lol.

+1 vote     media: DAO-12 made lighter
TheObscure
TheObscure Jun 12 2014, 12:39pm replied:

Lol well, actually it should be like this: Galleryplus.ebayimg.com

While mine is in fact smaller than the real life appearance, it is still closer to how it should be.

It's your skins and you should do what you want, but scaling downed camo looks always better even though it is not accurate.

But if you don't see anything wrong here, then it's good! :)

+2 votes     media: Multicam for Navy SEALs is FINISHED!!
TheObscure
TheObscure Jun 12 2014, 5:02am says:

Good job, but I think you should really scale the camouflage down on both the 1p and 3p sheets ^^

+2 votes     media: Multicam for Navy SEALs is FINISHED!!
TheObscure
TheObscure Jun 6 2014, 1:51pm replied:

To be honest, you all gotta thank google images instead lol.

All what I did was to optimize and fit the camo for the player models. :)

+3 votes     media: New Soldier Camo Textures
TheObscure
TheObscure Jun 5 2014, 3:37am says:

Awesome!

+1 vote     media: HWGUY
TheObscure
TheObscure Jun 4 2014, 5:15pm says:

This comment has been posted in a private group.

TheObscure
TheObscure Jun 3 2014, 10:29am replied:

Why do you want that? If you don't wanna play with this NPC ingame, just play regular Blue Shift. And, if you don't want this HD model version, just copy the old one in the mod folder once it's released. Problem solved

+1 vote     media: ASSAULT
TheObscure
TheObscure Jun 2 2014, 1:58pm replied:

Thanks for dropping some helpful tips dude!

I will definitely take that into consideration. The camo you see on the soldier model is actually an exact remake of the camo found in the 1p texture of the PLA, so for now it is nothing more than a placeholder. I am planning to use the following pic as reference to a new pattern that I'll do:

Devon.chrisob.com

I assume that that is how it's supposed to look like. Also, the scaling is like that to fit the vanilla one, so I think I will keep it as it is. What also needs changing is the color, as you can clearly see that mine is too dark and has a shortage of saturation compared to this:

Easterncostume.com

+1 vote     media: HD PLA Skins
TheObscure
TheObscure Jun 2 2014, 11:16am says:

How will the player get the new guns? Will the NPC's drop it, or by random spawn points? :)

+1 vote     media: HD NEW WEAPONS
TheObscure
TheObscure Jun 2 2014, 11:14am says:

More variety is always good!

+1 vote     media: ZOMBIE BARNEY AND SOLDIER
TheObscure
TheObscure Jun 2 2014, 11:13am says:

I always wanted a mod like this. A mod that can bring in the Opfor content to Blue Shift. I can't wait to try this out eventually!

Good luck with the development though! :)

+2 votes     mod: Blue Shift: New Light
TheObscure
TheObscure Jun 1 2014, 8:37am says:

I love what you are doing with this mod! Keep it up!

Also, will you make any other gameplay modifications in this mod, or will it purely be graphics and new weapons?

+2 votes     media: PIPE WRENCH
TheObscure
TheObscure May 30 2014, 4:35pm says:

Firstly, I want to say that I really like and appreciate what you guys are doing! But I have just one concern though, and that is what will happen when BMS gets released on the new engine? Will you be able to adapt/convert the contents of this mod to be compatible?

+2 votes     mod: Black Mesa: Hazard Course
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