See my blog for details
He cannot give anything because what is in that mod is not his work...
Yeah, and what is the point in having the HD content from BF3 and BF4 in this mod if you don't even play BF2 on full graphics lol.
Hey thanks Chief! Much appreciated. :)
Also, expect an update on the BFSP forums of my mod in the next few days. It has to do with some new weapon animations. ^^
Yes, you are 100% correct. I love crosshairs. :)
Unfortunately I will not convert anything from BF3. And the plans regarding the Russian faction will stay as they are for now. Maybe if I can get more developers I can make that faction, but we are only 2 developers at the moment sadly. :(
Thank you for your kind words and support.
Much appreciated. :)
Yes, that has been fixed already. No crashes because of that anymore.
The idea for a Russian faction can work, but I am not currently expanding the mod's content. Only doing fixes, improvements, and work that relates to how I can improve the graphics.
Hi, thanks for the feedback. The damage values will be unchanged completely, however the accuracy will be modified only when you are aiming down the sights. In vanilla BF2, using the sights, with the exception of the sniper rifles, give you zero accuracy improvement. In the mod, that will change.
As for crashes, I am focused on providing a stable experience all around. That means no CTDs. However, some might be inevitable, but I can assure you that my goal is to eliminate this completely.
Longer staying vehicles wrecks is something I have been keeping in my mind for a long time. I should still implement this. Expect it in the first release. As for the overall explosion effects, I doubt they would share that with me, even if I ask them nicely. I plan on getting the Play4Free effects in the mod, but work regarding this will start later.
I don't really know about improved weapon models. If I can get somebody that can model, then surely this can be expected. Not full-blown, newly designed weapon models, but maybe HD versions of the vanilla models.
Oh and crosshair will stay. You can disable this in the options, so no need to remove this feature for everybody. :)
The atmosphere in the image looks quite exotic! I really like it.
Reminds me of Point of View mod. :)
Yeah, I am a lot more fond of this concept. The only suggestion I would throw on top of this is maybe some sort of alien weapon. Not like the bio weapons in HL and OpFor, but maybe some sort of high tech plasma weapon that shoots energy projectile stuff, something akin to a conventional machine gun, but with energy as the source of ammo. This weapon can be made pickup-able from dead reavers and can be used as any other firearm, but to make it more interesting in terms of gameplay, I'd say that the weapon shouldn't be effective against these foes, or the wearers as it were, but maybe only against aliens/humans...
Just me thinking out loud. :D
What do you mean by "fixed departures" for those helicopters?
As for the extra factions, I have been thinking along the same lines than you. It will not be really hard to do an SF faction for the Chinese. As for doing a full-blown Russian faction, time will tell. If I happen to plan something like that, then it will be done well after the first release after all the main features will have been implemented. Right now I focus on the features mentioned above in the main article.
Thanks for the suggestions, by the way!
R.I.P savings money 20xx - 2016.... xD
Thank you! :)
As I interpret the little awesome backstory you wrote their, these robots seem to be of alien origin, correct? Wouldn't it therefore be more sensible if there is an alien writing on the helmet, and not English? Don't get me wrong, I am all for new, creative and innovative content, but I think it will add a lot more mystery and curiosity around these robots if they had like alien inscription on the helmets instead. :)
Oh, well I am really glad to be hearing about that! Following the Valve/Gearbox recipe for this mod will really make this project interesting. I am relieved to hear that the gameplay will remain consistent with that of the official games. Although other mods did a good job with the 'keycard' kinda ways of expanding the gameplay, at the end of the day I tend to favour the classic gameplay.
Just tell me that there will be new weapons as well, or at the very least OpFor weapons. :)
This really grabbed my attention when I read that it will be an expansion styled mod. There aren't really a lot of mods that tried the same. Only Azure Sheep and Point of View managed to pull that off. Hopefully, with enough assistance, you can do the same!
Also, can we maybe expect an article in the near future that will explain a bit more with regards to story, gameplay aspects and new content? I would love to see how this project will turn out to be. :)
Very interesting. I like the classic look of these new additions, and I hope that all the new content that you add will have the same "vanilla" quality to them. ^^
Great work so far. Keep up the good work!
InsanityPays did a very good job with these!
Unfortunately no, only one version and that will be the standalone version. It is not a matter of choice, but a matter of how everything is put together. It isn't possible to have SF and normal BF2 merged without making it standalone, because shader issues come up and ruins everything for the night maps and nightvision. Plus, there are a few more reasons in having it standalone that will take a long time to explain. ^^
Also, it is really nice having everything in one package. Yes, I know that it will be large, but not extremely large. :)
If you read through this mod page, then you will get answers to all your questions. :)
Good work mate, hope to see these in a future version. :)
Not dead, but finished...
Hi to you as well. ^^
That is question that is impossible to answer unfortunately. I am the only one working on the mod in terms of main progress and main content. I am struggling to find a 3D modeller and sound artist, and if I do get that kind of help, then it will significantly speed up the mod's progress.
Hi, well it is actually quite complicated and there are many steps involved that use programs such as the BF2 Editor, photoshop, 3rd party programs, and lastly, a lot of time. It took me more than 2 months to make all the vanilla map's satellite images in HD...
In the future I might consider making a tutorial for it, but right now I focus more on the progress of this mod than tutorials. :)
I will actually buy this game just for this gun and the SD variant...
All the cool guns that didn't make their way into BF4, made it into Hardline... that is so unfair. :(
Just to name a few, MP5, MP5SD, this gun, etc...
Not by myself no. If I can get someone to give me shaders that improve the graphics, then buy all means I will add them. I would love to get the FH2 shaders, but I haven't asked for that yet. Maybe I should contact the devs... :/