See my blog for details
I hope this mod gets done, I really love the whole idea of this and would love to see this in a final state. Good luck with the making of it and please don't give up! :)
Damn yeah! Valve would have done it back in 2004, but due to Half-Life source's bad ratings, they shelved the idea of making the other too on source as well. :(
Yes I still do, however I am taking a break due to a bad internet connection.
I am thinking of buying BF4 for myself too, so when and IF I do, I will jump straight back at the battlefield scene quite soon. :)
Ai, take en eksamens ne?
Awe, hkm is j so stil deesdae? :)
I am glad that this site got another vehicle exporter! :P
Not quite sure. You will just have to wait a bit more before you can play with this toy. xD
It can go fully automatic, but it suffers from a very small mag and bad recoil. :)
Of course it is part of the community, just on a different wing I would say.
The battlelog site is still relatively new and each month they are expanding and getting more players aboard. I really have my hopes up for that since that is the last remnant of the BF2 core community. You should support them if you can in order to make sure that BF2 stays alive and well. ^^
Yeah I know that this wasn't a copy and paste, but you could have easily referred the SF content in the indexes so that you would not have to copy all the content over.
As for you repeatedly calling this a dead game with a dead community, I think you should do some research into this before making statements such as that. The community is still very active. Look at these links:
You might want to recheck to see whether your claims are correct. So in light of that, I'll let you be the judge of that. Overall I don't want to debate or anything so this is where I am done. ^^
Well what can I say about this. Lets see.
First off, you can't just copy the xpack folder into the bf2 mod folder and think you have just merged the two with each other and then call it a mod. That way is sloppy at best. Merging those two the correct way is much more of a delicate and complex process than doing what you did here.
Then, releasing everything and all the content again is a perfect waste of a download for anybody. It is possible to merge those two without having to download 4 GB of data. I bet that I can make it so that the installer would be under a 100 MB and at the same time you can play it as a mod instead, without it replacing the core game files.
Also, I didn't see any credits for the new and larger nav meshes that allows you to play all the maps in 32p and 64p.
And then the obvious legal issues are a problem too. Overall I don't want to troll this or be an *******, but the truth of the matter is that everybody downloading this would be wasting their time.
Thank you. I'm glad that at least someone likes my work! :)
Great! I can't wait to see how the Blue Shift version will turn out to be! I guess we all can expect those bug fixes for the normal game in Blue Shift too right?
Have you guys considered adding in an option where the game plays those "weapon acquired" sounds when you get a new gun? The sound files exist in the game files, however they were never used.
Also, just out of curiosity, when can we expect to see a public beta version of the Blue Shift subtitles mod?
This is unfortunately not an option for us. Our maps are too detailed for us to even consider this. If we were to do this, then those performance issues we have would just get worse by a very large degree.
You can, however, tweak view distances yourself if you are resourceful enough to know where to adjust those codes.
I hope this helps. :)
That sounds good and all, but the reality is that right before Satnav left the BF2 modding community, he said that no one is allowed to use his content other than those that got permission from him before he left. I can't remember precisely what the situation/story is with this since he left a couple of years ago and I can't really remember, so you might wanna confirm this on the BF2SP forums before you go ahead and use it.
Is that sniper Satnav's M40a3?
Thanks for your interest in Alpha Project and as well as your personal feedback of the beta. We are mostly aware of the problems many players are facing and we are currently busy fixing them.
Also expect the mod to be much more playable in the full release of 0.31 and there will be some more content too. :)
The lag issues you are referring to, especially on Eastern Showdown, are caused by a RAM limit that can't be easily changed. The map basically has too much details and the game's engine can't load all those details at once. It is basically a performance bottleneck and at this moment we have no way of fixing it.
You can try to play the ordinary BF2 maps as they are much less sophisticated and will be easier on the mod.
The accuracy towards the show is unbelievable! Keep up the nice work folks! :)
After seeing this, I assume you can export vehicles too?
Wow nice! I can't believe that it fits so nicely together. :D
Well, the AK47 may be an old weapon, but it is still widely used today. The AK47s of today are actually AKMs (http://en.wikipedia.org/wiki/AKM) but are still mistakenly referred to as the AK-47.
Just as a heads-up, the AK47 or more specifically, the Type 56, will be added in the next update/release.
Also, why do you want the gun gone?
My graphics card will explode when it has to load that 1p mesh!
Do you take soldier export requests?
Where did you get the soldier model from?
Well, the player model was only an example he obviously took from a low quality mesh lod from BF2 soldiers. And it is only a tutorial after all...
Nice to see that there are at least another developer company that plans to release modding tools. Nowadays companies like DICE dropped support for modding which is very sad. Probably because they want people to buy their DLCs, instead of fans downloading epic mods that rival those DLCs.
But on a more on-topic note, I really hope that this Stargate mod can be ported over and make use of all the new engine capabilities and, of course of the opportunity of having HD graphics on modern standards.
Thanks for the feedback. :)
The wood is basically just an enhanced version of the vanilla one. Just some detail overlays thrown on top of it, so basically nothing special.
The grip was done rather quickly and to spend more time on it would be useless, considering the fact that you will never see it up close in both 1p and 3p anyways. Maybe when the gun is lying on the floor perhaps. :/
I'm also glad that you are pointing the mag out, because I spend the most time on it. The mag was done with a lot of detailed layers added on top of the vanilla texture. I also added a lot of scratches on it so that it can fit with the rest of Jones' texture.
Also, if you notice up close, 80% of the gun texture came from his AK47 reskin, so I shouldn't take all the credit ^^
Me too, but Jones wants it to be like this in AP. I can give you a wooden variation in the future though ^^
Might we see this in Combat Mod in the near future? :D
On a different note, good job on these models; can't wait to see more. :)
Is taht mah skinz dyou have dhere? :D
I doubt this will help. Those "porters" as I call them, will turn a blind eye and go forward to mess the BF2 modding community up. That is just how it is. Nothing that we can do about it.
Well, it seems that you got my comment backwards. I was referring to the fact that you copied our Alpha Project header just like how it is, over to your mod; that is what I meant with the "porting". I didn't say you ported other mod's content. If you have permission to use other's content, then great. I would applaud you for that.
Also, as a bf2 modder here on this site, you should know that people are wary about porting and overall copying. It is just how it is thanks to mods like medal of freedom.
So just take note that modding for BF2 on this site has turned into a delicate situation; with many grey areas as to what is allowed and what not.
Lastly, as a sidenote, if you really really need to port something, use these two links as reference:
We appreciate the fact that you used our Alpha Project release information notice.
Well, recently it seems that everything gets ported, but I didn't expect this really.
At least this mod ain't doing what all the other port mods do with all their BF3 and 4 content, so I got to give some credit to you guys... :/
All of the guns were using the same animations: Type 95, Type95b, Type 05. So now there is more variation in the animations which is a very good thing. We will still keep his animations for the Type 88 and Type 95 though, so it is not like we are phasing his work out ^^
Ek neem an jy het dit gebou van die scattergun af ne?
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The face vaguely resembles the BF3 engineer soldier...:/
Or is it just me?
Nice art work btw!
Yeah right. Why don't you check the comment section of this link and think again.
And somebody has to make sure that rules are being followed here, more so because some guys here has to hear something a hundred times before it gets stuck in their heads
So you are back into modding bf2? :D
I agree, he should have his jaw lowered..
Haha ongelukkig sal dit ni so lekker in pas ni lol. Mar dalk as PR n SADF faction in add, kan ek dalk help^^
Eks bly om dit te hoor. Btw dankie vir die recolor! :)
Awesome to see an update!
Wow, it looks really sweet! It is just a pity that you guys have to degrade the high quality models a bit so that it can work properly with the engine. Maybe you guys could do a different project after this mod that can use the HD content... :)
Yeah I know that. I only made a very basic kit texture set so that I can show off the player skins ingame. I will try to post the newer ones shortly. Btw I'm glad you like it! :)
Nice. Kani wag om te sien wat jy volgende gaan doen nie!
It already has one ^^
If you want to fix the bullet ejection, just open the gun with the editor and tweak it there. I hope you have sufficient knowledge to do this right?
Goeie vraag ja. Dis nie asof China dit maak nie lol
Een van die enigste Suid Afrikaanse guns wat bestaan lol.
I love what you are doing with this mod! Keep it up!
Also, will you make any other gameplay modifications in this mod, or will it purely be graphics and new weapons?
I agree with Rudd. Making a night conversion from an existing day map, is a lot more that just tweaking some of the sky settings. There are also many other elements to change to get the desired "night" appearance.
On a different note, I really like that HUD changes! Good job!
This should answer your question ;)
I thought that this was a picture from the series, and not a render...I guess with this high quality graphics and attention to detail you could have fooled anybody! Keep up the good work guys, I can't wait for the next release! :)
Where did you get the model?
And I thought my early high school years were rough. I had been through a similar experience with what my dad did to my mom, but not so intense.
I also know how you feel with regards to school and the repetitive impression it gives a person, but what I did, especially in my last year of high school, was to make the most of it. When I went to college, I actually missed school a lot, even though it wasn't really always fun nor interesting. Try to enjoy it while it lasts.
So I can relate to your situation, and I do hope that things get better for you.
If you already like an early beta, then you will certainly like what I have in store :P
I spoke to JONES about this variation, but he said that he is more of a digital fan, so this might only be like on one or two maps unfortunately.
But the digital ones are too bright because it has white in the pattern, thus will it be less suitable for maps like Shongua Stalemate and Daqing Oilfields. This camo is probably gonna end up on those maps though, but don't hold your breath :)
That's nice! I can't really spot a big difference between the one you gave me and the one on the pic though, but I know that when you make camo's, then they are usually very realistic and high in resolution :)
Can't wait to see it!
You are right about the contrast of the camo. I increased it a bit, but it didn't really made it better, so I will still have to work on that. I believe the size of the camo looks just good enough for me because I know that the bigger the camo pattern is on these low-poly soldier models, the uglier it looks for me.
The reason why I made the helmet black is because I was imitating the Afghan soldiers from MW2, and also, it's good to have something different now and then though ^^
Thanks for the feedback, I'll consider the contrast definitely :)
I forgot to mention that the kit textures are not final. I'm planning to make it a bit brighter and then as well apply the camo texture onto it ^^
Yeah I did and he said that that BC2 conversion "is on ice atm". So if he's going to continue that map is unknown though. I think he is too occupied with his current maps to work on this as well. I think I will ask him what's gonna happen with that idea, hopefully he will continue that someday
This mod really looks nice and everything, but just be careful with adding copyrighted material like BF3 and 2142 content...use this as a guidline for adding ported content: Battlefieldsingleplayer.com
I assume InsanityPays were talking about something like this :D
Thanks! I'm glad you guys love this conversion!
It's still in a beta state, so more improvements will be made. Like this comment if I should make more night to day conversions, and any requests are welcome. So feel free to ask for a favour or two :)
This is not some line of code that you just put in the game unfortunately, so to get these high quality results, I will have to handdraw the lightmaps over the low quality ones. If someone can help me code a custom command script for the bfeditor, then it will be possible to generate HD lightmaps, that will be the only way to make it :(
About the performance, well I have no idea since those buildings that you see are the only objects in the map that has this shadows yet. I guess there will be if you have the whole map like this though
Thanks for complimenting on my work!
I guess we feel the same in regards to consistency. I don't like to see mods with mixed standards in quality, so yeah, I also prefer something either HD or not. With these skins, the reason why I made them is so that I can have the same general appearance as the vanilla ones, while having it more detailed. So I don't think I will be decreasing the resolution anytime soon though ;)
To be honest, the two MEC soldiers took me about 2 months which is kinda too long for texturing I guess. About the seams, yeah you are right about that, that is exactly why I did that :)
I'm glad you got that to work Jones! Also, will the woodland hatch operator gloves also be green like that, or will it resemble the brown nomex?
Oh, you mean Basra from P4F...yes. Just go to this link and download this mod. :)
I would like it if you rather put in cs_estate, but nontheless, good job on this port so far! ^^
It always makes me happy to see that the Battlefield 2 communtity is still expanding! Good luck with this mod guys! Would love to know what you guys have in store for us :)
I recently saw that the JNG-90 was added in p4f, but as far as I know, it's not ported yet :(
For the moment, this one and a remake of the woodland camo will surely come, but I'll keep the thought of making more camo's in my head. In the end, it is Jones that tells me what he wants in his mod, so don't expect having 10 different camo's for the MEC. Thanks for the suggestions by the way :)
Kodo fiends...they seem very devastating
Yes you are right Gordon, this was the previous SA flag before the country was a democracy. I like the fact that you are planning to add my country in your mod! :D
Pm me if you want the original gun sound of this weapon from the series.
Had a good laugh after reading this.
Maybe you can make it possible for us in the third release to choose between the heavy and light soldier models?
Will there be snow weapon camo too, or just snow splashes and marks on the weapons?
So, you guys are going to make a map in which you can fly around a real scaled model of Atlantis with a puddle jumper? :)
And yet another piece of art
You have to place the texture files in the "Objects_client" file to install this. As I said in the description: "You will need sufficient Battlefield 2 modding skills to install this addon properly."
It seems that Black Mesa Source have competition :)
Since you know now how to do it, will you maybe consider putting it in?
Lol, I once saw a guy that was walking with the "lying dead animation"
I've noticed that bots can't see you through empty vehicles if you're standing on the other side of it (according to my understanding, vehicles only consists of a bundle and a collisionmesh) meaning you add an invisible bundlemesh with a collisionmesh and then you turn mobile and collision physics off in the tweak, so the bots will not see you through it and I also figured out that the collisionmesh of a bush or plant doesn't have a "AI" sub, but only a "projectile" sub. I don't know if it will work at all but it's worth trying imo.
Lol, I can barely script, it kinda sucks that BF2 only have an online ranking system, COD4 in the other hand have a fully offline leveling system, would've love something like this in BF2. Do you think Hjid can do something like this?
Is there a way to make it exactly like online, so that unlocks and ranks stays forever?
I can't wait to hurt someone with this :D
I only thing I dislike about this jet is the f*cking speed...
Dit lyk baie professioneel ;)
How the hell did you do that?
Shouldn't the muzzleflash be like a star?
Otherwise its awesome!
For me it looks awesome the way it is.
Half-Life memories xD
Thanks dude xD
Keep up the good work!
For a moment I thought that it was Crysis!
Why did you guys borrowed the littlebird from USI and not just used the one from Armored Fury booster pack? ( im just wondering )
yes, this is a addon for the bf2.exe meaning that every mod launched will have ENB enabled :)
thanks, this helps a lot and I appreciate the links though xD
hey dude, do you still have that models that is shown in your images?
its only the origin of the weapon
This is the best hgrunt models that ive ever seen!
Is that purple hud included in this mod?
Really nice mp5, the hgrunts are cool aswell