See my blog for details
Not by myself no. If I can get someone to give me shaders that improve the graphics, then buy all means I will add them. I would love to get the FH2 shaders, but I haven't asked for that yet. Maybe I should contact the devs... :/
I can't say how glad I am to see this mod back! Thank you for reviving it FograinDaNoob!
I also took the time to launch the alpha version you uploaded, and so far I have to say that it is awesome! Blue Shift played through without error, and HL is just as good! One of the things I liked the most of the mod so far is the inclusion of the FMOD sound engine. It makes the game so much better, even more so when using the surround sound!
I must say, I cannot wait to see Opposing Force. Good luck with the development, you have our support!
Can't agree anymore! Speaking about Valve, I doubt they will even look at this, and if they do, I cannot see why they would take action since they have nothing to lose by allowing him to continue his work. If Valve lost money through this, it would have been different, but I doubt that they will take action just because someone is using valve code in a re-engineered version of the Goldsource engine.
On the bright side, I think this mod might even be beneficial to Valve in some ways, because this guy is promoting their games, and secondly, for them to not take this down, they give me more reason to respect them.
Not really, but I will increase the resolution of the ENV maps, which means that the stuff that is on the reflections will be better quality. Then, some of the weapons might have a stronger specular map, but I am still deciding on this. ^^
Thank you, I certainly will! :)
Thank you! :)
I am glad you are anxiously interested about this mod! Well, maybe not anxiously, but at the very least interested. :)
Good news is that the mod is already standalone, and that was the first thing that was done. Special Forces has already been integrated with the game without any issue and I am glad to say that the game is 100% playable with the integration.
Lately it is just content creation from my side which is the longest phase of development, mostly because I am working basically alone on this mod.
I fully agree with Netgraph as well, however, I fully respect Fograin's decision ultimately.
Thank you. :)
That is a good idea. Even though the original idea of this mod cannot go on like intended, it will be smart to draw all the little improvements that you have made up till now together and to release the mod as a mini improvement mod with subtitles. That is better than the alternative which is to drop everything. At least something good can come out of all the hard work that you have done up till now by doing this.
Even if you can't do that, we still appreciate and respect all the work that you have done here and we (by "we", I mean the reasonable people that track your mod that know what real life is) understand that **** happens and that is part of life whether we like it or not.
Lastly, do you have any other project plans for the future, maybe a source engine related project? I really like you work and would like to see more of it. :)
Thanks, well we won't have new shaders, but if we can manage to get some new ones then we would most likely implement them. However, we don't know where to get and therefore there will be zero for now. Even if we had, custom BF2 shaders won't impact performance really. :)
Yes, I plan for 2017, but early 2018 would be the latest.
Wishlist for BF5's P90:
1. Transparent mags
2. Classic built-in dot sight as an option in the customisation system.
3. Flashlight that is actually mounted on the sides! FFS DICE!
4. And some awesome gun sounds that will go with it. :)
I have already started working on it by adding more content to xpack, as well as modifying their maps and fixing vehicle glitches.
That sandstorm is such crappyness. Actually, it is alright, but they should have made a choice to disable it...
If you read the article, you would have seen that the release is somewhere 2017.
Thanks, I am glad that you like it! Actually, when it comes to vehicles in general, I won't be adding or removing anything to them that will change their gameplay. Only cosmetic changes will be made, for instance, slightly improved textures, HD HUD, more sounds added and general fixes that won't alter their role on the field.
About the weapons, I am still unsure if I should include these new animations with the first release, but most likely it will since the first release is still far away which allows my animator to fully complete his work. The weapons will still be the same, but they will feel a lot better and more powerful due to the higher quality animations. Their sounds will also be slightly different. As for the models and textures of the guns, I won't really modify those because it would be too much work to redo all the gun textures in the game in HD, including the models of them. But yes, more info on this will come later.
Thanks friend, I am glad people are appreciating what I have been doing here. I am already excited to reveal some more of what I spoke of in the previous article, but I got to wait a bit more till I have enough to show. ")
Uhmmm there is a very big difference between sharing content, and sharing copyrighted content. I have nothing against sharing content, but when it comes to copyrighted content, then it becomes a different thing.
That model is most likely a BF4 model, or a model from a different commercial game to which you have no rights.
Stop with these illegal ports already!
Actually, the MEC faction consists out of that country already. It isn't too hard to notice that. But when it comes to new factions, I don't plan to add new ones since that will be too much work. ^^
Awesome! You are doing a really good and unique job, and I can't wait to see more. :)
Thanks mate. ^^
Like you can read in the newest article, the mod will be standalone, therefore nobody should have worries about installing it. But to get to your question, the mod is based on V1.5 since it is the best and latest patch of the game.
Thanks for bringing this under my attention again. I already sent the weapon models for those two weapons to my animator, but the issue is that I cannot use the Carl Gustaf M3 model in my mod, because I cannot get permission for it. I tried contacting the Australian Forces developers, but they are long gone and forgotten. My only hopes is that someone can model one for me which can be very awesome.
The Glock model I have is perfectly fine and I got permission for it, so there isn't any worries with it. I am just waiting on someone to help me with the Carl Gustaf M3. That is also a reason why I seriously need a modeller for helping me out. :(
Any chance of you getting back to this to make it compatible with the new Steamworks Dirt 3?
Thank you for all the good words people, they really mean a lot to me with motivation and the will to continue!
Also, if there are any suggestions, then please put them here. :)
I am glad to see that you are appreciating what I am doing in this mod. As for making this the standard, I don't agree with that, because 95% of all the BF2 mods are just a bunch of compiled ported content. I won't be sharing anything to these mods. However, I would be glad to help other people out who share the same modding mindset than me, and I have already talked to these kinds of people.
But yes, you will see a few things from this mod in other mods, like Alpha Project, SOB and then a different mod that hasn't been disclosed yet.
Hey, thanks for the interest!
As for the shadows, my mod will improve both, however the dynamic shadows will only be a little bit better since I can only force the game to have it a little bit less pixelated as well as some of larger viewing distance overall. Nothing major really, but at least this makes somewhat of a difference. :)
Update coming today! :)