See my blog for details
Likewise mate, I hope I can be a little bit more active this year on this site. :)
Thanks, for you too!
1. I really can't say
2. Nope, this mod is completely standalone. If somebody wishes to have that content in my mod, then they would have to implement it themselves.
Why, because of Brexit? This mod still takes place around the timeline of when it was released, in other words the early 21st century. And besides, I like those equipment. :p
The vehicle HUDs are already HD now. It isn't so blurry and fuzzy anymore. All that I will have to do still is to add some extra HUD elements for vehicles that will improve gameplay, and then I have already started working on some improved sounds for vehicles. Nothing big really, but enough to see an improvement. :)
Yes, well I'd say slightly higher, but after the release of this mod I will have zero sympathy for people complaining about performance issues, because number one, this mod is really well optimised, and secondly, this game is already eleven years old and any PC can run it.
As for the bit rate, we are stuck with 32 bit since BF2 was developed to be like that. Nobody has access to that level op coding to actually change that. ^^
And no, this mod will not die. Slow development is unfortunately something that you guys will have to get used to, but eventually it will be released. And thank you for your support mate. It is much appreciated! :)
What are you talking about?
Thank you! It will require a bit more than the standard game, but taking into consideration that BF2 is 11 years old, any modern PC with at least 1GB VRAM will run this without any issues. :)
Hey, thanks! Hope to see you more around nowadays!
Ja, jy was so lank weg dat jy seker nie eers weet nie haha.
Het sover nie eintlik baie vordering gemaak nie, maar ek doen wat ek kan.
He cannot give anything because what is in that mod is not his work...
Yeah, and what is the point in having the HD content from BF3 and BF4 in this mod if you don't even play BF2 on full graphics lol.
Hey thanks Chief! Much appreciated. :)
Also, expect an update on the BFSP forums of my mod in the next few days. It has to do with some new weapon animations. ^^
Yes, you are 100% correct. I love crosshairs. :)
Unfortunately I will not convert anything from BF3. And the plans regarding the Russian faction will stay as they are for now. Maybe if I can get more developers I can make that faction, but we are only 2 developers at the moment sadly. :(
Thank you for your kind words and support.
Much appreciated. :)
Yes, that has been fixed already. No crashes because of that anymore.
The idea for a Russian faction can work, but I am not currently expanding the mod's content. Only doing fixes, improvements, and work that relates to how I can improve the graphics.
Hi, thanks for the feedback. The damage values will be unchanged completely, however the accuracy will be modified only when you are aiming down the sights. In vanilla BF2, using the sights, with the exception of the sniper rifles, give you zero accuracy improvement. In the mod, that will change.
As for crashes, I am focused on providing a stable experience all around. That means no CTDs. However, some might be inevitable, but I can assure you that my goal is to eliminate this completely.
Longer staying vehicles wrecks is something I have been keeping in my mind for a long time. I should still implement this. Expect it in the first release. As for the overall explosion effects, I doubt they would share that with me, even if I ask them nicely. I plan on getting the Play4Free effects in the mod, but work regarding this will start later.
I don't really know about improved weapon models. If I can get somebody that can model, then surely this can be expected. Not full-blown, newly designed weapon models, but maybe HD versions of the vanilla models.
Oh and crosshair will stay. You can disable this in the options, so no need to remove this feature for everybody. :)
The atmosphere in the image looks quite exotic! I really like it.
Reminds me of Point of View mod. :)
Yeah, I am a lot more fond of this concept. The only suggestion I would throw on top of this is maybe some sort of alien weapon. Not like the bio weapons in HL and OpFor, but maybe some sort of high tech plasma weapon that shoots energy projectile stuff, something akin to a conventional machine gun, but with energy as the source of ammo. This weapon can be made pickup-able from dead reavers and can be used as any other firearm, but to make it more interesting in terms of gameplay, I'd say that the weapon shouldn't be effective against these foes, or the wearers as it were, but maybe only against aliens/humans...
Just me thinking out loud. :D
What do you mean by "fixed departures" for those helicopters?
As for the extra factions, I have been thinking along the same lines than you. It will not be really hard to do an SF faction for the Chinese. As for doing a full-blown Russian faction, time will tell. If I happen to plan something like that, then it will be done well after the first release after all the main features will have been implemented. Right now I focus on the features mentioned above in the main article.
Thanks for the suggestions, by the way!
R.I.P savings money 20xx - 2016.... xD
Thank you! :)
As I interpret the little awesome backstory you wrote their, these robots seem to be of alien origin, correct? Wouldn't it therefore be more sensible if there is an alien writing on the helmet, and not English? Don't get me wrong, I am all for new, creative and innovative content, but I think it will add a lot more mystery and curiosity around these robots if they had like alien inscription on the helmets instead. :)
Oh, well I am really glad to be hearing about that! Following the Valve/Gearbox recipe for this mod will really make this project interesting. I am relieved to hear that the gameplay will remain consistent with that of the official games. Although other mods did a good job with the 'keycard' kinda ways of expanding the gameplay, at the end of the day I tend to favour the classic gameplay.
Just tell me that there will be new weapons as well, or at the very least OpFor weapons. :)
This really grabbed my attention when I read that it will be an expansion styled mod. There aren't really a lot of mods that tried the same. Only Azure Sheep and Point of View managed to pull that off. Hopefully, with enough assistance, you can do the same!
Also, can we maybe expect an article in the near future that will explain a bit more with regards to story, gameplay aspects and new content? I would love to see how this project will turn out to be. :)
Very interesting. I like the classic look of these new additions, and I hope that all the new content that you add will have the same "vanilla" quality to them. ^^
Great work so far. Keep up the good work!