See my blog for details
The atmosphere in the image looks quite exotic! I really like it.
Reminds me of Point of View mod. :)
Yeah, I am a lot more fond of this concept. The only suggestion I would throw on top of this is maybe some sort of alien weapon. Not like the bio weapons in HL and OpFor, but maybe some sort of high tech plasma weapon that shoots energy projectile stuff, something akin to a conventional machine gun, but with energy as the source of ammo. This weapon can be made pickup-able from dead reavers and can be used as any other firearm, but to make it more interesting in terms of gameplay, I'd say that the weapon shouldn't be effective against these foes, or the wearers as it were, but maybe only against aliens/humans...
Just me thinking out loud. :D
What do you mean by "fixed departures" for those helicopters?
As for the extra factions, I have been thinking along the same lines than you. It will not be really hard to do an SF faction for the Chinese. As for doing a full-blown Russian faction, time will tell. If I happen to plan something like that, then it will be done well after the first release after all the main features will have been implemented. Right now I focus on the features mentioned above in the main article.
Thanks for the suggestions, by the way!
R.I.P savings money 20xx - 2016.... xD
Thank you! :)
As I interpret the little awesome backstory you wrote their, these robots seem to be of alien origin, correct? Wouldn't it therefore be more sensible if there is an alien writing on the helmet, and not English? Don't get me wrong, I am all for new, creative and innovative content, but I think it will add a lot more mystery and curiosity around these robots if they had like alien inscription on the helmets instead. :)
Oh, well I am really glad to be hearing about that! Following the Valve/Gearbox recipe for this mod will really make this project interesting. I am relieved to hear that the gameplay will remain consistent with that of the official games. Although other mods did a good job with the 'keycard' kinda ways of expanding the gameplay, at the end of the day I tend to favour the classic gameplay.
Just tell me that there will be new weapons as well, or at the very least OpFor weapons. :)
This really grabbed my attention when I read that it will be an expansion styled mod. There aren't really a lot of mods that tried the same. Only Azure Sheep and Point of View managed to pull that off. Hopefully, with enough assistance, you can do the same!
Also, can we maybe expect an article in the near future that will explain a bit more with regards to story, gameplay aspects and new content? I would love to see how this project will turn out to be. :)
Very interesting. I like the classic look of these new additions, and I hope that all the new content that you add will have the same "vanilla" quality to them. ^^
Great work so far. Keep up the good work!
InsanityPays did a very good job with these!
Unfortunately no, only one version and that will be the standalone version. It is not a matter of choice, but a matter of how everything is put together. It isn't possible to have SF and normal BF2 merged without making it standalone, because shader issues come up and ruins everything for the night maps and nightvision. Plus, there are a few more reasons in having it standalone that will take a long time to explain. ^^
Also, it is really nice having everything in one package. Yes, I know that it will be large, but not extremely large. :)
If you read through this mod page, then you will get answers to all your questions. :)
Good work mate, hope to see these in a future version. :)
Not dead, but finished...
Hi to you as well. ^^
That is question that is impossible to answer unfortunately. I am the only one working on the mod in terms of main progress and main content. I am struggling to find a 3D modeller and sound artist, and if I do get that kind of help, then it will significantly speed up the mod's progress.
Hi, well it is actually quite complicated and there are many steps involved that use programs such as the BF2 Editor, photoshop, 3rd party programs, and lastly, a lot of time. It took me more than 2 months to make all the vanilla map's satellite images in HD...
In the future I might consider making a tutorial for it, but right now I focus more on the progress of this mod than tutorials. :)
I will actually buy this game just for this gun and the SD variant...
All the cool guns that didn't make their way into BF4, made it into Hardline... that is so unfair. :(
Just to name a few, MP5, MP5SD, this gun, etc...
Not by myself no. If I can get someone to give me shaders that improve the graphics, then buy all means I will add them. I would love to get the FH2 shaders, but I haven't asked for that yet. Maybe I should contact the devs... :/
I can't say how glad I am to see this mod back! Thank you for reviving it FograinDaNoob!
I also took the time to launch the alpha version you uploaded, and so far I have to say that it is awesome! Blue Shift played through without error, and HL is just as good! One of the things I liked the most of the mod so far is the inclusion of the FMOD sound engine. It makes the game so much better, even more so when using the surround sound!
I must say, I cannot wait to see Opposing Force. Good luck with the development, you have our support!
Can't agree anymore! Speaking about Valve, I doubt they will even look at this, and if they do, I cannot see why they would take action since they have nothing to lose by allowing him to continue his work. If Valve lost money through this, it would have been different, but I doubt that they will take action just because someone is using valve code in a re-engineered version of the Goldsource engine.
On the bright side, I think this mod might even be beneficial to Valve in some ways, because this guy is promoting their games, and secondly, for them to not take this down, they give me more reason to respect them.
Not really, but I will increase the resolution of the ENV maps, which means that the stuff that is on the reflections will be better quality. Then, some of the weapons might have a stronger specular map, but I am still deciding on this. ^^
Thank you, I certainly will! :)
I am glad you are anxiously interested about this mod! Well, maybe not anxiously, but at the very least interested. :)
Good news is that the mod is already standalone, and that was the first thing that was done. Special Forces has already been integrated with the game without any issue and I am glad to say that the game is 100% playable with the integration.
Lately it is just content creation from my side which is the longest phase of development, mostly because I am working basically alone on this mod.
I fully agree with Netgraph as well, however, I fully respect Fograin's decision ultimately.