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theNGclan
theNGclan Mar 19 2015, 5:32pm replied:

Hype? Is it even real? We'll need scientists to figure this one out.

Quick! Call Bill Nye! :-)

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Mar 16 2015, 3:58am replied:

While we would love to continue to work on the Render Ware version, we have encountered a large issue with the gta3.img. At some point, many files were blanked and/or became unreadable. We know they are at the end of the end of the archive, but we're not sure where exactly they begin.

The RAGE version has been is subtle development for some time now. Originally, we planned on creating the RAGE version after the RenderWare version was released. But, with the ambitions we have, the RAGE engine would be able to host our ideas far better than RW.

We could release what work we have done for the RenderWare version for people to dabble with if enough people want it.

Expect a bunch of news very soon.

~VCSerb team

+1 vote   news: Vice City's Serbian: moving on up!
theNGclan
theNGclan Dec 13 2014, 11:34am replied:

You'll be seeing some big news very soon. ;)

+2 votes   mod: Vice City's Serbian
theNGclan
theNGclan Sep 28 2014, 6:23am replied:

Not a specific date, but a new release is just around the corner.

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Aug 27 2014, 7:40pm replied:

It is possible. VC-MP is getting closer to it, Liberty Unleashed has partially synced peds and MTA SA has synced peds in a few servers.

Nice joke! Now we can laugh together! :)

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Jul 21 2014, 11:05pm replied:

When the Online component is available for public usage there will be AI controlled pedestrians roaming the streets just like in Singleplayer.

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Jul 21 2014, 11:04pm replied:

We've gotten several reports that the game isn't working for some people. A fix will be available shortly.

+2 votes   download: Vice City's Serbian 1.3 (Test 0.1)
theNGclan
theNGclan Jun 17 2014, 9:04pm replied:

Delete player.bmp from GTA VC\models\generic

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Nov 17 2013, 5:27am replied:

HE'S GONNA BE DEALING SOME PRO-PAIN!

+4 votes   media: Character switching concept
theNGclan
theNGclan Oct 22 2013, 8:45pm replied:

If your game is pirated, it's likely to have issues with this mod. This would be fixed if you bought a legit copy of the game.

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Oct 21 2013, 9:19pm replied:

Do you have the audio required to run the default Vice City?

+1 vote   mod: Vice City's Serbian
theNGclan
theNGclan Jul 31 2013, 12:11pm replied:

Thanks for the help, Vikom! We're currently talking to some lesser known but talented YouTube artists right now. We will be checking out incompetech.com soon. Thanks for the tip!

+1 vote   news: Help needed: Soundtrack
theNGclan
theNGclan Jul 20 2013, 8:33pm replied:

Hehe, take a look in the game's textures in the txd folder ;)

+1 vote   news: Purseus, Sprunk, and more
theNGclan
theNGclan Jun 26 2013, 2:37am replied:

If rockstar hates the modding communities, explain to me why they've shown off GTA mods? Why does the SA website talk about modding? Why does rockstar leave files for modders in their games?

+1 vote   news: Saint's Row 2 & 3 Mod Support
theNGclan
theNGclan Jun 23 2013, 5:27pm replied:

It'd be really nice if you had something to back you up on your whole traffic manipulation theory. It's funny how you're just trying to make the modification look bad when you're hiding behind a guest account. But then, anybody would be afraid of using an account if that meant people would see who spouted out your poor argument. Cheers!

+1 vote   news: Noting a few things
theNGclan
theNGclan May 22 2013, 8:28pm replied:

We're not entirely sure. We're a bit confused by it too. This mod is very nice, but it is definitely not perfect (Because it isn't finished ;p).

I guess we're lucky.

+4 votes   mod: Vice City's Serbian
theNGclan
theNGclan May 1 2013, 7:21am replied:

We can work with this! :)

+1 vote   news: Story help needed!
theNGclan
theNGclan Apr 24 2013, 10:53pm replied:

Use the torrent, it's an auto-installer.

+3 votes   mod: Vice City's Serbian
theNGclan
theNGclan Apr 20 2013, 9:55pm replied:

Use VC-MP for now. The official VCS Multiplayer is under construction.

+3 votes   mod: Vice City's Serbian
theNGclan
theNGclan Apr 15 2013, 10:06pm replied:

This modification overwrites your installation of Vice City. If you want to have VC and VCS, you'll have two have two clean copies (one for the mod, one for the default VC). And it should be compatible with all Vice City modifications.

+3 votes   mod: Vice City's Serbian
theNGclan
theNGclan Mar 27 2013, 10:46pm says:

It would be great if you stopped posting gibberish.

+2 votes   download: [Add-on] Xbox Kuruma
theNGclan
theNGclan Mar 25 2013, 7:37pm replied:

It should. You will probably have to lower your draw distance.

+3 votes   mod: Vice City's Serbian
theNGclan
theNGclan Mar 24 2013, 6:43am replied:

Please stop posting useless comments.

+2 votes   mod: Vice City's Serbian
theNGclan
theNGclan Feb 23 2013, 3:51pm replied:

Hehe, we're already working on updating the map. Time for Linux based computers, yeah?

+1 vote   media: MP: Bank Robbery
theNGclan
theNGclan Feb 18 2013, 6:09pm replied:

Co-op has not been developed yet. VC-MP is our basic multiplayer substitute. As for the missions problem, download the 1.2 hotfix.

+3 votes   mod: Vice City's Serbian
theNGclan
theNGclan Feb 18 2013, 5:27pm replied:

Not currently. Just freemode with unlimited ammo.

+2 votes   mod: Vice City's Serbian
theNGclan
theNGclan Feb 18 2013, 9:07am replied:

Delete the player.bmp in models -> Generic

As for missions being unplayable, use the freemode only main.scm.

+2 votes   mod: Vice City's Serbian
theNGclan
theNGclan Feb 18 2013, 8:06am replied:

Niko's textures are in the player.txd file. There is no player.bmp in models -> Generic. So why this is happening is beyond us.

+2 votes   mod: Vice City's Serbian
theNGclan
theNGclan Feb 17 2013, 7:52pm replied:

Sadly, 8ball and Phil won't be making any come backs, sadly. Niko and Claude also have alternate clothing, although their default clothes will still be available. It almost seems weird to not have Niko's default clothes. We're saving CJ for something bigger, but that's as much as we can say. Toni, though... Yeah, he'll be back.

+2 votes   mod: Vice City's Serbian
theNGclan
theNGclan Feb 13 2013, 7:11am replied:

Alright, gonna answer these in order.

1. You have to understand, this story takes place in a completely different universe. This story says that the events from IV took place in the III Liberty City.

2. We still haven't updated some textures, but that'll be done soon.

3. The relation between Claude and Niko will be somewhat explained in the mod, although not completely. Claude is a mysterious character, so he'll more or less remain that way. The only way to figure out what happened it to, I don't know, make a mod as a sequel to this that takes place in LC~?

4. With the amount of additional visual features, the requirements will be higher. This includes an OpenGL graphics enhancement kit, updated textures, and the amount of objects on screen (Mainly from an IPL).

5. The plot holes are still being worked out. The modification is still under work and it will have everything sorted out. You have to give something time. You can't criticize it because it's still unfinished.

+2 votes   mod: Vice City's Serbian
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